+esper (26)
Whenever you commit a crime, each opponent mills three cards. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Lifelink
When Desperate Bloodseeker enters the battlefield, target player mills two cards. (They put the top two cards of their library into their graveyard.)
Desperate Castaways can't attack unless you control an artifact.
Creatures you control get +2/+0 until end of turn.
When another creature you control dies, transform Desperate Farmer.
Choose a source you control and flip a coin. If you win the flip, the next time that source would deal damage this turn, it deals double that damage instead. If you lose the flip, the next time it would deal damage this turn, prevent that damage.
Target creature gets +2/+2 and gains flying until end of turn. You gain 2 life.
Target creature gets -4/-0 until end of turn. (Then exile this card. You may cast the creature later from exile.)
Draw two cards, then discard a card at random.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Choose a card name other than a basic land card name. Reveal the top seven cards of your library and put all of them with that name into your hand. Exile the rest.
Add .
Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
When Desperate Sentry dies, create a 3/2 colorless Eldrazi Horror creature token.
Delirium — Desperate Sentry gets +3/+0 as long as there are four or more card types among cards in your graveyard.
Strive — This spell costs more to cast for each target beyond the first.
Any number of target creatures each get +2/+0 and gain first strike and vigilance until end of turn.
, : Prevent the next 2 damage that would be dealt to you this turn.
, : Target creature gets -1/-1 until end of turn.
Choose one —
• Destroy target enchantment.
• Draw two cards.
• Target player discards two cards.
Flying
: Add .
, , Sacrifice Esper Panorama: Search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle.
Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays , where X is Esper Sentinel's power.
When you cycle Esper Sojourners or it dies, you may tap or untap target permanent.
Cycling (, Discard this card: Draw a card.)
As long as you control another multicolored permanent, Esper Stormblade gets +1/+1 and has flying.
At the beginning of your upkeep, return an artifact you control to its owner's hand.
: Add , , or .
Return target creature card from your graveyard to your hand. The Ring tempts you.
, Pay 1 life: Add one mana of any color.
When Vesperlark leaves the battlefield, return target creature card with power 1 or less from your graveyard to the battlefield.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
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