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Fulminator Mage
( 3)
Creature — Elemental Shaman
(2/2)
Sacrifice Fulminator Mage: Destroy target nonbasic land.
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Fumarole
( 5)
Sorcery
As an additional cost to cast this spell, pay 3 life. Destroy target creature and target land.
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Fumble
( 2)
Instant
Return target creature to its owner's hand. Gain control of all Auras and Equipment that were attached to it, then attach them to another creature.
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Fume Spitter
( 1)
Creature — Phyrexian Horror
(1/1)
Sacrifice Fume Spitter: Put a -1/-1 counter on target creature.
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Fumigate
( 5)
Sorcery
Destroy all creatures. You gain 1 life for each creature destroyed this way.
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Fumiko the Lowblood
( 4)
Legendary Creature — Human Samurai
(3/2)
Fumiko the Lowblood has bushido X, where X is the number of attacking creatures. (Whenever this creature blocks or becomes blocked, it gets +X/+X until end of turn.) Creatures your opponents control attack each combat if able.
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Fuming Effigy
( 4)
Creature — Spirit
(4/3)
Whenever one or more cards leave your graveyard, Fuming Effigy deals 1 damage to each opponent.
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Funeral Charm
( 1)
Instant
Choose one — • Target player discards a card. • Target creature gets +2/-1 until end of turn. • Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)
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Funeral Longboat
( 2)
Artifact — Vehicle
(3/3)
Vigilance Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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Funeral March
( 3)
Enchantment — Aura
Enchant creature When enchanted creature leaves the battlefield, its controller sacrifices a creature.
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Funeral Pyre
( 1)
Instant
Exile target card from a graveyard. Its owner creates a 1/1 white Spirit creature token with flying.
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Funeral Rites
( 3)
Sorcery
You draw two cards, lose 2 life, then mill two cards.
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Funeral Room // Awakening Hall (Funeral Room)
( 3)
Enchantment — Room
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Fungal Bloom
( 2)
Enchantment
: Put a spore counter on target Fungus.
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Fungal Fortitude
( 2)
Enchantment — Aura
Flash Enchant creature Enchanted creature gets +2/+0. When enchanted creature dies, return it to the battlefield tapped under its owner's control.
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Fungal Infection
( 1)
Instant
Target creature gets -1/-1 until end of turn. Create a 1/1 green Saproling creature token.
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Fungal Plots
( 2)
Enchantment
, Exile a creature card from your graveyard: Create a 1/1 green Saproling creature token. Sacrifice two Saprolings: You gain 2 life and draw a card.
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Fungal Rebirth
( 3)
Instant
Return target permanent card from your graveyard to your hand. If a creature died this turn, create two 1/1 green Saproling creature tokens.
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Fungal Shambler
( 7)
Creature — Fungus Beast
(6/4)
Trample Whenever Fungal Shambler deals damage to an opponent, you draw a card and that opponent discards a card.
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Fungal Sprouting
( 4)
Sorcery
Create X 1/1 green Saproling creature tokens, where X is the greatest power among creatures you control.
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Fungus Elemental
( 4)
Creature — Fungus Elemental
(3/3)
, Sacrifice a Forest: Put a +2/+2 counter on Fungus Elemental. Activate only if Fungus Elemental entered this turn.
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Brightcap Badger (Fungus Frolic)
( 3)
Instant — Adventure
Create two 1/1 green Saproling creature tokens. (Then exile this card. You may cast the creature later from exile.)
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Fungus Sliver
( 4)
Creature — Fungus Sliver
(2/2)
All Sliver creatures have "Whenever this creature is dealt damage, put a +1/+1 counter on it." (It must survive the damage to get the counter.)
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Fungusaur
( 4)
Creature — Fungus Dinosaur
(2/2)
Whenever Fungusaur is dealt damage, put a +1/+1 counter on it.
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Funnel-Web Recluse
( 5)
Creature — Spider
(3/5)
Reach Morbid — When Funnel-Web Recluse enters, if a creature died this turn, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Furious Assault
( 3)
Enchantment
Whenever you cast a creature spell, Furious Assault deals 1 damage to target player or planeswalker.
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Furious Bellow
( 2)
Instant
Target creature gets +3/+0 and gains first strike until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Furious Reprisal
( 4)
Sorcery
Furious Reprisal deals 2 damage to each of two targets.
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Furious Resistance
( 1)
Instant
Target blocking creature gets +3/+0 and gains first strike until end of turn.
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Furious Rise
( 3)
Enchantment
At the beginning of your end step, if you control a creature with power 4 or greater, exile the top card of your library. You may play that card until you exile another card with Furious Rise.
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Furious Spinesplitter
( 4)
Creature — Ogre Warrior
(3/3)
Trample At the beginning of your end step, put a +1/+1 counter on Furious Spinesplitter for each opponent who was dealt damage this turn.
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Furnace Brood
( 4)
Creature — Elemental
(3/3)
: Target creature can't be regenerated this turn.
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Furnace Celebration
( 3)
Enchantment
Whenever you sacrifice another permanent, you may pay . If you do, Furnace Celebration deals 2 damage to any target.
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Furnace Dragon
( 9)
Creature — Dragon
(5/5)
Affinity for artifacts (This spell costs less to cast for each artifact you control.) Flying When Furnace Dragon enters, if you cast it from your hand, exile all artifacts.
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Furnace Gremlin
( 2)
Creature — Phyrexian Gremlin
(1/2)
: Furnace Gremlin gets +1/+0 until end of turn. When Furnace Gremlin dies, incubate X, where X is its power. (Create an Incubator token with X +1/+1 counters on it and ": Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
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Furnace Hellkite
( 7)
Artifact Creature — Dragon
(5/5)
Affinity for artifacts (This spell costs less to cast for each artifact you control.) Flying : Furnace Hellkite gets +1/+0 until end of turn.
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Furnace Host Charger
( 6)
Creature — Phyrexian Giant
(5/5)
Haste Mountaincycling (, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
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Furnace of Rath
( 4)
Enchantment
If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
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Furnace Punisher
( 3)
Creature — Phyrexian Warrior
(3/3)
Menace At the beginning of each player's upkeep, Furnace Punisher deals 2 damage to that player unless they control two or more basic lands.
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Furnace Reins
( 3)
Sorcery
Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and "Whenever this creature deals combat damage to a player or battle, create a Treasure token." (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
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Furnace Scamp
( 1)
Creature — Phyrexian Beast
(1/1)
Whenever Furnace Scamp deals combat damage to a player, you may sacrifice it. If you do, Furnace Scamp deals 3 damage to that player.
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Furnace Skullbomb
( 1)
Artifact
, Sacrifice Furnace Skullbomb: Draw a card. , Sacrifice Furnace Skullbomb: Put two oil counters on target artifact or creature you control. Draw a card. Activate only as a sorcery.
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Furnace Spirit
( 3)
Creature — Spirit
(1/1)
Haste : Furnace Spirit gets +1/+0 until end of turn.
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Furnace Strider
( 5)
Creature — Phyrexian Beast
(4/5)
Furnace Strider enters with two oil counters on it. Remove an oil counter from Furnace Strider: Target creature you control gains haste until end of turn.
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Furnace Whelp
( 4)
Creature — Dragon
(2/2)
Flying : Furnace Whelp gets +1/+0 until end of turn.
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Furnace-Blessed Conqueror
( 0)
Creature — Phyrexian Cleric
(3/3)
Whenever Furnace-Blessed Conqueror attacks, create a tapped and attacking token that's a copy of it. Put a +1/+1 counter on that token for each +1/+1 counter on Furnace-Blessed Conqueror. Sacrifice that token at the beginning of the next end step.
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Furor of the Bitten
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and attacks each combat if able.
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Furtive Analyst
( 3)
Creature — Human Wizard
(1/4)
Vigilance , : Draw a card, then discard a card.
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Furtive Courier
( 3)
Creature — Merfolk Advisor
(3/2)
Furtive Courier can't be blocked as long as you've sacrificed an artifact this turn. Whenever Furtive Courier attacks, draw a card, then discard a card.
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Furtive Homunculus
( 2)
Creature — Homunculus
(2/1)
Skulk (This creature can't be blocked by creatures with greater power.)
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Fury
( 5)
Creature — Elemental Incarnation
(3/3)
Double strike When Fury enters, it deals 4 damage divided as you choose among any number of target creatures and/or planeswalkers. Evoke—Exile a red card from your hand.
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Fury Charm
( 2)
Instant
Choose one — • Destroy target artifact. • Target creature gets +1/+1 and gains trample until end of turn. • Remove two time counters from target permanent or suspended card.
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Fury of the Horde
( 7)
Sorcery
You may exile two red cards from your hand rather than pay this spell's mana cost. Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
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Fury Sliver
( 6)
Creature — Sliver
(3/3)
All Sliver creatures have double strike.
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Fury Storm
( 4)
Instant
When you cast this spell, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies. Copy target instant or sorcery spell. You may choose new targets for the copy.
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Furyblade Vampire
( 2)
Creature — Vampire Berserker
(1/2)
Trample At the beginning of combat on your turn, you may discard a card. If you do, Furyblade Vampire gets +3/+0 until end of turn.
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Furyborn Hellkite
( 7)
Creature — Dragon
(6/6)
Bloodthirst 6 (If an opponent was dealt damage this turn, this creature enters with six +1/+1 counters on it.) Flying
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Furycalm Snarl
( 0)
Land
As Furycalm Snarl enters, you may reveal a Mountain or Plains card from your hand. If you don't, Furycalm Snarl enters tapped. : Add or .
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Furystoke Giant
( 5)
Creature — Giant Warrior
(3/3)
When Furystoke Giant enters, other creatures you control gain ": This creature deals 2 damage to any target" until end of turn. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Future Sight
( 5)
Enchantment
Play with the top card of your library revealed. You may play lands and cast spells from the top of your library.
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Futurist Operative
( 4)
Creature — Human Ninja
(3/4)
As long as Futurist Operative is tapped, it's a Human Citizen with base power and toughness 1/1 and can't be blocked. : Untap Futurist Operative.
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Futurist Sentinel
( 4)
Artifact — Vehicle
(6/6)
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
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Futurist Spellthief
( 3)
Creature — — Moonfolk Wizard
(3/2)
Flash When Futurist Spellthief enters the battlefield, conjure a duplicate of target spell into your hand. That card perpetually gains "You may spend mana as though it were mana of any color to cast this spell."
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Fylamarid
( 3)
Creature — Squid Beast
(1/3)
Flying Fylamarid can't be blocked by blue creatures. : Target creature becomes blue until end of turn.
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Fylgja
( 1)
Enchantment — Aura
Enchant creature Fylgja enters with four healing counters on it. Remove a healing counter from Fylgja: Prevent the next 1 damage that would be dealt to enchanted creature this turn. : Put a healing counter on Fylgja.
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Fyndhorn Bow
( 2)
Artifact
, : Target creature gains first strike until end of turn.
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Fyndhorn Druid
( 3)
Creature — Elf Druid
(2/2)
When Fyndhorn Druid dies, if it was blocked this turn, you gain 4 life.
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Fyndhorn Pollen
( 3)
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) All creatures get -1/-0. : All creatures get -1/-0 until end of turn.
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Fynn, the Fangbearer
( 2)
Legendary Creature — Human Warrior
(1/3)
Deathtouch Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)
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Gadwick's First Duel
( 2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a Cursed Role token attached to up to one target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.) II — Scry 2. III — When you next cast an instant or sorcery spell with mana value 3 or less this turn, copy that spell. You may choose new targets for the copy.
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Gaea's Gift
( 2)
Instant
Put a +1/+1 counter on target creature you control. It gains reach, trample, hexproof, and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
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Galadriel of Lothlórien
( 3)
Legendary Creature — Elf Noble
(3/3)
Whenever the Ring tempts you, if you chose a creature other than Galadriel of Lothlórien as your Ring-bearer, scry 3. Whenever you scry, you may reveal the top card of your library. If a land card is revealed this way, put it onto the battlefield tapped.
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Galadriel, Gift-Giver
( 5)
Legendary Creature — Elf Noble
(4/4)
Whenever Galadriel, Gift-Giver enters or attacks, choose one — • Put a +1/+1 counter on another target creature. • Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") • Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
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Galadriel, Light of Valinor
( 5)
Legendary Creature — Elf Noble
(3/3)
Alliance — Whenever another creature you control enters, choose one that hasn't been chosen this turn — • Add . • Put a +1/+1 counter on each creature you control. • Scry 2, then draw a card.
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Gale Force
( 5)
Sorcery
Gale Force deals 5 damage to each creature with flying.
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Galea, Kindler of Hope
( 4)
Legendary Creature — Elf Knight
(4/4)
Vigilance You may look at the top card of your library any time. You may cast Aura and Equipment spells from the top of your library. When you cast an Equipment spell this way, it gains "When this Equipment enters, attach it to target creature you control."
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Galedrifter
( 4)
Creature — Hippogriff
(3/2)
Flying Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
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Gallery of Legends (Gallery of Legends (a))
( 0)
Artifact — Attraction
Visit — Exile cards from the top of your library until you exile a nonland card, then choose a legendary creature card name with the same mana value as that card. Create a token that's a copy of the card with the chosen name. That token gains haste. Exile it at the beginning of the next end step. Lights — 3, 6
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Gallery of Legends (Gallery of Legends (b))
( 0)
Artifact — Attraction
Visit — Exile cards from the top of your library until you exile a nonland card, then choose a legendary creature card name with the same mana value as that card. Create a token that's a copy of the card with the chosen name. That token gains haste. Exile it at the beginning of the next end step. Lights — 5, 6
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Gallia of the Endless Dance
( 2)
Legendary Creature — Satyr
(2/2)
Haste Other Satyrs you control get +1/+1 and have haste. Whenever you attack with three or more creatures, you may discard a card at random. If you do, draw two cards.
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Gallifrey Council Chamber
( 0)
Legendary Land
When Gallifrey Council Chamber enters, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) : Add . : Add one mana of any color. Spend this mana only to cast a Time Lord or Alien spell or activate an ability of a Time Lord or Alien.
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Gallifrey Falls // No More (Gallifrey Falls)
( 6)
Instant
Gallifrey Falls deals 4 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead. Fuse (You may cast one or both halves of this card from your hand.)
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Gallifrey Stands
( 6)
Legendary Enchantment
When Gallifrey Stands enters, return all Doctor cards from your graveyard to your hand. At the beginning of your upkeep, you may put a Doctor creature card from your hand onto the battlefield. Then if you control thirteen or more Doctors, you win the game.
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Game of Chaos
( 3)
Sorcery
Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip.
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Gandalf of the Secret Fire
( 4)
Legendary Creature — Avatar Wizard
(3/4)
Whenever you cast an instant or sorcery spell from your hand during an opponent's turn, exile that card with three time counters on it instead of putting it into your graveyard as it resolves. Then if the exiled card doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter from that card. When the last is removed, you may play it without paying its mana cost.)
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Gandalf the Grey
( 5)
Legendary Creature — Avatar Wizard
(3/4)
Whenever you cast an instant or sorcery spell, choose one that hasn't been chosen — • You may tap or untap target permanent. • Gandalf the Grey deals 3 damage to each opponent. • Copy target instant or sorcery spell you control. You may choose new targets for the copy. • Put Gandalf on top of its owner's library.
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Gandalf the White
( 5)
Legendary Creature — Avatar Wizard
(4/5)
Flash You may cast legendary spells and artifact spells as though they had flash. If a legendary permanent or an artifact entering or leaving the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
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Gandalf, Friend of the Shire
( 4)
Legendary Creature — Avatar Wizard
(2/4)
Flash You may cast sorcery spells as though they had flash. Whenever the Ring tempts you, if you chose a creature other than Gandalf, Friend of the Shire as your Ring-bearer, draw a card.
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Gandalf, Westward Voyager
( 5)
Legendary Creature — Avatar Wizard
(5/5)
Whenever you cast a spell with mana value 5 or greater, each opponent reveals the top card of their library. If any of those cards shares a card type with that spell, copy that spell, you may choose new targets for the copy, and each opponent draws a card. Otherwise, you draw a card. (A copy of a permanent spell becomes a token.)
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Gandalf, White Rider
( 4)
Legendary Creature — Avatar Wizard
(3/3)
Vigilance Whenever you cast a spell, creatures you control get +1/+0 until end of turn. Scry 1. When Gandalf, White Rider dies, you may put it into its owner's library fifth from the top.
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