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Mentor of the Meek
Mentor of the Meek 2White (3)
Creature — Human Soldier (2/2)

Whenever another creature with power 2 or less enters the battlefield under your control, you may pay 1. If you do, draw a card.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Other Versions
Innistrad (Rare)
Commander 2014 (Rare)
Commander 2016 (Rare)
Archenemy: Nicol Bolas (Rare)
Core Set 2019 (Rare)
Jumpstart (Rare)
Innistrad: Crimson Vow Commander (Rare)
Double Masters 2022 (Uncommon)
Phyrexia: All Will Be One Commander (Rare)
March of the Machine Commander (Rare)
Mercadian Lift
Mercadian Lift 2 (2)
Artifact

1, Tap: Put a winch counter on Mercadian Lift.

Tap, Remove X winch counters from Mercadian Lift: You may put a creature card with mana value X from your hand onto the battlefield.

Mercadian Masques (Rare)
Mercadia's Downfall
Mercadia's Downfall 2Red (3)
Instant

Each attacking creature gets +1/+0 until end of turn for each nonbasic land defending player controls.

Mercadian Masques (Uncommon)
Mercenary Informer
Mercenary Informer 2White (3)
Creature — Human Rebel Mercenary (2/1)

Mercenary Informer can't be the target of black spells or abilities from black sources.

2White: Put target nontoken Mercenary on the bottom of its owner's library.

Prophecy (Rare)
Merchant of Secrets
Merchant of Secrets 2Blue (3)
Creature — Human Wizard (1/1)

When Merchant of Secrets enters the battlefield, draw a card.

Commander 2017 (Common)
Other Versions
Eighth Edition (Common)
Legions (Common)
Merchant of the Vale
Merchant of the Vale 2Red (3)
Creature — Human Peasant (2/3)

2Red, Discard a card: Draw a card.

Throne of Eldraine (Common)
Merchant of Truth
Merchant of Truth 2WhiteWhite (4)
Creature — Angel Detective (2/5)

Flying

Whenever a nontoken creature you control dies, investigate.

Clues you control have exalted. (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn for each instance of exalted among permanents you control.)

Murders at Karlov Manor Commander (Rare)
Mercurial Transformation
Mercurial Transformation 1Blue (2)
Sorcery — Lesson

Until end of turn, target nonland permanent loses all abilities and becomes your choice of a blue Frog creature with base power and toughness 1/1 or a blue Octopus creature with base power and toughness 4/4.

Strixhaven: School of Mages (Uncommon)
Meren of Clan Nel Toth
Meren of Clan Nel Toth 2BlackGreen (4)
Legendary Creature — Human Shaman (3/4)

Whenever another creature you control dies, you get an experience counter.

At the beginning of your end step, choose target creature card in your graveyard. If that card's mana value is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand.

Commander Masters (Rare)
Other Versions
Commander 2015 (Mythic Rare)
Commander Anthology (Mythic Rare)
Secret Lair Drop (Mythic Rare)
Merfolk Assassin
Merfolk Assassin BlueBlue (2)
Creature — Merfolk Assassin (1/2)

Tap: Destroy target creature with islandwalk.

Time Spiral "Timeshifted" (Special)
Other Versions
The Dark (Uncommon)
Merfolk Branchwalker
Merfolk Branchwalker 1Green (2)
Creature — Merfolk Scout (2/1)

When Merfolk Branchwalker enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Ixalan (Uncommon)
Merfolk Cave-Diver
Merfolk Cave-Diver 2Blue (3)
Creature — Merfolk Scout (2/4)

Whenever a creature you control explores, Merfolk Cave-Diver gets +1/+0 until end of turn and can't be blocked this turn.

The Lost Caverns of Ixalan (Uncommon)
Merfolk Coralsmith
Merfolk Coralsmith 2Blue (3)
Creature — Merfolk (2/3)

1: Merfolk Coralsmith gets +1/-1 until end of turn.

When Merfolk Coralsmith dies, scry 2.

Wilds of Eldraine (Common)
Merfolk Falconer
Merfolk Falconer 3BlueBlue (5)
Creature — Merfolk Wizard (4/4)

Flying

Whenever you cast a kicked spell, scry 2.

Zendikar Rising (Uncommon)
Merfolk Looter
Merfolk Looter 1Blue (2)
Creature — Merfolk Rogue (1/1)

Tap: Draw a card, then discard a card.

Historic Anthology 5 (Common)
Other Versions
Seventh Edition (Uncommon)
Exodus (Common)
Tenth Edition (Common)
Magic 2010 (Common)
Magic 2012 (Common)
Tempest Remastered (Common)
Eternal Masters (Uncommon)
Conspiracy: Take the Crown (Uncommon)
Duel Decks: Merfolk vs. Goblins (Uncommon)
Masters 25 (Uncommon)
Adventures in the Forgotten Realms Commander (Uncommon)
Merfolk Mesmerist
Merfolk Mesmerist 1Blue (2)
Creature — Merfolk Wizard (1/2)

Blue, Tap: Target player mills two cards.

Magic 2012 (Common)
Merfolk Mistbinder
Merfolk Mistbinder GreenBlue (2)
Creature — Merfolk Shaman (2/2)

Other Merfolk you control get +1/+1.

The Lost Caverns of Ixalan Commander (Uncommon)
Other Versions
Rivals of Ixalan (Uncommon)
Merfolk Observer
Merfolk Observer 1Blue (2)
Creature — Merfolk Rogue (2/1)

When Merfolk Observer enters the battlefield, look at the top card of target player's library.

Rise of the Eldrazi (Common)
Merfolk of the Depths
Merfolk of the Depths 4Green or BlueGreen or Blue (6)
Creature — Merfolk Soldier (4/2)

Flash (You may cast this spell any time you could cast an instant.)

Ravnica Remastered (Common)
Other Versions
Gatecrash (Uncommon)
Merfolk of the Pearl Trident
Merfolk of the Pearl Trident Blue (1)
Creature — Merfolk (1/1)

Magic 2013 (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Classic Sixth Edition (Common)
Seventh Edition (Common)
Starter 1999 (Common)
Starter 2000 (Common)
Portal (Common)
Merfolk Pupil
Merfolk Pupil 1Blue (2)
Creature — Merfolk Wizard (1/1)

When Merfolk Pupil enters the battlefield, draw a card, then discard a card.

1Blue, Exile Merfolk Pupil from your graveyard: Draw a card, then discard a card.

Jumpstart 2022 (Common)
Merfolk Raiders
Merfolk Raiders 1Blue (2)
Creature — Merfolk Soldier (2/3)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)

Mirage (Common)
Merfolk Seastalkers
Merfolk Seastalkers 3Blue (4)
Creature — Merfolk Scout (2/3)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

2Blue: Tap target creature without flying.

Zendikar (Uncommon)
Merfolk Secretkeeper
Merfolk Secretkeeper Blue (1)
Creature — Merfolk Wizard (0/4)

Throne of Eldraine (Common)
Merfolk Seer
Merfolk Seer 2Blue (3)
Creature — Merfolk Wizard (2/2)

When Merfolk Seer dies, you may pay 1Blue. If you do, draw a card.

Mirage (Common)
Merfolk Skydiver
Merfolk Skydiver GreenBlue (2)
Creature — Merfolk Mutant (1/1)

Flying

When Merfolk Skydiver enters the battlefield, put a +1/+1 counter on target creature you control.

3GreenBlue: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

The Lost Caverns of Ixalan Commander (Uncommon)
Other Versions
War of the Spark (Uncommon)
Merfolk Skyscout
Merfolk Skyscout 2BlueBlue (4)
Creature — Merfolk Scout (2/3)

Flying

Whenever Merfolk Skyscout attacks or blocks, untap target permanent.

Conspiracy: Take the Crown (Uncommon)
Other Versions
Rise of the Eldrazi (Uncommon)
Merfolk Sovereign
Merfolk Sovereign 1BlueBlue (3)
Creature — Merfolk Noble (2/2)

Other Merfolk creatures you control get +1/+1.

Tap: Target Merfolk creature can't be blocked this turn.

The Lost Caverns of Ixalan Commander (Rare)
Other Versions
Magic 2010 (Rare)
Magic 2011 (Rare)
Duel Decks: Merfolk vs. Goblins (Rare)
Explorers of Ixalan (Rare)
Jumpstart 2022 (Rare)
Merfolk Spy
Merfolk Spy Blue (1)
Creature — Merfolk Rogue (1/1)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Whenever Merfolk Spy deals combat damage to a player, that player reveals a card at random from their hand.

Magic 2014 Core Set (Common)
Other Versions
Magic 2011 (Common)
Merfolk Thaumaturgist
Merfolk Thaumaturgist 2Blue (3)
Creature — Merfolk Wizard (1/2)

Tap: Switch target creature's power and toughness until end of turn.

Planar Chaos (Common)
Merfolk Traders
Merfolk Traders 1Blue (2)
Creature — Merfolk (1/2)

When Merfolk Traders enters the battlefield, draw a card, then discard a card.

Weatherlight (Common)
Merfolk Trickster
Merfolk Trickster BlueBlue (2)
Creature — Merfolk Wizard (2/2)

Flash

When Merfolk Trickster enters the battlefield, tap target creature an opponent controls. It loses all abilities until end of turn.

Dominaria (Uncommon)
Merfolk Wayfinder
Merfolk Wayfinder 2Blue (3)
Creature — Merfolk Scout (1/2)

Flying

When Merfolk Wayfinder enters the battlefield, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order.

Duel Decks: Merfolk vs. Goblins (Uncommon)
Other Versions
Zendikar (Uncommon)
Duel Decks: Jace vs. Vraska (Uncommon)
Merfolk Windrobber
Merfolk Windrobber Blue (1)
Creature — Merfolk Rogue (1/1)

Flying

Whenever Merfolk Windrobber deals combat damage to a player, that player mills a card. (They put the top card of their library into their graveyard.)

Sacrifice Merfolk Windrobber: Draw a card. Activate only if an opponent has eight or more cards in their graveyard.

Zendikar Rising (Uncommon)
Meria, Scholar of Antiquity
Meria, Scholar of Antiquity 1RedGreen (3)
Legendary Creature — Elf Artificer (3/3)

Tap an untapped nontoken artifact you control: Add Green.

Tap two untapped nontoken artifacts you control: Exile the top card of your library. You may play it this turn.

Dominaria United (Rare)
Merry, Esquire of Rohan
Merry, Esquire of Rohan RedWhite (2)
Legendary Creature — Halfling Knight (2/2)

Haste

Merry, Esquire of Rohan has first strike as long as it's equipped.

Whenever you attack with Merry and another legendary creature, draw a card.

The Lord of the Rings: Tales of Middle Earth (Rare)
Merry, Warden of Isengard
Merry, Warden of Isengard 1GreenWhite (3)
Legendary Creature — Halfling Advisor (1/4)

Partner with Pippin, Warden of Isengard (When this creature enters the battlefield, target player may put Pippin into their hand from their library, then shuffle.)

Whenever one or more artifacts enter the battlefield under your control, create a 1/1 white Soldier creature token with lifelink. This ability triggers only once each turn.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Mesa Falcon
Mesa Falcon 1White (2)
Creature — Bird (1/1)

Flying

1White: Mesa Falcon gets +0/+1 until end of turn.

Homelands (Common)
Other Versions
Fifth Edition (Common)
Classic Sixth Edition (Common)
Mesmeric Fiend
Mesmeric Fiend 1Black (2)
Creature — Nightmare Horror (1/1)

When Mesmeric Fiend enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card.

When Mesmeric Fiend leaves the battlefield, return the exiled card to its owner's hand.

Masters 25 (Uncommon)
Other Versions
Torment (Common)
Duel Decks: Sorin vs. Tibalt (Common)
Vintage Masters (Common)
Messenger Falcons
Messenger Falcons 2Green or BlueWhite (4)
Creature — Bird (2/2)

Flying

When Messenger Falcons enters the battlefield, draw a card.

Alara Reborn (Uncommon)
Metal Fatigue
Metal Fatigue 2White (3)
Instant

Tap all artifacts.

Darksteel (Common)
Metropolis Reformer
Metropolis Reformer 2White (3)
Creature — Angel Cleric (2/3)

Flying, vigilance

You have hexproof.

Whenever Metropolis Reformer is dealt damage, you gain that much life.

March of the Machine: The Aftermath (Rare)
Metzali, Tower of Triumph
Metzali, Tower of Triumph (0)
Legendary Land

(Transforms from Path of Mettle.)

Tap: Add one mana of any color.

1Red, Tap: Metzali, Tower of Triumph deals 2 damage to each opponent.

2White, Tap: Choose a creature at random that attacked this turn. Destroy that creature.

Rivals of Ixalan (Rare)
Miara, Thorn of the Glade
Miara, Thorn of the Glade 1Black (2)
Legendary Creature — Elf Scout (1/2)

Whenever Miara, Thorn of the Glade or another Elf you control dies, you may pay 1 and 1 life. If you do, draw a card.

Partner (You can have two commanders if both have partner.)

Kaldheim Commander (Uncommon)
Other Versions
Commander Legends (Uncommon)
Michiko's Reign of Truth
Michiko's Reign of Truth 1White (2)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I, II — Target creature gets +1/+1 until end of turn for each artifact and/or enchantment you control.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Kamigawa: Neon Dynasty (Uncommon)
Midlife Upgrade
Midlife Upgrade 3White (4)
Sorcery

As an additional cost to cast this spell, sacrifice X Contraptions.

Assemble X plus one Contraptions. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)

Unstable (Uncommon)
Might of Alara
Might of Alara Green (1)
Instant

Domain — Target creature gets +1/+1 until end of turn for each basic land type among lands you control.

Conflux (Common)
Might of Murasa
Might of Murasa 1Green (2)
Instant

Kicker 2Green (You may pay an additional 2Green as you cast this spell.)

Target creature gets +3/+3 until end of turn. If this spell was kicked, that creature gets +5/+5 until end of turn instead.

Zendikar Rising (Common)
Might of Oaks
Might of Oaks 3Green (4)
Instant

Target creature gets +7/+7 until end of turn.

Magic 2010 (Rare)
Other Versions
Seventh Edition (Rare)
Eighth Edition (Rare)
Ninth Edition (Rare)
Urza's Legacy (Rare)
Tenth Edition (Rare)
Might of Old Krosa
Might of Old Krosa Green (1)
Instant

Target creature gets +2/+2 until end of turn. If you cast this spell during your main phase, that creature gets +4/+4 until end of turn instead.

Double Masters 2022 (Common)
Other Versions
Time Spiral (Uncommon)
Modern Masters 2017 Edition (Uncommon)
Time Spiral Remastered (Uncommon)
Might of the Ancestors
Might of the Ancestors 2White (3)
Enchantment

At the beginning of combat on your turn, target creature you control gets +2/+0 and gains vigilance until end of turn.

The Lost Caverns of Ixalan (Uncommon)
Might of the Masses
Might of the Masses Green (1)
Instant

Target creature gets +1/+1 until end of turn for each creature you control.

Jumpstart 2022 (Common)
Other Versions
Rise of the Eldrazi (Common)
Magic Origins (Common)
Guilds of Ravnica (Uncommon)
Core Set 2020 (Uncommon)
Double Masters (Common)
Might of the Nephilim
Might of the Nephilim 1Green (2)
Instant

Target creature gets +2/+2 until end of turn for each of its colors.

Dissension (Uncommon)
Might of the Old Ways
Might of the Old Ways 1Green (2)
Instant

Target creature gets +2/+2 until end of turn.

Coven — Then if you control three or more creatures with different powers, draw a card.

Innistrad: Midnight Hunt (Common)
Mighty Servant of Leuk-o
Mighty Servant of Leuk-o 3 (3)
Artifact — Vehicle (6/6)

Trample

Ward—Discard a card.

Whenever Mighty Servant of Leuk-o becomes crewed for the first time each turn, if it was crewed by exactly two creatures, it gains "Whenever this creature deals combat damage to a player, draw two cards" until end of turn.

Crew 4

Commander Legends: Battle for Baldur's Gate (Rare)
Mikokoro, Center of the Sea
Mikokoro, Center of the Sea (0)
Legendary Land

Tap: Add Colorless.

2, Tap: Each player draws a card.

Dominaria United Commander (Rare)
Other Versions
Saviors of Kamigawa (Rare)
Masters 25 (Rare)
Commander 2021 (Rare)
Mila, Crafty Companion
Mila, Crafty Companion 1WhiteWhite (3)
Legendary Creature — Fox (2/3)

Whenever an opponent attacks one or more planeswalkers you control, put a loyalty counter on each planeswalker you control.

Whenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.

Strixhaven: School of Mages (Mythic Rare)
Mimeofacture
Mimeofacture 3Blue (4)
Sorcery

Replicate 3Blue (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

Choose target permanent an opponent controls. Search that player's library for a card with the same name and put it onto the battlefield under your control. Then that player shuffles.

Guildpact (Rare)
Minas Morgul, Dark Fortress
Minas Morgul, Dark Fortress (0)
Legendary Land

Minas Morgul, Dark Fortress enters the battlefield tapped.

Tap: Add Black.

3Black, Tap: Put a shadow counter on target creature. For as long as that creature has a shadow counter on it, it's a Wraith in addition to its other types. (A creature with shadow can block or be blocked by only creatures with shadow.)

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Mind Flayer
Mind Flayer 3BlueBlue (5)
Creature — Horror (3/3)

Dominate Monster — When Mind Flayer enters the battlefield, gain control of target creature for as long as you control Mind Flayer.

Commander Legends: Battle for Baldur's Gate (Rare)
Other Versions
Adventures in the Forgotten Realms (Rare)
Mind Funeral
Mind Funeral 1BlueBlack (3)
Sorcery

Target opponent reveals cards from the top of their library until four land cards are revealed. That player puts all cards revealed this way into their graveyard.

Modern Masters (Uncommon)
Other Versions
Alara Reborn (Uncommon)
Mines of Moria
Mines of Moria (0)
Legendary Land

Mines of Moria enters the battlefield tapped unless you control a legendary creature.

Tap: Add Red.

3Red, Tap, Exile three cards from your graveyard: Create two Treasure tokens.

The Lord of the Rings: Tales of Middle Earth (Rare)
Mineshaft Spider
Mineshaft Spider 3Green (4)
Creature — Spider (3/4)

Reach

When Mineshaft Spider enters the battlefield, you may mill two cards. (You may put the top two cards of your library into your graveyard.)

The Lost Caverns of Ixalan (Common)
Minion of Leshrac
Minion of Leshrac 4BlackBlackBlack (7)
Creature — Demon Minion (5/5)

Protection from black

At the beginning of your upkeep, Minion of Leshrac deals 5 damage to you unless you sacrifice a creature other than Minion of Leshrac. If Minion of Leshrac deals damage to you this way, tap it.

Tap: Destroy target creature or land.

Masters Edition II (Rare)
Other Versions
Ice Age (Rare)
Minion of Tevesh Szat
Minion of Tevesh Szat 4BlackBlackBlack (7)
Creature — Demon Minion (4/4)

At the beginning of your upkeep, Minion of Tevesh Szat deals 2 damage to you unless you pay BlackBlack.

Tap: Target creature gets +3/-2 until end of turn.

Masters Edition IV (Rare)
Other Versions
Ice Age (Rare)
Minion of the Mighty
Minion of the Mighty Red (1)
Creature — Kobold (0/1)

Menace

Pack tactics — Whenever Minion of the Mighty attacks, if you attacked with creatures with total power 6 or greater this combat, you may put a Dragon creature card from your hand onto the battlefield tapped and attacking.

Adventures in the Forgotten Realms (Rare)
Minion of the Wastes
Minion of the Wastes 3BlackBlackBlack (6)
Creature — Minion (*/*)

Trample

As Minion of the Wastes enters the battlefield, pay any amount of life.

Minion of the Wastes's power and toughness are each equal to the life paid as it entered the battlefield.

Tempest (Rare)
Minion Reflector
Minion Reflector 5 (5)
Artifact

Whenever a nontoken creature enters the battlefield under your control, you may pay 2. If you do, create a token that's a copy of that creature, except it has haste and "At the beginning of the end step, sacrifice this permanent."

Shards of Alara (Rare)
Minister of Impediments
Minister of Impediments 2White or Blue (3)
Creature — Human Advisor (1/1)

(White or Blue can be paid with either White or Blue.)

Tap: Tap target creature.

Dissension (Common)
Minister of Inquiries
Minister of Inquiries Blue (1)
Creature — Vedalken Advisor (1/2)

When Minister of Inquiries enters the battlefield, you get EnergyEnergy (two energy counters).

Tap, Pay Energy: Target player mills three cards.

Kaladesh Remastered (Uncommon)
Other Versions
Kaladesh (Uncommon)
Minister of Pain
Minister of Pain 2Black (3)
Creature — Human Shaman (2/3)

Exploit (When this creature enters the battlefield, you may sacrifice a creature.)

When Minister of Pain exploits a creature, creatures your opponents control get -1/-1 until end of turn.

Dragons of Tarkir (Uncommon)
Ministrant of Obligation
Ministrant of Obligation 2White (3)
Creature — Human Cleric (2/1)

Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)

Ravnica Remastered (Uncommon)
Other Versions
Ravnica Allegiance (Uncommon)
Commander Masters (Common)
Minotaur de Force
Minotaur de Force 1Red (2)
Creature — Minotaur Performer (2/1)

Haste

When Minotaur de Force enters the battlefield, you get Ticket, then you may put a sticker on a nonland permanent you own.

Unfinity (Common)
Minthara of the Absolute
Minthara of the Absolute 2WhiteBlack (4)
Legendary Creature — — Elf Cleric (2/4)

Starting intensity 0

Creatures you control get +X/+0, where X is Minthara of the Absolute's intensity.

Whenever one or more permanents you control leave the battlefield, perpetually increase Minthara's intensity and the intensity of cards named Minthara of the Absolute in your hand, library, and graveyard by 1. This ability triggers only once each turn.

Alchemy Horizons: Baldur's Gate (Uncommon)
Mirran Safehouse
Mirran Safehouse 3 (3)
Artifact

As long as Mirran Safehouse is on the battlefield, it has all activated abilities of all land cards in all graveyards.

Phyrexia: All Will Be One (Rare)
Mirror of Fate
Mirror of Fate 5 (5)
Artifact

Tap, Sacrifice Mirror of Fate: Choose up to seven face-up exiled cards you own. Exile all the cards from your library, then put the chosen cards on top of your library.

Magic 2010 (Rare)
Mirror of Galadriel
Mirror of Galadriel 2 (2)
Legendary Artifact

5, Tap: Scry 1, then draw a card. This ability costs 1 less to activate for each legendary creature you control.

The Lord of the Rings: Tales of Middle Earth (Uncommon)
Mirror of Life Trapping
Mirror of Life Trapping 4 (4)
Artifact

Whenever a creature enters the battlefield, if it was cast, exile it, then return all other permanent cards exiled with Mirror of Life Trapping to the battlefield under their owners' control.

Alchemy Horizons: Baldur's Gate (Rare)
Other Versions
Commander Legends: Battle for Baldur's Gate (Rare)
Mirror of the Forebears
Mirror of the Forebears 2 (2)
Artifact

As Mirror of the Forebears enters the battlefield, choose a creature type.

1: Until end of turn, Mirror of the Forebears becomes a copy of target creature you control of the chosen type, except it's an artifact in addition to its other types.

Commander 2017 (Uncommon)
Mirrorwood Treefolk
Mirrorwood Treefolk 3Green (4)
Creature — Treefolk (2/4)

2RedWhite: The next time damage would be dealt to Mirrorwood Treefolk this turn, that damage is dealt to any target instead.

Planeshift (Uncommon)
Mischief and Mayhem
Mischief and Mayhem 4Green (5)
Sorcery

Up to two target creatures each get +4/+4 until end of turn.

Born of the Gods (Uncommon)
Misfortune
Misfortune 1BlackRedGreen (4)
Sorcery

An opponent chooses one —

• You put a +1/+1 counter on each creature you control and gain 4 life.

• You put a -1/-1 counter on each creature that player controls and Misfortune deals 4 damage to that player.

Alliances (Rare)
Misfortune Teller
Misfortune Teller 3Black (4)
Creature — Human Warlock (3/1)

Deathtouch

Whenever Misfortune Teller enters the battlefield or deals combat damage to a player, exile target card from a graveyard. If it was a creature card, create a 2/2 black Rogue creature token. If it was a land card, create a Treasure token. Otherwise, you gain 3 life.

Outlaws of Thunder Junction Commander (Rare)
Other Versions
Streets of New Capenna Commander (Rare)
Misfortune's Gain
Misfortune's Gain 3White (4)
Sorcery

Destroy target creature. Its owner gains 4 life.

Masters Edition III (Common)
Other Versions
Portal Three Kingdoms (Common)
Mishra, Artificer Prodigy
Mishra, Artificer Prodigy 1BlueBlackRed (4)
Legendary Creature — Human Artificer (4/4)

Whenever you cast an artifact spell, you may search your graveyard, hand, and/or library for a card with the same name as that spell and put it onto the battlefield. If you search your library this way, shuffle.

Time Spiral (Rare)
Mishra, Tamer of Mak Fawa
Mishra, Tamer of Mak Fawa 3BlackRed (5)
Legendary Creature — Human Artificer (4/4)

Permanents you control have "Ward—Sacrifice a permanent."

Each artifact card in your graveyard has unearth 1BlackRed. (1BlackRed: Return the card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

The Brothers' War (Rare)
Mishra's Factory
Mishra's Factory (0)
Land

Tap: Add Colorless.

1: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.

Tap: Target Assembly-Worker creature gets +1/+1 until end of turn.

Dominaria Remastered (Uncommon)
Other Versions
Fourth Edition (Uncommon)
Antiquities (Uncommon)
Masters Edition (Uncommon)
Duel Decks: Elspeth vs. Tezzeret (Uncommon)
Eternal Masters (Uncommon)
Masters 25 (Uncommon)
Double Masters (Uncommon)
Modern Horizons 2 (Uncommon)
Adventures in the Forgotten Realms Commander (Uncommon)
Jumpstart 2022 (Uncommon)
Mishra's Foundry
Mishra's Foundry (0)
Land

Tap: Add Colorless.

2: Mishra's Foundry becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.

1, Tap: Target attacking Assembly-Worker gets +2/+2 until end of turn.

The Brothers' War (Rare)
Mishra's Self-Replicator
Mishra's Self-Replicator 5 (5)
Artifact Creature — Assembly-Worker (2/2)

Whenever you cast a historic spell, you may pay 1. If you do, create a token that's a copy of Mishra's Self-Replicator. (Artifacts, legendaries, and Sagas are historic.)

Dominaria (Rare)
Misinformation
Misinformation Black (1)
Instant

Put up to three target cards from an opponent's graveyard on top of their library in any order.

Masters Edition II (Uncommon)
Other Versions
Alliances (Uncommon)
Misshapen Fiend
Misshapen Fiend 1Black (2)
Creature — Horror Mercenary (1/1)

Flying

Mercadian Masques (Common)
Mission Briefing
Mission Briefing BlueBlue (2)
Instant

Surveil 2, then choose an instant or sorcery card in your graveyard. You may cast it this turn. If that spell would be put into your graveyard, exile it instead. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Murders at Karlov Manor Commander (Rare)
Other Versions
Guilds of Ravnica (Rare)
Mist of Stagnation
Mist of Stagnation 3BlueBlue (5)
Enchantment

Permanents don't untap during their controllers' untap steps.

At the beginning of each player's upkeep, that player chooses a permanent for each card in their graveyard, then untaps those permanents.

Judgment (Rare)
Mistfire Adept
Mistfire Adept 3Blue (4)
Creature — Human Monk (3/3)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever you cast a noncreature spell, target creature gains flying until end of turn.

Double Masters 2022 (Uncommon)
Other Versions
Fate Reforged (Uncommon)
Mistfire Weaver
Mistfire Weaver 3Blue (4)
Creature — Djinn Wizard (3/1)

Flying

Morph 2Blue (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

When Mistfire Weaver is turned face up, target creature you control gains hexproof until end of turn.

Khans of Tarkir (Uncommon)
Mistfolk
Mistfolk BlueBlue (2)
Creature — Illusion (1/2)

Blue: Counter target spell that targets Mistfolk.

Ice Age (Common)
Mistford River Turtle
Mistford River Turtle 3Blue (4)
Creature — Turtle (1/5)

Whenever Mistford River Turtle attacks, another target attacking non-Human creature can't be blocked this turn.

Throne of Eldraine (Common)
Mistform Dreamer
Mistform Dreamer 2Blue (3)
Creature — Illusion (2/1)

Flying

1: Mistform Dreamer becomes the creature type of your choice until end of turn.

Onslaught (Common)
Mistform Mask
Mistform Mask 1Blue (2)
Enchantment — Aura

Enchant creature

1: Enchanted creature becomes the creature type of your choice until end of turn.

Onslaught (Common)
Mistform Mutant
Mistform Mutant 4BlueBlue (6)
Creature — Illusion Mutant (3/4)

1Blue: Choose a creature type other than Wall. Target creature becomes that type until end of turn.

Onslaught (Uncommon)
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