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Run Afoul
Run Afoul Green (1)
Instant

Target opponent sacrifices a creature with flying.

Core Set 2021 (Common)
Run for Your Life
Run for Your Life BlueRed (2)
Instant

One or two target creatures each gain haste until end of turn. They can't be blocked this turn except by creatures with haste.

Escape—2BlueRed, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Doctor Who Commander (Rare)
Run Out of Town
Run Out of Town 3Blue (4)
Instant

The owner of target nonland permanent puts it on the top or bottom of their library.

Streets of New Capenna (Common)
Rune of Flight
Rune of Flight 1Blue (2)
Enchantment — Aura Rune

Enchant permanent

When Rune of Flight enters, draw a card.

As long as enchanted permanent is a creature, it has flying.

As long as enchanted permanent is an Equipment, it has "Equipped creature has flying."

Kaldheim (Uncommon)
Rune of Might
Rune of Might 1Green (2)
Enchantment — Aura Rune

Enchant permanent

When Rune of Might enters, draw a card.

As long as enchanted permanent is a creature, it gets +1/+1 and has trample.

As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+1 and has trample."

Kaldheim (Uncommon)
Rune of Mortality
Rune of Mortality 1Black (2)
Enchantment — Aura Rune

Enchant permanent

When Rune of Mortality enters, draw a card.

As long as enchanted permanent is a creature, it has deathtouch.

As long as enchanted permanent is an Equipment, it has "Equipped creature has deathtouch."

Kaldheim (Uncommon)
Rune of Protection: Artifacts
Rune of Protection: Artifacts 1White (2)
Enchantment

White: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.

Cycling 2 (2, Discard this card: Draw a card.)

Urza's Saga (Uncommon)
Rune of Protection: Black
Rune of Protection: Black 1White (2)
Enchantment

White: The next time a black source of your choice would deal damage to you this turn, prevent that damage.

Cycling 2 (2, Discard this card: Draw a card.)

Urza's Saga (Common)
Rune of Protection: Blue
Rune of Protection: Blue 1White (2)
Enchantment

White: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.

Cycling 2 (2, Discard this card: Draw a card.)

Urza's Saga (Common)
Rune of Protection: Green
Rune of Protection: Green 1White (2)
Enchantment

White: The next time a green source of your choice would deal damage to you this turn, prevent that damage.

Cycling 2 (2, Discard this card: Draw a card.)

Urza's Saga (Common)
Rune of Protection: Lands
Rune of Protection: Lands 1White (2)
Enchantment

White: The next time a land source of your choice would deal damage to you this turn, prevent that damage.

Cycling 2 (2, Discard this card: Draw a card.)

Urza's Saga (Rare)
Rune of Protection: Red
Rune of Protection: Red 1White (2)
Enchantment

White: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

Cycling 2 (2, Discard this card: Draw a card.)

Urza's Saga (Common)
Rune of Protection: White
Rune of Protection: White 1White (2)
Enchantment

White: The next time a white source of your choice would deal damage to you this turn, prevent that damage.

Cycling 2 (2, Discard this card: Draw a card.)

Urza's Saga (Common)
Rune of Speed
Rune of Speed 1Red (2)
Enchantment — Aura Rune

Enchant permanent

When Rune of Speed enters, draw a card.

As long as enchanted permanent is a creature, it gets +1/+0 and has haste.

As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+0 and has haste."

Kaldheim (Uncommon)
Rune of Sustenance
Rune of Sustenance 1White (2)
Enchantment — Aura Rune

Enchant permanent

When Rune of Sustenance enters, draw a card.

As long as enchanted permanent is a creature, it has lifelink.

As long as enchanted permanent is an Equipment, it has "Equipped creature has lifelink."

Kaldheim (Uncommon)
Runebound Wolf
Runebound Wolf 1Red (2)
Creature — Wolf (2/2)

3Red, Tap: Runebound Wolf deals damage equal to the number of Wolves and Werewolves you control to target opponent.

Innistrad: Crimson Vow (Uncommon)
Runeflare Trap
Runeflare Trap 4RedRed (6)
Instant — Trap

If an opponent drew three or more cards this turn, you may pay Red rather than pay this spell's mana cost.

Runeflare Trap deals damage to target player equal to the number of cards in that player's hand.

Zendikar (Uncommon)
Runeforge Champion
Runeforge Champion 2White (3)
Creature — Dwarf Warrior (2/3)

When Runeforge Champion enters, you may search your library and/or graveyard for a Rune card, reveal it, and put it into your hand. If you search your library this way, shuffle.

You may pay 1 rather than pay the mana cost for Rune spells you cast.

Kaldheim (Rare)
Runes of the Deus
Runes of the Deus 4Red or Green (5)
Enchantment — Aura

Enchant creature

As long as enchanted creature is red, it gets +1/+1 and has double strike. (It deals both first-strike and regular combat damage.)

As long as enchanted creature is green, it gets +1/+1 and has trample.

Shadowmoor (Common)
Rush of Adrenaline
Rush of Adrenaline Red (1)
Instant

Target creature gets +2/+1 and gains trample until end of turn.

Shadows Over Innistrad Remastered (Common)
Other Versions
Shadows over Innistrad (Common)
Explorers of Ixalan (Common)
Jumpstart 2022 (Common)
Rush of Battle
Rush of Battle 3White (4)
Sorcery

Creatures you control get +2/+1 until end of turn. Warrior creatures you control gain lifelink until end of turn. (Damage dealt by those Warriors also causes their controller to gain that much life.)

Khans of Tarkir (Common)
Rush of Blood
Rush of Blood 2Red (3)
Instant

Target creature gets +X/+0 until end of turn, where X is its power.

Avacyn Restored (Uncommon)
Rush of Dread
Rush of Dread 1BlackBlack (3)
Sorcery

Spree (Choose one or more additional costs.)

+ 1 — Target opponent sacrifices half the creatures they control, rounded up.

+ 2 — Target opponent discards half the cards in their hand, rounded up.

+ 2 — Target opponent loses half their life, rounded up.

Outlaws of Thunder Junction (Rare)
Rush of Ice
Rush of Ice Blue (1)
Sorcery

Tap target creature. It doesn't untap during its controller's next untap step.

Awaken 3—4Blue (If you cast this spell for 4Blue, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Battle for Zendikar (Common)
Rush of Inspiration
Rush of Inspiration 1Blue or RedBlue or Red (3)
Instant

Draw two cards. Then discard a card at random unless you pay EnergyEnergy (two energy counters).

Modern Horizons 3 (Uncommon)
Rush of Knowledge
Rush of Knowledge 4Blue (5)
Sorcery

Draw cards equal to the highest mana value among permanents you control.

Double Masters (Uncommon)
Other Versions
Scourge (Common)
Commander 2014 (Common)
Rush of Vitality
Rush of Vitality 1Black (2)
Instant

Target creature gets +1/+0 and gains lifelink and indestructible until end of turn. (Damage dealt by that creature also causes its controller to gain that much life, and it can't be destroyed by damage or effects that say "destroy.")

Kaladesh Remastered (Common)
Other Versions
Kaladesh (Common)
Rustwing Falcon
Rustwing Falcon White (1)
Creature — Bird (1/2)

Flying

Core Set 2019 (Common)
Ruthless Deathfang
Ruthless Deathfang 4BlueBlack (6)
Creature — Dragon (4/4)

Flying

Whenever you sacrifice a creature, target opponent sacrifices a creature.

Innistrad: Midnight Hunt Commander (Uncommon)
Other Versions
Dragons of Tarkir (Uncommon)
Ruxa, Patient Professor
Ruxa, Patient Professor 2GreenGreen (4)
Legendary Creature — Bear Druid (4/4)

Whenever Ruxa, Patient Professor enters or attacks, return target creature card with no abilities from your graveyard to your hand.

Creatures you control with no abilities get +1/+1.

For each creature you control with no abilities, you may have that creature assign its combat damage as though it weren't blocked.

Commander 2021 (Rare)
Ryusei, the Falling Star
Ryusei, the Falling Star 5Red (6)
Legendary Creature — Dragon Spirit (5/5)

Flying

When Ryusei, the Falling Star dies, it deals 5 damage to each creature without flying.

Commander Legends: Battle for Baldur's Gate (Rare)
Other Versions
Champions of Kamigawa (Rare)
Promo set for Gatherer (Rare)
Archenemy (Rare)
Modern Masters (Mythic Rare)
Commander 2017 (Mythic Rare)
Iconic Masters (Rare)
Sachi, Daughter of Seshiro
Sachi, Daughter of Seshiro 2GreenGreen (4)
Legendary Creature — Snake Shaman (1/3)

Other Snake creatures you control get +0/+1.

Shamans you control have "Tap: Add GreenGreen."

Champions of Kamigawa (Uncommon)
Sacred Fire
Sacred Fire RedWhite (2)
Instant

Sacred Fire deals 2 damage to any target and you gain 2 life.

Flashback 4RedWhite (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Innistrad: Midnight Hunt (Uncommon)
Sacred Foundry
Sacred Foundry (0)
Land — Mountain Plains

(Tap: Add Red or White.)

As Sacred Foundry enters, you may pay 2 life. If you don't, it enters tapped.

Ravnica Clue Edition (Rare)
Other Versions
Ravnica: City of Guilds (Rare)
Gatecrash (Rare)
Zendikar Expeditions (Mythic Rare)
Guilds of Ravnica (Rare)
Unfinity (Rare)
Ravnica Remastered (Rare)
Sacred Wolf
Sacred Wolf 2Green (3)
Creature — Wolf (3/1)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Magic 2012 (Common)
Other Versions
Magic 2011 (Common)
Sacrifice
Sacrifice Black (1)
Instant

As an additional cost to cast this spell, sacrifice a creature.

Add an amount of Black equal to the sacrificed creature's mana value.

Special Guests (Mythic Rare)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Sacrifice Play
Sacrifice Play 2White (3)
Instant

A person outside the game chooses an attacking or blocking creature target opponent controls. That player sacrifices that creature.

Unstable (Common)
Saddle of the Cavalier
Saddle of the Cavalier 2Green (3)
Artifact — Equipment

Equipped creature gets +3/+3 and can't be blocked by creatures with power 3 or less.

Equip 3

Commander Legends: Battle for Baldur's Gate (Uncommon)
Safana, Calimport Cutthroat
Safana, Calimport Cutthroat 2Black (3)
Legendary Creature — Human Rogue (3/2)

Menace

At the beginning of your end step, if you have the initiative, create a Treasure token. Create three of those tokens instead if you've completed a dungeon.

Choose a Background (You can have a Background as a second commander.)

Commander Legends: Battle for Baldur's Gate (Uncommon)
Safe Haven
Safe Haven (0)
Land

2, Tap: Exile target creature you control.

At the beginning of your upkeep, you may sacrifice Safe Haven. If you do, return each card exiled with Safe Haven to the battlefield under its owner's control.

Chronicles (Rare)
Other Versions
The Dark (Rare)
Time Spiral "Timeshifted" (Special)
Safe Passage
Safe Passage 2White (3)
Instant

Prevent all damage that would be dealt to you and creatures you control this turn.

Magic 2013 (Common)
Other Versions
Magic 2010 (Common)
Magic 2011 (Common)
Duel Decks: Venser vs. Koth (Common)
Safeguard
Safeguard 3WhiteWhite (5)
Enchantment

2White: Prevent all combat damage that would be dealt by target creature this turn.

Tempest (Rare)
Safehold Duo
Safehold Duo 3Green or White (4)
Creature — Elf Warrior Shaman (2/4)

Whenever you cast a green spell, Safehold Duo gets +1/+1 until end of turn.

Whenever you cast a white spell, Safehold Duo gains vigilance until end of turn.

Shadowmoor (Common)
Safehold Elite
Safehold Elite 1Green or White (2)
Creature — Elf Scout (2/2)

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Ultimate Masters (Common)
Other Versions
Shadowmoor (Common)
Safehold Sentry
Safehold Sentry 1White (2)
Creature — Elf Warrior (2/2)

2White, Untap: Safehold Sentry gets +0/+2 until end of turn. (Untap is the untap symbol.)

Shadowmoor (Common)
Safewright Quest
Safewright Quest Green or White (1)
Sorcery

Search your library for a Forest or Plains card, reveal it, put it into your hand, then shuffle.

Shadowmoor (Common)
Saffi Eriksdotter
Saffi Eriksdotter GreenWhite (2)
Legendary Creature — Human Scout (2/2)

Sacrifice Saffi Eriksdotter: When target creature is put into your graveyard this turn, return that card to the battlefield.

Time Spiral Remastered (Rare)
Other Versions
Time Spiral (Rare)
Sage of Ancient Lore
Sage of Ancient Lore 4Green (5)
Creature — Human Shaman Werewolf (*/*)

Sage of Ancient Lore's power and toughness are each equal to the number of cards in your hand.

When Sage of Ancient Lore enters, draw a card.

At the beginning of each upkeep, if no spells were cast last turn, transform Sage of Ancient Lore.

Shadows Over Innistrad Remastered (Rare)
Other Versions
Shadows over Innistrad (Rare)
Sage of Days
Sage of Days 2Blue (3)
Creature — Human Wizard (3/2)

When Sage of Days enters, look at the top three cards of your library. You may put one of those cards back on top of your library. Put the rest into your graveyard.

The Lost Caverns of Ixalan (Common)
Sage of Epityr
Sage of Epityr Blue (1)
Creature — Human Wizard (1/1)

When Sage of Epityr enters, look at the top four cards of your library, then put them back in any order.

Time Spiral (Common)
Sage of Fables
Sage of Fables 2Blue (3)
Creature — Merfolk Wizard (2/2)

Each other Wizard creature you control enters with an additional +1/+1 counter on it.

2, Remove a +1/+1 counter from a creature you control: Draw a card.

The Lost Caverns of Ixalan Commander (Uncommon)
Other Versions
Morningtide (Uncommon)
Sage of Hours
Sage of Hours 1Blue (2)
Creature — Human Wizard (1/1)

Heroic — Whenever you cast a spell that targets Sage of Hours, put a +1/+1 counter on it.

Remove all +1/+1 counters from Sage of Hours: For each five counters removed this way, take an extra turn after this one.

Journey into Nyx (Mythic Rare)
Sage of Lat-Nam
Sage of Lat-Nam 1Blue (2)
Creature — Human Artificer (1/2)

Tap, Sacrifice an artifact: Draw a card.

Dominaria (Uncommon)
Other Versions
Eighth Edition (Rare)
Antiquities (Common)
Sage of Mysteries
Sage of Mysteries Blue (1)
Creature — Human Wizard (0/2)

Constellation — Whenever an enchantment you control enters, target player mills two cards.

Theros Beyond Death (Uncommon)
Sage of Shaila's Claim
Sage of Shaila's Claim 1Green (2)
Creature — Elf Druid (2/1)

When Sage of Shaila's Claim enters, you get EnergyEnergyEnergy (three energy counters).

Kaladesh Remastered (Common)
Other Versions
Kaladesh (Common)
Sage of the Beyond
Sage of the Beyond 5BlueBlue (7)
Creature — Spirit Giant (5/5)

Flying

Spells you cast from anywhere other than your hand cost 2 less to cast.

Foretell 4Blue (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Outlaws of Thunder Junction Commander (Rare)
Other Versions
Kaldheim Commander (Rare)
Sage of the Falls
Sage of the Falls 4Blue (5)
Creature — Merfolk Wizard (2/5)

Whenever Sage of the Falls or another non-Human creature you control enters, you may draw a card. If you do, discard a card.

Jumpstart 2022 (Uncommon)
Other Versions
Throne of Eldraine (Uncommon)
Sage of the Inward Eye
Sage of the Inward Eye 2BlueRedWhite (5)
Creature — Djinn Wizard (3/4)

Flying

Whenever you cast a noncreature spell, creatures you control gain lifelink until end of turn.

Khans of Tarkir (Rare)
Sage of the Maze
Sage of the Maze 2Green (3)
Creature — Elf Wizard (1/3)

Tap: Add two mana in any combination of colors.

Tap: Until end of turn, target land you control becomes an X/X Citizen creature with haste in addition to its other types, where X is twice the number of Gates you control. Activate only as a sorcery.

Tap an untapped Gate you control: Untap Sage of the Maze.

Modern Horizons 3 Commander (Rare)
Sage of the Unknowable
Sage of the Unknowable 1Blue (2)
Creature — Human Wizard (0/4)

Tap: Add Colorless. Spend this mana only to cast a colorless spell or to activate an ability.

Modern Horizons 3 (Common)
Sages of the Anima
Sages of the Anima 3GreenBlue (5)
Creature — Elf Wizard (3/4)

If you would draw a card, instead reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order.

Alara Reborn (Rare)
Saheeli, Filigree Master
Saheeli, Filigree Master 2BlueRed (4)
Legendary Planeswalker — Saheeli (3)

+1: Scry 1. You may tap an untapped artifact you control. If you do, draw a card.

−2: Create two 1/1 colorless Thopter artifact creature tokens with flying. They gain haste until end of turn.

−4: You get an emblem with "Artifact creatures you control get +1/+1" and "Artifact spells you cast cost 1 less to cast."

The Brothers' War (Mythic Rare)
Saheeli, Sublime Artificer
Saheeli, Sublime Artificer 1Blue or RedBlue or Red (3)
Legendary Planeswalker — Saheeli (5)

Whenever you cast a noncreature spell, create a 1/1 colorless Servo artifact creature token.

−2: Target artifact you control becomes a copy of another target artifact or creature you control until end of turn, except it's an artifact in addition to its other types.

Commander Masters (Uncommon)
Other Versions
War of the Spark (Uncommon)
March of the Machine Commander (Uncommon)
Saheeli, the Gifted
Saheeli, the Gifted 2BlueRed (4)
Legendary Planeswalker — Saheeli (4)

+1: Create a 1/1 colorless Servo artifact creature token.

+1: The next spell you cast this turn costs 1 less to cast for each artifact you control as you cast it.

−7: For each artifact you control, create a token that's a copy of it. Those tokens gain haste. Exile those tokens at the beginning of the next end step.

Saheeli, the Gifted can be your commander.

Commander 2018 (Mythic Rare)
Sai of the Shinobi
Sai of the Shinobi 1 (1)
Artifact — Equipment

Equipped creature gets +1/+1.

Whenever a creature you control enters, you may attach Sai of the Shinobi to it.

Equip 2

Masters 25 (Uncommon)
Other Versions
Planechase 2012 Edition (Uncommon)
Planechase Anthology (Uncommon)
Sailor of Means
Sailor of Means 2Blue (3)
Creature — Human Pirate (1/4)

When Sailor of Means enters, create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

Commander Legends (Common)
Other Versions
Ixalan (Common)
Rivals of Ixalan (Common)
Jumpstart (Common)
Saint Traft and Rem Karolus
Saint Traft and Rem Karolus BlueRedWhite (3)
Legendary Creature — Spirit Human (3/4)

Whenever Saint Traft and Rem Karolus becomes tapped, create a 1/1 red Human creature token if this is the first time this ability has resolved this turn. If it's the second time, create a 1/1 blue Spirit creature token with flying. If it's the third time, create a 4/4 white Angel creature token with flying.

Whenever you cast a spell that has convoke, untap Saint Traft and Rem Karolus.

March of the Machine Commander (Mythic Rare)
Sakashima of a Thousand Faces
Sakashima of a Thousand Faces 3Blue (4)
Legendary Creature — Human Rogue (3/1)

You may have Sakashima of a Thousand Faces enter as a copy of another creature you control, except it has Sakashima of a Thousand Faces's other abilities.

The "legend rule" doesn't apply to permanents you control.

Partner (You can have two commanders if both have partner.)

Commander Legends (Mythic Rare)
Sakiko, Mother of Summer
Sakiko, Mother of Summer 4GreenGreen (6)
Legendary Creature — Snake Shaman (3/3)

Whenever a creature you control deals combat damage to a player, add that much Green. Until end of turn, you don't lose this mana as steps and phases end.

Commander Masters (Rare)
Other Versions
Betrayers of Kamigawa (Rare)
Salt Flats
Salt Flats (0)
Land

Salt Flats enters tapped.

Tap: Add Colorless.

Tap: Add White or Black. Salt Flats deals 1 damage to you.

Tempest Remastered (Uncommon)
Other Versions
Tempest (Rare)
Vintage Masters (Uncommon)
Saltfield Recluse
Saltfield Recluse 2White (3)
Creature — Human Rebel Cleric (1/2)

Tap: Target creature gets -2/-0 until end of turn.

Time Spiral Remastered (Uncommon)
Other Versions
Planar Chaos (Common)
Modern Masters (Common)
Salvager of Ruin
Salvager of Ruin 3 (3)
Artifact Creature — Construct (2/1)

Sacrifice Salvager of Ruin: Choose target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand.

Core Set 2020 (Uncommon)
Salvager of Secrets
Salvager of Secrets 3BlueBlue (5)
Creature — Merfolk Wizard (2/2)

When Salvager of Secrets enters, return target instant or sorcery card from your graveyard to your hand.

Game Night 2019 (Common)
Other Versions
Core Set 2019 (Common)
Samurai Enforcers
Samurai Enforcers 4WhiteWhite (6)
Creature — Human Samurai (4/4)

Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)

Champions of Kamigawa (Uncommon)
Samurai of the Pale Curtain
Samurai of the Pale Curtain WhiteWhite (2)
Creature — Fox Samurai (2/2)

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

If a permanent would be put into a graveyard, exile it instead.

Champions of Kamigawa (Uncommon)
Samut, Vizier of Naktamun
Samut, Vizier of Naktamun 1RedGreen (3)
Legendary Creature — Human Warrior Cleric (2/3)

First strike, vigilance, haste

Whenever a creature you control deals combat damage to a player, if that creature entered this turn, draw a card.

March of the Machine: The Aftermath (Mythic Rare)
Samut, Voice of Dissent
Samut, Voice of Dissent 3RedGreen (5)
Legendary Creature — Human Warrior (3/4)

Flash

Double strike, vigilance, haste

Other creatures you control have haste.

White, Tap: Untap another target creature.

Amonkhet Remastered (Mythic Rare)
Other Versions
Amonkhet (Mythic Rare)
Sanctified Charge
Sanctified Charge 4White (5)
Instant

Creatures you control get +2/+1 until end of turn. White creatures you control also gain first strike until end of turn. (They deal combat damage before creatures without first strike.)

Magic 2015 Core Set (Common)
Sanctifier en-Vec
Sanctifier en-Vec WhiteWhite (2)
Creature — Human Cleric (2/2)

Protection from black and from red

When Sanctifier en-Vec enters, exile all cards that are black or red from all graveyards.

If a black or red permanent, spell, or card not on the battlefield would be put into a graveyard, exile it instead.

Modern Horizons 2 (Rare)
Sanctifier of Souls
Sanctifier of Souls 3White (4)
Creature — Human Cleric (2/3)

Whenever another creature you control enters, Sanctifier of Souls gets +1/+1 until end of turn.

2White, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token with flying.

Eldritch Moon (Rare)
Sanctify
Sanctify 1White (2)
Sorcery

Destroy target artifact or enchantment. You gain 3 life.

Innistrad: Crimson Vow (Common)
Sanctum of All
Sanctum of All WhiteBlueBlackRedGreen (5)
Legendary Enchantment — Shrine

At the beginning of your upkeep, you may search your library and/or graveyard for a Shrine card and put it onto the battlefield. If you search your library this way, shuffle.

If an ability of another Shrine you control triggers while you control six or more Shrines, that ability triggers an additional time.

Core Set 2021 (Rare)
Sanctum of Calm Waters
Sanctum of Calm Waters 3Blue (4)
Legendary Enchantment — Shrine

At the beginning of your first main phase, you may draw X cards, where X is the number of Shrines you control. If you do, discard a card.

Core Set 2021 (Uncommon)
Sanctum of Eternity
Sanctum of Eternity (0)
Land

Tap: Add Colorless.

2, Tap: Return target commander you own from the battlefield to your hand. Activate only during your turn.

Commander 2019 (Rare)
Sanctum of Fruitful Harvest
Sanctum of Fruitful Harvest 2Green (3)
Legendary Enchantment — Shrine

At the beginning of your first main phase, add X mana of any one color, where X is the number of Shrines you control.

Core Set 2021 (Uncommon)
Sanctum of Shattered Heights
Sanctum of Shattered Heights 2Red (3)
Legendary Enchantment — Shrine

1, Discard a land card or Shrine card: Sanctum of Shattered Heights deals X damage to target creature or planeswalker, where X is the number of Shrines you control.

Core Set 2021 (Uncommon)
Sanctum of Stone Fangs
Sanctum of Stone Fangs 1Black (2)
Legendary Enchantment — Shrine

At the beginning of your first main phase, each opponent loses X life and you gain X life, where X is the number of Shrines you control.

Core Set 2021 (Uncommon)
Sanctum of the Sun
Sanctum of the Sun (0)
Legendary Land

(Transforms from Azor's Gateway.)

Tap: Add X mana of any one color, where X is your life total.

Rivals of Ixalan (Mythic Rare)
Sanctum of Tranquil Light
Sanctum of Tranquil Light White (1)
Legendary Enchantment — Shrine

5White: Tap target creature. This ability costs 1 less to activate for each Shrine you control.

Core Set 2021 (Uncommon)
Sanctum of Ugin
Sanctum of Ugin (0)
Land

Tap: Add Colorless.

Whenever you cast a colorless spell with mana value 7 or greater, you may sacrifice Sanctum of Ugin. If you do, search your library for a colorless creature card, reveal it, put it into your hand, then shuffle.

Battle for Zendikar (Rare)
Sandals of Abdallah
Sandals of Abdallah 4 (4)
Artifact

2, Tap: Target creature gains islandwalk until end of turn. When that creature dies this turn, destroy Sandals of Abdallah. (A creature with islandwalk can't be blocked as long as defending player controls an Island.)

Arabian Nights (Uncommon)
Sandbar Merfolk
Sandbar Merfolk Blue (1)
Creature — Merfolk (1/1)

Cycling 2 (2, Discard this card: Draw a card.)

Urza's Saga (Common)
Sandcrafter Mage
Sandcrafter Mage 2White (3)
Creature — Human Wizard (2/2)

When Sandcrafter Mage enters, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

Dragons of Tarkir (Common)
Sands of Delirium
Sands of Delirium 3 (3)
Artifact

Variable Colorless, Tap: Target player mills X cards.

Magic 2013 (Rare)
Sands of Time
Sands of Time 4 (4)
Artifact

Each player skips their untap step.

At the beginning of each player's upkeep, that player simultaneously untaps each tapped artifact, creature, and land they control and taps each untapped artifact, creature, and land they control.

Visions (Rare)
Sandstone Deadfall
Sandstone Deadfall 3 (3)
Artifact

Tap, Sacrifice two lands and Sandstone Deadfall: Destroy target attacking creature.

Odyssey (Uncommon)
Sanguine Glorifier
Sanguine Glorifier 3White (4)
Creature — Vampire Cleric (3/3)

When Sanguine Glorifier enters, put a +1/+1 counter on another target Vampire you control.

Rivals of Ixalan (Common)
Sapling of Colfenor
Sapling of Colfenor 3Black or GreenBlack or Green (5)
Legendary Creature — Treefolk Shaman (2/5)

Indestructible

Whenever Sapling of Colfenor attacks, reveal the top card of your library. If it's a creature card, you gain life equal to that card's toughness, lose life equal to its power, then put it into your hand.

Commander 2021 (Rare)
Other Versions
Eventide (Rare)
Saprazzan Bailiff
Saprazzan Bailiff 3BlueBlue (5)
Creature — Merfolk (2/2)

When Saprazzan Bailiff enters, exile all artifact and enchantment cards from all graveyards.

When Saprazzan Bailiff leaves the battlefield, return all artifact and enchantment cards from all graveyards to their owners' hands.

Mercadian Masques (Rare)
Saproling Infestation
Saproling Infestation 1Green (2)
Enchantment

Whenever a player kicks a spell, you create a 1/1 green Saproling creature token.

Invasion (Rare)
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