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Glacial Revelation
( 3)
Sorcery
Reveal the top six cards of your library. You may put any number of snow permanent cards from among them into your hand. Put the rest into your graveyard.
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Glacial Wall
( 3)
Creature — Wall
(0/7)
Defender (This creature can't attack.)
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Glacian, Powerstone Engineer
( 6)
Legendary Creature — Human Artificer
(3/6)
, Tap X untapped artifacts you control: Look at the top X cards of your library. Put one of those cards into your hand and the rest into your graveyard. Partner (You can have two commanders if both have partner.)
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Glaciers
( 4)
Enchantment
At the beginning of your upkeep, sacrifice Glaciers unless you pay . All Mountains are Plains.
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Glade Gnarr
( 6)
Creature — Beast
(4/4)
Whenever a player casts a blue spell, Glade Gnarr gets +2/+2 until end of turn.
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Glade Watcher
( 2)
Creature — Elemental
(3/3)
Defender Formidable — : Glade Watcher can attack this turn as though it didn't have defender. Activate only if creatures you control have total power 8 or greater.
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Gladecover Scout
( 1)
Creature — Elf Scout
(1/1)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
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Gladehart Cavalry
( 7)
Creature — Elf Knight
(6/6)
When Gladehart Cavalry enters, support 6. (Put a +1/+1 counter on each of up to six other target creatures.) Whenever a creature you control with a +1/+1 counter on it dies, you gain 2 life.
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Glademuse
( 3)
Creature — Beast
(2/4)
Whenever a player casts a spell, if it's not their turn, that player draws a card.
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Gladewalker Ritualist
( 3)
Creature — Shapeshifter
(3/3)
Changeling (This card is every creature type.) Whenever another creature you control named Gladewalker Ritualist enters, draw a card.
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Glaive of the Guildpact
( 2)
Artifact — Equipment
Equipped creature gets +1/+0 for each Gate you control and has vigilance and menace. (A creature with menace can't be blocked except by two or more creatures.) Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Glamdring
( 2)
Legendary Artifact — Equipment
Equipped creature has first strike and gets +1/+0 for each instant and sorcery card in your graveyard. Whenever equipped creature deals combat damage to a player, you may cast an instant or sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost. Equip
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Glamer Spinners
( 5)
Creature — Faerie Wizard
(2/4)
Flash Flying When Glamer Spinners enters, attach all Auras enchanting target permanent to another permanent with the same controller.
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Glamerdye
( 2)
Instant
Change the text of target spell or permanent by replacing all instances of one color word with another. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
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Glarb, Calamity's Augur
( 3)
Legendary Creature — Frog Wizard Noble
(2/4)
Deathtouch You may look at the top card of your library any time. You may play lands and cast spells with mana value 4 or greater from the top of your library. : Surveil 2.
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Glare of Subdual
( 4)
Enchantment
Tap an untapped creature you control: Tap target artifact or creature.
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Glarecaster
( 6)
Creature — Bird Cleric
(3/3)
Flying : The next time damage would be dealt to Glarecaster and/or you this turn, that damage is dealt to any target instead.
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Glarewielder
( 5)
Creature — Elemental Shaman
(3/1)
Haste When Glarewielder enters, up to two target creatures can't block this turn. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
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Glaring Aegis
( 1)
Enchantment — Aura
Enchant creature When Glaring Aegis enters, tap target creature an opponent controls. Enchanted creature gets +1/+3.
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Glaring Fleshraker
( 3)
Creature — Eldrazi Drone
(2/2)
Whenever you cast a colorless spell, create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this creature: Add ." Whenever another colorless creature you control enters, Glaring Fleshraker deals 1 damage to each opponent.
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Glaring Spotlight
( 1)
Artifact
Creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof. , Sacrifice Glaring Spotlight: Creatures you control gain hexproof until end of turn and can't be blocked this turn.
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Glass Asp
( 3)
Creature — Snake
(2/1)
Whenever Glass Asp deals combat damage to a player, that player loses 2 life at the beginning of their next draw step unless they pay before that step.
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Glass Casket
( 2)
Artifact
When Glass Casket enters, exile target creature an opponent controls with mana value 3 or less until Glass Casket leaves the battlefield.
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Glassdust Hulk
( 5)
Artifact Creature — Golem
(3/4)
Whenever another artifact you control enters, Glassdust Hulk gets +1/+1 until end of turn and can't be blocked this turn. Cycling (, Discard this card: Draw a card.)
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Glasspool Mimic
( 3)
Creature — Shapeshifter Rogue
(0/0)
You may have Glasspool Mimic enter as a copy of a creature you control, except it's a Shapeshifter Rogue in addition to its other types.
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Glasswing Grace
( 5)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has flying and lifelink.
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Glassworks // Shattered Yard (Glassworks)
( 3)
Enchantment — Room
When you unlock this door, this Room deals 4 damage to target creature an opponent controls. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Glaze Fiend
( 2)
Artifact Creature — Illusion
(0/1)
Flying Whenever another artifact you control enters, Glaze Fiend gets +2/+2 until end of turn.
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Gleam of Authority
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 for each +1/+1 counter on other creatures you control. Enchanted creature has vigilance and ", : Bolster 1." (To bolster 1, choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
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Gleam of Battle
( 6)
Enchantment
Whenever a creature you control attacks, put a +1/+1 counter on it.
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Gleaming Barrier
( 2)
Artifact Creature — Wall
(0/4)
Defender When Gleaming Barrier dies, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
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Gleaming Geardrake
( 2)
Artifact Creature — Drake
(1/1)
Flying When Gleaming Geardrake enters, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Whenever you sacrifice an artifact, put a +1/+1 counter on Gleaming Geardrake.
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Gleaming Overseer
( 3)
Creature — Zombie Wizard
(1/4)
When Gleaming Overseer enters, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have hexproof and menace.
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Gleancrawler
( 6)
Creature — Insect Horror
(6/6)
( can be paid with either or .) Trample At the beginning of your end step, return to your hand all creature cards in your graveyard that were put there from the battlefield this turn.
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Gleeful Arsonist
( 3)
Creature — Human Wizard
(1/2)
Whenever an opponent casts a noncreature spell, Gleeful Arsonist deals damage equal to its power to that player. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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Gleeful Demolition
( 1)
Sorcery
Destroy target artifact. If you controlled that artifact, create three 1/1 red Phyrexian Goblin creature tokens.
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Gleeful Sabotage
( 2)
Sorcery
Destroy target artifact or enchantment. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
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Gleemax
( 1000000)
Legendary Artifact
You choose all targets for all spells and abilities.
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Glen Elendra Archmage
( 4)
Creature — Faerie Wizard
(2/2)
Flying , Sacrifice Glen Elendra Archmage: Counter target noncreature spell. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Glen Elendra Liege
( 4)
Creature — Faerie Knight
(2/3)
Flying Other blue creatures you control get +1/+1. Other black creatures you control get +1/+1.
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Glen Elendra Pranksters
( 4)
Creature — Faerie Wizard
(1/3)
Flying Whenever you cast a spell during an opponent's turn, you may return target creature you control to its owner's hand.
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Glenn, the Voice of Calm
( 3)
Legendary Creature — Human Advisor
(1/3)
Skulk (This creature can't be blocked by creatures with greater power.) Whenever Glenn deals combat damage to a player, draw cards equal to his power.
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Glidedive Duo
( 5)
Creature — Bat Lizard
(3/3)
Flying When Glidedive Duo enters, each opponent loses 2 life and you gain 2 life.
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Gliding Licid
( 3)
Creature — Licid
(2/2)
, : Gliding Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect. Enchanted creature has flying.
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Glimmer Bairn
( 1)
Creature — Ouphe
(1/2)
Sacrifice a token: Glimmer Bairn gets +2/+2 until end of turn.
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Glimmer Lens
( 2)
Artifact — Equipment
For Mirrodin (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Whenever equipped creature and at least one other creature attack, draw a card. Equip
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Glimmer of Genius
( 4)
Instant
Scry 2, then draw two cards. You get (two energy counters).
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Glimmer Seeker
( 3)
Creature — Human Survivor
(3/3)
Survival — At the beginning of your second main phase, if Glimmer Seeker is tapped, draw a card if you control a Glimmer creature. If you don't control a Glimmer creature, create a 1/1 white Glimmer enchantment creature token.
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Glimmerbell
( 2)
Creature — Elemental Jellyfish
(1/3)
Flying : Untap Glimmerbell.
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Glimmerburst
( 4)
Instant
Draw two cards. Create a 1/1 white Glimmer enchantment creature token.
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Glimmerdust Nap
( 3)
Enchantment — Aura
Enchant tapped creature Enchanted creature doesn't untap during its controller's untap step.
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Glimmering Angel
( 4)
Creature — Angel
(2/2)
Flying : Glimmering Angel gains shroud until end of turn. (It can't be the target of spells or abilities.)
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Glimmerlight
( 2)
Artifact — Equipment
When Glimmerlight enters, create a 1/1 white Glimmer enchantment creature token. Equipped creature gets +1/+1. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Glimmerpoint Stag
( 4)
Creature — Elk
(3/3)
Vigilance When Glimmerpoint Stag enters, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
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Glimmerpost
( 0)
Land — Locus
When Glimmerpost enters, you gain 1 life for each Locus on the battlefield. : Add .
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Glimmervoid
( 0)
Land
At the beginning of the end step, if you control no artifacts, sacrifice Glimmervoid. : Add one mana of any color.
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Glimpse of Freedom
( 2)
Instant
Draw a card. Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
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Glimpse of Nature
( 1)
Sorcery
Whenever you cast a creature spell this turn, draw a card.
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Glimpse of Tomorrow
( 0)
Sorcery
Suspend 3— Shuffle all permanents you own into your library, then reveal that many cards from the top of your library. Put all non-Aura permanent cards revealed this way onto the battlefield, then do the same for Aura cards, then put the rest on the bottom of your library in a random order.
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Glimpse the Core
( 2)
Sorcery
Choose one — • Search your library for a basic Forest card, put that card onto the battlefield tapped, then shuffle. • Return target Cave card from your graveyard to the battlefield tapped.
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Glimpse the Cosmos
( 2)
Sorcery
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. As long as you control a Giant, you may cast Glimpse the Cosmos from your graveyard by paying rather than paying its mana cost. If you cast Glimpse the Cosmos this way and it would be put into your graveyard, exile it instead.
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Glimpse the Future
( 3)
Sorcery
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
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Glimpse the Impossible
( 3)
Sorcery
Exile the top three cards of your library. You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them into your graveyard, then create a 0/1 colorless Eldrazi Spawn creature token for each card put into your graveyard this way. Those tokens have "Sacrifice this creature: Add ."
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Glimpse the Sun God
( 1)
Instant
Tap X target creatures. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Glint
( 2)
Instant
Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
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Glint Hawk
( 1)
Creature — Bird
(2/2)
Flying When Glint Hawk enters, sacrifice it unless you return an artifact you control to its owner's hand.
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Glint Hawk Idol
( 2)
Artifact
Whenever another artifact you control enters, you may have Glint Hawk Idol become a 2/2 Bird artifact creature with flying until end of turn. : Glint Hawk Idol becomes a 2/2 Bird artifact creature with flying until end of turn.
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Glint Raker
( 4)
Creature — Drake
(1/3)
Flying Glint Raker gets +X/+0, where X is the highest mana value among artifacts you control. Whenever Glint Raker deals combat damage to a player, you may reveal that many cards from the top of your library. Put an artifact card revealed this way into your hand and the rest into your graveyard.
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Glint Weaver
( 7)
Creature — Spider
(3/3)
Reach When Glint Weaver enters, distribute three +1/+1 counters among one, two, or three target creatures, then you gain life equal to the greatest toughness among creatures you control.
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Glint-Eye Nephilim
( 4)
Creature — Nephilim
(2/2)
Whenever Glint-Eye Nephilim deals combat damage to a player, draw that many cards. , Discard a card: Glint-Eye Nephilim gets +1/+1 until end of turn.
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Glint-Horn Buccaneer
( 3)
Creature — Minotaur Pirate
(2/4)
Haste Whenever you discard a card, Glint-Horn Buccaneer deals 1 damage to each opponent. , Discard a card: Draw a card. Activate only if Glint-Horn Buccaneer is attacking.
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Glinting Creeper
( 5)
Creature — Plant
(0/0)
Converge — Glinting Creeper enters with two +1/+1 counters on it for each color of mana spent to cast it. Glinting Creeper can't be blocked by creatures with power 2 or less.
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Glint-Nest Crane
( 2)
Creature — Bird
(1/3)
Flying When Glint-Nest Crane enters, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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Glint-Sleeve Artisan
( 3)
Creature — Dwarf Artificer
(2/2)
Fabricate 1 (When this creature enters, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
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Glint-Sleeve Siphoner
( 2)
Creature — Human Rogue
(2/1)
Menace Whenever Glint-Sleeve Siphoner enters or attacks, you get (an energy counter). At the beginning of your upkeep, you may pay . If you do, you draw a card and you lose 1 life.
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Glintwing Invoker
( 5)
Creature — Human Wizard Mutant
(3/3)
: Glintwing Invoker gets +3/+3 and gains flying until end of turn.
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Glissa Sunseeker
( 4)
Legendary Creature — Elf Warrior
(3/2)
First strike : Destroy target artifact if its mana value is equal to the amount of unspent mana you have.
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Glissa Sunslayer
( 3)
Legendary Creature — Phyrexian Zombie Elf
(3/3)
First strike, deathtouch Whenever Glissa Sunslayer deals combat damage to a player, choose one — • You draw a card and you lose 1 life. • Destroy target enchantment. • Remove up to three counters from target permanent.
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Glissa, Herald of Predation
( 5)
Legendary Creature — Phyrexian Zombie Elf
(3/5)
At the beginning of combat on your turn, choose one — • Incubate 2 twice. (To incubate 2, create an Incubator token with two +1/+1 counters on it and ": Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) • Transform all Incubator tokens you control. • Phyrexians you control gain first strike and deathtouch until end of turn.
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Glissa, the Traitor
( 3)
Legendary Creature — Phyrexian Zombie Elf
(3/3)
First strike, deathtouch Whenever a creature an opponent controls dies, you may return target artifact card from your graveyard to your hand.
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Glissa's Courier
( 3)
Creature — Phyrexian Horror
(2/3)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
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Glissa's Retriever
( 6)
Creature — Phyrexian Beast
(6/6)
Haste, toxic 3 (Players dealt combat damage by this creature also get three poison counters.) Glissa's Retriever can't be blocked by creatures with power 2 or less. Corrupted — When Glissa's Retriever dies, exile it. When you do, return up to X target cards from your graveyard to your hand, where X is the number of opponents who have three or more poison counters.
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Glissa's Scorn
( 2)
Instant
Destroy target artifact. Its controller loses 1 life.
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Glistener Elf
( 1)
Creature — Phyrexian Elf Warrior
(1/1)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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Glistener Seer
( 1)
Creature — Phyrexian Advisor
(0/3)
Glistener Seer enters with three oil counters on it. , Remove an oil counter from Glistener Seer: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Glistening Dawn
( 4)
Sorcery
Incubate X twice, where X is the number of lands you control. (To incubate X, create an Incubator token with X +1/+1 counters on it and ": Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
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Glistening Deluge
( 3)
Sorcery
All creatures get -1/-1 until end of turn. Creatures that are green and/or white get an additional -2/-2 until end of turn.
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Glistening Goremonger
( 0)
Creature — Phyrexian Devil
(3/2)
When Glistening Goremonger dies, each opponent sacrifices an artifact or creature.
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Glistening Oil
( 2)
Enchantment — Aura
Enchant creature Enchanted creature has infect. At the beginning of your upkeep, put a -1/-1 counter on enchanted creature. When Glistening Oil is put into a graveyard from the battlefield, return Glistening Oil to its owner's hand.
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