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Greater Stone Spirit
( 6)
Creature — Elemental Spirit
(4/4)
Greater Stone Spirit can't be blocked by creatures with flying. : Until end of turn, target creature gets +0/+2 and gains ": This creature gets +1/+0 until end of turn."
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Greater Tanuki
( 6)
Enchantment Creature — Dog
(6/5)
Trample Channel — , Discard Greater Tanuki: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Greater Werewolf
( 5)
Creature — Werewolf
(2/4)
At end of combat, put a -0/-2 counter on each creature blocking or blocked by Greater Werewolf.
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Greatest Show in the Multiverse
( 7)
Artifact Enchantment — Saga
As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) As an additional cost to cast this spell, exile five instant and/or sorcery cards you own with the same artist and different names from outside the game. I, II, III — Choose one of the exiled cards at random. You may cast it without paying its mana cost.
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Greatsword
( 3)
Artifact — Equipment
Equipped creature gets +3/+0. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Greatsword of Tyr
( 2)
Artifact — Equipment
Whenever equipped creature attacks, put a +1/+1 counter on it and tap up to one target creature defending player controls. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Greed
( 4)
Enchantment
, Pay 2 life: Draw a card.
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Greed's Gambit
( 4)
Enchantment
When Greed's Gambit enters, you draw three cards, gain 6 life, and create three 2/1 black Bat creature tokens with flying. At the beginning of your end step, you discard a card, lose 2 life, and sacrifice a creature. When Greed's Gambit leaves the battlefield, you discard three cards, lose 6 life, and sacrifice three creatures.
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Greedy Freebooter
( 1)
Creature — Human Pirate
(1/1)
When Greedy Freebooter dies, scry 1 and create a Treasure token. (To scry 1, look at the top card of your library. You may put that card on the bottom. A Treasure token is an artifact with ", Sacrifice this artifact: Add one mana of any color.")
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Greel's Caress
( 2)
Enchantment — Aura
Flash Enchant creature Enchanted creature gets -3/-0.
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Green Dragon
( 6)
Creature — Dragon
(4/4)
Flying Poison Breath — When Green Dragon enters, until end of turn, whenever a creature an opponent controls is dealt damage, destroy it.
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Green Scarab
( 1)
Enchantment — Aura
Enchant creature Enchanted creature can't be blocked by green creatures. Enchanted creature gets +2/+2 as long as an opponent controls a green permanent.
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Green Slime
( 3)
Creature — Ooze
(2/2)
Flash When Green Slime enters, counter target activated or triggered ability from an artifact or enchantment source. If a permanent's ability is countered this way, destroy that permanent. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Green Sun's Twilight
( 1)
Sorcery
Reveal the top X plus one cards of your library. Choose a creature card and/or a land card from among them. Put those cards into your hand and the rest on the bottom of your library in a random order. If X is 5 or more, instead put the chosen cards onto the battlefield or into your hand and the rest on the bottom of your library in a random order.
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Green Sun's Zenith
( 1)
Sorcery
Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.
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Green Ward
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has protection from green. This effect doesn't remove Green Ward.
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Greener Pastures
( 3)
Enchantment
At the beginning of each player's upkeep, if that player controls more lands than each other player, the player creates a 1/1 green Saproling creature token.
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Greenhilt Trainee
( 4)
Creature — Elf Warrior
(2/3)
: Target creature gets +4/+4 until end of turn. Activate only if Greenhilt Trainee's power is 4 or greater.
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Greenhouse // Rickety Gazebo (Greenhouse)
( 3)
Enchantment — Room
Lands you control have ": Add one mana of any color." (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Greenseeker
( 1)
Creature — Elf Spellshaper
(1/1)
, , Discard a card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
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Greensleeves, Maro-Sorcerer
( 5)
Legendary Creature — Elemental
(*/*)
Protection from planeswalkers and from Wizards Greensleeves, Maro-Sorcerer's power and toughness are each equal to the number of lands you control. Landfall — Whenever a land you control enters, create a 3/3 green Badger creature token.
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Greenwarden of Murasa
( 6)
Creature — Elemental
(5/4)
When Greenwarden of Murasa enters, you may return target card from your graveyard to your hand. When Greenwarden of Murasa dies, you may exile it. If you do, return target card from your graveyard to your hand.
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Greenwheel Liberator
( 2)
Creature — Elf Warrior
(2/1)
Revolt — Greenwheel Liberator enters with two +1/+1 counters on it if a permanent you controlled left the battlefield this turn.
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Greenwood Sentinel
( 2)
Creature — Elf Scout
(2/2)
Vigilance (Attacking doesn't cause this creature to tap.)
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Grell Philosopher
( 3)
Creature — Horror Wizard
(1/4)
Aberrant Tinkering — When Grell Philosopher enters and at the beginning of your upkeep, each Horror you control gains all activated abilities of target artifact an opponent controls until end of turn. You may spend blue mana as though it were mana of any color to activate those abilities.
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Gremlin Infestation
( 4)
Enchantment — Aura
Enchant artifact At the beginning of your end step, Gremlin Infestation deals 2 damage to enchanted artifact's controller. When enchanted artifact is put into a graveyard, create a 2/2 red Gremlin creature token.
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Gremlin Tamer
( 2)
Creature — Human Scout
(2/2)
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, create a 1/1 red Gremlin creature token.
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Grenzo, Dungeon Warden
( 2)
Legendary Creature — Goblin Rogue
(2/2)
Grenzo, Dungeon Warden enters with X +1/+1 counters on it. : Put the bottom card of your library into your graveyard. If it's a creature card with power less than or equal to Grenzo's power, put it onto the battlefield.
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Grenzo, Havoc Raiser
( 2)
Legendary Creature — Goblin Rogue
(2/2)
Whenever a creature you control deals combat damage to a player, choose one — • Goad target creature that player controls. • Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
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Grenzo's Cutthroat
( 2)
Creature — Goblin Rogue
(1/1)
First strike Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
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Grenzo's Rebuttal
( 6)
Sorcery
Create a 4/4 red Ogre creature token. Starting with you, each player chooses an artifact, a creature, and a land from among the permanents controlled by the player to their left. Destroy each permanent chosen this way.
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Grenzo's Ruffians
( 4)
Creature — Goblin
(2/2)
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Whenever Grenzo's Ruffians deals combat damage to an opponent, it deals that much damage to each other opponent.
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Greven, Predator Captain
( 5)
Legendary Creature — Phyrexian Human Warrior
(5/5)
Menace Greven, Predator Captain gets +X/+0, where X is the amount of life you've lost this turn. Whenever Greven attacks, you may sacrifice another creature. If you do, you draw cards equal to that creature's power and you lose life equal to that creature's toughness.
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Grey Host Reinforcements
( 4)
Creature — Spirit Soldier
(1/1)
Flying, ward When Grey Host Reinforcements enters, exile target player's graveyard. Put a number of +1/+1 counters on Grey Host Reinforcements equal to the number of creature cards exiled this way.
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Grey Knight Paragon
( 5)
Creature — Astartes Knight
(4/4)
Flash Rites of Banishment — When Grey Knight Paragon enters, destroy target attacking creature. If that creature is a Demon, exile it instead.
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Grid Monitor
( 4)
Artifact Creature — Construct
(4/6)
You can't cast creature spells.
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Gridlock
( 1)
Instant
Tap X target nonland permanents.
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Grief
( 4)
Creature — Elemental Incarnation
(3/2)
Menace When Grief enters, target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Evoke—Exile a black card from your hand.
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Grief Tyrant
( 6)
Creature — Horror
(8/8)
Grief Tyrant enters with four -1/-1 counters on it. When Grief Tyrant dies, put a -1/-1 counter on target creature for each -1/-1 counter on Grief Tyrant.
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Grievous Wound
( 5)
Enchantment — Aura
Enchant player Enchanted player can't gain life. Whenever enchanted player is dealt damage, they lose half their life, rounded up.
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Griffin Aerie
( 2)
Enchantment
At the beginning of your end step, if you gained 3 or more life this turn, create a 2/2 white Griffin creature token with flying.
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Griffin Canyon
( 0)
Land
: Add . : Untap target Griffin. If it's a creature, it gets +1/+1 until end of turn.
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Griffin Dreamfinder
( 5)
Creature — Griffin
(1/4)
Flying When Griffin Dreamfinder enters, return target enchantment card from your graveyard to your hand.
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Griffin Guide
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has flying. When enchanted creature dies, create a 2/2 white Griffin creature token with flying.
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Griffin Protector
( 4)
Creature — Griffin
(2/3)
Flying Whenever another creature you control enters, Griffin Protector gets +1/+1 until end of turn.
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Griffin Rider
( 2)
Creature — Human Knight
(1/1)
As long as you control a Griffin creature, Griffin Rider gets +3/+3 and has flying.
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Griffin Sentinel
( 3)
Creature — Griffin
(1/3)
Flying Vigilance (Attacking doesn't cause this creature to tap.)
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Griffnaut Tracker
( 4)
Creature — Human Detective
(3/2)
Flying When Griffnaut Tracker enters, exile up to two target cards from a single graveyard.
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Grifter's Blade
( 3)
Artifact — Equipment
Flash As Grifter's Blade enters, choose a creature you control it could be attached to. If you do, it enters attached to that creature. Equipped creature gets +1/+1. Equip
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Grim Affliction
( 3)
Instant
Put a -1/-1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Grim Bounty
( 4)
Sorcery
Destroy target creature or planeswalker. Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
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Grim Captain's Call
( 3)
Sorcery
Return a Pirate card from your graveyard to your hand, then do the same for Vampire, Dinosaur, and Merfolk.
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Grim Contest
( 3)
Instant
Choose target creature you control and target creature an opponent controls. Each of those creatures deals damage equal to its toughness to the other.
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Grim Discovery
( 2)
Sorcery
Choose one or both — • Return target creature card from your graveyard to your hand. • Return target land card from your graveyard to your hand.
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Grim Feast
( 3)
Enchantment
At the beginning of your upkeep, Grim Feast deals 1 damage to you. Whenever a creature is put into an opponent's graveyard from the battlefield, you gain life equal to its toughness.
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Grim Flayer
( 2)
Creature — Human Warrior
(2/2)
Trample Whenever Grim Flayer deals combat damage to a player, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Delirium — Grim Flayer gets +2/+2 as long as there are four or more card types among cards in your graveyard.
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Grim Flowering
( 6)
Sorcery
Draw a card for each creature card in your graveyard.
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Grim Guardian
( 3)
Enchantment Creature — Zombie
(1/4)
Constellation — Whenever Grim Guardian or another enchantment you control enters, each opponent loses 1 life.
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Grim Haruspex
( 3)
Creature — Human Wizard
(3/2)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) Whenever another nontoken creature you control dies, draw a card.
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Grim Hireling
( 4)
Creature — Tiefling Rogue
(3/2)
Whenever one or more creatures you control deal combat damage to a player, create two Treasure tokens. , Sacrifice X Treasures: Target creature gets -X/-X until end of turn. Activate only as a sorcery.
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Grim Initiate
( 1)
Creature — Zombie Warrior
(1/1)
First strike When Grim Initiate dies, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
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Grim Lavamancer
( 1)
Creature — Human Wizard
(1/1)
, , Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to any target.
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Grim Physician
( 1)
Creature — Zombie
(1/1)
When Grim Physician dies, target creature an opponent controls gets -1/-1 until end of turn.
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Grim Poppet
( 7)
Artifact Creature — Scarecrow
(4/4)
Grim Poppet enters with three -1/-1 counters on it. Remove a -1/-1 counter from Grim Poppet: Put a -1/-1 counter on another target creature.
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Grim Reaper's Sprint
( 5)
Enchantment — Aura
Morbid — This spell costs less to cast if a creature died this turn. Enchant creature When Grim Reaper's Sprint enters, untap each creature you control. If it's your main phase, there is an additional combat phase after this phase. Enchanted creature gets +2/+2 and has haste.
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Grim Reminder
( 3)
Instant
Search your library for a nonland card and reveal it. Each opponent who cast a spell this turn with the same name as that card loses 6 life. Then shuffle. : Return Grim Reminder from your graveyard to your hand. Activate only during your upkeep.
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Grim Return
( 3)
Instant
Choose target creature card in a graveyard that was put there from the battlefield this turn. Put that card onto the battlefield under your control.
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Grim Roustabout
( 2)
Creature — Skeleton Warrior
(1/1)
Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) : Regenerate Grim Roustabout.
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Grim Servant
( 4)
Creature — Zombie Warlock
(3/2)
Menace When Grim Servant enters, search your library for a card with mana value less than or equal to your devotion to black, reveal it, put it into your hand, then shuffle. You lose 3 life. (Each in the mana costs of permanents you control counts toward your devotion to black.)
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Grim Strider
( 4)
Creature — Horror
(6/6)
Grim Strider gets -1/-1 for each card in your hand.
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Grim Tutor
( 3)
Sorcery
Search your library for a card, put that card into your hand, then shuffle. You lose 3 life.
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Grim Wanderer
( 2)
Creature — Goblin Warlock
(5/3)
Flash Tragic Backstory — Cast this spell only if a creature died this turn.
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Gríma Wormtongue
( 3)
Legendary Creature — Human Advisor
(1/4)
Your opponents can't gain life. , Sacrifice another creature: Target player loses 1 life. If the sacrificed creature was legendary, amass Orcs 2.
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Gríma, Saruman's Footman
( 4)
Legendary Creature — Human Advisor
(1/4)
Gríma, Saruman's Footman can't be blocked. Whenever Gríma deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order.
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Grimclaw Bats
( 2)
Creature — Bat
(1/1)
Flying , Pay 1 life: Grimclaw Bats gets +1/+1 until end of turn.
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Grimdancer
( 3)
Creature — Nightmare
(3/3)
Grimdancer enters with your choice of two different counters on it from among menace, deathtouch, and lifelink.
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Grime Gorger
( 4)
Creature — Horror
(3/3)
Menace Whenever Grime Gorger attacks, exile up to one card of each card type from defending player's graveyard. Put a +1/+1 counter on Grime Gorger for each card exiled this way.
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Grimgrin, Corpse-Born
( 5)
Legendary Creature — Zombie Warrior
(5/5)
Grimgrin, Corpse-Born enters tapped and doesn't untap during your untap step. Sacrifice another creature: Untap Grimgrin and put a +1/+1 counter on it. Whenever Grimgrin attacks, destroy target creature defending player controls, then put a +1/+1 counter on Grimgrin.
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Grimoire of the Dead
( 4)
Legendary Artifact
, , Discard a card: Put a study counter on Grimoire of the Dead. , Remove three study counters from Grimoire of the Dead and sacrifice it: Put all creature cards from all graveyards onto the battlefield under your control. They're black Zombies in addition to their other colors and types.
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Grimoire Thief
( 2)
Creature — Merfolk Rogue
(2/2)
Whenever Grimoire Thief becomes tapped, exile the top three cards of target opponent's library face down. You may look at cards exiled with Grimoire Thief. , Sacrifice Grimoire Thief: Turn all cards exiled with Grimoire Thief face up. Counter all spells with those names.
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Grindclock
( 2)
Artifact
: Put a charge counter on Grindclock. : Target player mills X cards, where X is the number of charge counters on Grindclock.
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Grinding Station
( 2)
Artifact
, Sacrifice an artifact: Target player mills three cards. Whenever an artifact enters, you may untap Grinding Station.
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