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Holy Light
( 3)
Instant
Nonwhite creatures get -1/-1 until end of turn.
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Holy Strength
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+2.
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Homestead Courage
( 1)
Sorcery
Put a +1/+1 counter on target creature you control. It gains vigilance until end of turn. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Homicide Investigator
( 2)
Creature — Human Detective
(2/2)
Whenever one or more nontoken creatures you control die, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Homing Lightning
( 4)
Instant
Homing Lightning deals 4 damage to target creature and each other creature with the same name as that creature.
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Homing Sliver
( 3)
Creature — Sliver
(2/2)
Each Sliver card in each player's hand has slivercycling . Slivercycling (, Discard this card: Search your library for a Sliver card, reveal it, put it into your hand, then shuffle.)
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Honden of Cleansing Fire
( 4)
Legendary Enchantment — Shrine
At the beginning of your upkeep, you gain 2 life for each Shrine you control.
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Honden of Infinite Rage
( 3)
Legendary Enchantment — Shrine
At the beginning of your upkeep, Honden of Infinite Rage deals damage to any target equal to the number of Shrines you control.
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Honden of Night's Reach
( 4)
Legendary Enchantment — Shrine
At the beginning of your upkeep, target opponent discards a card for each Shrine you control.
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Honden of Seeing Winds
( 5)
Legendary Enchantment — Shrine
At the beginning of your upkeep, draw a card for each Shrine you control.
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Honor Guard
( 1)
Creature — Human Soldier
(1/1)
: Honor Guard gets +0/+1 until end of turn.
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Honor the God-Pharaoh
( 3)
Sorcery
As an additional cost to cast this spell, discard a card. Draw two cards. Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
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Honorable Passage
( 2)
Instant
The next time a source of your choice would deal damage to any target this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source's controller.
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Hooded Blightfang
( 3)
Creature — Snake
(1/4)
Deathtouch Whenever a creature you control with deathtouch attacks, each opponent loses 1 life and you gain 1 life. Whenever a creature you control with deathtouch deals damage to a planeswalker, destroy that planeswalker.
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Hoofprints of the Stag
( 2)
Kindred Enchantment — Elemental
Whenever you draw a card, you may put a hoofprint counter on Hoofprints of the Stag. , Remove four hoofprint counters from Hoofprints of the Stag: Create a 4/4 white Elemental creature token with flying. Activate only during your turn.
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Hooting Mandrills
( 6)
Creature — Ape
(4/4)
Delve (Each card you exile from your graveyard while casting this spell pays for .) Trample
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Hope Against Hope
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 for each creature you control. As long as enchanted creature is a Human, it has first strike.
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Hope and Glory
( 2)
Instant
Untap two target creatures. Each of them gets +1/+1 until end of turn.
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Hope of Ghirapur
( 1)
Legendary Artifact Creature — Thopter
(1/1)
Flying Sacrifice Hope of Ghirapur: Until your next turn, target player who was dealt combat damage by Hope of Ghirapur this turn can't cast noncreature spells.
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Hopeful Vigil
( 2)
Enchantment
When Hopeful Vigil enters, create a 2/2 white Knight creature token with vigilance. When Hopeful Vigil is put into a graveyard from the battlefield, scry 2. : Sacrifice Hopeful Vigil.
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Hopeless Nightmare
( 1)
Enchantment
When Hopeless Nightmare enters, each opponent discards a card and loses 2 life. When Hopeless Nightmare is put into a graveyard from the battlefield, scry 2. : Sacrifice Hopeless Nightmare.
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Hopping Automaton
( 3)
Artifact Creature — Construct
(2/2)
: Hopping Automaton gets -1/-1 and gains flying until end of turn.
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Horde of Boggarts
( 4)
Creature — Goblin
(*/*)
Menace (This creature can't be blocked except by two or more creatures.) Horde of Boggarts's power and toughness are each equal to the number of red permanents you control.
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Hordewing Skaab
( 5)
Creature — Zombie Horror
(3/3)
Flying Other Zombies you control have flying. Whenever one or more Zombies you control deal combat damage to one or more of your opponents, you may draw cards equal to the number of opponents dealt damage this way. If you do, discard that many cards.
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Hormagaunt Horde
( 1)
Creature — Tyranid
(1/1)
Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Endless Swarm — Whenever a land you control enters, you may pay . If you do, return Hormagaunt Horde from your graveyard to your hand.
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Horn of Deafening
( 4)
Artifact
, : Prevent all combat damage that would be dealt by target creature this turn.
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Horn of Gondor
( 3)
Legendary Artifact
When Horn of Gondor enters, create a 1/1 white Human Soldier creature token. , : Create X 1/1 white Human Soldier creature tokens, where X is the number of Humans you control.
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Horn of Greed
( 3)
Artifact
Whenever a player plays a land, that player draws a card.
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Horn of Valhalla
( 2)
Artifact — Equipment
Equipped creature gets +1/+1 for each creature you control. Equip
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Horned Loch-Whale
( 6)
Creature — Whale
(6/6)
Flash Ward Horned Loch-Whale enters tapped unless it's your turn.
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Hornet Sting
( 1)
Instant
Hornet Sting deals 1 damage to any target.
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Hornswoggle
( 3)
Instant
Counter target creature spell. You create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
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Horrid Vigor
( 2)
Instant
Target creature gains deathtouch and indestructible until end of turn.
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Surgical Suite // Hospital Room (Hospital Room)
( 4)
Enchantment — Room
Whenever you attack, put a +1/+1 counter on target attacking creature. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Hostage Taker
( 4)
Creature — Human Pirate
(2/3)
When Hostage Taker enters, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
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Hostile Investigator
( 4)
Creature — Ogre Rogue Detective
(4/3)
When Hostile Investigator enters, target opponent discards a card. Whenever one or more players discard one or more cards, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Hostile Negotiations
( 4)
Instant
Exile the top three cards of your library in a face-down pile, then exile the top three cards of your library in another face-down pile. Look at the cards in each pile, then turn a pile of your choice face up. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. You lose 3 life.
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Hot Springs
( 2)
Enchantment — Aura
Enchant land you control Enchanted land has ": Prevent the next 1 damage that would be dealt to any target this turn."
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Hotfoot Gnome
( 3)
Artifact Creature — Gnome
(3/1)
Haste : Another target creature gains haste until end of turn.
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Hotheaded Giant
( 4)
Creature — Giant Warrior
(4/4)
Haste Hotheaded Giant enters with two -1/-1 counters on it unless you've cast another red spell this turn.
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Hotshot Investigators
( 6)
Creature — Vedalken Detective
(4/4)
When Hotshot Investigators enters, return up to one other target creature to its owner's hand. If you controlled it, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Hound of Griselbrand
( 4)
Creature — Elemental Dog
(2/2)
Double strike Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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Hound of the Farbogs
( 5)
Creature — Zombie Dog
(5/3)
Delirium — Hound of the Farbogs has menace as long as there are four or more card types among cards in your graveyard. (A creature with menace can't be blocked except by two or more creatures.)
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Hour of Glory
( 4)
Instant
Exile target creature. If that creature was a God, its controller reveals their hand and exiles all cards from it with the same name as that creature.
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Hour of Reckoning
( 7)
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Destroy all nontoken creatures.
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Hourglass of the Lost
( 3)
Artifact
: Add . Put a time counter on Hourglass of the Lost. , Remove X time counters from Hourglass of the Lost and exile it: Return each nonland permanent card with mana value X from your graveyard to the battlefield. Activate only as a sorcery.
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House Cartographer
( 2)
Creature — Human Scout Survivor
(2/2)
Survival — At the beginning of your second main phase, if House Cartographer is tapped, reveal cards from the top of your library until you reveal a land card. Put that card into your hand and the rest on the bottom of your library in a random order.
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Hoverguard Observer
( 4)
Creature — Drone
(3/3)
Flying Hoverguard Observer can block only creatures with flying.
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Hoverguard Sweepers
( 8)
Creature — Drone
(5/6)
Flying When Hoverguard Sweepers enters, you may return up to two target creatures to their owners' hands.
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Hoverstone Pilgrim
( 5)
Artifact Creature — Golem
(2/5)
Flying Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) : Put target card from a graveyard on the bottom of its owner's library.
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Howlgeist
( 6)
Creature — Spirit Wolf
(4/2)
Creatures with power less than Howlgeist's power can't block it. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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Howling Banshee
( 4)
Creature — Spirit
(3/3)
Flying When Howling Banshee enters, each player loses 3 life.
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Howling Chorus
( 0)
Creature — Eldrazi Werewolf
(3/5)
Creatures with power less than Howling Chorus's power can't block it. Whenever Howling Chorus deals combat damage to a player, create a 3/2 colorless Eldrazi Horror creature token.
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Howling Fury
( 3)
Sorcery
Target creature gets +4/+0 until end of turn.
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Howling Gale
( 2)
Instant
Howling Gale deals 1 damage to each creature with flying and each player. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Howling Galefang
( 4)
Creature — Beast
(4/4)
Vigilance Howling Galefang has haste as long as you own a card in exile that has an Adventure.
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Howling Giant
( 7)
Creature — Giant Druid
(5/5)
Reach (This creature can block creatures with flying.) When Howling Giant enters, create two 2/2 green Wolf creature tokens.
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Howling Golem
( 3)
Artifact Creature — Golem
(2/3)
Whenever Howling Golem attacks or blocks, each player draws a card.
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Howling Mine
( 2)
Artifact
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
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Howling Moon
( 3)
Enchantment
At the beginning of combat on your turn, target Wolf or Werewolf you control gets +2/+2 until end of turn. Whenever an opponent casts their second spell each turn, create a 2/2 green Wolf creature token.
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Howling Wolf
( 4)
Creature — Wolf
(2/2)
When Howling Wolf enters, you may search your library for up to three cards named Howling Wolf, reveal them, put them into your hand, then shuffle.
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Howlpack Avenger
( 0)
Creature — Werewolf
(4/4)
Whenever a permanent you control is dealt damage, Howlpack Avenger deals that much damage to any target. : Howlpack Avenger gets +2/+0 until end of turn. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Howlpack Resurgence
( 3)
Enchantment
Flash (You may cast this spell any time you could cast an instant.) Each creature you control that's a Wolf or a Werewolf gets +1/+1 and has trample.
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Huang Zhong, Shu General
( 4)
Legendary Creature — Human Soldier
(2/3)
Huang Zhong, Shu General can't be blocked by more than one creature.
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Huatli, Dinosaur Knight
( 6)
Legendary Planeswalker — Huatli
(4)
+2: Put two +1/+1 counters on up to one target Dinosaur you control. −3: Target Dinosaur you control deals damage equal to its power to target creature you don't control. −7: Dinosaurs you control get +4/+4 until end of turn.
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Huatli's Spurring
( 1)
Instant
Target creature gets +2/+0 until end of turn. If you control a Huatli planeswalker, that creature gets +4/+0 until end of turn instead.
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Hugs, Grisly Guardian
( 4)
Legendary Creature — Badger Warrior
(5/5)
Trample When Hugs, Grisly Guardian enters, exile the top X cards of your library. Until the end of your next turn, you may play those cards. You may play an additional land on each of your turns.
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Hulking Goblin
( 2)
Creature — Goblin
(2/2)
Hulking Goblin can't block.
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Hulking Metamorph
( 9)
Artifact Creature — Shapeshifter
(7/7)
You may have Hulking Metamorph enter as a copy of an artifact or creature you control, except it's an artifact creature in addition to its other types, and its power and toughness are equal to Hulking Metamorph's power and toughness. //PRT-Prototype_Mech// Prototype (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) 3/3
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Hulking Ogre
( 3)
Creature — Ogre
(3/3)
Hulking Ogre can't block.
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Hulking Raptor
( 4)
Creature — Dinosaur
(5/3)
Ward At the beginning of your first main phase, add .
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Humming-
( 0)
Creature — Bird
(+2/+3)
Flying Whenever you attack with two or more creatures, Augment (, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
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Humongulus
( 5)
Creature — Homunculus
(2/5)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
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Hunding Gjornersen
( 6)
Legendary Creature — Human Warrior
(5/4)
Rampage 1 <I>(Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)</I>
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Hundroog
( 7)
Creature — Beast
(4/7)
Cycling (, Discard this card: Draw a card.)
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Hunger of the Howlpack
( 1)
Instant
Put a +1/+1 counter on target creature. Morbid — Put three +1/+1 counters on that creature instead if a creature died this turn.
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Hunger of the Nim
( 2)
Sorcery
Target creature gets +1/+0 until end of turn for each artifact you control.
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Hungering Hydra
( 1)
Creature — Hydra
(0/0)
Hungering Hydra enters with X +1/+1 counters on it. Hungering Hydra can't be blocked by more than one creature. Whenever Hungering Hydra is dealt damage, put that many +1/+1 counters on it. (It must survive the damage to get the counters.)
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Hungering Yeti
( 5)
Creature — Yeti
(4/4)
As long as you control a green or blue permanent, you may cast Hungering Yeti as though it had flash. (You may cast it any time you could cast an instant.)
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Hungry Flames
( 3)
Instant
Hungry Flames deals 3 damage to target creature and 2 damage to target player or planeswalker.
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Hungry for More
( 2)
Sorcery
Create a 3/1 black and red Vampire creature token with trample, lifelink, and haste. Sacrifice it at the beginning of the next end step. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Hungry Hungry Heifer
( 3)
Creature — Cow
(3/3)
At the beginning of your upkeep, you may remove a counter from a permanent you control. If you don't, sacrifice Hungry Hungry Heifer.
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Hungry Lynx
( 2)
Creature — Cat
(2/2)
Cats you control have protection from Rats. (They can't be blocked, targeted, or dealt damage by Rats.) At the beginning of your end step, target opponent creates a 1/1 black Rat creature token with deathtouch. Whenever a Rat dies, put a +1/+1 counter on each Cat you control.
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Hungry Ridgewolf
( 2)
Creature — Wolf
(2/2)
As long as you control another Wolf or Werewolf, Hungry Ridgewolf gets +1/+0 and has trample.
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Hungry Spriggan
( 3)
Creature — Goblin Warrior
(1/1)
Trample Whenever Hungry Spriggan attacks, it gets +3/+3 until end of turn.
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Hunted Dragon
( 5)
Creature — Dragon
(6/6)
Flying, haste When Hunted Dragon enters, target opponent creates three 2/2 white Knight creature tokens with first strike.
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Hunted Ghoul
( 1)
Creature — Zombie
(1/2)
Hunted Ghoul can't block Humans.
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Hunted Nightmare
( 3)
Creature — Nightmare
(4/5)
Menace When Hunted Nightmare enters, target opponent puts a deathtouch counter on a creature they control.
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Hunter of Eyeblights
( 5)
Creature — Elf Assassin
(3/3)
When Hunter of Eyeblights enters, put a +1/+1 counter on target creature you don't control. , : Destroy target creature with a counter on it.
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