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Aurora Griffin
  ( 4)
Creature — Griffin
(2/2)
Flying : Target permanent becomes white until end of turn.
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Balshan Griffin
   ( 5)
Creature — Griffin
(3/2)
Flying  , Discard a card: Return Balshan Griffin to its owner's hand.
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Boreal Griffin
   ( 5)
Snow Creature — Griffin
(3/2)
Flying : Boreal Griffin gains first strike until end of turn. <i>( can be paid with one mana from a snow source.)</i>
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Charging Griffin
  ( 4)
Creature — Griffin
(2/2)
Flying <i>(This creature can't be blocked except by creatures with flying or reach.)</i> Whenever Charging Griffin attacks, it gets +1/+1 until end of turn.
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Charmed Griffin
  ( 4)
Creature — Griffin
(3/3)
Flying When Charmed Griffin enters the battlefield, each other player may put an artifact or enchantment card onto the battlefield from their hand.
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Courier Griffin
  ( 4)
Creature — Griffin
(2/3)
Flying When Courier Griffin enters the battlefield, you gain 2 life.
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Daraja Griffin
  ( 4)
Creature — Griffin
(2/2)
Flying Sacrifice Daraja Griffin: Destroy target black creature.
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Decorated Griffin
  ( 5)
Creature — Griffin
(2/3)
Flying  : Prevent the next 1 combat damage that would be dealt to you this turn.
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Divebomber Griffin
   ( 5)
Creature — Griffin
(3/2)
Flying , Sacrifice Divebomber Griffin: It deals 3 damage to target attacking or blocking creature.
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Dutiful Griffin
   ( 5)
Creature — Griffin
(4/4)
Flying  , Sacrifice two enchantments: Return Dutiful Griffin from your graveyard to your hand.
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Fledgling Griffin
  ( 2)
Creature — Griffin
(2/2)
<i>Landfall</i> — Whenever a land enters the battlefield under your control, Fledgling Griffin gains flying until end of turn.
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Garrison Griffin
  ( 3)
Creature — Griffin
(2/2)
Flying Whenever Garrison Griffin attacks, target Knight you control gains flying until end of turn.
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Goldmane Griffin
   ( 5)
Creature — Griffin
(3/2)
Flying, vigilance When Goldmane Griffin enters the battlefield, you may search your library and/or graveyard for a card named Ajani, Inspiring Leader, reveal it, and put it into your hand. If you search your library this way, shuffle.
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Griffin Aerie
  ( 2)
Enchantment
At the beginning of your end step, if you gained 3 or more life this turn, create a 2/2 white Griffin creature token with flying.
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Griffin Canyon
( 0)
Land
: Add .
: Untap target Griffin. If it's a creature, it gets +1/+1 until end of turn.
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Griffin Dreamfinder
   ( 5)
Creature — Griffin
(1/4)
Flying When Griffin Dreamfinder enters the battlefield, return target enchantment card from your graveyard to your hand.
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Griffin Guide
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has flying. When enchanted creature dies, create a 2/2 white Griffin creature token with flying.
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Griffin Protector
  ( 4)
Creature — Griffin
(2/3)
Flying Whenever another creature enters the battlefield under your control, Griffin Protector gets +1/+1 until end of turn.
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Griffin Rider
  ( 2)
Creature — Human Knight
(1/1)
As long as you control a Griffin creature, Griffin Rider gets +3/+3 and has flying.
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Griffin Sentinel
  ( 3)
Creature — Griffin
(1/3)
Flying Vigilance <i>(Attacking doesn't cause this creature to tap.)</i>
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Harrier Griffin
  ( 6)
Creature — Griffin
(3/3)
Flying At the beginning of your upkeep, tap target creature.
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Misthollow Griffin
   ( 4)
Creature — Griffin
(3/3)
Flying You may cast Misthollow Griffin from exile.
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Mistmoon Griffin
  ( 4)
Creature — Griffin
(2/2)
Flying When Mistmoon Griffin dies, exile Mistmoon Griffin, then return the top creature card of your graveyard to the battlefield.
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Mtenda Griffin
  ( 4)
Creature — Griffin
(2/2)
Flying , : Return Mtenda Griffin to its owner's hand and return target Griffin card from your graveyard to your hand. Activate only during your upkeep.
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Peregrine Griffin
  ( 5)
Creature — Griffin
(2/4)
Flying First strike <i>(This creature deals combat damage before creatures without first strike.)</i>
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Razorfoot Griffin
  ( 4)
Creature — Griffin
(2/2)
Flying <i>(This creature can't be blocked except by creatures with flying or reach.)</i> First strike <i>(This creature deals combat damage before creatures without first strike.)</i>
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Resplendent Griffin
   ( 3)
Creature — Griffin
(2/2)
Flying Ascend <i>(If you control ten or more permanents, you get the city's blessing for the rest of the game.)</i> Whenever Resplendent Griffin attacks, if you have the city's blessing, put a +1/+1 counter on it.
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Retaliator Griffin
    ( 4)
Creature — Griffin
(2/2)
Flying Whenever a source an opponent controls deals damage to you, you may put that many +1/+1 counters on Retaliator Griffin.
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Screeching Griffin
  ( 4)
Creature — Griffin
(2/2)
Flying : Target creature can't block Screeching Griffin this turn.
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Senate Griffin
   ( 4)
Creature — Griffin
(3/2)
Flying When Senate Griffin enters the battlefield, scry 1.
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Setessan Griffin
  ( 5)
Creature — Griffin
(3/2)
Flying   : Setessan Griffin gets +2/+2 until end of turn. Activate only once each turn.
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Silverbeak Griffin
  ( 2)
Creature — Griffin
(2/2)
Flying <i>(This creature can't be blocked except by creatures with flying or reach.)</i>
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Steelgaze Griffin
  ( 5)
Creature — Griffin
(2/4)
Flying Whenever you draw your second card each turn, Steelgaze Griffin gets +2/+0 until end of turn.
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Teremko Griffin
  ( 4)
Creature — Griffin
(2/2)
Flying; banding <i>(Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)</i>
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Tethered Griffin
 ( 1)
Creature — Griffin
(2/3)
Flying When you control no enchantments, sacrifice Tethered Griffin.
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Unyaro Griffin
  ( 4)
Creature — Griffin
(2/2)
Flying Sacrifice Unyaro Griffin: Counter target red instant or sorcery spell.
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