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Guardian of the Great Door
( 2)
Creature — Angel
(4/4)
As an additional cost to cast this spell, tap four untapped artifacts, creatures, and/or lands you control. Flying
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Guardian of Vitu-Ghazi
( 8)
Creature — Elemental
(4/7)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Vigilance
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Guardian Project
( 4)
Enchantment
Whenever a nontoken creature you control enters, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
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Guardian Scalelord
( 5)
Creature — Dragon
(3/4)
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.) Flying Whenever this creature attacks, return target nonland permanent card with mana value X or less from your graveyard to the battlefield, where X is this creature's power.
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Guardian Seraph
( 4)
Creature — Angel
(3/4)
Flying If a source an opponent controls would deal damage to you, prevent 1 of that damage.
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Guardian Shield-Bearer
( 2)
Creature — Human Soldier
(2/1)
Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When Guardian Shield-Bearer is turned face up, put a +1/+1 counter on another target creature you control.
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Guardian Zendikon
( 3)
Enchantment — Aura
Enchant land Enchanted land is a 2/6 white Wall creature with defender. It's still a land. When enchanted land dies, return that card to its owner's hand.
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Guardian's Magemark
( 3)
Enchantment — Aura
Flash Enchant creature Creatures you control that are enchanted get +1/+1.
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Guardians of Akrasa
( 3)
Creature — Human Soldier
(0/4)
Defender (This creature can't attack.) Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
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Guardians of Koilos
( 5)
Artifact Creature — Construct
(4/4)
When Guardians of Koilos enters, you may return another target historic permanent you control to its owner's hand. (Artifacts, legendaries, and Sagas are historic.)
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Guardians of Oboro
( 3)
Creature — Moonfolk Samurai
(3/4)
Defender Modified creatures you control can attack as though they didn't have defender. (Equipment, Auras you control, and counters are modifications.)
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Guardians' Pledge
( 3)
Instant
White creatures you control get +2/+2 until end of turn.
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Hajar, Loyal Bodyguard
( 2)
Legendary Creature — Human Soldier
(3/3)
Sacrifice Hajar, Loyal Bodyguard: Legendary creatures you control get +1/+0 and gain indestructible until end of turn.
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Hamlet Vanguard
( 3)
Creature — Human Warrior
(1/1)
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) Hamlet Vanguard enters with two +1/+1 counters on it for each other nontoken Human you control.
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Hamza, Guardian of Arashin
( 6)
Legendary Creature — Elephant Warrior
(5/5)
This spell costs less to cast for each creature you control with a +1/+1 counter on it. Creature spells you cast cost less to cast for each creature you control with a +1/+1 counter on it.
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Harbin, Vanguard Aviator
( 2)
Legendary Creature — Human Soldier
(3/2)
Flying Whenever you attack with five or more Soldiers, creatures you control get +1/+1 and gain flying until end of turn.
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Harbor Guardian
( 4)
Creature — Gargoyle
(3/4)
Reach (This creature can block creatures with flying.) Whenever Harbor Guardian attacks, defending player may draw a card.
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Harried Spearguard
( 1)
Creature — Human Soldier
(1/1)
Haste When Harried Spearguard dies, create a 1/1 black Rat creature token with "This creature can't block."
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Harvestguard Alseids
( 3)
Enchantment Creature — Nymph
(2/3)
Constellation — Whenever Harvestguard Alseids or another enchantment you control enters, prevent all damage that would be dealt to target creature this turn.
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Henge Guardian
( 5)
Artifact Creature — Dragon Wurm
(3/4)
: Henge Guardian gains trample until end of turn.
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Hikari, Twilight Guardian
( 5)
Legendary Creature — Spirit
(4/4)
Flying Whenever you cast a Spirit or Arcane spell, you may exile Hikari, Twilight Guardian. If you do, return it to the battlefield under its owner's control at the beginning of the next end step.
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Hisoka's Guard
( 2)
Creature — Human Wizard
(1/1)
You may choose not to untap Hisoka's Guard during your untap step. , : Target creature you control other than Hisoka's Guard has shroud for as long as Hisoka's Guard remains tapped. (It can't be the target of spells or abilities.)
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Honor Guard
( 1)
Creature — Human Soldier
(1/1)
: Honor Guard gets +0/+1 until end of turn.
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Hoverguard Observer
( 4)
Creature — Drone
(3/3)
Flying Hoverguard Observer can block only creatures with flying.
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Hoverguard Sweepers
( 8)
Creature — Drone
(5/6)
Flying When Hoverguard Sweepers enters, you may return up to two target creatures to their owners' hands.
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Hugs, Grisly Guardian
( 4)
Legendary Creature — Badger Warrior
(5/5)
Trample When Hugs, Grisly Guardian enters, exile the top X cards of your library. Until the end of your next turn, you may play those cards. You may play an additional land on each of your turns.
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Hydromorph Guardian
( 3)
Creature — Elemental
(2/2)
, Sacrifice Hydromorph Guardian: Counter target spell that targets a creature you control.
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Inner-Chamber Guard
( 2)
Creature — Human Samurai
(0/2)
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
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Ivory Guardians
( 6)
Creature — Giant Cleric
(3/3)
Protection from red Creatures named Ivory Guardians get +1/+1 as long as an opponent controls a nontoken red permanent.
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Jade Guardian
( 4)
Creature — Merfolk Shaman
(2/2)
Hexproof (This creature can't be the target of spells or abilities your opponents control.) When Jade Guardian enters, put a +1/+1 counter on target Merfolk you control.
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Jetfire, Air Guardian
( 0)
Legendary Artifact — Vehicle
(3/4)
Living metal (During your turn, this Vehicle is also a creature.) Flying : Convert Jetfire, then adapt 3. (If it has no +1/+1 counters on it, put three +1/+1 counters on it.)
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Kaheera, the Orphanguard
( 3)
Legendary Creature — Cat Beast
(3/2)
Companion — Each creature card in your starting deck is a Cat, Elemental, Nightmare, Dinosaur, or Beast card. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.) Vigilance Each other creature you control that's a Cat, Elemental, Nightmare, Dinosaur, or Beast gets +1/+1 and has vigilance.
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Karsus Depthguard
( 3)
Creature — Lizard Warrior
(4/3)
Defender As long as Karsus Depthguard's power is 5 or greater, it can attack as though it didn't have defender.
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Kemba's Skyguard
( 3)
Creature — Cat Knight
(2/2)
Flying When Kemba's Skyguard enters, you gain 2 life.
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Kinsbaile Borderguard
( 3)
Creature — Kithkin Soldier
(1/1)
Kinsbaile Borderguard enters with a +1/+1 counter on it for each other Kithkin you control. When Kinsbaile Borderguard dies, create a 1/1 white Kithkin Soldier creature token for each counter on it.
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Kjeldoran Elite Guard
( 4)
Creature — Human Soldier
(2/2)
: Target creature gets +2/+2 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Elite Guard. Activate only during combat.
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Kjeldoran Guard
( 2)
Creature — Human Soldier
(1/1)
: Target creature gets +1/+1 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Guard. Activate only during combat and only if defending player controls no snow lands.
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Kjeldoran Home Guard
( 4)
Creature — Human Soldier
(1/6)
At end of combat, if Kjeldoran Home Guard attacked or blocked this combat, put a -0/-1 counter on Kjeldoran Home Guard and create a 0/1 white Deserter creature token.
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Kjeldoran Royal Guard
( 5)
Creature — Human Soldier
(2/5)
: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead.
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Ledev Guardian
( 4)
Creature — Human Knight
(2/4)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
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Legion Vanguard
( 2)
Creature — Vampire Soldier
(2/2)
, Sacrifice another creature: Legion Vanguard explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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Leonin Armorguard
( 4)
Creature — Cat Soldier
(3/3)
When Leonin Armorguard enters, creatures you control get +1/+1 until end of turn.
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Leonin Den-Guard
( 2)
Creature — Cat Soldier
(1/3)
As long as Leonin Den-Guard is equipped, it gets +1/+1 and has vigilance.
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Leonin Vanguard
( 1)
Creature — Cat Soldier
(1/1)
At the beginning of combat on your turn, if you control three or more creatures, this creature gets +1/+1 until end of turn and you gain 1 life.
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Lieutenants of the Guard
( 5)
Creature — Human Soldier
(2/2)
Council's dilemma — When Lieutenants of the Guard enters, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on Lieutenants of the Guard for each strength vote and create a 1/1 white Soldier creature token for each numbers vote.
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Llanowar Vanguard
( 3)
Creature — Dryad
(1/1)
: Llanowar Vanguard gets +0/+4 until end of turn.
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Looming Hoverguard
( 6)
Creature — Drone
(3/3)
Flying When Looming Hoverguard enters, put target artifact on top of its owner's library.
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Lotus Guardian
( 7)
Artifact Creature — Dragon
(4/4)
Flying : Add one mana of any color.
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Loyal Guardian
( 5)
Creature — Rhino
(4/4)
Trample Lieutenant — At the beginning of combat on your turn, if you control your commander, put a +1/+1 counter on each creature you control.
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Luminous Guardian
( 4)
Creature — Human Nomad
(1/4)
: Luminous Guardian gets +0/+1 until end of turn. : Luminous Guardian can block an additional creature this turn.
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Lychguard
( 3)
Artifact Creature — Necron
(2/3)
Guardian Protocols — , Sacrifice Lychguard: Return all legendary creature cards from your graveyard to your hand.
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Manor Guardian
( 3)
Creature — — Demon
(4/3)
When Manor Guardian dies, each player seeks a nonland card with mana value 2 or less. (To seek a card, put one at random from your library into your hand.)
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Masked Blackguard
( 2)
Creature — Human Rogue
(2/1)
Flash (You may cast this spell any time you could cast an instant.) : Masked Blackguard gets +1/+1 until end of turn.
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Mausoleum Guard
( 4)
Creature — Human Scout
(2/2)
When Mausoleum Guard dies, create two 1/1 white Spirit creature tokens with flying.
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Midnight Guard
( 3)
Creature — Human Soldier
(2/3)
Whenever another creature enters, untap Midnight Guard.
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Mirrormere Guardian
( 3)
Creature — Dwarf Soldier
(4/2)
When Mirrormere Guardian dies, the Ring tempts you.
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Munda's Vanguard
( 5)
Creature — Kor Knight Ally
(3/3)
Cohort — , Tap an untapped Ally you control: Put a +1/+1 counter on each creature you control.
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Neighborhood Guardian
( 2)
Creature — Unicorn
(2/2)
Whenever another creature you control with power 2 or less enters, target creature you control gets +1/+1 until end of turn.
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Nemata, Grove Guardian
( 6)
Legendary Creature — Treefolk
(4/5)
: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: Saproling creatures get +1/+1 until end of turn.
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Nettle Guard
( 2)
Creature — Mouse Soldier
(3/1)
Valiant — Whenever Nettle Guard becomes the target of a spell or ability you control for the first time each turn, it gets +0/+2 until end of turn. , Sacrifice Nettle Guard: Destroy target artifact or enchantment.
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Neutralize the Guards
( 3)
Instant
Creatures target opponent controls get -1/-1 until end of turn. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
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Neyali, Suns' Vanguard
( 4)
Legendary Creature — Human Rebel
(3/3)
Attacking tokens you control have double strike. Whenever one or more tokens you control attack a player, exile the top card of your library. During any turn you attacked with a token, you may play that card.
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Night Market Guard
( 3)
Artifact Creature — Construct
(3/1)
Night Market Guard can block an additional creature each combat.
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Old Guard
( 2)
Artifact Creature — Cyborg Soldier
(2/1)
, : Tap target creature without reminder text. (Reminder text is still any italicized text in parentheses that explains rules you already know.)
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Oltec Cloud Guard
( 4)
Creature — Human Soldier
(3/2)
Flying When Oltec Cloud Guard enters, create a 1/1 colorless Gnome artifact creature token.
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Oona's Blackguard
( 2)
Creature — Faerie Rogue
(1/1)
Flying Each other Rogue creature you control enters with an additional +1/+1 counter on it. Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card.
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Opal Guardian
( 3)
Enchantment
When an opponent casts a creature spell, if Opal Guardian is an enchantment, Opal Guardian becomes a 3/4 Gargoyle creature with flying and protection from red.
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Ore-Scale Guardian
( 7)
Creature — Dragon
(4/4)
This spell costs less to cast for each land card in your graveyard. Flying, haste
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Oriss, Samite Guardian
( 3)
Legendary Creature — Human Cleric
(1/3)
: Prevent all damage that would be dealt to target creature this turn. Grandeur — Discard another card named Oriss, Samite Guardian: Target player can't cast spells this turn, and creatures that player controls can't attack this turn.
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Pack Guardian
( 4)
Creature — Wolf Spirit
(4/3)
Flash (You may cast this spell any time you could cast an instant.) When Pack Guardian enters, you may discard a land card. If you do, create a 2/2 green Wolf creature token.
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Palace Guard
( 3)
Creature — Human Soldier
(1/4)
Palace Guard can block any number of creatures.
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Paliano Vanguard
( 2)
Creature — Human Soldier
(2/2)
Draft Paliano Vanguard face up. As you draft a creature card, you may reveal it, note its creature types, then turn Paliano Vanguard face down. Other creatures you control of a type you noted for cards named Paliano Vanguard get +1/+1.
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Pegasus Guardian
( 6)
Creature — Pegasus
(3/3)
Flying At the beginning of your end step, if a permanent you controlled left the battlefield this turn, create a 1/1 white Pegasus creature token with flying.
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Phalanx Vanguard
( 2)
Creature — Human Soldier
(2/2)
Vigilance Whenever an artifact you control enters, Phalanx Vanguard gets +1/+0 until end of turn.
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Pippin, Guard of the Citadel
( 2)
Legendary Creature — Halfling Soldier
(2/2)
Vigilance, ward : Another target creature you control gains protection from the card type of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that type.)
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Pride Guardian
( 1)
Creature — Cat Monk
(0/3)
Defender Whenever Pride Guardian blocks, you gain 3 life.
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Recruiter of the Guard
( 3)
Creature — Human Soldier
(1/1)
When Recruiter of the Guard enters, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle.
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Redtooth Vanguard
( 2)
Creature — Elf Warrior
(3/1)
Trample Whenever an enchantment you control enters, you may pay . If you do, return Redtooth Vanguard from your graveyard to your hand.
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Pegasus Guardian (Rescue the Foal)
( 2)
Instant — Adventure
Exile target creature you control, then return that card to the battlefield under its owner's control. (Then exile this card. You may cast the creature later from exile.)
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Rhox Bodyguard
( 5)
Creature — Rhino Monk Soldier
(2/3)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) When Rhox Bodyguard enters, you gain 3 life.
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Ritual Guardian
( 3)
Creature — Human Soldier
(3/2)
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Ritual Guardian gains lifelink until end of turn.
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Rowan's Battleguard
( 4)
Creature — Human Knight
(3/3)
First strike As long as you control a Rowan planeswalker, Rowan's Battleguard gets +3/+0.
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Sanctum Guardian
( 3)
Creature — Human Cleric
(1/4)
Sacrifice Sanctum Guardian: The next time a source of your choice would deal damage to any target this turn, prevent that damage.
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Sanguine Guard
( 3)
Creature — Phyrexian Zombie Knight
(2/2)
First strike : Regenerate Sanguine Guard.
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Scaleguard Sentinels
( 2)
Creature — Human Soldier
(2/3)
As an additional cost to cast this spell, you may reveal a Dragon card from your hand. Scaleguard Sentinels enters with a +1/+1 counter on it if you revealed a Dragon card or controlled a Dragon as you cast this spell.
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Seasoned Warrenguard
( 1)
Creature — Rabbit Warrior
(1/2)
Whenever Seasoned Warrenguard attacks while you control a token, Seasoned Warrenguard gets +2/+0 until end of turn.
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Seed Guardian
( 4)
Creature — Elemental
(3/4)
Reach When Seed Guardian dies, create an X/X green Elemental creature token, where X is the number of creature cards in your graveyard.
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Serra's Guardian
( 6)
Creature — Angel
(5/5)
Flying (This creature can't be blocked except by creatures with flying or reach.) Vigilance (Attacking doesn't cause this creature to tap.) Other creatures you control have vigilance.
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Sigarda's Vanguard
( 5)
Creature — Angel
(3/3)
Flash Flying Whenever Sigarda's Vanguard enters or attacks, choose any number of creatures with different powers. Those creatures gain double strike until end of turn.
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Silkguard
( 1)
Instant
Put a +1/+1 counter on each of up to X target creatures you control. Auras, Equipment, and modified creatures you control gain hexproof until end of turn. (Equipment, Auras you control, and counters are modifications.)
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