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Follow the Bodies
( 3)
Sorcery
Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard from the battlefield this turn.) Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Follow the Tracks
( 3)
Sorcery
Conjure a card of your choice from Follow the Tracks's spellbook onto the battlefield.
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Font of Mythos
( 4)
Artifact
At the beginning of each player's draw step, that player draws two additional cards.
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Food Chain
( 3)
Enchantment
Exile a creature you control: Add X mana of any one color, where X is 1 plus the exiled creature's mana value. Spend this mana only to cast creature spells.
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Food Fight
( 2)
Enchantment
Artifacts you control have ", Sacrifice this artifact: It deals damage to any target equal to 1 plus the number of permanents named Food Fight you control."
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Foothill Guide
( 1)
Creature — Human Cleric
(1/1)
Protection from Goblins Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Footlight Fiend
( 1)
Creature — Devil
(1/1)
When Footlight Fiend dies, it deals 1 damage to any target.
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Footsteps of the Goryo
( 3)
Sorcery — Arcane
Return target creature card from your graveyard to the battlefield. Sacrifice that creature at the beginning of the next end step.
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For the Ancestors
( 3)
Instant
Choose a creature type. Look at the top six cards of your library. You may reveal any number of cards of the chosen type from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in a random order. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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For the Common Good
( 1)
Sorcery
Create X tokens that are copies of target token you control. Then tokens you control gain indestructible until your next turn. You gain 1 life for each token you control.
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For the Emperor!
( 4)
Sorcery
Creatures you control get +2/+2 and gain vigilance and lifelink until end of turn.
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For the Family
( 1)
Instant
Target creature gets +2/+2 until end of turn. If you control four or more creatures, that creature gets +4/+4 until end of turn instead.
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Forbidden Alchemy
( 3)
Instant
Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Forbidden Friendship
( 2)
Sorcery
Create a 1/1 red Dinosaur creature token with haste and a 1/1 white Human Soldier creature token.
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Forbidden Orchard
( 0)
Land
: Add one mana of any color. Whenever you tap Forbidden Orchard for mana, target opponent creates a 1/1 colorless Spirit creature token.
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Forbidding Watchtower
( 0)
Land
Forbidding Watchtower enters tapped. : Add . : Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land.
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Forced March
( 3)
Sorcery
Destroy all creatures with mana value X or less.
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Forced Worship
( 2)
Enchantment — Aura
Enchant creature Enchanted creature can't attack. : Return Forced Worship to its owner's hand.
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Forensic Researcher
( 3)
Creature — Merfolk Detective
(1/3)
: Untap another target permanent you control. , Collect evidence 3: Tap target creature you don't control. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.)
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Forerunner of Slaughter
( 2)
Creature — Eldrazi Drone
(3/2)
Devoid (This card has no color.) : Target colorless creature gains haste until end of turn.
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Forerunner of the Coalition
( 3)
Creature — Human Pirate
(2/2)
When Forerunner of the Coalition enters, you may search your library for a Pirate card, reveal it, then shuffle and put that card on top. Whenever another Pirate you control enters, each opponent loses 1 life.
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Forerunner of the Empire
( 4)
Creature — Human Soldier
(1/3)
When Forerunner of the Empire enters, you may search your library for a Dinosaur card, reveal it, then shuffle and put that card on top. Whenever a Dinosaur you control enters, you may have Forerunner of the Empire deal 1 damage to each creature.
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Forerunner of the Heralds
( 4)
Creature — Merfolk Scout
(3/2)
When Forerunner of the Heralds enters, you may search your library for a Merfolk card, reveal it, then shuffle and put that card on top. Whenever another Merfolk you control enters, put a +1/+1 counter on Forerunner of the Heralds.
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Forerunner of the Legion
( 3)
Creature — Vampire Knight
(2/2)
When Forerunner of the Legion enters, you may search your library for a Vampire card, reveal it, then shuffle and put that card on top. Whenever another Vampire you control enters, target creature gets +1/+1 until end of turn.
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Foreshadow
( 2)
Instant
Choose a card name, then target opponent mills a card. If a card with the chosen name was milled this way, you draw a card. Draw a card at the beginning of the next turn's upkeep.
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Foresight
( 2)
Sorcery
Search your library for three cards, exile them, then shuffle. Draw a card at the beginning of the next turn's upkeep.
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Forethought Amulet
( 5)
Artifact
At the beginning of your upkeep, sacrifice Forethought Amulet unless you pay . If an instant or sorcery source would deal 3 or more damage to you, it deals 2 damage to you instead.
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Forge of Heroes
( 0)
Land
: Add . : Choose target commander that entered this turn. Put a +1/+1 counter on it if it's a creature and a loyalty counter on it if it's a planeswalker.
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Forgeborn Phoenix
( 3)
Artifact Creature — — Equipment Phoenix
(2/2)
Flying Equipped creature has flying. Whenever Forgeborn Phoenix or equipped creature dies, it perpetually gains "Whenever an equipped creature you control deals combat damage to a player or planeswalker, return this card from your graveyard to battlefield tapped." Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
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Forgehammer Centurion
( 3)
Creature — Phyrexian Warrior
(3/2)
Whenever another creature or artifact you control is put into a graveyard from the battlefield, put an oil counter on Forgehammer Centurion. Whenever Forgehammer Centurion attacks, you may remove two oil counters from it. When you do, target creature can't block this turn.
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Forging the Anchor
( 3)
Sorcery
Look at the top five cards of your library. You may reveal any number of artifact cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in a random order.
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Forging the Tyrite Sword
( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create a Treasure token. III — Search your library for a card named Halvar, God of Battle or an Equipment card, reveal it, put it into your hand, then shuffle.
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Forgotten Harvest
( 2)
Enchantment
At the beginning of your upkeep, you may exile a land card from your graveyard. If you do, put a +1/+1 counter on target creature.
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Fork in the Road
( 2)
Sorcery
Search your library for up to two basic land cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle.
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Forked Lightning
( 4)
Sorcery
Forked Lightning deals 4 damage divided as you choose among one, two, or three target creatures.
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Forked-Branch Garami
( 5)
Creature — Spirit
(4/4)
Soulshift 4, soulshift 4 (When this creature dies, you may return up to two target Spirit cards with mana value 4 or less from your graveyard to your hand.)
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Form of the Approach of the Second Sun
( 5)
Enchantment
When this enchantment enters, you gain 7 life. You become a card until you leave your library or that library is shuffled. Put yourself seventh from the top, balancing the cards on top of you on your head. When you draw yourself, you win the game. When one or more cards fall off your head, exile them and all cards on your head, then sacrifice this enchantment.
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Form of the Dinosaur
( 6)
Enchantment
When Form of the Dinosaur enters, your life total becomes 15. At the beginning of your upkeep, Form of the Dinosaur deals 15 damage to target creature an opponent controls and that creature deals damage equal to its power to you.
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Form of the Dragon
( 7)
Enchantment
At the beginning of your upkeep, Form of the Dragon deals 5 damage to any target. At the beginning of each end step, your life total becomes 5. Creatures without flying can't attack you.
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Form of the Mulldrifter (playtest)
( 5)
Tribal Enchantment — — Elemental
When CARDNAME enters the battlefield, draw two cards. You may cast creature cards from your hand as though they were the card Mulldrifter. (You can still evoke this way. They're Mulldrifters.)
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Form of the Squirrel
( 1)
Enchantment
As Form of the Squirrel enters, create a 1/1 green Squirrel creature token. You lose the game when that creature leaves the battlefield. Creatures can't attack you. You have shroud. You can't cast spells.
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Forsake the Worldly
( 3)
Instant
Exile target artifact or enchantment. Cycling (, Discard this card: Draw a card.)
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Forsaken Thresher
( 0)
Artifact Creature — Construct
(5/5)
At the beginning of your first main phase, add one mana of any color.
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Forth Eorlingas!
( 2)
Sorcery
Create X 2/2 red Human Knight creature tokens with trample and haste. Whenever one or more creatures you control deal combat damage to one or more players this turn, you become the monarch.
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Fortifying Draught
( 1)
Instant
You gain 2 life. Target creature gets +X/+X until end of turn, where X is the amount of life you gained this turn.
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Fortune Thief
( 5)
Creature — Human Rogue
(0/1)
Damage that would reduce your life total to less than 1 reduces it to 1 instead. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Promise of Aclazotz (Foul Rebirth)
( 3)
Sorcery — Adventure
Sacrifice a non-Demon creature. If you do, create a 4/3 white and black Vampire Demon creature token with flying.
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Foul Watcher
( 2)
Creature — Nightmare Bird
(1/2)
Flying When Foul Watcher enters, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) Delirium — Foul Watcher gets +1/+0 as long as there are four or more card types among cards in your graveyard.
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Foul-Tongue Shriek
( 1)
Instant
Target opponent loses 1 life for each attacking creature you control. You gain that much life.
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Founding the Third Path
( 2)
Enchantment — Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I — You may cast an instant or sorcery spell with mana value 1 or 2 from your hand without paying its mana cost. II — Target player mills four cards. III — Exile target instant or sorcery card from your graveyard. Copy it. You may cast the copy.
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Foundry Champion
( 6)
Creature — Elemental Soldier
(4/4)
When Foundry Champion enters, it deals damage to any target equal to the number of creatures you control. : Foundry Champion gets +1/+0 until end of turn. : Foundry Champion gets +0/+1 until end of turn.
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Foundry Helix
( 3)
Instant
As an additional cost to cast this spell, sacrifice a permanent. Foundry Helix deals 4 damage to any target. If the sacrificed permanent was an artifact, you gain 4 life.
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Foundry Hornet
( 4)
Creature — Insect
(2/3)
Flying When Foundry Hornet enters, if you control a creature with a +1/+1 counter on it, creatures your opponents control get -1/-1 until end of turn.
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Foundry Screecher
( 3)
Creature — Bat
(2/1)
Flying Foundry Screecher gets +1/+0 as long as you control an artifact.
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Fountain of Cho
( 0)
Land
Fountain of Cho enters tapped. : Put a storage counter on Fountain of Cho. , Remove any number of storage counters from Fountain of Cho: Add for each storage counter removed this way.
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Fountain of Ichor
( 3)
Artifact
: Add one mana of any color. : Fountain of Ichor becomes a 3/3 Dinosaur artifact creature until end of turn.
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Fountain Watch
( 5)
Creature — Human Cleric
(2/4)
Artifacts and enchantments you control have shroud. (They can't be the targets of spells or abilities.)
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Fourth Bridge Prowler
( 1)
Creature — Human Rogue
(1/1)
When Fourth Bridge Prowler enters, you may have target creature get -1/-1 until end of turn.
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Fractal Harness
( 3)
Artifact — Equipment
When Fractal Harness enters, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it and attach Fractal Harness to it. Whenever equipped creature attacks, double the number of +1/+1 counters on it. Equip
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Frantic Search
( 3)
Instant
Draw two cards, then discard two cards. Untap up to three lands.
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Frantic Strength
( 3)
Enchantment — Aura
Flash Enchant creature Enchanted creature gets +2/+2 and has trample.
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Free from Flesh
( 1)
Instant
Target creature gets +2/+2 until end of turn. Put two oil counters on it.
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Freed from the Real
( 3)
Enchantment — Aura
Enchant creature : Tap enchanted creature. : Untap enchanted creature.
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Free-Range Chicken
( 4)
Creature — Bird
(3/3)
: Roll two six-sided dice. If both results are the same, Free-Range Chicken gets +X/+X until end of turn, where X is that result. If the total of those results is equal to any other total you have rolled this turn for this ability, sacrifice it. (For example, if you roll two 3s, it gets +3/+3. If you roll a 4 and a 2 for this ability later that turn, sacrifice it.)
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Frenemy of the Guildpact (playtest)
( 2)
Creature — — Spirit
(3/2)
Protection from enemy-colored multicolored. (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything that's two enemy colors, such as blue and green.)
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Fresh Meat
( 4)
Instant
Create a 3/3 green Beast creature token for each creature put into your graveyard from the battlefield this turn.
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Fresh-Faced Recruit
( 2)
Creature — Human Soldier
(2/1)
During your turn, Fresh-Faced Recruit has first strike.
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Freyalise, Skyshroud Partisan
( 3)
Legendary Planeswalker — — Freyalise
+1: Untap up to one target Elf. That Elf and a random Elf creature card in your hand perpetually get +1/+1. −1: Seek an Elf card. −6: Conjure a card named Regal Force onto the battlefield.
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Friendly Ghost
( 4)
Creature — Spirit
(2/4)
Flying When Friendly Ghost enters, target creature gets +2/+4 until end of turn.
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Frightcrawler
( 2)
Creature — Horror
(1/1)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Threshold — As long as seven or more cards are in your graveyard, Frightcrawler gets +2/+2 and can't block.
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Frightful Delusion
( 3)
Instant
Counter target spell unless its controller pays . That player discards a card.
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Frightshroud Courier
( 3)
Creature — Zombie
(2/1)
You may choose not to untap Frightshroud Courier during your untap step. , : Target Zombie creature gets +2/+2 and has fear for as long as Frightshroud Courier remains tapped. (It can't be blocked except by artifact creatures and/or black creatures.)
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Frilled Deathspitter
( 3)
Creature — Dinosaur
(3/2)
Enrage — Whenever Frilled Deathspitter is dealt damage, it deals 2 damage to target opponent or planeswalker.
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Frilled Sparkshooter
( 4)
Creature — Lizard Archer
(3/3)
Menace, reach Frilled Sparkshooter enters with a +1/+1 counter on it if an opponent lost life this turn.
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Frodo, Adventurous Hobbit
( 2)
Legendary Creature — Halfling Scout
(1/3)
Partner with Sam, Loyal Attendant Vigilance Whenever Frodo, Adventurous Hobbit attacks, if you gained 3 or more life this turn, the Ring tempts you. Then if Frodo is your Ring-bearer and the Ring has tempted you two or more times this game, draw a card.
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Frodo, Determined Hero
( 2)
Legendary Creature — Halfling Warrior
(2/2)
Whenever Frodo, Determined Hero enters or attacks, you may attach target Equipment you control with mana value 2 or 3 to Frodo. During your turn, prevent all damage that would be dealt to Frodo.
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Froghemoth
( 5)
Creature — Frog Horror
(4/4)
Trample, haste Whenever Froghemoth deals combat damage to a player, exile up to that many target cards from their graveyard. Put a +1/+1 counter on Froghemoth for each creature card exiled this way. You gain 1 life for each noncreature card exiled this way.
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From the Ashes
( 4)
Sorcery
Destroy all nonbasic lands. For each land destroyed this way, its controller may search their library for a basic land card and put it onto the battlefield. Then each player who searched their library this way shuffles.
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From the Catacombs
( 5)
Sorcery
Put target creature card from a graveyard onto the battlefield under your control with a corpse counter on it. You take the initiative. If that creature would leave the battlefield, exile it instead of putting it anywhere else. Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
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From the Rubble
( 6)
Enchantment
As From the Rubble enters, choose a creature type. At the beginning of your end step, return target creature card of the chosen type from your graveyard to the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
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From Under the Floorboards
( 5)
Sorcery
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) Create three tapped 2/2 black Zombie creature tokens and you gain 3 life. If this spell's madness cost was paid, instead create X of those tokens and you gain X life.
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Frost Breath
( 3)
Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
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Frost Fair Lure Fish
( 7)
Creature — Fish
(7/7)
When Frost Fair Lure Fish enters, create two 1/1 blue Fish creature tokens and create two tapped Treasure tokens. Fish you control have haste and can't be blocked by Humans. Foretell
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Frost Marsh
( 0)
Snow Land
Frost Marsh enters tapped. : Add or .
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Frostveil Ambush
( 5)
Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Cycling (, Discard this card: Draw a card.)
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Frozen Shade
( 3)
Creature — Shade
(0/1)
: Frozen Shade gets +1/+1 until end of turn.
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Fruit of the First Tree
( 4)
Enchantment — Aura
Enchant creature When enchanted creature dies, you gain X life and draw X cards, where X is its toughness.
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Fuel for the Cause
( 4)
Instant
Counter target spell, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Fugitive of the Judoon
( 5)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 1/1 white Human creature token with ward and a 4/4 white Alien Rhino creature token. II — Investigate. III — You may exile a Human you control and an artifact you control. If you do, search your library for a Doctor card, put it onto the battlefield, then shuffle.
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Full Steam Ahead
( 5)
Sorcery
Until end of turn, each creature you control gets +2/+2 and gains trample and "This creature can't be blocked by more than one creature."
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Fumiko the Lowblood
( 4)
Legendary Creature — Human Samurai
(3/2)
Fumiko the Lowblood has bushido X, where X is the number of attacking creatures. (Whenever this creature blocks or becomes blocked, it gets +X/+X until end of turn.) Creatures your opponents control attack each combat if able.
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