|
Kaya, Ghost Haunter (playtest)
( 4)
Legendary Planeswalker — — Kaya
0: Exile CARDNAME haunting target creature for as long as that creature remains on the battlefield. −1: You get an emblem with, "At the beginning of your upkeep, this emblem deals 3 damage to the owner of target haunted creature." −2: You get an emblem with, "At the beginning of your upkeep, gain control of target haunted creature for as long as it remains haunted."
|
|
|
Kaya, Orzhov Usurper
( 3)
Legendary Planeswalker — Kaya
(3)
+1: Exile up to two target cards from a single graveyard. You gain 2 life if at least one creature card was exiled this way. −1: Exile target nonland permanent with mana value 1 or less. −5: Kaya, Orzhov Usurper deals damage to target player equal to the number of cards that player owns in exile and you gain that much life.
|
|
|
Kaya's Ghostform
( 1)
Enchantment — Aura
Enchant creature or planeswalker you control When enchanted permanent dies or is put into exile, return that card to the battlefield under your control.
|
|
|
Kaya's Onslaught
( 3)
Instant
Target creature gets +1/+1 and gains double strike until end of turn. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
|
|
|
Kaya's Wrath
( 4)
Sorcery
Destroy all creatures. You gain life equal to the number of creatures you controlled that were destroyed this way.
|
|
|
Kaza, Roil Chaser
( 2)
Legendary Creature — Human Wizard
(1/2)
Flying, haste : The next instant or sorcery spell you cast this turn costs less to cast, where X is the number of Wizards you control as this ability resolves.
|
|
|
Kazandu Mammoth
( 3)
Creature — Elephant
(3/3)
Landfall — Whenever a land you control enters, Kazandu Mammoth gets +2/+2 until end of turn.
|
|
|
Kazuul, Tyrant of the Cliffs
( 5)
Legendary Creature — Ogre Warrior
(5/4)
Whenever a creature an opponent controls attacks, if you're the defending player, create a 3/3 red Ogre creature token unless that creature's controller pays .
|
|
|
Keen-Eyed Archers
( 3)
Creature — Elf Archer
(2/2)
Reach (This creature can block creatures with flying.)
|
|
|
Keening Banshee
( 4)
Creature — Spirit
(2/2)
Flying When Keening Banshee enters, target creature gets -2/-2 until end of turn.
|
|
|
Keensight Mentor
( 3)
Creature — Human Cleric
(1/4)
When Keensight Mentor enters, put a vigilance counter on target non-Human creature you control. , : Put a +1/+1 counter on each creature you control with vigilance.
|
|
|
Keep Watch
( 3)
Instant
Draw a card for each attacking creature.
|
|
|
Keeper of the Accord
( 4)
Creature — Human Soldier
(3/4)
At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token. At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
|
|
|
Keeper of the Beasts
( 2)
Creature — Human Wizard
(1/2)
, : Choose target opponent who controls more creatures than you do as you activate this ability. Create a 2/2 green Beast creature token.
|
|
|
Keeper of the Cadence
( 5)
Creature — Human Wizard
(2/5)
: Put target artifact, instant, or sorcery card from a graveyard on the bottom of its owner's library.
|
|
|
Keeper of the Dead
( 2)
Creature — Human Wizard
(1/2)
, : Choose target opponent who has at least two fewer creature cards in their graveyard than you do as you activate this ability. Destroy target nonblack creature that player controls.
|
|
|
Keeper of the Flame
( 2)
Creature — Human Wizard
(1/2)
, : Choose target opponent who has more life than you do as you activate this ability. Keeper of the Flame deals 2 damage to that player.
|
|
|
Keeper of the Lens
( 1)
Artifact Creature — Golem
(1/2)
You may look at face-down creatures you don't control any time.
|
|
|
Keeper of the Light
( 2)
Creature — Human Wizard
(1/2)
, : Choose target opponent who has more life than you do as you activate this ability. You gain 3 life.
|
|
|
Keeper of the Mind
( 2)
Creature — Human Wizard
(1/2)
, : Choose target opponent who has at least two more cards in hand than you do as you activate this ability. Draw a card.
|
|
|
Keeper of the Nine Gales
( 3)
Creature — Bird Wizard
(1/2)
Flying , Tap two untapped Birds you control: Return target permanent to its owner's hand.
|
|
|
Keeper of the Sacred Word
( 3)
Creature — Human Druid
(2/3)
As Keeper of the Sacred Word enters, choose a word. Whenever an opponent says the chosen word, Keeper of the Sacred Word gets +3/+3 until end of turn.
|
|
|
Keeper of Tresserhorn
( 6)
Creature — Avatar
(6/6)
Whenever Keeper of Tresserhorn attacks and isn't blocked, it assigns no combat damage this turn and defending player loses 2 life.
|
|
|
Kefnet the Mindful
( 3)
Legendary Creature — God
(5/5)
Flying, indestructible Kefnet the Mindful can't attack or block unless you have seven or more cards in hand. : Draw a card, then you may return a land you control to its owner's hand.
|
|
|
Kei Takahashi
( 4)
Legendary Creature — Human Cleric
(2/2)
: Prevent the next 2 damage that would be dealt to target creature this turn.
|
|
|
Keiga, the Tide Star
( 6)
Legendary Creature — Dragon Spirit
(5/5)
Flying When Keiga, the Tide Star dies, gain control of target creature.
|
|
|
Keldon Champion
( 4)
Creature — Human Barbarian
(3/2)
Haste Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Keldon Champion enters, it deals 3 damage to target player or planeswalker.
|
|
|
Keldon Halberdier
( 5)
Creature — Human Warrior
(4/1)
First strike Suspend 4— (Rather than cast this card from your hand, you may pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
|
|
|
Keldon Twilight
( 3)
Enchantment
At the beginning of each player's end step, if no creatures attacked this turn, that player sacrifices a creature they controlled since the beginning of the turn.
|
|
|
Keleth, Sunmane Familiar
( 2)
Legendary Creature — Horse
(1/1)
Whenever a commander you control attacks, put a +1/+1 counter on it. Partner (You can have two commanders if both have partner.)
|
|
|
Kellan, Inquisitive Prodigy
( 4)
Legendary Creature — Human Faerie Detective
(3/4)
Flying, vigilance Whenever Kellan, Inquisitive Prodigy attacks, destroy up to one target artifact. If you controlled that permanent, draw a card.
|
|
|
Kellan, the Fae-Blooded
( 3)
Legendary Creature — Human Faerie
(2/2)
Double strike Other creatures you control get +1/+0 for each Aura and Equipment attached to Kellan, the Fae-Blooded.
|
|
|
Kellan, the Kid
( 3)
Legendary Creature — Human Faerie Rogue
(3/3)
Flying, lifelink Whenever you cast a spell from anywhere other than your hand, you may cast a permanent spell with equal or lesser mana value from your hand without paying its mana cost. If you don't, you may put a land card from your hand onto the battlefield.
|
|
|
Kellan's Lightblades
( 2)
Instant
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Kellan's Lightblades deals 3 damage to target attacking or blocking creature. If this spell was bargained, destroy that creature instead.
|
|
|
Kelsien, the Plague
( 3)
Legendary Creature — Human Assassin
(2/2)
Vigilance, haste Kelsien, the Plague gets +1/+1 for each experience counter you have. : Kelsien deals 1 damage to target creature you don't control. When that creature dies this turn, you get an experience counter.
|
|
|
Kemba, Kha Enduring
( 2)
Legendary Creature — Cat Cleric
(2/2)
Whenever Kemba, Kha Enduring or another Cat you control enters, attach up to one target Equipment you control to that creature. Equipped creatures you control get +1/+1. : Create a 2/2 white Cat creature token.
|
|
|
Kemba, Kha Regent
( 3)
Legendary Creature — Cat Cleric
(2/4)
At the beginning of your upkeep, create a 2/2 white Cat creature token for each Equipment attached to Kemba, Kha Regent.
|
|
|
Kenessos, Priest of Thassa
( 2)
Legendary Creature — Merfolk Cleric
(1/3)
If you would scry a number of cards, scry that many cards plus one instead. : Look at the top card of your library. If it's a Kraken, Leviathan, Octopus, or Serpent creature card, you may put it onto the battlefield. If you don't put the card onto the battlefield, you may put it on the bottom of your library.
|
|
|
Kenrith's Transformation
( 2)
Enchantment — Aura
Enchant creature When Kenrith's Transformation enters, draw a card. Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)
|
|
|
Kentaro, the Smiling Cat
( 2)
Legendary Creature — Human Samurai
(2/1)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) You may pay rather than pay the mana cost for Samurai spells you cast, where X is that spell's mana value.
|
|
|
Keruga, the Macrosage
( 5)
Legendary Creature — Dinosaur Hippo
(5/4)
Companion — Your starting deck contains only cards with mana value 3 or greater and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.) When Keruga, the Macrosage enters, draw a card for each other permanent you control with mana value 3 or greater.
|
|
|
Keskit, the Flesh Sculptor
( 3)
Legendary Creature — Phyrexian Human Artificer
(1/3)
, Sacrifice three other artifacts and/or creatures: Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard. Partner (You can have two commanders if both have partner.)
|
|
|
Kessig Flamebreather
( 2)
Creature — Human Shaman
(1/3)
Whenever you cast a noncreature spell, Kessig Flamebreather deals 1 damage to each opponent.
|
|
|
Kethek, Crucible Goliath
( 4)
Legendary Creature — Phyrexian Beast
(4/4)
At the beginning of your end step, you may sacrifice another creature. If you do, reveal cards from the top of your library until you reveal a nonlegendary creature card with lesser mana value, put it onto the battlefield, then put the rest on the bottom of your library in a random order.
|
|
|
Kethis, the Hidden Hand
( 3)
Legendary Creature — Elf Advisor
(3/4)
Legendary spells you cast cost less to cast. Exile two legendary cards from your graveyard: Until end of turn, each legendary card in your graveyard gains "You may play this card from your graveyard."
|
|
|
Key to the Archive
( 4)
Artifact
Key to the Archive enters the battlefield tapped. When Key to the Archive enters the battlefield, draft a card from Key to the Archive's spellbook, then discard a card. : Add two mana in any combination of colors.
|
|
|
Key to the City
( 2)
Artifact
, Discard a card: Up to one target creature can't be blocked this turn. Whenever Key to the City becomes untapped, you may pay . If you do, draw a card.
|
|
|
Khabál Ghoul
( 3)
Creature — Zombie
(1/1)
At the beginning of each end step, put a +1/+1 counter on Khabál Ghoul for each creature that died this turn.
|
|
|
Khalni Ambush
( 3)
Instant
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
|
|
|
Khalni Garden
( 0)
Land
Khalni Garden enters tapped. When Khalni Garden enters, create a 0/1 green Plant creature token. : Add .
|
|
|
Khalni Gem
( 4)
Artifact
When Khalni Gem enters, return two lands you control to their owner's hand. : Add two mana of any one color.
|
|
|
Khalni Heart Expedition
( 2)
Enchantment
Landfall — Whenever a land you control enters, you may put a quest counter on Khalni Heart Expedition. Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
|
|
|
Khârn the Betrayer
( 4)
Legendary Creature — Astartes Berserker
(5/1)
Berzerker — Khârn the Betrayer attacks or blocks each combat if able. Sigil of Corruption — When you lose control of Khârn the Betrayer, draw two cards. The Betrayer — If damage would be dealt to Khârn the Betrayer, prevent that damage and an opponent of your choice gains control of it.
|
|
|
Khenra Charioteer
( 3)
Creature — Jackal Warrior
(3/3)
Trample Other creatures you control have trample.
|
|
|
Khenra Eternal
( 2)
Creature — Zombie Jackal Warrior
(2/2)
Afflict 1 (Whenever this creature becomes blocked, defending player loses 1 life.)
|
|
|
Khenra Scrapper
( 3)
Creature — Jackal Warrior
(2/3)
Menace You may exert Khenra Scrapper as it attacks. When you do, it gets +2/+0 until end of turn. (An exerted creature won't untap during your next untap step.)
|
|
|
Khenra Spellspear
( 2)
Creature — Jackal Warrior
(2/2)
Trample Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) : Transform Khenra Spellspear. Activate only as a sorcery. ( can be paid with either or 2 life.)
|
|
|
Kheru Bloodsucker
( 3)
Creature — Vampire
(2/2)
Whenever a creature you control with toughness 4 or greater dies, each opponent loses 2 life and you gain 2 life. , Sacrifice another creature: Put a +1/+1 counter on Kheru Bloodsucker.
|
|
|
Kheru Dreadmaw
( 5)
Creature — Zombie Crocodile
(4/4)
Defender , Sacrifice another creature: You gain life equal to the sacrificed creature's toughness.
|
|
|
Kheru Mind-Eater
( 3)
Creature — Vampire
(1/3)
Menace Whenever Kheru Mind-Eater deals combat damage to a player, that player exiles a card from their hand face down. You may look at cards exiled with Kheru Mind-Eater, and you may play lands and cast spells from among those cards.
|
|
|
Khod, Etlan Shiis Envoy (playtest)
( 3)
Legendary Creature — — Homarid Warrior
(2/3)
All lands are Islands in addition to their other types. Other Homarids, Camarids, Cephalids, Nautilids, and Merfolk you control get +1/+1.
|
|
|
Khorvath Brightflame
( 6)
Legendary Creature — Dragon
(3/4)
Partner with Sylvia Brightspear (When this creature enters, target player may put Sylvia into their hand from their library, then shuffle.) Flying, haste Knights your team controls have flying and haste.
|
|
|
Khorvath's Fury
( 5)
Sorcery
For each player, choose friend or foe. Each friend discards all cards from their hand, then draws that many cards plus one. Khorvath's Fury deals damage to each foe equal to the number of cards in their hand.
|
|
|
Kick in the Door
( 1)
Sorcery
Put a +1/+1 counter on target creature. That creature gains haste until end of turn and can't be blocked by Walls this turn. Venture into the dungeon. (Enter the first room or advance to the next room.)
|
|
|
Kiku's Shadow
( 2)
Sorcery
Target creature deals damage to itself equal to its power.
|
|
|
Kill Shot
( 3)
Instant
Destroy target attacking creature.
|
|
|
Kill Switch
( 3)
Artifact
, : Tap all other artifacts. They don't untap during their controllers' untap steps for as long as Kill Switch remains tapped.
|
|
|
Killer Whale
( 5)
Creature — Whale
(3/5)
: Killer Whale gains flying until end of turn.
|
|
|
Kilnmouth Dragon
( 7)
Creature — Dragon
(5/5)
Amplify 3 <I>(As this creature enters, put three +1/+1 counters on it for each Dragon card you reveal in your hand.)</I> Flying : Kilnmouth Dragon deals damage equal to the number of +1/+1 counters on it to any target.
|
|
|
Kindle the Carnage
( 3)
Sorcery
Discard a card at random. If you do, Kindle the Carnage deals damage equal to that card's mana value to each creature. You may repeat this process any number of times.
|
|
|
Kindled Heroism
( 1)
Instant
Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.
|
|
|
Kindred Charge
( 6)
Sorcery
Choose a creature type. For each creature you control of the chosen type, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
|
|
|
King Harald's Revenge
( 3)
Sorcery
Until end of turn, target creature gets +1/+1 for each creature you control and gains trample. It must be blocked this turn if able.
|
|
|
King Macar, the Gold-Cursed
( 4)
Legendary Creature — Human Noble
(2/3)
Inspired — Whenever King Macar, the Gold-Cursed becomes untapped, you may exile target creature. If you do, create a Gold token. (It's an artifact with "Sacrifice this artifact: Add one mana of any color.")
|
|
|
King of the Oathbreakers
( 4)
Legendary Creature — Spirit Noble
(3/3)
Flying Whenever King of the Oathbreakers or another Spirit you control becomes the target of a spell, it phases out. (Treat it and anything attached to it as though they don't exist until your next turn.) Whenever King of the Oathbreakers or another Spirit you control phases in, create a tapped 1/1 white Spirit creature token with flying.
|
|
|
Kingfisher
( 4)
Creature — Bird
(2/2)
Flying When Kingfisher dies, draw a card.
|
|
|
Kinsbaile Skirmisher
( 2)
Creature — Kithkin Soldier
(2/2)
When Kinsbaile Skirmisher enters, target creature gets +1/+1 until end of turn.
|
|
|
Kinscaer Harpoonist
( 4)
Creature — Kithkin Soldier
(2/2)
Flying Whenever Kinscaer Harpoonist attacks, you may have target creature lose flying until end of turn.
|
|
|
Kinzu of the Bleak Coven
( 5)
Legendary Creature — Phyrexian Vampire
(5/4)
Flying Whenever another nontoken creature you control dies, you may pay 2 life and exile it. If you do, create a token that's a copy of that creature, except it's 1/1 and has toxic 1. (Players dealt combat damage by it also get a poison counter.)
|
|
|
Kiora Bests the Sea God
( 7)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create an 8/8 blue Kraken creature token with hexproof. II — Tap all nonland permanents target opponent controls. They don't untap during their controller's next untap step. III — Gain control of target permanent an opponent controls. Untap it.
|
|
|
Kiora, Behemoth Beckoner
( 3)
Legendary Planeswalker — Kiora
(7)
Whenever a creature you control with power 4 or greater enters, draw a card. −1: Untap target permanent.
|
|
|
Kiora, Master of the Depths
( 4)
Legendary Planeswalker — Kiora
(4)
+1: Untap up to one target creature and up to one target land. −2: Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard. −8: You get an emblem with "Whenever a creature you control enters, you may have it fight target creature." Then create three 8/8 blue Octopus creature tokens.
|
|
|
Kiora, Sovereign of the Deep
( 5)
Legendary Creature — Merfolk Noble
(4/5)
Vigilance, ward Whenever you cast a Kraken, Leviathan, Octopus, or Serpent spell from your hand, look at the top X cards of your library, where X is that spell's mana value. You may cast a spell with mana value less than X from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
|
|
|