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Magister of Worth
( 6)
Creature — Angel
(4/4)
Flying Will of the council — When Magister of Worth enters, starting with you, each player votes for grace or condemnation. If grace gets more votes, each player returns each creature card from their graveyard to the battlefield. If condemnation gets more votes or the vote is tied, destroy all creatures other than Magister of Worth.
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Magister Sphinx
( 7)
Artifact Creature — Sphinx
(5/5)
Flying When Magister Sphinx enters, target player's life total becomes 10.
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Magma Hellion
( 7)
Creature — Hellion
(5/4)
Assist (Another player can pay up to of this spell's cost.) Trample, haste
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Magma Phoenix
( 5)
Creature — Phoenix
(3/3)
Flying When Magma Phoenix dies, it deals 3 damage to each creature and each player. : Return Magma Phoenix from your graveyard to your hand.
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Magmaroth
( 4)
Creature — Elemental
(5/5)
At the beginning of your upkeep, put a -1/-1 counter on Magmaroth. Whenever you cast a noncreature spell, remove a -1/-1 counter from Magmaroth.
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Magmatic Channeler
( 2)
Creature — Human Wizard
(1/3)
As long as there are four or more instant and/or sorcery cards in your graveyard, Magmatic Channeler gets +3/+1. , Discard a card: Exile the top two cards of your library, then choose one of them. You may play that card this turn.
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Magmatic Chasm
( 2)
Sorcery
Creatures without flying can't block this turn.
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Magmatic Insight
( 1)
Sorcery
As an additional cost to cast this spell, discard a land card. Draw two cards.
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Magmatic Sinkhole
( 6)
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for .) Magmatic Sinkhole deals 5 damage to target creature or planeswalker.
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Magnetic Theft
( 1)
Instant
Attach target Equipment to target creature. (Control of the Equipment doesn't change.)
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Magnigoth Treefolk
( 5)
Creature — Treefolk
(2/6)
Domain — For each basic land type among lands you control, Magnigoth Treefolk has landwalk of that type. (It can't be blocked as long as defending player controls a land of that type.)
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Magnus the Red
( 5)
Legendary Creature — Demon Primarch
(4/5)
Flying Unearthly Power — Instant and sorcery spells you cast cost less to cast for each creature token you control. Blade of Magnus — Whenever Magnus the Red deals combat damage to a player, create a 3/3 red Spawn creature token.
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Magosi, the Waterveil
( 0)
Land
Magosi, the Waterveil enters tapped. : Add . , : Put an eon counter on Magosi, the Waterveil. Skip your next turn. , Remove an eon counter from Magosi, the Waterveil and return it to its owner's hand: Take an extra turn after this one.
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Magus of the Abyss
( 4)
Creature — Human Wizard
(4/3)
At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of their choice. It can't be regenerated.
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Magus of the Bazaar
( 2)
Creature — Human Wizard
(0/1)
: Draw two cards, then discard three cards.
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Magus of the Bridge
( 3)
Creature — Human Wizard
(4/4)
Whenever a nontoken creature is put into your graveyard from the battlefield, create a 2/2 black Zombie creature token. When a creature is put into an opponent's graveyard from the battlefield, exile Magus of the Bridge.
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Magus of the Disk
( 4)
Creature — Human Wizard
(2/4)
Magus of the Disk enters tapped. , : Destroy all artifacts, creatures, and enchantments.
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Magus of the Future
( 5)
Creature — Human Wizard
(2/3)
Play with the top card of your library revealed. You may play lands and cast spells from the top of your library.
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Magus of the Jar
( 5)
Creature — Human Wizard
(3/3)
, Sacrifice Magus of the Jar: Each player exiles all cards from their hand face down and draws seven cards. At the beginning of the next end step, each player discards their hand and returns to their hand each card they exiled this way.
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Magus of the Library
( 2)
Creature — Human Wizard
(1/1)
: Add . : Draw a card. Activate only if you have exactly seven cards in hand.
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Magus of the Mirror
( 6)
Creature — Human Wizard
(4/2)
, Sacrifice Magus of the Mirror: Exchange life totals with target opponent. Activate only during your upkeep.
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Magus of the Moat
( 4)
Creature — Human Wizard
(0/3)
Creatures without flying can't attack.
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Magus of the Scroll
( 1)
Creature — Human Wizard
(1/1)
, : Choose a card name, then reveal a card at random from your hand. If that card has the chosen name, Magus of the Scroll deals 2 damage to any target.
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Magus of the Tabernacle
( 4)
Creature — Human Wizard
(2/6)
All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay ."
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Magus of the Vineyard
( 1)
Creature — Human Wizard
(1/1)
At the beginning of each player's first main phase, that player adds .
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Maha, Its Feathers Night
( 5)
Legendary Creature — Elemental Bird
(6/5)
Flying, trample Ward—Discard a card. Creatures your opponents control have base toughness 1.
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Mahadi, Emporium Master
( 3)
Legendary Creature — Devil
(3/3)
At the beginning of your end step, create a Treasure token for each creature that died this turn. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
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Mahamoti Djinn
( 6)
Creature — Djinn
(5/6)
Flying (This creature can't be blocked except by creatures with flying or reach.)
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Main Event Horizon
( 5)
Sorcery
As an additional cost to cast this spell, choose A through M or N through Z. Destroy each creature whose name begins with a letter in the chosen range.
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Mairsil, the Pretender
( 4)
Legendary Creature — Human Wizard
(4/4)
When Mairsil, the Pretender enters, you may exile an artifact or creature card from your hand or graveyard and put a cage counter on it. Mairsil, the Pretender has all activated abilities of all cards you own in exile with cage counters on them. You may activate each of those abilities only once each turn.
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Majestic Heliopterus
( 4)
Creature — Dinosaur
(2/2)
Flying Whenever Majestic Heliopterus attacks, another target Dinosaur you control gains flying until end of turn.
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Majestic Metamorphosis
( 3)
Instant
Until end of turn, target artifact or creature becomes a 4/4 Angel artifact creature and gains flying. Draw a card.
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Majestic Myriarch
( 5)
Creature — Chimera
(*/*)
Majestic Myriarch's power and toughness are each equal to twice the number of creatures you control. At the beginning of each combat, Majestic Myriarch gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
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Major Teroh
( 4)
Legendary Creature — Bird Soldier
(2/3)
Flying , Sacrifice Major Teroh: Exile all black creatures.
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Make a ________ Splash
( 3)
Enchantment
Flash When this enchantment enters, you may put a name sticker on it. Whenever you put a sticker on this enchantment, tap up to X target creatures, where X is the number of u's in name stickers on this enchantment.
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Make a Wish
( 4)
Sorcery
Return two cards at random from your graveyard to your hand.
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Make Mischief
( 3)
Sorcery
Make Mischief deals 1 damage to any target. Create a 1/1 red Devil creature token. It has "When this creature dies, it deals 1 damage to any target."
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Makeshift Battalion
( 3)
Creature — Human Soldier
(3/2)
Battalion — Whenever Makeshift Battalion and at least two other creatures attack, put a +1/+1 counter on Makeshift Battalion.
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Makeshift Binding
( 3)
Enchantment
When Makeshift Binding enters, exile target creature an opponent controls until Makeshift Binding leaves the battlefield. You gain 2 life.
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Makeshift Mannequin
( 4)
Instant
Return target creature card from your graveyard to the battlefield with a mannequin counter on it. For as long as that creature has a mannequin counter on it, it has "When this creature becomes the target of a spell or ability, sacrifice it."
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Makeshift Mauler
( 4)
Creature — Zombie Horror
(4/5)
As an additional cost to cast this spell, exile a creature card from your graveyard.
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Makeshift Munitions
( 2)
Enchantment
, Sacrifice an artifact or creature: Makeshift Munitions deals 1 damage to any target.
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Makindi Shieldmate
( 3)
Creature — Kor Soldier Ally
(0/3)
Defender Whenever Makindi Shieldmate or another Ally you control enters, you may put a +1/+1 counter on Makindi Shieldmate.
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Malachite Golem
( 6)
Artifact Creature — Golem
(5/3)
: Malachite Golem gains trample until end of turn.
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Malachite Talisman
( 2)
Artifact
Whenever a player casts a green spell, you may pay . If you do, untap target permanent.
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Malakir Bloodwitch
( 5)
Creature — Vampire Shaman
(4/4)
Flying, protection from white When Malakir Bloodwitch enters, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way.
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Malakir Rebirth
( 1)
Instant
Choose target creature. You lose 2 life. Until end of turn, that creature gains "When this creature dies, return it to the battlefield tapped under its owner's control."
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Malakir Soothsayer
( 5)
Creature — Vampire Shaman Ally
(4/4)
Cohort — , Tap an untapped Ally you control: You draw a card and you lose 1 life.
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Malamet Battle Glyph
( 1)
Sorcery
Choose target creature you control and target creature you don't control. If the creature you control entered this turn, put a +1/+1 counter on it. Then those creatures fight each other.
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Malamet Scythe
( 3)
Artifact — Equipment
Flash When Malamet Scythe enters, attach it to target creature you control. Equipped creature gets +2/+2. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Malanthrope
( 3)
Creature — Tyranid
(2/2)
Flying Scavenge the Dead — When Malanthrope enters, exile target player's graveyard. Put a +1/+1 counter on Malanthrope for each creature card exiled this way.
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Malcator's Watcher
( 2)
Artifact Creature — Phyrexian Drone
(1/1)
Flying, vigilance When Malcator's Watcher dies, draw a card.
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Malcolm, the Eyes
( 2)
Legendary Creature — Siren Pirate
(2/2)
Flying, haste Whenever you cast your second spell each turn, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Malefic Scythe
( 2)
Artifact — Equipment
Malefic Scythe enters with a soul counter on it. Equipped creature gets +1/+1 for each soul counter on Malefic Scythe. Whenever equipped creature dies, put a soul counter on Malefic Scythe. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Malevolent Chandelier
( 6)
Artifact Creature — Construct
(4/4)
Flying : Put target card from a graveyard on the bottom of its owner's library. Activate only as a sorcery.
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Malevolent Whispers
( 4)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Malevolent Witchkite
( 6)
Creature — Dragon Warlock
(5/4)
Flying When Malevolent Witchkite enters, sacrifice any number of artifacts, enchantments, and/or tokens, then draw that many cards.
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Malignant Growth
( 5)
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of your upkeep, put a growth counter on Malignant Growth. At the beginning of each opponent's draw step, that player draws an additional card for each growth counter on Malignant Growth, then Malignant Growth deals damage to the player equal to the number of cards they drew this way.
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Mammoth Growth
( 3)
Instant
Target creature gets +4/+4 until end of turn. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Mammoth Harness
( 4)
Enchantment — Aura
Enchant creature Enchanted creature loses flying. Whenever enchanted creature blocks or becomes blocked by a creature, the other creature gains first strike until end of turn.
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Mammoth Spider
( 5)
Creature — Spider
(3/5)
Reach (This creature can block creatures with flying.)
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Mammoth Umbra
( 5)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3 and has vigilance. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
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Mana Breach
( 3)
Enchantment
Whenever a player casts a spell, that player returns a land they control to its owner's hand.
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Mana Cache
( 3)
Enchantment
At the beginning of each player's end step, put a charge counter on Mana Cache for each untapped land that player controls. Remove a charge counter from Mana Cache: Add . Any player may activate this ability but only during their turn before the end step.
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Mana Chains
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has "Cumulative upkeep ." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)
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Mana Clash
( 1)
Sorcery
You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.
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Mana Echoes
( 4)
Enchantment
Whenever a creature enters, you may add an amount of equal to the number of creatures you control that share a creature type with it.
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Mana Leech
( 3)
Creature — Leech
(1/1)
You may choose not to untap Mana Leech during your untap step. : Tap target land. It doesn't untap during its controller's untap step for as long as Mana Leech remains tapped.
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Mana Short
( 3)
Instant
Tap all lands target player controls and that player loses all unspent mana.
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Mana Tithe
( 1)
Instant
Counter target spell unless its controller pays .
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Mana-Charged Dragon
( 6)
Creature — Dragon
(5/5)
Flying, trample Join forces — Whenever Mana-Charged Dragon attacks or blocks, each player starting with you may pay any amount of mana. Mana-Charged Dragon gets +X/+0 until end of turn, where X is the total amount of mana paid this way.
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Manaform Hellkite
( 4)
Creature — Dragon
(4/4)
Flying Whenever you cast a noncreature spell, create an X/X red Dragon Illusion creature token with flying and haste, where X is the amount of mana spent to cast that spell. Exile that token at the beginning of the next end step.
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Managorger Hydra
( 3)
Creature — Hydra
(1/1)
Trample Whenever a player casts a spell, put a +1/+1 counter on Managorger Hydra.
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Managorger Phoenix
( 2)
Creature — — Phoenix
(2/2)
Flying Managorger Phoenix can't block. Whenever you cast a spell, if Managorger Phoenix is in your graveyard, put a flame counter on Managorger Phoenix for each in that spell's mana cost. If Managorger Phoenix has five or more flame counters on it, return it to the battlefield and it perpetually gets +1/+1.
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Manalith
( 3)
Artifact
: Add one mana of any color.
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Manamorphose
( 2)
Instant
Add two mana in any combination of colors. Draw a card.
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Mandatory Friendship Shackles
( 0)
Artifact — Contraption
Whenever you crank Mandatory Friendship Shackles, target creature gets -1/-1 until end of turn.
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Mangara, the Diplomat
( 4)
Legendary Creature — Human Cleric
(2/4)
Lifelink Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card. Whenever an opponent casts their second spell each turn, draw a card.
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Manglehorn
( 3)
Creature — Beast
(2/2)
When Manglehorn enters, you may destroy target artifact. Artifacts your opponents control enter tapped.
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Manifold Insights
( 3)
Sorcery
Reveal the top ten cards of your library. Starting with the next opponent in turn order, each opponent chooses a different nonland card from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.
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Manticore of the Gauntlet
( 5)
Creature — Manticore
(5/4)
When Manticore of the Gauntlet enters, put a -1/-1 counter on target creature you control. Manticore of the Gauntlet deals 3 damage to target opponent or planeswalker.
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Mantle of Leadership
( 2)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Whenever a creature enters, enchanted creature gets +2/+2 until end of turn.
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Mantle of the Ancients
( 5)
Enchantment — Aura
Enchant creature you control When Mantle of the Ancients enters, return any number of target Aura and/or Equipment cards from your graveyard to the battlefield attached to enchanted creature. Enchanted creature gets +1/+1 for each Aura and Equipment attached to it.
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Mantle of the Wolf
( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +4/+4. When Mantle of the Wolf is put into a graveyard from the battlefield, create two 2/2 green Wolf creature tokens.
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Map the Frontier
( 4)
Sorcery
Search your library for up to two basic land cards and/or Desert cards, put them onto the battlefield tapped, then shuffle.
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Map the Wastes
( 3)
Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
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