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Rhino-
( 0)
Creature — Rhino
(+1/+4)
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Rhizome Lurcher
( 4)
Creature — Fungus Zombie
(2/2)
Undergrowth — Rhizome Lurcher enters with a number of +1/+1 counters on it equal to the number of creature cards in your graveyard.
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Rhoda, Geist Avenger
( 4)
Legendary Creature — Human Soldier
(3/3)
Partner with Timin, Youthful Geist (When this creature enters, target player may put Timin into their hand from their library, then shuffle.) Vigilance Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, put a +1/+1 counter on Rhoda, Geist Avenger.
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Rhonas the Indomitable
( 3)
Legendary Creature — God
(5/5)
Deathtouch, indestructible Rhonas the Indomitable can't attack or block unless you control another creature with power 4 or greater. : Another target creature gets +2/+0 and gains trample until end of turn.
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Rhonas's Last Stand
( 2)
Sorcery
Create a 5/4 green Snake creature token. Lands you control don't untap during your next untap step.
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Rhonas's Monument
( 3)
Legendary Artifact
Green creature spells you cast cost less to cast. Whenever you cast a creature spell, target creature you control gets +2/+2 and gains trample until end of turn.
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Rhonas's Stalwart
( 2)
Creature — Human Warrior
(2/2)
You may exert Rhonas's Stalwart as it attacks. When you do, it gets +1/+1 until end of turn and can't be blocked by creatures with power 2 or less this turn. (An exerted creature won't untap during your next untap step.)
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Rhox
( 6)
Creature — Rhino Beast
(5/5)
You may have Rhox assign its combat damage as though it weren't blocked. : Regenerate Rhox. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
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Rhox Bodyguard
( 5)
Creature — Rhino Monk Soldier
(2/3)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) When Rhox Bodyguard enters, you gain 3 life.
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Rhox Charger
( 4)
Creature — Rhino Soldier
(3/3)
Trample Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
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Rhox Faithmender
( 4)
Creature — Rhino Monk
(1/5)
Lifelink (Damage dealt by this creature also causes you to gain that much life.) If you would gain life, you gain twice that much life instead.
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Rhox Maulers
( 5)
Creature — Rhino Soldier
(4/4)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
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Rhox Meditant
( 4)
Creature — Rhino Monk
(2/4)
When Rhox Meditant enters, if you control a green permanent, draw a card.
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Rhox Oracle
( 5)
Creature — Rhino Monk
(4/2)
When Rhox Oracle enters, draw a card.
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Rhox Pikemaster
( 4)
Creature — Rhino Soldier
(3/3)
First strike (This creature deals combat damage before creatures without first strike.) Other Soldier creatures you control have first strike.
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Rhox Pummeler
( 6)
Creature — Rhino Soldier
(6/3)
Rhox Pummeler enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Rhox Pummeler has trample as long as it has a shield counter on it.
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Rhox Veteran
( 4)
Creature — Rhino Soldier
(2/4)
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Whenever Rhox Veteran attacks, tap target creature an opponent controls.
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Rhuk, Hexgold Nabber
( 3)
Legendary Creature — Goblin Rebel
(2/2)
Trample, haste Whenever an equipped creature you control other than Rhuk, Hexgold Nabber attacks or dies, you may attach all Equipment attached to that creature to Rhuk.
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Rhys the Exiled
( 3)
Legendary Creature — Elf Warrior
(3/2)
Whenever Rhys the Exiled attacks, you gain 1 life for each Elf you control. , Sacrifice an Elf: Regenerate Rhys the Exiled.
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Rhystic Cave
( 0)
Land
: Choose a color. Add one mana of that color unless any player pays . Activate only as an instant.
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Rhystic Deluge
( 3)
Enchantment
: Tap target creature unless its controller pays .
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Rhystic Lightning
( 3)
Instant
Rhystic Lightning deals 4 damage to any target unless that permanent's controller or that player pays . If they do, Rhystic Lightning deals 2 damage to the permanent or player.
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Rhystic Scrying
( 4)
Sorcery
Draw three cards. Then if any player pays , discard three cards.
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Rhystic Shield
( 2)
Instant
Creatures you control get +0/+1 until end of turn. They get an additional +0/+2 until end of turn unless any player pays .
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Rhystic Study
( 3)
Enchantment
Whenever an opponent casts a spell, you may draw a card unless that player pays .
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Rhystic Syphon
( 5)
Sorcery
Unless target player pays , that player loses 5 life and you gain 5 life.
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Rhystic Tutor
( 3)
Sorcery
Unless any player pays , search your library for a card, put that card into your hand, then shuffle.
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Rhythm of the Wild
( 3)
Enchantment
Creature spells you control can't be countered. Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.)
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Rhythmic Water Vortex
( 5)
Sorcery
Return up to two target creatures to their owner's hand. Search your library and/or graveyard for a card named Mu Yanling, reveal it, and put it into your hand. If you searched your library this way, shuffle.
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Ria Ivor, Bane of Bladehold
( 4)
Legendary Creature — Phyrexian Knight
(3/4)
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) At the beginning of combat on your turn, the next time target creature would deal combat damage to one or more players this combat, prevent that damage. If damage is prevented this way, create that many 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This creature can't block."
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Ribbons of Night
( 5)
Sorcery
Ribbons of Night deals 4 damage to target creature and you gain 4 life. If was spent to cast this spell, draw a card.
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Richard Garfield, Ph.D.
( 5)
Legendary Creature — Human Designer
(2/2)
You may play cards as though they were other cards of your choice with the same mana cost. You can't choose the same card twice. (Mana cost includes color.)
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Rags // Riches (Riches)
( 7)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.) Each opponent chooses a creature they control. You gain control of those creatures.
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Greenhouse // Rickety Gazebo (Rickety Gazebo)
( 4)
Enchantment — Room
When you unlock this door, mill four cards, then return up to two permanent cards from among them to your hand. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Ricochet
( 1)
Enchantment
Whenever a player casts a spell that targets a single player, each player rolls a six-sided die. Change the target of that spell to the player with the lowest result. Reroll to break ties, if necessary.
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Ricochet Trap
( 4)
Instant — Trap
If an opponent cast a blue spell this turn, you may pay rather than pay this spell's mana cost. Change the target of target spell with a single target.
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Riddle of Lightning
( 5)
Instant
Choose any target. Scry 3, then reveal the top card of your library. Riddle of Lightning deals damage equal to that card's mana value to that permanent or player.
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Riddlemaster Sphinx
( 6)
Creature — Sphinx
(5/5)
Flying (This creature can't be blocked except by creatures with flying or reach.) When Riddlemaster Sphinx enters, you may return target creature an opponent controls to its owner's hand.
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Riddlesmith
( 2)
Creature — Human Artificer
(2/1)
Whenever you cast an artifact spell, you may draw a card. If you do, discard a card.
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Ride the Avalanche
( 2)
Instant
The next spell you cast this turn can be cast as though it had flash. When you next cast a spell this turn, put X +1/+1 counters on up to one target creature, where X is the mana value of that spell.
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Riders of Rohan
( 5)
Creature — Human Knight
(4/4)
When Riders of Rohan enters, create two 2/2 red Human Knight creature tokens with trample and haste. Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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Riders of the Mark
( 7)
Creature — Human Knight
(7/4)
This spell costs less to cast for each Human you control. Trample, haste At the beginning of your end step, if Riders of the Mark attacked this turn, return it to its owner's hand. If you do, create a number of 1/1 white Human Soldier creature tokens equal to its toughness.
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Riding Red Hare
( 3)
Sorcery
Target creature gets +3/+3 and gains horsemanship until end of turn. (It can't be blocked except by creatures with horsemanship.)
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Riding the Dilu Horse
( 3)
Sorcery
Target creature gets +2/+2 and gains horsemanship. (It can't be blocked except by creatures with horsemanship. This effect lasts indefinitely.)
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Rielle, the Everwise
( 3)
Legendary Creature — Human Wizard
(0/3)
Rielle, the Everwise gets +1/+0 for each instant and sorcery card in your graveyard. Whenever you discard one or more cards for the first time each turn, draw that many cards.
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Rienne, Angel of Rebirth
( 5)
Legendary Creature — Angel
(5/4)
Flying Other multicolored creatures you control get +1/+0. Whenever another multicolored creature you control dies, return it to its owner's hand at the beginning of the next end step.
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Riftmarked Knight
( 3)
Creature — Human Rebel Knight
(2/2)
Protection from black; flanking <I>(Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)</I> Suspend 3— When the last time counter is removed from Riftmarked Knight while it's exiled, create a 2/2 black Knight creature token with flanking, protection from white, and haste.
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Righteous Aura
( 2)
Enchantment
, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage.
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Righteous Authority
( 5)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 for each card in its controller's hand. At the beginning of the draw step of enchanted creature's controller, that player draws an additional card.
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Righteous Avengers
( 5)
Creature — Human Soldier
(3/1)
Plainswalk (This creature can't be blocked as long as defending player controls a Plains.)
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Righteous Blow
( 1)
Instant
Righteous Blow deals 2 damage to target attacking or blocking creature.
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Righteous Cause
( 5)
Enchantment
Whenever a creature attacks, you gain 1 life.
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Righteous Confluence
( 5)
Sorcery
Choose three. You may choose the same mode more than once. • Create a 2/2 white Knight creature token with vigilance. • Exile target enchantment. • You gain 5 life.
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Righteous Fury
( 6)
Sorcery
Destroy all tapped creatures. You gain 2 life for each creature destroyed this way.
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Righteous Indignation
( 3)
Enchantment
Whenever a creature blocks a black or red creature, the blocking creature gets +1/+1 until end of turn.
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Righteous Valkyrie
( 3)
Creature — Angel Cleric
(2/4)
Flying Whenever another Angel or Cleric you control enters, you gain life equal to that creature's toughness. As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.
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Righteous War
( 3)
Enchantment
White creatures you control have protection from black. Black creatures you control have protection from white.
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Righteousness
( 1)
Instant
Target blocking creature gets +7/+7 until end of turn.
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Riku of Many Paths
( 3)
Legendary Creature — Human Wizard
(3/3)
Whenever you cast a modal spell, choose up to X, where X is the number of times you chose a mode for that spell — • Exile the top card of your library. Until the end of your next turn, you may play it. • Put a +1/+1 counter on Riku of Many Paths. It gains trample until end of turn. • Create a 1/1 blue Bird creature token with flying.
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Rimefeather Owl
( 7)
Snow Creature — Bird
(*/*)
Flying Rimefeather Owl's power and toughness are each equal to the number of snow permanents on the battlefield. : Put an ice counter on target permanent. Permanents with ice counters on them are snow.
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Rimehorn Aurochs
( 5)
Snow Creature — Aurochs
(3/3)
Trample Whenever Rimehorn Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. : Target creature blocks target creature this turn if able. ( can be paid with one mana from a snow source.)
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Rimrock Knight
( 2)
Creature — Dwarf Knight
(3/1)
Rimrock Knight can't block.
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Ring of Three Wishes
( 5)
Artifact
Ring of Three Wishes enters with three wish counters on it. , , Remove a wish counter from Ring of Three Wishes: Search your library for a card, put that card into your hand, then shuffle.
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Ring of Thune
( 2)
Artifact — Equipment
Equipped creature has vigilance. (Attacking doesn't cause it to tap.) At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's white. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Ring of Xathrid
( 2)
Artifact — Equipment
: Regenerate equipped creature. (The next time that creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.) At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's black. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Rings of Brighthearth
( 3)
Artifact
Whenever you activate an ability, if it isn't a mana ability, you may pay . If you do, copy that ability. You may choose new targets for the copy.
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Ringsight
( 3)
Sorcery
The Ring tempts you. Search your library for a card that shares a color with a legendary creature you control, reveal it, put it into your hand, then shuffle.
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Ringwraiths
( 6)
Creature — Wraith Knight
(5/5)
When Ringwraiths enters, target creature an opponent controls gets -3/-3 until end of turn. If that creature is legendary, its controller loses 3 life. When the Ring tempts you, return Ringwraiths from your graveyard to your hand.
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Rip, Spawn Hunter
( 4)
Legendary Creature — Human Survivor
(4/4)
Survival — At the beginning of your second main phase, if Rip, Spawn Hunter is tapped, reveal the top X cards of your library, where X is its power. Put any number of creature and/or Vehicle cards with different powers from among them into your hand. Put the rest on the bottom of your library in a random order.
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Ripchain Razorkin
( 4)
Creature — Human Berserker
(5/3)
Reach , Sacrifice a land: Draw a card.
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Riphook Raider
( 0)
Creature — Werewolf
(6/4)
Riphook Raider can't be blocked by creatures with power 2 or less. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Ripples of Undeath
( 2)
Enchantment
At the beginning of your first main phase, mill three cards. Then you may pay and 3 life. If you do, put a card from among those cards into your hand.
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Riptide Chimera
( 3)
Enchantment Creature — Chimera
(3/4)
Flying At the beginning of your upkeep, return an enchantment you control to its owner's hand.
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Riptide Chronologist
( 5)
Creature — Human Wizard
(1/3)
, Sacrifice Riptide Chronologist: Untap all creatures of the creature type of your choice.
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Rise and Shine
( 2)
Sorcery
Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on each artifact that became a creature this way. Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
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Rise from the Grave
( 5)
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
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Rise from the Tides
( 6)
Sorcery
Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard.
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Rise of the Ants
( 6)
Sorcery
Create two 3/3 green Insect creature tokens. You gain 2 life. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Rise of the Dark Realms
( 9)
Sorcery
Put all creature cards from all graveyards onto the battlefield under your control.
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Rise of the Dread Marn
( 3)
Instant
Create X 2/2 black Zombie Berserker creature tokens, where X is the number of nontoken creatures that died this turn. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Rise of the Eldrazi
( 12)
Sorcery
This spell can't be countered. Destroy target permanent. Target player draws four cards. Take an extra turn after this one. Exile Rise of the Eldrazi.
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Rise of the Hobgoblins
( 2)
Enchantment
When Rise of the Hobgoblins enters, you may pay . If you do, create X 1/1 red and white Goblin Soldier creature tokens. : Red creatures and white creatures you control gain first strike until end of turn.
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Rise of the Witch-king
( 4)
Sorcery
Each player sacrifices a creature. If you sacrificed a creature this way, you may return another permanent card from your graveyard to the battlefield.
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Rishadan Airship
( 3)
Creature — Human Pirate
(3/1)
Flying Rishadan Airship can block only creatures with flying.
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Rishadan Brigand
( 5)
Creature — Human Pirate
(3/2)
Flying When Rishadan Brigand enters, each opponent sacrifices a permanent unless they pay . Rishadan Brigand can block only creatures with flying.
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Rishadan Cutpurse
( 3)
Creature — Human Pirate
(1/1)
When Rishadan Cutpurse enters, each opponent sacrifices a permanent unless they pay .
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