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Silhouette
( 2)
Instant
Choose target creature. If a spell or ability that targets that creature would cause a source to deal damage to that creature this turn, prevent that damage.
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Silkenfist Fighter
( 2)
Creature — Kor Soldier
(1/3)
Whenever Silkenfist Fighter becomes blocked, untap it.
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Silklash Spider
( 5)
Creature — Spider
(2/7)
Reach : Silklash Spider deals X damage to each creature with flying.
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Silumgar Butcher
( 5)
Creature — Zombie Djinn
(3/3)
Exploit (When this creature enters, you may sacrifice a creature.) When Silumgar Butcher exploits a creature, target creature gets -3/-3 until end of turn.
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Silumgar, the Drifting Death
( 6)
Legendary Creature — Dragon
(3/7)
Flying, hexproof Whenever a Dragon you control attacks, creatures defending player controls get -1/-1 until end of turn.
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Silvar, Devourer of the Free
( 5)
Legendary Creature — Cat Nightmare
(4/2)
Partner with Trynn, Champion of Freedom (When this creature enters, target player may put Trynn into their hand from their library, then shuffle.) Menace Sacrifice a Human: Put a +1/+1 counter on Silvar, Devourer of the Free. It gains indestructible until end of turn.
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Silver Knight
( 2)
Creature — Human Knight
(2/2)
First strike, protection from red
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Silver Seraph
( 8)
Creature — Angel
(6/6)
Flying Threshold — Other creatures you control get +2/+2 as long as seven or more cards are in your graveyard.
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Silver Shroud Costume
( 2)
Artifact — Equipment
Flash When Silver Shroud Costume enters, attach it to target creature you control. That creature gains shroud until end of turn. (It can't be the target of spells or abilities.) Equipped creature can't be blocked. Equip
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Silverback Shaman
( 5)
Creature — Ape Shaman
(5/4)
Trample When Silverback Shaman dies, draw a card.
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Silverchase Fox
( 2)
Creature — Fox
(2/2)
, Sacrifice Silverchase Fox: Exile target enchantment.
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Silversmote Ghoul
( 3)
Creature — Zombie Vampire
(3/1)
At the beginning of your end step, if you gained 3 or more life this turn, return Silversmote Ghoul from your graveyard to the battlefield tapped. , Sacrifice Silversmote Ghoul: Draw a card.
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Sima Yi, Wei Field Marshal
( 6)
Legendary Creature — Human Soldier
(*/4)
Sima Yi, Wei Field Marshal's power is equal to the number of Swamps you control.
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Simic Charm
( 2)
Instant
Choose one — • Target creature gets +3/+3 until end of turn. • Permanents you control gain hexproof until end of turn. • Return target creature to its owner's hand.
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Simic Growth Chamber
( 0)
Land
Simic Growth Chamber enters tapped. When Simic Growth Chamber enters, return a land you control to its owner's hand. : Add .
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Simulacrum Synthesizer
( 3)
Artifact
When Simulacrum Synthesizer enters, scry 2. Whenever another artifact you control with mana value 3 or greater enters, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."
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Sinister Monolith
( 4)
Artifact
At the beginning of combat on your turn, each opponent loses 1 life and you gain 1 life. , Pay 2 life, Sacrifice Sinister Monolith: Draw two cards. Activate only as a sorcery.
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Sinister Starfish
( 2)
Creature — Starfish
(0/3)
: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Sinister Strength
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+1 and is black.
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Sins of the Past
( 6)
Sorcery
Until end of turn, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. Exile Sins of the Past.
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Sinuous Benthisaur
( 6)
Creature — Dinosaur
(4/4)
When Sinuous Benthisaur enters, look at the top X cards of your library, where X is the number of Caves you control plus the number of Cave cards in your graveyard. Put two of those cards into your hand and the rest on the bottom of your library in a random order.
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Siona, Captain of the Pyleas
( 3)
Legendary Creature — Human Soldier
(2/2)
When Siona, Captain of the Pyleas enters, look at the top seven cards of your library. You may reveal an Aura card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Whenever an Aura you control becomes attached to a creature you control, create a 1/1 white Human Soldier creature token.
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Sip of Hemlock
( 6)
Sorcery
Destroy target creature. Its controller loses 2 life.
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Siphon Insight
( 2)
Instant
Look at the top two cards of target opponent's library. Exile one of them face down and put the other on the bottom of that library. You may play the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell. Flashback
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Sire of the Storm
( 6)
Creature — Spirit
(3/3)
Flying Whenever you cast a Spirit or Arcane spell, you may draw a card.
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Siren of the Fanged Coast
( 5)
Creature — Siren
(1/1)
Flying Tribute 3 (As this creature enters, an opponent of your choice may put three +1/+1 counters on it.) When Siren of the Fanged Coast enters, if tribute wasn't paid, gain control of target creature.
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Siren of the Silent Song
( 3)
Creature — Zombie Siren
(2/1)
Flying Inspired — Whenever Siren of the Silent Song becomes untapped, each opponent discards a card, then each opponent mills a card.
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Sister Hospitaller
( 6)
Creature — Human Cleric
(3/2)
Medicus Ministorum — When Sister Hospitaller enters, return target creature card from your graveyard to the battlefield. You gain life equal to its mana value.
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Sisterhood of Karn
( 2)
Creature — Cleric
(0/0)
Sisterhood of Karn enters with a +1/+1 counter on it. Paradox — Whenever you cast a spell from anywhere other than your hand, double the number of +1/+1 counters on Sisterhood of Karn.
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Sivriss, Nightmare Speaker
( 4)
Legendary Creature — Snake Cleric Warlock
(3/3)
, Sacrifice another creature or an artifact: For each opponent, you mill a card, then return that card from your graveyard to your hand unless that player pays 3 life. (To mill a card, put the top card of your library into your graveyard.) Choose a Background (You can have a Background as a second commander.)
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Sixth Sense
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has "Whenever this creature deals combat damage to a player, you may draw a card."
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Skaab Goliath
( 6)
Creature — Zombie Giant
(6/9)
As an additional cost to cast this spell, exile two creature cards from your graveyard. Trample
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Skanos Dragonheart
( 5)
Legendary Creature — Dragon Ranger
(4/4)
Whenever Skanos Dragonheart attacks, it gets +X/+X until end of turn, where X is the greatest power among other Dragons you control and Dragon cards in your graveyard. Choose a Background (You can have a Background as a second commander.)
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Skarrg Goliath
( 8)
Creature — Beast
(9/9)
Trample Bloodrush — , Discard Skarrg Goliath: Target attacking creature gets +9/+9 and gains trample until end of turn.
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Skarrgan Hellkite
( 5)
Creature — Dragon
(4/4)
Riot (This creature enters with your choice of a +1/+1 counter or haste.) Flying : Skarrgan Hellkite deals 2 damage divided as you choose among one or two targets. Activate only if Skarrgan Hellkite has a +1/+1 counter on it.
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Skeletal Changeling
( 2)
Creature — Shapeshifter
(1/1)
Changeling (This card is every creature type.) : Regenerate Skeletal Changeling.
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Skeletal Kathari
( 5)
Creature — Bird Skeleton
(3/2)
Flying , Sacrifice a creature: Regenerate Skeletal Kathari.
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Skeleton Archer
( 4)
Creature — Skeleton Archer
(3/3)
When Skeleton Archer enters, it deals 1 damage to any target.
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Skeleton Ship
( 5)
Legendary Creature — Skeleton
(0/3)
When you control no Islands, sacrifice Skeleton Ship. : Put a -1/-1 counter on target creature.
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Skemfar Shadowsage
( 4)
Creature — Elf Cleric
(2/5)
When Skemfar Shadowsage enters, choose one — • Each opponent loses X life, where X is the greatest number of creatures you control that have a creature type in common. • You gain X life, where X is the greatest number of creatures you control that have a creature type in common.
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Skewer the Critics
( 3)
Sorcery
Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Skewer the Critics deals 3 damage to any target.
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Skinshifter
( 2)
Creature — Human Shaman
(1/1)
: Choose one. Activate only once each turn. • Until end of turn, Skinshifter becomes a Rhino with base power and toughness 4/4 and gains trample. • Until end of turn, Skinshifter becomes a Bird with base power and toughness 2/2 and gains flying. • Until end of turn, Skinshifter becomes a Plant with base power and toughness 0/8.
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Skirk Fire Marshal
( 5)
Creature — Goblin
(2/2)
Protection from red Tap five untapped Goblins you control: Skirk Fire Marshal deals 10 damage to each creature and each player.
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Skirk Ridge Exhumer
( 2)
Creature — Zombie Spellshaper
(1/1)
, , Discard a card: Create a 1/1 black Zombie Goblin creature token named Festering Goblin. It has "When Festering Goblin dies, target creature gets -1/-1 until end of turn."
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Skirk Shaman
( 3)
Creature — Goblin Shaman
(2/2)
Skirk Shaman can't be blocked except by artifact creatures and/or red creatures.
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Skirsdag High Priest
( 2)
Creature — Human Cleric
(1/2)
Morbid — , Tap two untapped creatures you control: Create a 5/5 black Demon creature token with flying. Activate only if a creature died this turn.
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Skithiryx, the Blight Dragon
( 5)
Legendary Creature — Phyrexian Dragon Skeleton
(4/4)
Flying Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) : Skithiryx, the Blight Dragon gains haste until end of turn. : Regenerate Skithiryx.
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Skittering Horror
( 3)
Creature — Phyrexian Horror
(4/3)
When you cast a creature spell, sacrifice Skittering Horror.
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Skittish Kavu
( 2)
Creature — Kavu
(1/1)
Skittish Kavu gets +1/+1 as long as no opponent controls a white or blue creature.
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Skittish Valesk
( 7)
Creature — Beast
(5/5)
At the beginning of your upkeep, flip a coin. If you lose the flip, turn Skittish Valesk face down. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Skophos Maze-Warden
( 4)
Creature — Minotaur Warrior
(3/4)
: Skophos Maze-Warden gets +1/-1 until end of turn. Whenever another creature becomes the target of an ability of a land you control named Labyrinth of Skophos, you may have Skophos Maze-Warden fight that creature. (Each deals damage equal to its power to the other.)
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Skophos Reaver
( 3)
Creature — Minotaur Warrior
(2/3)
During your turn, Skophos Reaver gets +2/+0. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Skophos Warleader
( 5)
Creature — Minotaur Warrior
(4/5)
, Sacrifice another creature or an enchantment: Skophos Warleader gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
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Skorpekh Destroyer
( 4)
Artifact Creature — Necron
(4/2)
Deathtouch Hyperphase Threshers — Whenever an artifact you control enters, Skorpekh Destroyer gains first strike until end of turn.
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Skorpekh Lord
( 3)
Artifact Creature — Necron Noble
(3/2)
Menace Command Protocols — Other artifact creatures you control get +1/+0 and have menace. Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
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Skrelv's Hive
( 2)
Enchantment
At the beginning of your upkeep, you lose 1 life and create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This creature can't block." Corrupted — As long as an opponent has three or more poison counters, creatures you control with toxic have lifelink.
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Skulking Ghost
( 2)
Creature — Spirit
(2/1)
Flying When Skulking Ghost becomes the target of a spell or ability, sacrifice it.
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Skulking Knight
( 3)
Creature — Zombie Knight
(3/3)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) When Skulking Knight becomes the target of a spell or ability, sacrifice it.
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Skullbriar, the Walking Grave
( 2)
Legendary Creature — Zombie Elemental
(1/1)
Haste Whenever Skullbriar, the Walking Grave deals combat damage to a player, put a +1/+1 counter on it. Counters remain on Skullbriar as it moves to any zone other than a player's hand or library.
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Skullmulcher
( 5)
Creature — Elemental
(3/3)
Devour 1 (As this enters, you may sacrifice any number of creatures. This creature enters with that many +1/+1 counters on it.) When Skullmulcher enters, draw a card for each creature it devoured.
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Skullport Merchant
( 3)
Creature — Dwarf Citizen
(1/4)
When Skullport Merchant enters, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") , Sacrifice another creature or a Treasure: Draw a card.
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Skullscorch
( 2)
Sorcery
Target player discards two cards at random unless that player has Skullscorch deal 4 damage to them.
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Skullslither Worm
( 4)
Creature — Worm
(3/3)
When Skullslither Worm enters, each opponent discards a card. For each opponent who can't, put two +1/+1 counters on Skullslither Worm.
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Skullsnatcher
( 2)
Creature — Rat Ninja
(2/1)
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Skullsnatcher deals combat damage to a player, exile up to two target cards from that player's graveyard.
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Sky Hussar
( 5)
Creature — Human Knight
(4/3)
Flying When Sky Hussar enters, untap all creatures you control. Forecast — Tap two untapped white and/or blue creatures you control, Reveal Sky Hussar from your hand: Draw a card. (Activate only during your upkeep and only once each turn.)
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Sky Tether
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has defender and loses flying.
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Sky Theater Strix
( 2)
Creature — Bird
(1/2)
Flying Whenever you cast a noncreature spell, Sky Theater Strix gets +1/+0 until end of turn.
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Skyclave Shade
( 2)
Creature — Shade
(3/1)
Kicker Skyclave Shade can't block. If Skyclave Shade was kicked, it enters with two +1/+1 counters on it. Landfall — Whenever a land you control enters, if Skyclave Shade is in your graveyard and it's your turn, you may cast it from your graveyard this turn.
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Skyclave Shadowcat
( 4)
Creature — Cat Horror
(3/3)
, Sacrifice another creature: Put a +1/+1 counter on Skyclave Shadowcat. Whenever a creature you control with a +1/+1 counter on it dies, draw a card.
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Skyclaw Thrash
( 5)
Artifact Creature — Lizard Warrior
(4/4)
Whenever Skyclaw Thrash attacks, flip a coin. If you win the flip, Skyclaw Thrash gets +1/+1 and gains flying until end of turn.
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Sky-Eel School
( 5)
Creature — Fish
(3/3)
Flying When Sky-Eel School enters, draw a card, then discard a card.
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Skyfire Phoenix
( 4)
Creature — Phoenix
(3/3)
Flying, haste When you cast your commander, return Skyfire Phoenix from your graveyard to the battlefield.
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Skyfisher Spider
( 4)
Creature — Spider
(3/3)
Reach When Skyfisher Spider enters, you may sacrifice another creature. When you do, destroy target nonland permanent. When Skyfisher Spider dies, you may gain 1 life for each creature card in your graveyard. If you do, exile Skyfisher Spider from your graveyard.
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Skyhunter Cub
( 3)
Creature — Cat Knight
(2/2)
As long as Skyhunter Cub is equipped, it gets +1/+1 and has flying.
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Skyhunter Patrol
( 4)
Creature — Cat Knight
(2/3)
Flying, first strike (This creature can't be blocked except by creatures with flying or reach, and it deals combat damage before creatures without first strike.)
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Skyhunter Prowler
( 3)
Creature — Cat Knight
(1/3)
Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.)
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Skyhunter Strike Force
( 3)
Creature — Cat Knight
(2/2)
Flying Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Lieutenant — As long as you control your commander, other creatures you control have melee.
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Skyknight Vanguard
( 2)
Creature — Human Knight
(1/2)
Flying Whenever Skyknight Vanguard attacks, create a 1/1 white Soldier creature token that's tapped and attacking.
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Skylasher
( 2)
Creature — Insect
(2/2)
Flash This spell can't be countered. Reach, protection from blue
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Skymarch Bloodletter
( 3)
Creature — Vampire Soldier
(2/2)
Flying When Skymarch Bloodletter enters, target opponent loses 1 life and you gain 1 life.
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Skymarcher Aspirant
( 1)
Creature — Vampire Soldier
(2/1)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Skymarcher Aspirant has flying as long as you have the city's blessing.
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Skyreach Manta
( 5)
Artifact Creature — Fish
(0/0)
Sunburst (This enters with a +1/+1 counter on it for each color of mana spent to cast it.) Flying
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Skyscythe Engulfer
( 6)
Creature — Phyrexian Beast
(6/5)
Reach, trample Skyscythe Engulfer can't be blocked by creatures with flying.
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Skyshaper
( 2)
Artifact
Sacrifice Skyshaper: Creatures you control gain flying until end of turn.
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