SEARCH:

+h (12028)

<<  9293949596979899100101102103104105106 > >>
Search Criteria
Updating... Updating search parameters...
 Search Result Options
    Name (asc)   >    
  • Additional Sort:

Display:
Stir the Sands
Stir the Sands 4BlackBlack (6)
Sorcery

Create three 2/2 black Zombie creature tokens.

Cycling 3Black (3Black, Discard this card: Draw a card.)

When you cycle Stir the Sands, create a 2/2 black Zombie creature token.

Amonkhet (Uncommon)
Stitch in Time
Stitch in Time 1BlueRed (3)
Sorcery

Flip a coin. If you win the flip, take an extra turn after this one.

Ravnica Remastered (Rare)
Other Versions
Guildpact (Rare)
Guild Kit: Izzet (Rare)
Stitch Together
Stitch Together BlackBlack (2)
Sorcery

Return target creature card from your graveyard to your hand.

Threshold — Return that card from your graveyard to the battlefield instead if seven or more cards are in your graveyard.

Commander 2018 (Uncommon)
Other Versions
Judgment (Uncommon)
Magic: The Gathering-Commander (Uncommon)
Commander Anthology 2018 (Uncommon)
Stitched Assistant
Stitched Assistant 2Blue (3)
Creature — Zombie (3/2)

Exploit (When this creature enters the battlefield, you may sacrifice a creature.)

When Stitched Assistant exploits a creature, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)

Innistrad: Crimson Vow (Common)
Stitched Drake
Stitched Drake 1BlueBlue (3)
Creature — Zombie Drake (3/4)

As an additional cost to cast this spell, exile a creature card from your graveyard.

Flying

Ultimate Masters (Common)
Other Versions
Innistrad (Common)
Duel Decks: Blessed vs. Cursed (Common)
Stitched Mangler
Stitched Mangler 2Blue (3)
Creature — Zombie Horror (2/3)

Stitched Mangler enters the battlefield tapped.

When Stitched Mangler enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

Shadows over Innistrad (Common)
Stitcher Geralf
Stitcher Geralf 3BlueBlue (5)
Legendary Creature — Human Wizard (3/4)

2Blue, Tap: Each player mills three cards. Exile up to two creature cards put into graveyards this way. Create an X/X blue Zombie creature token, where X is the total power of the cards exiled this way.

Commander Masters (Rare)
Other Versions
Commander 2014 (Mythic Rare)
Innistrad: Midnight Hunt Commander (Mythic Rare)
Stitcher's Apprentice
Stitcher's Apprentice 1Blue (2)
Creature — Homunculus (1/2)

1Blue, Tap: Create a 2/2 blue Homunculus creature token, then sacrifice a creature.

Shadows of the Past (Common)
Other Versions
Innistrad (Common)
Ultimate Masters (Common)
Stitcher's Graft
Stitcher's Graft 1 (1)
Artifact — Equipment

Equipped creature gets +3/+3.

Whenever equipped creature attacks, it doesn't untap during its controller's next untap step.

Whenever Stitcher's Graft becomes unattached from a permanent, sacrifice that permanent.

Equip 2

Shadows Over Innistrad Remastered (Rare)
Other Versions
Eldritch Moon (Rare)
Stitcher's Supplier
Stitcher's Supplier Black (1)
Creature — Zombie (1/1)

When Stitcher's Supplier enters the battlefield or dies, mill three cards. (Put the top three cards of your library into your graveyard.)

Modern Horizons 3 Commander (Uncommon)
Other Versions
Core Set 2019 (Uncommon)
Jumpstart 2022 (Uncommon)
Stitchwing Skaab
Stitchwing Skaab 3Blue (4)
Creature — Zombie Horror (3/1)

Flying

1Blue, Discard two cards: Return Stitchwing Skaab from your graveyard to the battlefield tapped.

Jumpstart: Historic Horizons (Uncommon)
Other Versions
Shadows over Innistrad (Uncommon)
Stoic Champion
Stoic Champion WhiteWhite (2)
Creature — Human Soldier (2/2)

Whenever a player cycles a card, Stoic Champion gets +2/+2 until end of turn.

Vintage Masters (Uncommon)
Other Versions
Legions (Uncommon)
Stoic Ephemera
Stoic Ephemera 2White (3)
Creature — Spirit (5/5)

Defender (This creature can't attack.)

Flying

When Stoic Ephemera blocks, sacrifice it at end of combat.

Guild Kit: Azorius (Uncommon)
Other Versions
Dissension (Uncommon)
Stoic Sphinx
Stoic Sphinx 2BlueBlue (4)
Creature — Sphinx (5/3)

Flash

Flying

Stoic Sphinx has hexproof as long as you haven't cast a spell this turn.

Outlaws of Thunder Junction (Rare)
Hearth Elemental (Stoke Genius)
Hearth Elemental (Stoke Genius) 1Red (2)
Sorcery — Adventure

Discard your hand, then draw two cards. (Then exile this card. You may cast the creature later from exile.)

Wilds of Eldraine (Uncommon)
Stoke the Flames
Stoke the Flames 2RedRed (4)
Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Stoke the Flames deals 4 damage to any target.

March of the Machine (Uncommon)
Other Versions
Magic 2015 Core Set (Uncommon)
Stolen by the Fae
Stolen by the Fae Variable ColorlessBlueBlue (2)
Sorcery

Return target creature with mana value X to its owner's hand. You create X 1/1 blue Faerie creature tokens with flying.

Jumpstart 2022 (Rare)
Other Versions
Throne of Eldraine (Rare)
Bonecrusher Giant (Stomp)
Bonecrusher Giant (Stomp) 1Red (2)
Instant — Adventure

Damage can't be prevented this turn. Stomp deals 2 damage to any target.

Commander Legends: Battle for Baldur's Gate (Rare)
Other Versions
Throne of Eldraine (Rare)
Stomp and Howl
Stomp and Howl 2Green (3)
Sorcery

Destroy target artifact and target enchantment.

Dissension (Uncommon)
Stone Haven Medic
Stone Haven Medic 1White (2)
Creature — Kor Cleric (1/3)

White, Tap: You gain 1 life.

Battle for Zendikar (Common)
Stone Haven Outfitter
Stone Haven Outfitter 1White (2)
Creature — Kor Artificer Ally (2/2)

Equipped creatures you control get +1/+1.

Whenever an equipped creature you control dies, draw a card.

Oath of the Gatewatch (Rare)
Stone Haven Pilgrim
Stone Haven Pilgrim 1White (2)
Creature — Kor Cleric (2/2)

Whenever Stone Haven Pilgrim attacks, if you control an artifact or enchantment, Stone Haven Pilgrim gets +1/+1 and gains lifelink until end of turn.

Jumpstart (Uncommon)
Stone of Erech
Stone of Erech 1 (1)
Legendary Artifact

If a creature an opponent controls would die, exile it instead.

2, Tap, Sacrifice Stone of Erech: Exile target player's graveyard. Draw a card.

The Lord of the Rings: Tales of Middle Earth (Uncommon)
Stonebrow, Krosan Hero
Stonebrow, Krosan Hero 3RedGreen (5)
Legendary Creature — Centaur Warrior (4/4)

Trample

Whenever a creature you control with trample attacks, it gets +2/+2 until end of turn.

Time Spiral (Rare)
Stonehands
Stonehands 2Red (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +0/+2.

Red: Enchanted creature gets +1/+0 until end of turn.

Masters Edition II (Common)
Other Versions
Ice Age (Common)
Stonehewer Giant
Stonehewer Giant 3WhiteWhite (5)
Creature — Giant Warrior (4/4)

Vigilance

1White, Tap: Search your library for an Equipment card, put it onto the battlefield, attach it to a creature you control, then shuffle.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Other Versions
Morningtide (Rare)
Modern Masters (Rare)
Double Masters (Rare)
Stonehoof Chieftain
Stonehoof Chieftain 7Green (8)
Creature — Centaur Warrior (8/8)

Trample, indestructible

Whenever another creature you control attacks, it gains trample and indestructible until end of turn.

Commander Masters (Rare)
Other Versions
Commander 2016 (Rare)
Stonehorn Chanter
Stonehorn Chanter 5White (6)
Creature — Rhino Cleric (4/4)

5White: Stonehorn Chanter gains vigilance and lifelink until end of turn. (Attacking doesn't cause it to tap. Damage dealt by it also causes you to gain that much life.)

Magic 2014 Core Set (Uncommon)
Stonehorn Dignitary
Stonehorn Dignitary 3White (4)
Creature — Rhino Soldier (1/4)

When Stonehorn Dignitary enters the battlefield, target opponent skips their next combat phase.

Time Spiral Remastered (Bonus)
Other Versions
Magic 2012 (Common)
Stone-Seeder Hierophant
Stone-Seeder Hierophant 2GreenGreen (4)
Creature — Human Druid (1/1)

Landfall — Whenever a land enters the battlefield under your control, untap Stone-Seeder Hierophant.

Tap: Untap target land.

Ravnica: City of Guilds (Common)
Stoneshaker Shaman
Stoneshaker Shaman 2Red (3)
Creature — Human Shaman (1/1)

At the beginning of each player's end step, that player sacrifices an untapped land.

Ravnica: City of Guilds (Uncommon)
Stoneshock Giant
Stoneshock Giant 3RedRed (5)
Creature — Giant (5/4)

6RedRed: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)

When Stoneshock Giant becomes monstrous, creatures without flying your opponents control can't block this turn.

Commander Anthology 2018 (Uncommon)
Other Versions
Theros (Uncommon)
Commander 2015 (Uncommon)
Conspiracy: Take the Crown (Uncommon)
Stone-Throwing Devils
Stone-Throwing Devils Black (1)
Creature — Devil (1/1)

First strike

Arabian Nights (Common)
Stonewright
Stonewright Red (1)
Creature — Human Shaman (1/1)

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Stonewright is paired with another creature, each of those creatures has "Red: This creature gets +1/+0 until end of turn."

Avacyn Restored (Uncommon)
Stony Strength
Stony Strength Green (1)
Instant

Put a +1/+1 counter on target creature you control. Untap that creature.

Arena Base Set (Common)
Other Versions
Ravnica Allegiance (Common)
Stonybrook Schoolmaster
Stonybrook Schoolmaster 2White (3)
Creature — Merfolk Wizard (1/2)

Whenever Stonybrook Schoolmaster becomes tapped, you may create a 1/1 blue Merfolk Wizard creature token.

Morningtide (Common)
Stop That
Stop That Black (1)
Instant

Target player discards a card.

Gotcha — If an opponent audibly flicks the cards in their hand, you may say "Gotcha" When you do, return Stop That from your graveyard to your hand.

Unhinged (Common)
Storm Fleet Swashbuckler
Storm Fleet Swashbuckler 1Red (2)
Creature — Human Pirate (2/2)

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Storm Fleet Swashbuckler has double strike as long as you have the city's blessing.

Rivals of Ixalan (Uncommon)
Storm Herald
Storm Herald 2Red (3)
Creature — Human Shaman (3/2)

Haste

When Storm Herald enters the battlefield, return any number of Aura cards from your graveyard to the battlefield attached to creatures you control. Exile those Auras at the beginning of your next end step. If those Auras would leave the battlefield, exile them instead of putting them anywhere else.

Theros Beyond Death (Rare)
Storm Herd
Storm Herd 8WhiteWhite (10)
Sorcery

Create X 1/1 white Pegasus creature tokens with flying, where X is your life total.

Kaldheim Commander (Rare)
Other Versions
Guildpact (Rare)
Magic: The Gathering-Commander (Rare)
Commander 2019 (Rare)
Storm King's Thunder
Storm King's Thunder Variable ColorlessRedRedRed (3)
Instant

When you next cast an instant or sorcery spell this turn, copy that spell X times. You may choose new targets for the copies.

Alchemy Horizons: Baldur's Gate (Mythic Rare)
Other Versions
Commander Legends: Battle for Baldur's Gate (Mythic Rare)
Storm Shaman
Storm Shaman 2Red (3)
Creature — Human Cleric Shaman (0/4)

Red: Storm Shaman gets +1/+0 until end of turn.

Alliances (Common)
Other Versions
Seventh Edition (Uncommon)
Storm the Citadel
Storm the Citadel 4Green (5)
Sorcery

Until end of turn, creatures you control get +2/+2 and gain "Whenever this creature deals combat damage to a player or planeswalker, destroy target artifact or enchantment defending player controls."

War of the Spark (Uncommon)
Storm the Festival
Storm the Festival 3GreenGreenGreen (6)
Sorcery

Look at the top five cards of your library. You may put up to two permanent cards with mana value 5 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

Flashback 7GreenGreenGreen (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Innistrad: Midnight Hunt (Rare)
Storm the Seedcore
Storm the Seedcore 2GreenGreen (4)
Sorcery

Distribute four +1/+1 counters among up to four target creatures you control. Creatures you control gain vigilance and trample until end of turn.

March of the Machine (Uncommon)
Storm the Vault
Storm the Vault 2BlueRed (4)
Legendary Enchantment

Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

At the beginning of your end step, if you control five or more artifacts, transform Storm the Vault.

Rivals of Ixalan (Rare)
Stormbreath Dragon
Stormbreath Dragon 3RedRed (5)
Creature — Dragon (4/4)

Flying, haste, protection from white

5RedRed: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)

When Stormbreath Dragon becomes monstrous, it deals damage to each opponent equal to the number of cards in that player's hand.

Theros (Mythic Rare)
Storm-Charged Slasher
Storm-Charged Slasher (0)
Creature — Werewolf (3/4)

At the beginning of combat on your turn, target creature you control gets +2/+0 and gains trample and haste until end of turn.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Innistrad: Midnight Hunt (Rare)
Stormchaser Chimera
Stormchaser Chimera 2BlueRed (4)
Creature — Chimera (2/3)

Flying

2BlueRed: Scry 1, then reveal the top card of your library. Stormchaser Chimera gets +X/+0 until end of turn, where X is that card's mana value. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)

Conspiracy: Take the Crown (Uncommon)
Other Versions
Journey into Nyx (Uncommon)
Stormchaser Drake
Stormchaser Drake 1Blue (2)
Creature — Drake (2/1)

Flying

Whenever Stormchaser Drake becomes the target of a spell you control, draw a card.

Innistrad: Crimson Vow (Uncommon)
Stormchaser Mage
Stormchaser Mage BlueRed (2)
Creature — Human Wizard (1/3)

Flying, haste

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Oath of the Gatewatch (Uncommon)
Storm's Wrath
Storm's Wrath 2RedRed (4)
Sorcery

Storm's Wrath deals 4 damage to each creature and each planeswalker.

Theros Beyond Death (Rare)
Stormscale Anarch
Stormscale Anarch 2RedRed (4)
Creature — Lizard Shaman (2/2)

2Red, Discard a card at random: Stormscale Anarch deals 2 damage to any target. If the discarded card was multicolored, Stormscale Anarch deals 4 damage instead.

Dissension (Rare)
Stormtide Leviathan
Stormtide Leviathan 5BlueBlueBlue (8)
Creature — Leviathan (8/8)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

All lands are Islands in addition to their other types.

Creatures without flying or islandwalk can't attack.

Commander Legends (Rare)
Other Versions
Magic 2011 (Rare)
Magic 2013 (Rare)
Magic 2015 Core Set (Rare)
Stormwatch Eagle
Stormwatch Eagle 3Blue (4)
Creature — Bird (2/1)

Flying

Sacrifice a land: Return Stormwatch Eagle to its owner's hand.

Prophecy (Common)
Storrev, Devkarin Lich
Storrev, Devkarin Lich 1BlackBlackGreen (4)
Legendary Creature — Zombie Elf Wizard (5/4)

Trample

Whenever Storrev, Devkarin Lich deals combat damage to a player or planeswalker, return to your hand target creature or planeswalker card in your graveyard that wasn't put there this combat.

War of the Spark (Rare)
Strands of Night
Strands of Night 2BlackBlack (4)
Enchantment

BlackBlack, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to the battlefield.

Weatherlight (Uncommon)
Other Versions
Classic Sixth Edition (Uncommon)
Seventh Edition (Uncommon)
Strands of Undeath
Strands of Undeath 3Black (4)
Enchantment — Aura

Enchant creature

When Strands of Undeath enters the battlefield, target player discards two cards.

Black: Regenerate enchanted creature.

Double Masters 2022 (Common)
Other Versions
Ravnica: City of Guilds (Common)
Stranglehold
Stranglehold 3Red (4)
Enchantment

Your opponents can't search libraries.

If an opponent would begin an extra turn, that player skips that turn instead.

Commander Anthology (Rare)
Other Versions
Magic: The Gathering-Commander (Rare)
Strata Scythe
Strata Scythe 3 (3)
Artifact — Equipment

Imprint — When Strata Scythe enters the battlefield, search your library for a land card, exile it, then shuffle.

Equipped creature gets +1/+1 for each land on the battlefield with the same name as the exiled card.

Equip 3

Commander 2014 (Rare)
Other Versions
Scars of Mirrodin (Rare)
Strategy, Schmategy
Strategy, Schmategy 1Red (2)
Sorcery

Roll a six-sided die. Strategy, Schmategy has the indicated effect.

1 — Do nothing.

2 — Destroy all artifacts.

3 — Destroy all lands.

4 — Strategy, Schmategy deals 3 damage to each creature and each player.

5 — Each player discards their hand and draws seven cards.

6 — Repeat this process two more times.

Unsanctioned (Rare)
Other Versions
Unglued (Rare)
Stream Hopper
Stream Hopper Blue or Red (1)
Creature — Goblin (1/1)

Blue or Red: Stream Hopper gains flying until end of turn.

Eventide (Common)
Stream of Thought
Stream of Thought Blue (1)
Sorcery

Target player mills four cards. You shuffle up to four cards from your graveyard into your library.

Replicate 2BlueBlue (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

Modern Horizons (Common)
Street Urchin
Street Urchin 1Red (2)
Legendary Enchantment — Background

Commander creatures you own have "1, Sacrifice another creature or an artifact: This creature deals 1 damage to any target."

Commander Legends: Battle for Baldur's Gate (Uncommon)
Street Wraith
Street Wraith 3BlackBlack (5)
Creature — Wraith (3/4)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Cycling—Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)

Dominaria Remastered (Common)
Other Versions
Future Sight (Uncommon)
Modern Masters (Common)
Masters 25 (Uncommon)
Time Spiral Remastered (Uncommon)
Strength Bobblehead
Strength Bobblehead 3 (3)
Artifact — Bobblehead

Tap: Add one mana of any color.

3, Tap: Put X +1/+1 counters on target creature, where X is the number of Bobbleheads you control. Activate only as a sorcery.

Magic The Gathering—Fallout (Uncommon)
Strength from the Fallen
Strength from the Fallen 1Green (2)
Enchantment

Constellation — Whenever Strength from the Fallen or another enchantment enters the battlefield under your control, target creature gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.

Journey into Nyx (Uncommon)
Strength in Numbers
Strength in Numbers 1Green (2)
Instant

Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures.

Time Spiral Remastered (Common)
Other Versions
Time Spiral (Common)
Conspiracy: Take the Crown (Common)
Modern Masters 2017 Edition (Common)
Strength of Arms
Strength of Arms White (1)
Instant

Target creature gets +2/+2 until end of turn. If you control an Equipment, create a 1/1 white Human Soldier creature token.

Shadows Over Innistrad Remastered (Common)
Other Versions
Shadows over Innistrad (Common)
Double Masters (Common)
Game Night: Free-For-All (Common)
Strength of Cedars
Strength of Cedars 4Green (5)
Instant — Arcane

Target creature gets +X/+X until end of turn, where X is the number of lands you control.

Champions of Kamigawa (Uncommon)
Strength of Isolation
Strength of Isolation 1White (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+2 and has protection from black.

Madness White (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Torment (Uncommon)
Strength of Lunacy
Strength of Lunacy 1Black (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+1 and has protection from white.

Madness Black (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Torment (Uncommon)
Strength of Night
Strength of Night 2Green (3)
Instant

Kicker Black (You may pay an additional Black as you cast this spell.)

Creatures you control get +1/+1 until end of turn. If this spell was kicked, Zombie creatures you control get an additional +2/+2 until end of turn.

Apocalypse (Common)
Strength of Solidarity
Strength of Solidarity Green (1)
Sorcery

Choose target creature you control. Put a +1/+1 counter on it for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

Zendikar Rising (Common)
Strength of the Coalition
Strength of the Coalition Green (1)
Instant

Kicker 2White (You may pay an additional 2White as you cast this spell.)

Target creature you control gets +2/+2 until end of turn. If this spell was kicked, put a +1/+1 counter on each creature you control.

Dominaria United (Uncommon)
Strength of the Harvest
Strength of the Harvest 2Green or White (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 for each creature and/or enchantment you control.

Modern Horizons 3 (Uncommon)
Strength of the Pack
Strength of the Pack 4GreenGreen (6)
Sorcery

Put two +1/+1 counters on each creature you control.

Commander Legends (Uncommon)
Other Versions
Rivals of Ixalan (Uncommon)
Strength of the Tajuru
Strength of the Tajuru Variable ColorlessGreenGreen (2)
Instant

Multikicker 1 (You may pay an additional 1 any number of times as you cast this spell.)

Choose target creature, then choose another target creature for each time this spell was kicked. Put X +1/+1 counters on each of them.

Ikoria Commander (Rare)
Other Versions
Worldwake (Rare)
Strength of Unity
Strength of Unity 3White (4)
Enchantment — Aura

Enchant creature

Domain — Enchanted creature gets +1/+1 for each basic land type among lands you control.

Invasion (Common)
Strength-Testing Hammer
Strength-Testing Hammer 1 (1)
Artifact — Equipment

Whenever equipped creature attacks, roll a six-sided die. That creature gets +X/+0 until end of turn, where X is the result. Then if it has the greatest power or is tied for greatest power among creatures on the battlefield, draw a card.

Equip 3

Unfinity (Uncommon)
Strider Harness
Strider Harness 3 (3)
Artifact — Equipment

Equipped creature gets +1/+1 and has haste.

Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

Rivals of Ixalan (Common)
Other Versions
Scars of Mirrodin (Common)
Oath of the Gatewatch (Uncommon)
Strider, Ranger of the North
Strider, Ranger of the North 2RedGreen (4)
Legendary Creature — Human Ranger (4/4)

Landfall — Whenever a land enters the battlefield under your control, target creature gets +1/+1 until end of turn. Then if that creature has power 4 or greater, it gains first strike until end of turn.

The Lord of the Rings: Tales of Middle Earth (Uncommon)
Strike It Rich
Strike It Rich Red (1)
Sorcery

Create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

Flashback 2Red (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Modern Horizons 2 (Uncommon)
Strixhaven Stadium
Strixhaven Stadium 3 (3)
Artifact

Tap: Add Colorless. Put a point counter on Strixhaven Stadium.

Whenever a creature deals combat damage to you, remove a point counter from Strixhaven Stadium.

Whenever a creature you control deals combat damage to an opponent, put a point counter on Strixhaven Stadium. Then if it has ten or more point counters on it, remove them all and that player loses the game.

Strixhaven: School of Mages (Rare)
Stroke of Midnight
Stroke of Midnight 2White (3)
Instant

Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.

Wilds of Eldraine (Uncommon)
Stromkirk Bloodthief
Stromkirk Bloodthief 2Black (3)
Creature — Vampire Rogue (2/2)

At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on target Vampire you control.

Innistrad: Midnight Hunt (Uncommon)
Strong, the Brutish Thespian
Strong, the Brutish Thespian 4GreenGreen (6)
Legendary Creature — Mutant Berserker (7/7)

Ward 2

Enrage — Whenever Strong is dealt damage, you get three rad counters and put three +1/+1 counters on Strong.

You gain life rather than lose life from radiation.

Magic The Gathering—Fallout (Rare)
Strongarm Thug
Strongarm Thug 2Black (3)
Creature — Human Mercenary (1/1)

When Strongarm Thug enters the battlefield, you may return target Mercenary card from your graveyard to your hand.

Mercadian Masques (Uncommon)
Stronghold Arena
Stronghold Arena 1Black (2)
Enchantment

Kicker Green and/or White (You may pay an additional Green and/or White as you cast this spell.)

When Stronghold Arena enters the battlefield, you gain 3 life for each time it was kicked.

Whenever one or more creatures you control deal combat damage to a player, you may reveal the top card of your library and put it into your hand. If you do, you lose life equal to its mana value.

Dominaria United (Rare)
Stronghold Assassin
Stronghold Assassin 1BlackBlack (3)
Creature — Phyrexian Zombie Assassin (2/1)

Tap, Sacrifice a creature: Destroy target nonblack creature.

Tempest Remastered (Rare)
Other Versions
Seventh Edition (Rare)
Stronghold (Rare)
Commander 2013 Edition (Rare)
Stronghold Biologist
Stronghold Biologist 2Blue (3)
Creature — Human Spellshaper (1/1)

BlueBlue, Tap, Discard a card: Counter target creature spell.

Nemesis (Uncommon)
Stronghold Confessor
Stronghold Confessor Black (1)
Creature — Human Cleric (1/1)

Kicker 3 (You may pay an additional 3 as you cast this spell.)

Menace (This creature can't be blocked except by two or more creatures.)

If Stronghold Confessor was kicked, it enters the battlefield with two +1/+1 counters on it.

Dominaria (Common)
Stronghold Discipline
Stronghold Discipline 2BlackBlack (4)
Sorcery

Each player loses 1 life for each creature they control.

Magic: The Gathering—Conspiracy (Common)
Other Versions
Nemesis (Common)
Tenth Edition (Uncommon)
Stronghold Gambit
Stronghold Gambit 1Red (2)
Sorcery

Each player chooses a card in their hand. Then each player reveals their chosen card. The owner of each creature card revealed this way with the lowest mana value puts it onto the battlefield.

Nemesis (Rare)
Stronghold Machinist
Stronghold Machinist 2Blue (3)
Creature — Human Spellshaper (1/1)

BlueBlue, Tap, Discard a card: Counter target noncreature spell.

Nemesis (Uncommon)
Stronghold Overseer
Stronghold Overseer 3BlackBlackBlack (6)
Creature — Demon (5/5)

Flying

Shadow (This creature can block or be blocked by only creatures with shadow.)

BlackBlack: Creatures with shadow get +1/+0 until end of turn and creatures without shadow get -1/-0 until end of turn.

Time Spiral (Rare)
Stronghold Rats
Stronghold Rats 2Black (3)
Creature — Rat (2/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)

Whenever Stronghold Rats deals combat damage to a player, each player discards a card.

Time Spiral Remastered (Uncommon)
Other Versions
Future Sight (Uncommon)
Stronghold Taskmaster
Stronghold Taskmaster 2BlackBlack (4)
Creature — Giant Minion (4/3)

Other black creatures get -1/-1.

Stronghold (Uncommon)
Stronghold Zeppelin
Stronghold Zeppelin 2BlueBlue (4)
Creature — Human (3/3)

Flying

Stronghold Zeppelin can block only creatures with flying.

Nemesis (Uncommon)
Study Hall
Study Hall (0)
Land

Tap: Add Colorless.

1, Tap: Add one mana of any color. When you spend this mana to cast your commander, scry X, where X is the number of times it's been cast from the command zone this game.

Commander 2021 (Common)
<< 9293949596979899100101102103104105106 > >>
We have updated our privacy policy. Click the link to learn more.

Gatherer works better in the Companion app!

Continue