+hot (37)
Target creature becomes black and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Draw a card.
, Sacrifice a creature: Bloodshot Cyclops deals damage equal to the sacrificed creature's power to any target.
: Bloodshot Trainee deals 4 damage to target creature. Activate this ability only if Bloodshot Trainee's power is 4 or greater.
Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.
Tap target creature. It deals damage equal to its power to another target creature.
When Deadshot Minotaur enters the battlefield, it deals 3 damage to target creature with flying.
Cycling (, Discard this card: Draw a card.)
For each tapped nonland permanent target opponent controls, search that player's library for a card with the same name as that permanent. Put those cards onto the battlefield under your control, then that player shuffles their library.
Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Dual Shot deals 1 damage to each of up to two target creatures.
Ember Shot deals 3 damage to any target.
You may discard a Mountain card rather than pay this spell's mana cost.
Flameshot deals 3 damage divided as you choose among one, two, or three target creatures.
Whenever you crank Goblin Slingshot, creatures you control get +2/+0 and gain trample until end of turn.
Grapeshot deals 1 damage to any target.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
: Grapeshot Catapult deals 1 damage to target creature with flying.
( can be paid with either or 2 life.)
Gut Shot deals 1 damage to any target.
You have ten seconds to look at and rearrange the cards in your library. At the end of those ten seconds, if you're touching one or more of those cards, shuffle your library.
Equipped creature can't be blocked.
Whenever equipped creature is dealt damage, destroy it.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Enchant land you control
Enchanted land has ": Prevent the next 1 damage that would be dealt to any target this turn."
Haste
Hotheaded Giant enters the battlefield with two -1/-1 counters on it unless you've cast another red spell this turn.
Whenever an opponent casts a Spirit or Arcane spell, Ishi-Ishi, Akki Crackshot deals 2 damage to that player.
Destroy target attacking creature.
Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has reach. (A creature with reach can block creatures with flying.)
Reach (This creature can block creatures with flying.)
: Minotaur Sureshot gets +1/+0 until end of turn.
Whenever another creature enters the battlefield under your control, target creature an opponent controls gets -1/-1 until end of turn.
Target player reveals their hand and the top card of their library. You choose a card revealed this way. That player puts the chosen card on the bottom of their library.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Target multicolored creature gains double strike until end of turn.
Psychotic Haze deals 1 damage to each creature and each player.
At the beginning of your upkeep, put a spore counter on Psychotrope Thallid.
Remove three spore counters from Psychotrope Thallid: Create a 1/1 green Saproling creature token.
, Sacrifice a Saproling: Draw a card.
Whenever Red-Hot Hottie deals damage to a creature, put a third-degree-burn counter on that creature. It gains "At the beginning of each end step, sacrifice this creature unless you scream ‘Aaah' at the top of your lungs."
Scattershot deals 1 damage to target creature.
: Scattershot Archer deals 1 damage to each creature with flying.
Destroy target creature with power 3 or greater. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
, : Slingshot Goblin deals 2 damage to target blue creature.
: Spikeshot Elder deals damage equal to its power to any target.
, : Spikeshot Goblin deals damage equal to its power to any target.
Put three -1/-1 counters on target creature with flying.
, Discard a card: Search your library for a card that shares a complete word in its name with the discarded card, reveal it, put it into your hand, then shuffle your library.