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Sacred Rites
Sacred Rites White (1)
Instant

Discard any number of cards. Creatures you control get +0/+1 until end of turn for each card discarded this way.

Odyssey (Common)
Sacred White Deer
Sacred White Deer 1Green (2)
Creature — Elk (2/2)

3Green, Tap: You gain 4 life. Activate only if you control a Yanggu planeswalker.

Global Series: Jiang Yanggu and Mu Yanling (Uncommon)
Sacrifice
Sacrifice Black (1)
Instant

As an additional cost to cast this spell, sacrifice a creature.

Add an amount of Black equal to the sacrificed creature's mana value.

Special Guests (Mythic Rare)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Sacrifice Play
Sacrifice Play 2White (3)
Instant

A person outside the game chooses an attacking or blocking creature target opponent controls. That player sacrifices that creature.

Unstable (Common)
Saddle of the Cavalier
Saddle of the Cavalier 2Green (3)
Artifact — Equipment

Equipped creature gets +3/+3 and can't be blocked by creatures with power 3 or less.

Equip 3

Commander Legends: Battle for Baldur's Gate (Uncommon)
Saddled Rimestag
Saddled Rimestag 1Green (2)
Snow Creature — Elk (2/2)

Saddled Rimestag gets +2/+2 as long as you had another creature enter the battlefield under your control this turn.

Modern Horizons (Uncommon)
Sadistic Augermage
Sadistic Augermage 2Black (3)
Creature — Human Wizard (3/1)

When Sadistic Augermage dies, each player puts a card from their hand on top of their library.

Duel Decks: Jace vs. Vraska (Common)
Other Versions
Ravnica: City of Guilds (Common)
Sadistic Glee
Sadistic Glee Black (1)
Enchantment — Aura

Enchant creature

Whenever a creature dies, put a +1/+1 counter on enchanted creature.

Battle Royale Box Set (Common)
Other Versions
Tempest (Common)
Sadistic Hypnotist
Sadistic Hypnotist 3BlackBlack (5)
Creature — Human Minion (2/2)

Sacrifice a creature: Target player discards two cards. Activate only as a sorcery.

Duel Decks: Izzet vs. Golgari (Uncommon)
Other Versions
Odyssey (Uncommon)
Sadistic Obsession
Sadistic Obsession 3Black (4)
Enchantment — Aura

Enchant creature

Enchanted creature has "Black, Tap: Put a -1/-1 counter on target creature."

Modern Horizons (Uncommon)
Sadistic Sacrament
Sadistic Sacrament BlackBlackBlack (3)
Sorcery

Kicker 7 (You may pay an additional 7 as you cast this spell.)

Search target player's library for up to three cards, exile them, then that player shuffles. If this spell was kicked, instead search that player's library for up to fifteen cards, exile them, then that player shuffles.

Zendikar (Rare)
Sadistic Shell Game
Sadistic Shell Game 4Black (5)
Sorcery

Starting with the next opponent in turn order, each player chooses a creature you don't control. Destroy the chosen creatures.

Duskmourn: House of Horror Commander (Rare)
Sadistic Skymarcher
Sadistic Skymarcher 2Black (3)
Creature — Vampire Soldier (2/2)

As an additional cost to cast this spell, reveal a Vampire card from your hand or pay 1.

Flying, lifelink

Rivals of Ixalan (Uncommon)
Safana, Calimport Cutthroat
Safana, Calimport Cutthroat 2Black (3)
Legendary Creature — Human Rogue (3/2)

Menace

At the beginning of your end step, if you have the initiative, create a Treasure token. Create three of those tokens instead if you've completed a dungeon.

Choose a Background (You can have a Background as a second commander.)

Commander Legends: Battle for Baldur's Gate (Uncommon)
Safehold Elite
Safehold Elite 1Green or White (2)
Creature — Elf Scout (2/2)

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Ultimate Masters (Common)
Other Versions
Shadowmoor (Common)
Safewright Quest
Safewright Quest Green or White (1)
Sorcery

Search your library for a Forest or Plains card, reveal it, put it into your hand, then shuffle.

Shadowmoor (Common)
Saffi Eriksdotter
Saffi Eriksdotter GreenWhite (2)
Legendary Creature — Human Scout (2/2)

Sacrifice Saffi Eriksdotter: When target creature is put into your graveyard this turn, return that card to the battlefield.

Time Spiral Remastered (Rare)
Other Versions
Time Spiral (Rare)
Sage of Ancient Lore
Sage of Ancient Lore 4Green (5)
Creature — Human Shaman Werewolf (*/*)

Sage of Ancient Lore's power and toughness are each equal to the number of cards in your hand.

When Sage of Ancient Lore enters, draw a card.

At the beginning of each upkeep, if no spells were cast last turn, transform Sage of Ancient Lore.

Shadows Over Innistrad Remastered (Rare)
Other Versions
Shadows over Innistrad (Rare)
Sage of Epityr
Sage of Epityr Blue (1)
Creature — Human Wizard (1/1)

When Sage of Epityr enters, look at the top four cards of your library, then put them back in any order.

Time Spiral (Common)
Sage of Mysteries
Sage of Mysteries Blue (1)
Creature — Human Wizard (0/2)

Constellation — Whenever an enchantment you control enters, target player mills two cards.

Theros Beyond Death (Uncommon)
Sage of Shaila's Claim
Sage of Shaila's Claim 1Green (2)
Creature — Elf Druid (2/1)

When Sage of Shaila's Claim enters, you get EnergyEnergyEnergy (three energy counters).

Kaladesh Remastered (Common)
Other Versions
Kaladesh (Common)
Sage of the Inward Eye
Sage of the Inward Eye 2BlueRedWhite (5)
Creature — Djinn Wizard (3/4)

Flying

Whenever you cast a noncreature spell, creatures you control gain lifelink until end of turn.

Khans of Tarkir (Rare)
Sage-Eye Harrier
Sage-Eye Harrier 4White (5)
Creature — Bird Warrior (1/5)

Flying

Morph 3White (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Khans of Tarkir (Common)
Sage's Dousing
Sage's Dousing 2Blue (3)
Kindred Instant — Wizard

Counter target spell unless its controller pays 3. If you control a Wizard, draw a card.

Morningtide (Uncommon)
Sages of the Anima
Sages of the Anima 3GreenBlue (5)
Creature — Elf Wizard (3/4)

If you would draw a card, instead reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order.

Alara Reborn (Rare)
Sage's Reverie
Sage's Reverie 3White (4)
Enchantment — Aura

Enchant creature

When Sage's Reverie enters, draw a card for each Aura you control that's attached to a creature.

Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature.

Wilds of Eldraine Commander (Uncommon)
Other Versions
Fate Reforged (Uncommon)
Commander 2018 (Uncommon)
Jumpstart 2022 (Uncommon)
Sage's Row Denizen
Sage's Row Denizen 2Blue (3)
Creature — Vedalken Wizard (2/3)

Whenever another blue creature you control enters, target player mills two cards.

Core Set 2020 (Common)
Other Versions
Gatecrash (Common)
Sagittars' Volley
Sagittars' Volley 2Green (3)
Instant

Destroy target creature with flying. Sagittars' Volley deals 1 damage to each creature with flying your opponents control.

Ravnica Allegiance (Common)
Saheeli Rai
Saheeli Rai 1BlueRed (3)
Legendary Planeswalker — Saheeli (3)

+1: Scry 1. Saheeli Rai deals 1 damage to each opponent.

−2: Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. That token gains haste. Exile it at the beginning of the next end step.

−7: Search your library for up to three artifact cards with different names, put them onto the battlefield, then shuffle.

Kaladesh Remastered (Mythic Rare)
Other Versions
Kaladesh (Mythic Rare)
Saheeli, Filigree Master
Saheeli, Filigree Master 2BlueRed (4)
Legendary Planeswalker — Saheeli (3)

+1: Scry 1. You may tap an untapped artifact you control. If you do, draw a card.

−2: Create two 1/1 colorless Thopter artifact creature tokens with flying. They gain haste until end of turn.

−4: You get an emblem with "Artifact creatures you control get +1/+1" and "Artifact spells you cast cost 1 less to cast."

The Brothers' War (Mythic Rare)
Saheeli, Sublime Artificer
Saheeli, Sublime Artificer 1Blue or RedBlue or Red (3)
Legendary Planeswalker — Saheeli (5)

Whenever you cast a noncreature spell, create a 1/1 colorless Servo artifact creature token.

−2: Target artifact you control becomes a copy of another target artifact or creature you control until end of turn, except it's an artifact in addition to its other types.

Commander Masters (Uncommon)
Other Versions
War of the Spark (Uncommon)
March of the Machine Commander (Uncommon)
Saheeli, the Gifted
Saheeli, the Gifted 2BlueRed (4)
Legendary Planeswalker — Saheeli (4)

+1: Create a 1/1 colorless Servo artifact creature token.

+1: The next spell you cast this turn costs 1 less to cast for each artifact you control as you cast it.

−7: For each artifact you control, create a token that's a copy of it. Those tokens gain haste. Exile those tokens at the beginning of the next end step.

Saheeli, the Gifted can be your commander.

Commander 2018 (Mythic Rare)
Saheeli, the Sun's Brilliance
Saheeli, the Sun's Brilliance BlueRed (2)
Legendary Creature — Human Artificer (2/2)

BlueRed, Tap: Create a token that's a copy of another target creature or artifact you control, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.

The Lost Caverns of Ixalan (Mythic Rare)
Saheeli's Artistry
Saheeli's Artistry 4BlueBlue (6)
Sorcery

Choose one or both —

• Create a token that's a copy of target artifact.

• Create a token that's a copy of target creature, except it's an artifact in addition to its other types.

March of the Machine Commander (Rare)
Other Versions
Kaladesh (Rare)
Commander 2018 (Rare)
Saheeli's Directive
Saheeli's Directive Variable ColorlessRedRedRed (3)
Sorcery

Improvise (Each artifact you tap after you're done activating mana abilities pays for 1.)

Reveal the top X cards of your library. You may put any number of artifact cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.

Commander 2018 (Rare)
Saheeli's Lattice
Saheeli's Lattice 1Red (2)
Artifact

When Saheeli's Lattice enters, you may discard a card. If you do, draw two cards.

Craft with one or more Dinosaurs 4Red (4Red, Exile this artifact, Exile one or more Dinosaurs you control and/or Dinosaur cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)

The Lost Caverns of Ixalan (Uncommon)
Saheeli's Silverwing
Saheeli's Silverwing 4 (4)
Artifact Creature — Drake (2/3)

Flying

When Saheeli's Silverwing enters, look at the top card of target opponent's library.

War of the Spark (Common)
Sai of the Shinobi
Sai of the Shinobi 1 (1)
Artifact — Equipment

Equipped creature gets +1/+1.

Whenever a creature you control enters, you may attach Sai of the Shinobi to it.

Equip 2

Masters 25 (Uncommon)
Other Versions
Planechase 2012 Edition (Uncommon)
Planechase Anthology (Uncommon)
Sai, Master Thopterist
Sai, Master Thopterist 2Blue (3)
Legendary Creature — Human Artificer (1/4)

Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying.

1Blue, Sacrifice two artifacts: Draw a card.

Commander Masters (Rare)
Other Versions
Core Set 2019 (Rare)
Kamigawa: Neon Dynasty Commander (Rare)
The Brothers' War Commander (Rare)
Saiba Cryptomancer
Saiba Cryptomancer 1Blue (2)
Creature — Moonfolk Ninja (0/1)

Flash

Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)

Hexproof

March of the Machine (Common)
Saiba Syphoner
Saiba Syphoner 2BlueBlue (4)
Creature — — Human Ninja (2/2)

Flash

This spell costs 2 less to cast if there are no instant or sorcery cards in your hand.

When Saiba Syphoner enters the battlefield, return target instant or sorcery card from your graveyard to your hand.

If Saiba Syphoner would die, shuffle it into your library instead.

Kamigawa: Neon Dynasty Alchemy (Mythic Rare)
Saiba Trespassers
Saiba Trespassers 4Blue (5)
Artifact Creature — Moonfolk Rogue (3/5)

Channel — 3Blue, Discard Saiba Trespassers: Tap up to two target creatures you don't control. Those creatures don't untap during their controller's next untap step.

Kamigawa: Neon Dynasty (Common)
Said // Done (Said)
Said // Done (Said) 2Blue (3)
Sorcery

Return target instant or sorcery card from your graveyard to your hand.

Modern Horizons 2 (Uncommon)
Sail into the West
Sail into the West 2GreenBlue (4)
Instant

Will of the council — Starting with you, each player votes for return or embark. If return gets more votes, each player returns up to two cards from their graveyard to their hand, then you exile Sail into the West. If embark gets more votes or the vote is tied, each player may discard their hand and draw seven cards.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Sailmonger
Sailmonger 3Blue (4)
Creature — Human Monger (3/3)

2: Target creature gains flying until end of turn. Any player may activate this ability.

Mercadian Masques (Uncommon)
Sailor of Means
Sailor of Means 2Blue (3)
Creature — Human Pirate (1/4)

When Sailor of Means enters, create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

Commander Legends (Common)
Other Versions
Ixalan (Common)
Rivals of Ixalan (Common)
Jumpstart (Common)
Sailors' Bane
Sailors' Bane 7BlueBlue (9)
Creature — Dragon Turtle (7/7)

This spell costs 1 less to cast for each card you own in exile and in your graveyard that's an instant card, a sorcery card, or a card that has an Adventure.

Ward 4 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 4.)

Commander Legends: Battle for Baldur's Gate (Uncommon)
Saint Traft and Rem Karolus
Saint Traft and Rem Karolus BlueRedWhite (3)
Legendary Creature — Spirit Human (3/4)

Whenever Saint Traft and Rem Karolus becomes tapped, create a 1/1 red Human creature token if this is the first time this ability has resolved this turn. If it's the second time, create a 1/1 blue Spirit creature token with flying. If it's the third time, create a 4/4 white Angel creature token with flying.

Whenever you cast a spell that has convoke, untap Saint Traft and Rem Karolus.

March of the Machine Commander (Mythic Rare)
Sakashima of a Thousand Faces
Sakashima of a Thousand Faces 3Blue (4)
Legendary Creature — Human Rogue (3/1)

You may have Sakashima of a Thousand Faces enter as a copy of another creature you control, except it has Sakashima of a Thousand Faces's other abilities.

The "legend rule" doesn't apply to permanents you control.

Partner (You can have two commanders if both have partner.)

Commander Legends (Mythic Rare)
Sakashima the Impostor
Sakashima the Impostor 2BlueBlue (4)
Legendary Creature — Human Rogue (3/1)

You may have Sakashima the Impostor enter as a copy of any creature on the battlefield, except its name is Sakashima the Impostor, it's legendary in addition to its other types, and it has "2BlueBlue: Return this creature to its owner's hand at the beginning of the next end step."

Saviors of Kamigawa (Rare)
Sakashima's Protege
Sakashima's Protege 4BlueBlue (6)
Creature — Shapeshifter (3/1)

Flash

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

You may have Sakashima's Protege enter as a copy of any permanent that entered this turn.

Commander Legends (Rare)
Sakashima's Student
Sakashima's Student 2BlueBlue (4)
Creature — Human Ninja (0/0)

Ninjutsu 1Blue (1Blue, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

You may have Sakashima's Student enter as a copy of any creature on the battlefield, except it's a Ninja in addition to its other creature types.

Planechase Anthology (Rare)
Other Versions
Planechase 2012 Edition (Rare)
Sakashima's Will
Sakashima's Will 3Blue (4)
Sorcery

Choose one. If you control a commander as you cast this spell, you may choose both instead.

• Target opponent chooses a creature they control. You gain control of it.

• Choose a creature you control. Each other creature you control becomes a copy of that creature until end of turn.

Commander Legends (Rare)
Sakiko, Mother of Summer
Sakiko, Mother of Summer 4GreenGreen (6)
Legendary Creature — Snake Shaman (3/3)

Whenever a creature you control deals combat damage to a player, add that much Green. Until end of turn, you don't lose this mana as steps and phases end.

Commander Masters (Rare)
Other Versions
Betrayers of Kamigawa (Rare)
Sakura-Tribe Elder
Sakura-Tribe Elder 1Green (2)
Creature — Snake Shaman (1/1)

Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Duskmourn: House of Horror Commander (Common)
Other Versions
Champions of Kamigawa (Common)
Archenemy (Common)
Magic: The Gathering-Commander (Common)
Commander 2013 Edition (Common)
Magic: The Gathering—Conspiracy (Common)
Commander 2015 (Common)
Commander 2016 (Common)
Commander Anthology (Common)
Commander 2018 (Common)
Commander 2019 (Common)
Ikoria Commander (Common)
Kamigawa: Neon Dynasty Commander (Common)
Streets of New Capenna Commander (Common)
Commander Legends: Battle for Baldur's Gate (Common)
Murders at Karlov Manor Commander (Common)
Modern Horizons 3 Commander (Common)
Bloomburrow Commander (Common)
Sakura-Tribe Scout
Sakura-Tribe Scout Green (1)
Creature — Snake Shaman Scout (1/1)

Tap: You may put a land card from your hand onto the battlefield.

Saviors of Kamigawa (Common)
Sakura-Tribe Springcaller
Sakura-Tribe Springcaller 3Green (4)
Creature — Snake Shaman (2/4)

At the beginning of your upkeep, add Green. Until end of turn, you don't lose this mana as steps and phases end.

Betrayers of Kamigawa (Common)
Salivating Gremlins
Salivating Gremlins 2Red (3)
Creature — Gremlin (2/3)

Whenever an artifact you control enters, Salivating Gremlins gets +2/+0 and gains trample until end of turn.

Kaladesh Remastered (Common)
Other Versions
Kaladesh (Common)
Double Masters (Common)
Saltfield Recluse
Saltfield Recluse 2White (3)
Creature — Human Rebel Cleric (1/2)

Tap: Target creature gets -2/-0 until end of turn.

Time Spiral Remastered (Uncommon)
Other Versions
Planar Chaos (Common)
Modern Masters (Common)
Saltskitter
Saltskitter 3White (4)
Creature — Wurm (3/4)

Whenever another creature enters, exile Saltskitter. Return Saltskitter to the battlefield under its owner's control at the beginning of the next end step.

Future Sight (Common)
Salvage Titan
Salvage Titan 4BlackBlack (6)
Artifact Creature — Golem (6/4)

You may sacrifice three artifacts rather than pay this spell's mana cost.

Exile three artifact cards from your graveyard: Return Salvage Titan from your graveyard to your hand.

Double Masters (Rare)
Other Versions
Shards of Alara (Rare)
Salvager of Ruin
Salvager of Ruin 3 (3)
Artifact Creature — Construct (2/1)

Sacrifice Salvager of Ruin: Choose target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand.

Core Set 2020 (Uncommon)
Salvaging Station
Salvaging Station 6 (6)
Artifact

Tap: Return target noncreature artifact card with mana value 1 or less from your graveyard to the battlefield.

Whenever a creature dies, you may untap Salvaging Station.

Fifth Dawn (Rare)
Salvation Colossus
Salvation Colossus 6WhiteWhite (8)
Artifact Creature — Construct (9/9)

Flying, vigilance, trample

Whenever you attack, other creatures you control get +2/+2 and gain indestructible until end of turn.

Unearth—Pay eight Energy. (Pay eight energy counters: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Modern Horizons 3 Commander (Rare)
Salvation Swan
Salvation Swan 3White (4)
Creature — Bird Cleric (3/3)

Flash

Flying

Whenever Salvation Swan or another Bird you control enters, exile up to one target creature you control without flying. Return it to the battlefield under its owner's control with a flying counter on it at the beginning of the next end step.

Bloomburrow (Rare)
Samite Alchemist
Samite Alchemist 3White (4)
Creature — Human Cleric (0/2)

WhiteWhite, Tap: Prevent the next 4 damage that would be dealt this turn to target creature you control. Tap that creature. It doesn't untap during your next untap step.

Homelands (Common)
Samite Archer
Samite Archer 1WhiteBlue (3)
Creature — Human Cleric Archer (1/1)

Tap: Prevent the next 1 damage that would be dealt to any target this turn.

Tap: Samite Archer deals 1 damage to any target.

Invasion (Uncommon)
Samite Blessing
Samite Blessing White (1)
Enchantment — Aura

Enchant creature

Enchanted creature has "Tap: The next time a source of your choice would deal damage to target creature this turn, prevent that damage."

Stronghold (Common)
Samite Censer-Bearer
Samite Censer-Bearer White (1)
Creature — Human Rebel Cleric (1/1)

White, Sacrifice Samite Censer-Bearer: Prevent the next 1 damage that would be dealt to each creature you control this turn.

Future Sight (Common)
Samite Elder
Samite Elder 2White (3)
Creature — Human Cleric (1/2)

Tap: Creatures you control gain protection from the colors of target permanent you control until end of turn.

Planeshift (Rare)
Samite Healer
Samite Healer 1White (2)
Creature — Human Cleric (1/1)

Tap: Prevent the next 1 damage that would be dealt to any target this turn.

Starter 2000 (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Common)
Ninth Edition (Common)
Tenth Edition (Common)
Samite Herbalist
Samite Herbalist 1White (2)
Creature — Human Cleric (2/1)

Whenever Samite Herbalist becomes tapped, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Dominaria United (Common)
Samite Ministration
Samite Ministration 1White (2)
Instant

Prevent all damage that would be dealt to you this turn by a source of your choice. Whenever damage from a black or red source is prevented this way this turn, you gain that much life.

Invasion (Uncommon)
Samite Pilgrim
Samite Pilgrim 1White (2)
Creature — Human Cleric (1/1)

Domain — Tap: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of basic land types among lands you control.

Planeshift (Common)
Samite Sanctuary
Samite Sanctuary 2White (3)
Enchantment

2: Prevent the next 1 damage that would be dealt to target creature this turn. Any player may activate this ability.

Prophecy (Rare)
Samurai Enforcers
Samurai Enforcers 4WhiteWhite (6)
Creature — Human Samurai (4/4)

Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)

Champions of Kamigawa (Uncommon)
Samurai of the Pale Curtain
Samurai of the Pale Curtain WhiteWhite (2)
Creature — Fox Samurai (2/2)

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

If a permanent would be put into a graveyard, exile it instead.

Champions of Kamigawa (Uncommon)
Samut, Vizier of Naktamun
Samut, Vizier of Naktamun 1RedGreen (3)
Legendary Creature — Human Warrior Cleric (2/3)

First strike, vigilance, haste

Whenever a creature you control deals combat damage to a player, if that creature entered this turn, draw a card.

March of the Machine: The Aftermath (Mythic Rare)
Samut, Voice of Dissent
Samut, Voice of Dissent 3RedGreen (5)
Legendary Creature — Human Warrior (3/4)

Flash

Double strike, vigilance, haste

Other creatures you control have haste.

White, Tap: Untap another target creature.

Amonkhet Remastered (Mythic Rare)
Other Versions
Amonkhet (Mythic Rare)
Samut's Sprint
Samut's Sprint Red (1)
Instant

Target creature gets +2/+1 and gains haste until end of turn. Scry 1.

War of the Spark (Common)
Samwise Gamgee
Samwise Gamgee GreenWhite (2)
Legendary Creature — Halfling Peasant (2/2)

Whenever another nontoken creature you control enters, create a Food token. (It's an artifact with "2, Tap, Sacrifice this artifact: You gain 3 life.")

Sacrifice three Foods: Return target historic card from your graveyard to your hand. (Artifacts, legendaries, and Sagas are historic.)

The Lord of the Rings: Tales of Middle Earth (Rare)
Samwise the Stouthearted
Samwise the Stouthearted 1White (2)
Legendary Creature — Halfling Peasant (2/1)

Flash

When Samwise the Stouthearted enters, choose up to one target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand. Then the Ring tempts you.

The Lord of the Rings: Tales of Middle Earth (Uncommon)
Sanctified Charge
Sanctified Charge 4White (5)
Instant

Creatures you control get +2/+1 until end of turn. White creatures you control also gain first strike until end of turn. (They deal combat damage before creatures without first strike.)

Magic 2015 Core Set (Common)
Sanctifier en-Vec
Sanctifier en-Vec WhiteWhite (2)
Creature — Human Cleric (2/2)

Protection from black and from red

When Sanctifier en-Vec enters, exile all cards that are black or red from all graveyards.

If a black or red permanent, spell, or card not on the battlefield would be put into a graveyard, exile it instead.

Modern Horizons 2 (Rare)
Sanctifier of Souls
Sanctifier of Souls 3White (4)
Creature — Human Cleric (2/3)

Whenever another creature you control enters, Sanctifier of Souls gets +1/+1 until end of turn.

2White, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token with flying.

Eldritch Moon (Rare)
Sanctify
Sanctify 1White (2)
Sorcery

Destroy target artifact or enchantment. You gain 3 life.

Innistrad: Crimson Vow (Common)
Sanctimony
Sanctimony 1White (2)
Enchantment

Whenever an opponent taps a Mountain for mana, you may gain 1 life.

Urza's Destiny (Uncommon)
Other Versions
Seventh Edition (Uncommon)
Eighth Edition (Uncommon)
Sanctum Custodian
Sanctum Custodian 2White (3)
Creature — Human Cleric (1/2)

Tap: Prevent the next 2 damage that would be dealt to any target this turn.

Battle Royale Box Set (Common)
Other Versions
Urza's Saga (Common)
Sanctum Guardian
Sanctum Guardian 1WhiteWhite (3)
Creature — Human Cleric (1/4)

Sacrifice Sanctum Guardian: The next time a source of your choice would deal damage to any target this turn, prevent that damage.

Battle Royale Box Set (Uncommon)
Other Versions
Ninth Edition (Uncommon)
Urza's Saga (Uncommon)
Sanctum of Eternity
Sanctum of Eternity (0)
Land

Tap: Add Colorless.

2, Tap: Return target commander you own from the battlefield to your hand. Activate only during your turn.

Commander 2019 (Rare)
Sanctum of Fruitful Harvest
Sanctum of Fruitful Harvest 2Green (3)
Legendary Enchantment — Shrine

At the beginning of your first main phase, add X mana of any one color, where X is the number of Shrines you control.

Core Set 2021 (Uncommon)
Sanctum of Shattered Heights
Sanctum of Shattered Heights 2Red (3)
Legendary Enchantment — Shrine

1, Discard a land card or Shrine card: Sanctum of Shattered Heights deals X damage to target creature or planeswalker, where X is the number of Shrines you control.

Core Set 2021 (Uncommon)
Sanctum of Tranquil Light
Sanctum of Tranquil Light White (1)
Legendary Enchantment — Shrine

5White: Tap target creature. This ability costs 1 less to activate for each Shrine you control.

Core Set 2021 (Uncommon)
Sanctum of Ugin
Sanctum of Ugin (0)
Land

Tap: Add Colorless.

Whenever you cast a colorless spell with mana value 7 or greater, you may sacrifice Sanctum of Ugin. If you do, search your library for a colorless creature card, reveal it, put it into your hand, then shuffle.

Battle for Zendikar (Rare)
Sanctum Spirit
Sanctum Spirit 3White (4)
Creature — Spirit (3/2)

Lifelink

Discard a historic card: Sanctum Spirit gains indestructible until end of turn. (Artifacts, legendaries, and Sagas are historic.)

Double Masters (Common)
Other Versions
Dominaria (Uncommon)
Sand Silos
Sand Silos (0)
Land

Sand Silos enters tapped.

You may choose not to untap Sand Silos during your untap step.

At the beginning of your upkeep, if Sand Silos is tapped, put a storage counter on it.

Tap, Remove any number of storage counters from Sand Silos: Add Blue for each storage counter removed this way.

Fallen Empires (Rare)
Other Versions
Fifth Edition (Rare)
Sand Squid
Sand Squid 3Blue (4)
Creature — Squid Beast (2/2)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

You may choose not to untap Sand Squid during your untap step.

Tap: Tap target creature. That creature doesn't untap during its controller's untap step for as long as Sand Squid remains tapped.

Mercadian Masques (Rare)
Sandbar Crocodile
Sandbar Crocodile 4Blue (5)
Creature — Crocodile (6/5)

Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)

Mirage (Common)
Sands of Delirium
Sands of Delirium 3 (3)
Artifact

Variable Colorless, Tap: Target player mills X cards.

Magic 2013 (Rare)
Sands of Time
Sands of Time 4 (4)
Artifact

Each player skips their untap step.

At the beginning of each player's upkeep, that player simultaneously untaps each tapped artifact, creature, and land they control and taps each untapped artifact, creature, and land they control.

Visions (Rare)
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