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Save Life
( 1)
Instant
Choose one — • Target player gains 2½ life. • Prevent the next 2½ damage that would be dealt to target creature this turn. Gotcha — If an opponent says "save" or "life," you may say "Gotcha" When you do, return Save Life from your graveyard to your hand.
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Saving Grace
( 2)
Enchantment — Aura
Flash Enchant creature you control When Saving Grace enters, all damage that would be dealt this turn to you and permanents you control is dealt to enchanted creature instead. Enchanted creature gets +0/+3.
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Saving Grasp
( 1)
Instant
Return target creature you own to your hand. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Savior of Ollenbock
( 3)
Creature — Human Soldier
(1/2)
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever Savior of Ollenbock trains, exile up to one other target creature from the battlefield or creature card from a graveyard. When Savior of Ollenbock leaves the battlefield, put the exiled cards onto the battlefield under their owners' control.
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Savior of the Sleeping
( 3)
Creature — Human Knight
(2/3)
Vigilance Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Savior of the Sleeping.
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Savior of the Small
( 4)
Creature — Kor Survivor
(3/4)
Survival — At the beginning of your second main phase, if Savior of the Small is tapped, return target creature card with mana value 3 or less from your graveyard to your hand.
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Savra, Queen of the Golgari
( 4)
Legendary Creature — Elf Shaman
(2/2)
Whenever you sacrifice a black creature, you may pay 2 life. If you do, each other player sacrifices a creature. Whenever you sacrifice a green creature, you may gain 2 life.
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Saw in Half
( 3)
Instant
Destroy target creature. If that creature dies this way, its controller creates two tokens that are copies of that creature, except their power is half that creature's power and their toughness is half that creature's toughness. Round up each time.
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Saw It Coming
( 3)
Instant
Counter target spell. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Sawback Manticore
( 5)
Creature — Manticore
(2/4)
: Sawback Manticore gains flying until end of turn. : Sawback Manticore deals 2 damage to target attacking or blocking creature. Activate only if Sawback Manticore is attacking or blocking and only once each turn.
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Sawblade Skinripper
( 3)
Creature — Human Assassin
(3/2)
Menace , Sacrifice another creature or enchantment: Put a +1/+1 counter on Sawblade Skinripper. At the beginning of your end step, if you sacrificed one or more permanents this turn, Sawblade Skinripper deals that much damage to any target.
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Sawblade Slinger
( 4)
Creature — Human Archer
(4/3)
When Sawblade Slinger enters, choose up to one — • Destroy target artifact an opponent controls. • Sawblade Slinger fights target Zombie an opponent controls.
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Sawhorn Nemesis
( 4)
Creature — Dinosaur
(2/4)
As Sawhorn Nemesis enters, choose a player. If a source would deal damage to the chosen player or a permanent they control, it deals double that damage instead.
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Sawtusk Demolisher
( 6)
Creature — Beast
(6/6)
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Trample Whenever this creature mutates, destroy target noncreature permanent. Its controller creates a 3/3 green Beast creature token.
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Say Its Name
( 2)
Sorcery
Mill three cards. Then you may return a creature or land card from your graveyard to your hand. Exile this card and two other cards named Say Its Name from your graveyard: Search your graveyard, hand, and/or library for a card named Altanak, the Thrice-Called and put it onto the battlefield. If you search your library this way, shuffle. Activate only as a sorcery.
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Scab-Clan Giant
( 6)
Creature — Giant Warrior
(4/5)
When Scab-Clan Giant enters, it fights target creature an opponent controls chosen at random.
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Scalding Cauldron
( 1)
Artifact
, , Sacrifice Scalding Cauldron: It deals 3 damage to target creature.
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Scalding Devil
( 2)
Creature — Devil
(1/1)
: Scalding Devil deals 1 damage to target player or planeswalker.
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Scalding Salamander
( 3)
Creature — Salamander
(2/1)
Whenever Scalding Salamander attacks, you may have it deal 1 damage to each creature without flying defending player controls.
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Scalding Tarn
( 0)
Land
, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
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Scalding Tongs
( 2)
Artifact
At the beginning of your upkeep, if you have three or fewer cards in hand, Scalding Tongs deals 1 damage to target opponent or planeswalker.
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Scalding Viper
( 2)
Creature — Elemental Snake
(2/1)
Whenever an opponent casts a spell with mana value 3 or less, Scalding Viper deals 1 damage to that player.
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Scaldkin
( 4)
Creature — Elemental
(2/2)
Flying , Sacrifice Scaldkin: It deals 2 damage to any target.
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Scale Blessing
( 4)
Instant
Bolster 1, then put a +1/+1 counter on each creature you control with a +1/+1 counter on it. (To bolster 1, choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
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Dread Linnorm (Scale Deflection)
( 4)
Instant — Adventure
Put two +1/+1 counters on target creature and untap it. It gains hexproof until end of turn. (Then exile this card. You may cast the creature later from exile.)
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Scale of Chiss-Goria
( 3)
Artifact
Flash Affinity for artifacts (This spell costs less to cast for each artifact you control.) : Target creature gets +0/+1 until end of turn.
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Scale the Heights
( 3)
Sorcery
Put a +1/+1 counter on up to one target creature. You gain 2 life. You may play an additional land this turn. Draw a card.
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Scaled Destruction (playtest)
( 6)
Sorcery
Choose one or more — • Destroy all small creatures. • Destroy all medium creatures. • Destroy all large creatures. (A small creature has total power and toughness 4 or less, medium is 5–8, and large is 9 or more.)
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Scaled Herbalist
( 2)
Creature — Lizard Druid
(1/3)
: You may put a land card from your hand onto the battlefield.
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Scaleguard Sentinels
( 2)
Creature — Human Soldier
(2/3)
As an additional cost to cast this spell, you may reveal a Dragon card from your hand. Scaleguard Sentinels enters with a +1/+1 counter on it if you revealed a Dragon card or controlled a Dragon as you cast this spell.
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Scalpelexis
( 5)
Creature — Beast
(1/5)
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Scalpelexis deals combat damage to a player, that player exiles the top four cards of their library. If two or more of those cards have the same name, repeat this process.
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Scampering Scorcher
( 4)
Creature — Elemental
(1/1)
When Scampering Scorcher enters, create two 1/1 red Elemental creature tokens. Elementals you control gain haste until end of turn. (They can attack and this turn.)
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Scampering Surveyor
( 4)
Artifact Creature — Gnome
(3/2)
When Scampering Surveyor enters, search your library for a basic land card or Cave card, put it onto the battlefield tapped, then shuffle.
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Scampire
( 3)
Creature — Vampire Employee
(1/3)
When Scampire enters, you get , then you may put a sticker on a creature card in your graveyard. : Return target creature card with a sticker on it from your graveyard to the battlefield. That creature gains haste. Exile it at the beginning of the next end step. Activate only as a sorcery.
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Scapeshift
( 4)
Sorcery
Sacrifice any number of lands. Search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.
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Scarblade Elite
( 2)
Creature — Elf Assassin
(2/2)
, Exile an Assassin card from your graveyard: Destroy target creature.
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Scare Tactics
( 1)
Instant
Creatures you control get +1/+0 until end of turn.
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Scarecrow Guide
( 2)
Artifact Creature — Scarecrow
(2/1)
Reach : Add one mana of any color. Activate only once each turn.
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Scared Stiff
( 3)
Creature — Zombie Coward Guest
(3/2)
Scared Stiff has menace as long you control a stickered permanent.
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Scaretiller
( 4)
Artifact Creature — Scarecrow
(1/4)
Whenever Scaretiller becomes tapped, choose one — • You may put a land card from your hand onto the battlefield tapped. • Return target land card from your graveyard to the battlefield tapped.
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Scarland Thrinax
( 3)
Creature — Lizard
(2/2)
Sacrifice a creature: Put a +1/+1 counter on Scarland Thrinax.
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Hired Muscle (Scarmaker)
( 3)
Legendary Creature — Spirit
(4/4)
Remove a ki counter from Scarmaker: Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
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Scarred Vinebreeder
( 2)
Creature — Elf Shaman
(1/1)
, Exile an Elf card from your graveyard: Scarred Vinebreeder gets +3/+3 until end of turn.
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Scarscale Ritual
( 2)
Sorcery
As an additional cost to cast this spell, put a -1/-1 counter on a creature you control. Draw two cards.
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Scattering Stroke
( 4)
Instant
Counter target spell. Clash with an opponent. If you win, at the beginning of your next main phase, you may add an amount of equal to that spell's mana value. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
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Scavenging Ghoul
( 4)
Creature — Zombie
(2/2)
At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature that died this turn. Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul.
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Scavenging Harpy
( 3)
Creature — Harpy
(2/1)
Flying When Scavenging Harpy enters, exile target card from an opponent's graveyard.
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Scavenging Ooze
( 2)
Creature — Ooze
(2/2)
: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.
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Scene of the Crime
( 0)
Artifact Land — Clue
Scene of the Crime enters tapped. : Add . , Tap an untapped creature you control: Add one mana of any color. , Sacrifice Scene of the Crime: Draw a card.
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Scent of Brine
( 2)
Instant
Reveal any number of blue cards in your hand. Counter target spell unless its controller pays for each card revealed this way.
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Scent of Cinder
( 2)
Sorcery
Reveal any number of red cards in your hand. Scent of Cinder deals X damage to any target, where X is the number of cards revealed this way.
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Scent of Ivy
( 1)
Instant
Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way.
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Scent of Jasmine
( 1)
Instant
Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way.
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Scent of Nightshade
( 2)
Instant
Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way.
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Scepter of Celebration
( 3)
Artifact — Equipment
Equipped creature gets +2/+0 and has trample. Whenever equipped creature deals combat damage to a player, create that many 1/1 green and white Citizen creature tokens. Equip
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Scepter of Empires
( 3)
Artifact
: Scepter of Empires deals 1 damage to target player or planeswalker. It deals 3 damage instead if you control artifacts named Crown of Empires and Throne of Empires.
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Schema Thief
( 4)
Creature — Vedalken Rogue Artificer
(3/3)
Flying Whenever Schema Thief deals combat damage to a player, create a token that's a copy of target artifact that player controls.
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Scheming Aspirant
( 2)
Creature — Phyrexian Advisor
(1/3)
Whenever you proliferate, each opponent loses 2 life and you gain 2 life.
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Scheming Fence
( 2)
Creature — Human Citizen
(2/3)
As Scheming Fence enters, you may choose a nonland permanent. Activated abilities of the chosen permanent can't be activated. Scheming Fence has all activated abilities of the chosen permanent except for loyalty abilities. You may spend mana as though it were mana of any color to activate those abilities.
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Scheming Symmetry
( 1)
Sorcery
Choose two target players. Each of them searches their library for a card, then shuffles and puts that card on top.
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Schismotivate
( 3)
Instant
Target creature gets +4/+0 until end of turn. Another target creature gets -4/-0 until end of turn.
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Scholar of New Horizons
( 2)
Creature — Human Scout
(1/1)
Scholar of New Horizons enters with a +1/+1 counter on it. , Remove a counter from a permanent you control: Search your library for a Plains card and reveal it. If an opponent controls more lands than you, you may put that card onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. Then shuffle.
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Scholarship Sponsor
( 4)
Creature — Human Advisor
(3/3)
When Scholarship Sponsor enters, each player who controls fewer lands than the player who controls the most lands searches their library for a number of basic land cards less than or equal to the difference, puts those cards onto the battlefield tapped, then shuffles.
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School of Piranha
( 2)
Creature — Fish
(3/3)
At the beginning of your upkeep, sacrifice School of Piranha unless you pay .
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Scion of Calamity
( 5)
Creature — Dinosaur
(5/5)
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Whenever Scion of Calamity deals combat damage to a player, destroy target artifact or enchantment that player controls.
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Scion of Darkness
( 8)
Creature — Avatar
(6/6)
Trample Whenever Scion of Darkness deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control. Cycling (, Discard this card: Draw a card.)
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Scion of Draco
( 12)
Artifact Creature — Dragon
(4/4)
Domain — This spell costs less to cast for each basic land type among lands you control. Flying Each creature you control has vigilance if it's white, hexproof if it's blue, lifelink if it's black, first strike if it's red, and trample if it's green.
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Scion of Glaciers
( 4)
Creature — Elemental
(2/5)
: Scion of Glaciers gets +1/-1 until end of turn.
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Scion of Halaster
( 2)
Legendary Enchantment — Background
Commander creatures you own have "The first time you would draw a card each turn, instead look at the top two cards of your library. Put one of them into your graveyard and the other back on top of your library. Then draw a card."
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Scion of Oona
( 3)
Creature — Faerie Soldier
(1/1)
Flash Flying Other Faerie creatures you control get +1/+1. Other Faeries you control have shroud. (They can't be the targets of spells or abilities.)
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Scion of Opulence
( 3)
Creature — Vampire Noble
(3/1)
Whenever Scion of Opulence or another nontoken Vampire you control dies, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") , Sacrifice two artifacts: Exile the top card of your library. You may play that card this turn.
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Scion of Shiv
( 4)
Creature — — Dragon
(3/3)
Flying : Scion of Shiv perpetually gets +1/+0.
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Scion of Stygia
( 3)
Creature — Tiefling Shaman
(2/1)
Flash Cone of Cold — When Scion of Stygia enters, choose target creature an opponent controls, then roll a d20. 1–9 | Tap that creature. 10–20 | Tap that creature. It doesn't untap during its controller's next untap step.
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Scion of the Swarm
( 5)
Creature — Vampire Cleric
(3/3)
Flying Whenever you gain life, put a +1/+1 counter on Scion of the Swarm.
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Scion of the Ur-Dragon
( 5)
Legendary Creature — Dragon Avatar
(4/4)
Flying : Search your library for a Dragon permanent card and put it into your graveyard. If you do, Scion of the Ur-Dragon becomes a copy of that card until end of turn. Then shuffle.
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Scion of the Wild
( 3)
Creature — Avatar
(*/*)
Scion of the Wild's power and toughness are each equal to the number of creatures you control.
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Scion of Vitu-Ghazi
( 5)
Creature — Elemental
(4/4)
When Scion of Vitu-Ghazi enters, if you cast it from your hand, create a 1/1 white Bird creature token with flying, then populate. (Create a token that's a copy of a creature token you control.)
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Scion Summoner
( 3)
Creature — Eldrazi Drone
(2/2)
Devoid (This card has no color.) When Scion Summoner enters, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add ." ( represents colorless mana.)
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Scissors Lizard
( 4)
Artifact Creature — Lizard
(4/3)
Creatures named Paper Tiger can't attack or block.
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Scorch Spitter
( 1)
Creature — Elemental Lizard
(1/1)
Whenever Scorch Spitter attacks, it deals 1 damage to the player or planeswalker it's attacking.
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Scorch the Fields
( 5)
Sorcery
Destroy target land. Scorch the Fields deals 1 damage to each Human creature.
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Scorching Dragonfire
( 2)
Instant
Scorching Dragonfire deals 3 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
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Scorching Lava
( 2)
Instant
Kicker (You may pay an additional as you cast this spell.) Scorching Lava deals 2 damage to any target. If this spell was kicked, that creature can't be regenerated this turn and if it would die this turn, exile it instead.
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Scorching Missile
( 4)
Sorcery
Scorching Missile deals 4 damage to target player or planeswalker. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Scorching Shot
( 2)
Sorcery
Scorching Shot deals 5 damage to target creature.
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Scorching Winds
( 1)
Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step. Scorching Winds deals 1 damage to each attacking creature.
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