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Ticketomaton
Ticketomaton 3 (3)
Artifact Creature — Robot (2/2)

When Ticketomaton enters the battlefield, you get Ticket, then you may put a sticker on a nonland permanent you own.

Unfinity (Common)
Ticking Gnomes
Ticking Gnomes 3 (3)
Artifact Creature — Gnome (3/3)

Echo 3 (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Sacrifice Ticking Gnomes: It deals 1 damage to any target.

Eternal Masters (Uncommon)
Other Versions
Urza's Legacy (Uncommon)
Ticking Mime Bomb
Ticking Mime Bomb 3Red (4)
Artifact Creature — Clown Robot Mime (2/2)

When Ticking Mime Bomb enters the battlefield, without speaking or indicating any specific creature, pantomime to a person outside the game, then they choose a creature you don't control. Ticking Mime Bomb deals damage equal to twice the number of Robots you control to the chosen creature.

Unfinity (Acorn) (Uncommon)
Tidal Barracuda
Tidal Barracuda 3Blue (4)
Creature — Fish (3/4)

Any player may cast spells as though they had flash.

Your opponents can't cast spells during your turn.

Ikoria Commander (Rare)
Tidal Bore
Tidal Bore 1Blue (2)
Instant

You may return an Island you control to its owner's hand rather than pay this spell's mana cost.

You may tap or untap target creature.

Mercadian Masques (Common)
Tidal Control
Tidal Control 1BlueBlue (3)
Enchantment

Cumulative upkeep 2 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Pay 2 life or 2: Counter target red or green spell. Any player may activate this ability.

Alliances (Rare)
Tidal Courier
Tidal Courier 3Blue (4)
Creature — Merfolk (1/2)

When Tidal Courier enters the battlefield, reveal the top four cards of your library. Put all Merfolk cards revealed this way into your hand and the rest on the bottom of your library in any order.

3Blue: Tidal Courier gains flying until end of turn.

Duel Decks: Merfolk vs. Goblins (Uncommon)
Other Versions
Apocalypse (Uncommon)
Tidal Flats
Tidal Flats Blue (1)
Enchantment

BlueBlue: For each attacking creature without flying, its controller may pay 1. If that player doesn't, creatures you control blocking that creature gain first strike until end of turn.

Fallen Empires (Common)
Tidal Force
Tidal Force 5BlueBlueBlue (8)
Creature — Elemental (7/7)

At the beginning of each upkeep, you may tap or untap target permanent.

Commander 2013 Edition (Rare)
Tidal Influence
Tidal Influence 2Blue (3)
Enchantment

Cast this spell only if no permanents named Tidal Influence are on the battlefield.

Tidal Influence enters the battlefield with a tide counter on it.

At the beginning of your upkeep, put a tide counter on Tidal Influence.

As long as there is exactly one tide counter on Tidal Influence, all blue creatures get -2/-0.

As long as there are exactly three tide counters on Tidal Influence, all blue creatures get +2/+0.

Whenever there are four or more tide counters on Tidal Influence, remove all tide counters from it.

Fallen Empires (Uncommon)
Tidal Kraken
Tidal Kraken 5BlueBlueBlue (8)
Creature — Kraken (6/6)

Tidal Kraken can't be blocked.

Mercadian Masques (Rare)
Other Versions
Eighth Edition (Rare)
Ninth Edition (Rare)
Tidal Surge
Tidal Surge 1Blue (2)
Sorcery

Tap up to three target creatures without flying.

Portal Second Age (Common)
Other Versions
Classic Sixth Edition (Common)
Stronghold (Common)
Portal (Common)
Tidal Terror
Tidal Terror 4BlueBlue (6)
Creature — Octopus (5/6)

Whenever Tidal Terror attacks, you may tap two other untapped creatures you control. If you do, Tidal Terror can't be blocked this turn.

Islandcycling 2 (2, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)

March of the Machine (Common)
Tidal Visionary
Tidal Visionary Blue (1)
Creature — Merfolk Wizard (1/1)

Tap: Target creature becomes the color of your choice until end of turn.

Invasion (Common)
Tidal Warrior
Tidal Warrior Blue (1)
Creature — Merfolk Warrior (1/1)

Tap: Target land becomes an Island until end of turn.

Duel Decks: Merfolk vs. Goblins (Common)
Other Versions
Stronghold (Common)
Tidal Wave
Tidal Wave 2Blue (3)
Instant

Create a 5/5 blue Wall creature token with defender. Sacrifice it at the beginning of the next end step.

Duel Decks: Merfolk vs. Goblins (Common)
Other Versions
Mirage (Uncommon)
Eternal Masters (Common)
Tide Drifter
Tide Drifter 1Blue (2)
Creature — Eldrazi Drone (0/5)

Devoid (This card has no color.)

Other colorless creatures you control get +0/+1.

Battle for Zendikar (Uncommon)
Tide of War
Tide of War 4RedRed (6)
Enchantment

Whenever one or more creatures block, flip a coin. If you win the flip, each blocking creature is sacrificed by its controller. If you lose the flip, each blocked creature is sacrificed by its controller.

Champions of Kamigawa (Rare)
Tide Shaper
Tide Shaper Blue (1)
Creature — Merfolk Wizard (1/1)

Kicker 1 (You may pay an additional 1 as you cast this spell.)

When Tide Shaper enters the battlefield, if it was kicked, target land becomes an Island for as long as Tide Shaper remains on the battlefield.

Tide Shaper gets +1/+1 as long as an opponent controls an Island.

Modern Horizons 2 (Uncommon)
Tide Skimmer
Tide Skimmer 3Blue (4)
Creature — Drake (2/3)

Flying

Whenever you attack with two or more creatures with flying, draw a card.

Core Set 2021 (Uncommon)
Tidebinder Mage
Tidebinder Mage BlueBlue (2)
Creature — Merfolk Wizard (2/2)

When Tidebinder Mage enters the battlefield, tap target red or green creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Tidebinder Mage.

Duel Decks: Merfolk vs. Goblins (Rare)
Other Versions
Magic 2014 Core Set (Rare)
Tidechannel Pathway
Tidechannel Pathway (0)
Land

Tap: Add Blue.

Kaldheim (Rare)
Tideforce Elemental
Tideforce Elemental 2Blue (3)
Creature — Elemental (2/1)

Blue, Tap: You may tap or untap another target creature.

Landfall — Whenever a land enters the battlefield under your control, you may untap Tideforce Elemental.

Worldwake (Uncommon)
Tidehollow Sculler
Tidehollow Sculler WhiteBlack (2)
Artifact Creature — Zombie (2/2)

When Tidehollow Sculler enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card.

When Tidehollow Sculler leaves the battlefield, return the exiled card to its owner's hand.

Time Spiral Remastered (Bonus)
Other Versions
Shards of Alara (Uncommon)
Modern Masters (Uncommon)
Modern Event Deck 2014 (Uncommon)
Tidehollow Strix
Tidehollow Strix BlueBlack (2)
Artifact Creature — Bird (2/1)

Flying

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Commander 2013 Edition (Common)
Other Versions
Shards of Alara (Common)
Tidepool Turtle
Tidepool Turtle 3Blue (4)
Creature — Turtle (2/5)

2Blue: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Dominaria United (Common)
Tideshaper Mystic
Tideshaper Mystic Blue (1)
Creature — Merfolk Wizard (1/1)

Tap: Target land becomes the basic land type of your choice until end of turn. Activate only during your turn.

Lorwyn (Common)
Tidespout Tyrant
Tidespout Tyrant 5BlueBlueBlue (8)
Creature — Djinn (5/5)

Flying

Whenever you cast a spell, return target permanent to its owner's hand.

Ravnica Remastered (Rare)
Other Versions
Dissension (Rare)
Battlebond (Rare)
Tidewalker
Tidewalker 2Blue (3)
Creature — Elemental (*/*)

Tidewalker enters the battlefield with a time counter on it for each Island you control.

Vanishing (At the beginning of your upkeep, remove a time counter from this creature. When the last is removed, sacrifice it.)

Tidewalker's power and toughness are each equal to the number of time counters on it.

Planar Chaos (Uncommon)
Tidewater Minion
Tidewater Minion 3BlueBlue (5)
Creature — Elemental Minion (4/4)

Defender (This creature can't attack.)

4: Tidewater Minion loses defender until end of turn.

Tap: Untap target permanent.

Ravnica: City of Guilds (Common)
Tidings
Tidings 3BlueBlue (5)
Sorcery

Draw four cards.

Commander 2018 (Uncommon)
Other Versions
Ninth Edition (Uncommon)
Tenth Edition (Uncommon)
Starter 1999 (Uncommon)
Tidy Conclusion
Tidy Conclusion 3BlackBlack (5)
Instant

Destroy target creature. You gain 1 life for each artifact you control.

Kaladesh (Common)
Tiefling Outcasts
Tiefling Outcasts Red (1)
Creature — — Tiefling Peasant (1/1)

Double team (When this creature attacks, conjure a duplicate into your hand, then both of them perpetually lose double team.)

Other Demons, Devils, Imps, and Tieflings you control get +1/+0.

Alchemy Horizons: Baldur's Gate (Rare)
Tiger Claws
Tiger Claws 2Green (3)
Enchantment — Aura

Flash

Enchant creature

Enchanted creature gets +1/+1 and has trample.

Mercadian Masques (Common)
Tigereye Cameo
Tigereye Cameo 3 (3)
Artifact

Tap: Add Green or White.

Invasion (Uncommon)
Tiger-Tribe Hunter
Tiger-Tribe Hunter 3RedRed (5)
Creature — Human Barbarian (4/4)

Trample

Pack tactics — Whenever Tiger-Tribe Hunter attacks, if you attacked with creatures with total power 6 or greater this combat, you may sacrifice another creature. When you do, Tiger-Tribe Hunter deals damage equal to the sacrificed creature's power to target creature.

Adventures in the Forgotten Realms (Uncommon)
Tightening Coils
Tightening Coils 1Blue (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets -6/-0 and loses flying.

Jumpstart: Historic Horizons (Common)
Other Versions
Battle for Zendikar (Common)
Tiller Engine
Tiller Engine 2 (2)
Artifact Creature — Construct (1/3)

Whenever a land enters the battlefield tapped and under your control, choose one —

• Untap that land.

• Tap target nonland permanent an opponent controls.

Dominaria United Commander (Rare)
Tiller of Flesh
Tiller of Flesh 3White (4)
Creature — Phyrexian Knight (2/4)

Whenever you cast a spell that targets one or more permanents, incubate 2. (Create an Incubator token with two +1/+1 counters on it and "2: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)

March of the Machine (Uncommon)
Tilling Treefolk
Tilling Treefolk 2Green (3)
Creature — Treefolk Druid (1/3)

When Tilling Treefolk enters the battlefield, you may return up to two target land cards from your graveyard to your hand.

Eventide (Common)
Tilonalli's Crown
Tilonalli's Crown 1Red (2)
Enchantment — Aura

Enchant creature

When Tilonalli's Crown enters the battlefield, it deals 1 damage to enchanted creature.

Enchanted creature gets +3/+0 and has trample.

Rivals of Ixalan (Common)
Tilonalli's Knight
Tilonalli's Knight 1Red (2)
Creature — Human Knight (2/2)

Whenever Tilonalli's Knight attacks, if you control a Dinosaur, Tilonalli's Knight gets +1/+1 until end of turn.

Ixalan (Common)
Tilonalli's Skinshifter
Tilonalli's Skinshifter 2Red (3)
Creature — Human Shaman (0/1)

Haste

Whenever Tilonalli's Skinshifter attacks, it becomes a copy of another target nonlegendary attacking creature until end of turn.

Ixalan (Rare)
Tilonalli's Summoner
Tilonalli's Summoner 1Red (2)
Creature — Human Shaman (1/1)

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Whenever Tilonalli's Summoner attacks, you may pay Variable ColorlessRed. If you do, create X 1/1 red Elemental creature tokens that are tapped and attacking. At the beginning of the next end step, exile those tokens unless you have the city's blessing.

Rivals of Ixalan (Rare)
Timber Gorge
Timber Gorge (0)
Land

Timber Gorge enters the battlefield tapped.

Tap: Add Red or Green.

Core Set 2019 (Common)
Other Versions
Oath of the Gatewatch (Uncommon)
Amonkhet (Common)
Dominaria (Common)
Global Series: Jiang Yanggu and Mu Yanling (Common)
Timber Paladin
Timber Paladin 1Green (2)
Artifact Creature — Knight (1/1)

As long as Timber Paladin is enchanted by exactly one Aura, it has base power and toughness 3/3.

As long as Timber Paladin is enchanted by exactly two Auras, it has base power and toughness 5/5 and vigilance.

As long as Timber Paladin is enchanted by three or more Auras, it has base power and toughness 10/10, vigilance, and trample.

Wilds of Eldraine Commander (Rare)
Timber Protector
Timber Protector 4Green (5)
Creature — Treefolk Warrior (4/6)

Other Treefolk creatures you control get +1/+1.

Other Treefolk and Forests you control have indestructible.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Other Versions
Lorwyn (Rare)
Timber Shredder
Timber Shredder (0)
Creature — Werewolf (4/2)

Trample

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Timber Shredder.

Shadows Over Innistrad Remastered (Common)
Other Versions
Shadows over Innistrad (Common)
Timber Wolves
Timber Wolves Green (1)
Creature — Wolf (1/1)

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Fourth Edition (Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Revised Edition (Rare)
Timbercrown Pathway
Timbercrown Pathway (0)
Land

Tap: Add Green.

Zendikar Rising (Rare)
Timberland Ancient
Timberland Ancient 4GreenGreen (6)
Creature — Treefolk (6/5)

Reach, trample

Forestcycling 2 (2, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)

March of the Machine (Common)
Timberland Guide
Timberland Guide 1Green (2)
Creature — Human Scout (1/1)

When Timberland Guide enters the battlefield, put a +1/+1 counter on target creature.

Innistrad: Midnight Hunt (Common)
Other Versions
Avacyn Restored (Common)
Iconic Masters (Common)
Timberland Ruins
Timberland Ruins (0)
Land

Timberland Ruins enters the battlefield tapped.

Tap: Add Green.

Tap, Sacrifice Timberland Ruins: Add one mana of any color.

Odyssey (Common)
Timberline Ridge
Timberline Ridge (0)
Land

Timberline Ridge doesn't untap during your untap step if it has a depletion counter on it.

At the beginning of your upkeep, remove a depletion counter from Timberline Ridge.

Tap: Add Red or Green. Put a depletion counter on Timberline Ridge.

Ice Age (Rare)
Timbermare
Timbermare 3Green (4)
Creature — Elemental Horse (5/5)

Haste

Echo 5Green (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Timbermare enters the battlefield, tap all other creatures.

Planar Chaos (Rare)
Timbermaw Larva
Timbermaw Larva 3Green (4)
Creature — Beast (2/2)

Whenever Timbermaw Larva attacks, it gets +1/+1 until end of turn for each Forest you control.

Zendikar (Common)
Timberpack Wolf
Timberpack Wolf 1Green (2)
Creature — Wolf (2/2)

Timberpack Wolf gets +1/+1 for each other creature you control named Timberpack Wolf.

Masters 25 (Common)
Other Versions
Magic 2013 (Common)
Magic Origins (Common)
Timberwatch Elf
Timberwatch Elf 2Green (3)
Creature — Elf (1/2)

Tap: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.

Kaldheim Commander (Common)
Other Versions
Legions (Common)
Duel Decks: Elves vs. Goblins (Common)
Commander 2014 (Common)
Duel Decks Anthology, Elves vs. Goblins (Common)
Eternal Masters (Uncommon)
Commander Anthology (Common)
Time and Tide
Time and Tide BlueBlue (2)
Instant

Simultaneously, all phased-out creatures phase in and all creatures with phasing phase out.

Visions (Uncommon)
Time Beetle
Time Beetle 1Blue (2)
Creature — Alien Insect (1/1)

Skulk (This creature can't be blocked by creatures with greater power.)

Parallel Universe — Whenever Time Beetle deals combat damage to a player, time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)

Doctor Who Commander (Uncommon)
Time Bomb
Time Bomb 4 (4)
Artifact

At the beginning of your upkeep, put a time counter on Time Bomb.

1, Tap, Sacrifice Time Bomb: Time Bomb deals damage equal to the number of time counters on it to each creature and each player.

Masters Edition II (Rare)
Other Versions
Fifth Edition (Rare)
Ice Age (Rare)
Time Ebb
Time Ebb 2Blue (3)
Sorcery

Put target creature on top of its owner's library.

Tempest Remastered (Common)
Other Versions
Ninth Edition (Common)
Tempest (Common)
Starter 1999 (Common)
Starter 2000 (Common)
Portal (Common)
Portal Second Age (Common)
Magic 2014 Core Set (Common)
Time Elemental
Time Elemental 2Blue (3)
Creature — Elemental (0/2)

When Time Elemental attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you.

2BlueBlue, Tap: Return target permanent that isn't enchanted to its owner's hand.

Masters Edition (Rare)
Other Versions
Fourth Edition (Rare)
Fifth Edition (Rare)
Legends (Rare)
Time Lord Regeneration
Time Lord Regeneration Blue (1)
Instant

Until end of turn, target Time Lord you control gains "When this creature dies, reveal cards from the top of your library until you reveal a Time Lord creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order."

Doctor Who Commander (Uncommon)
Time Machine
Time Machine 5 (5)
Artifact

Tap: Exile Time Machine and target nontoken creature you own. Return them to the battlefield at the beginning of your upkeep on your turn X in the next game you play with one of your opponents in this game, where X is the mana value of the exiled creature.

Unhinged (Rare)
Time of Heroes
Time of Heroes 1White (2)
Enchantment

Each creature you control with a level counter on it gets +2/+2.

Rise of the Eldrazi (Uncommon)
Time of Ice
Time of Ice 3Blue (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Tap target creature an opponent controls. It doesn't untap during its controller's untap step for as long as you control Time of Ice.

III — Return all tapped creatures to their owners' hands.

Dominaria (Uncommon)
Time of Need
Time of Need 1Green (2)
Sorcery

Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle.

Time Spiral Remastered (Bonus)
Other Versions
Champions of Kamigawa (Uncommon)
Time Out
Time Out 4Blue (5)
Instant

Roll a six-sided die. Put target nonland permanent into its owner's library just beneath the top X cards of that library, where X is the result.

Unsanctioned (Common)
Other Versions
Unstable (Common)
Time Reaper
Time Reaper 3BlackBlack (5)
Creature — Alien Horror (4/4)

Flying, haste

Consume Anomaly — Whenever Time Reaper deals combat damage to a player, put target face-up card they own in exile on the bottom of their library. If you do, you gain 3 life.

Doctor Who Commander (Rare)
Time Reversal
Time Reversal 3BlueBlue (5)
Sorcery

Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Time Reversal.

Magic 2012 (Mythic Rare)
Other Versions
Magic 2011 (Mythic Rare)
Time Sidewalk (playtest)
Time Sidewalk (playtest) 4BlueBlueBlueBlue (8)
Sorcery

Take an extra turn after this one.

If this card is in your opening hand, you may exile it. If you do, create four Time Walk token cards and shuffle them into your deck.

Mystery Booster (Common)
Time Sieve
Time Sieve BlueBlack (2)
Artifact

Tap, Sacrifice five artifacts: Take an extra turn after this one.

Double Masters (Rare)
Other Versions
Alara Reborn (Rare)
Time Spiral
Time Spiral 4BlueBlue (6)
Sorcery

Exile Time Spiral. Each player shuffles their hand and graveyard into their library, then draws seven cards. You untap up to six lands.

Urza's Saga (Rare)
Time Stop
Time Stop 4BlueBlue (6)
Instant

End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

Tenth Edition (Rare)
Other Versions
Champions of Kamigawa (Rare)
Time Stretch
Time Stretch 8BlueBlue (10)
Sorcery

Target player takes two extra turns after this one.

Dominaria Remastered (Mythic Rare)
Other Versions
Odyssey (Rare)
Tenth Edition (Rare)
Time to Feed
Time to Feed 2Green (3)
Sorcery

Choose target creature an opponent controls. When that creature dies this turn, you gain 3 life. Target creature you control fights that creature. (Each deals damage equal to its power to the other.)

Jumpstart (Common)
Other Versions
Theros (Common)
Duel Decks: Elspeth vs. Kiora (Common)
Time to Reflect
Time to Reflect White (1)
Instant

Exile target creature that blocked or was blocked by a Zombie this turn.

Amonkhet (Uncommon)
Time Vault
Time Vault 2 (2)
Artifact

Time Vault enters the battlefield tapped.

Time Vault doesn't untap during your untap step.

If you would begin your turn while Time Vault is tapped, you may skip that turn instead. If you do, untap Time Vault.

Tap: Take an extra turn after this one.

Vintage Masters (Mythic Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Masters Edition IV (Rare)
Time Walk
Time Walk 1Blue (2)
Sorcery

Take an extra turn after this one.

Vintage Masters (Bonus)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Time Warp
Time Warp 3BlueBlue (5)
Sorcery

Target player takes an extra turn after this one.

Strixhaven Mystical Archive (Mythic Rare)
Other Versions
Tempest (Rare)
Starter 1999 (Rare)
Magic 2010 (Mythic Rare)
Tempest Remastered (Mythic Rare)
Explorers of Ixalan (Mythic Rare)
Time Wipe
Time Wipe 2WhiteWhiteBlue (5)
Sorcery

Return a creature you control to its owner's hand, then destroy all creatures.

Doctor Who Commander (Rare)
Other Versions
War of the Spark (Rare)
Dominaria United Commander (Rare)
March of the Machine Commander (Rare)
Timebender
Timebender Blue (1)
Creature — Human Wizard (1/1)

Morph Blue

When Timebender is turned face up, choose one —

• Remove two time counters from target permanent or suspended card.

• Put two time counters on target permanent with a time counter on it or suspended card.

Time Spiral Remastered (Uncommon)
Other Versions
Planar Chaos (Uncommon)
Timecrafting
Timecrafting Variable ColorlessRed (1)
Instant

Choose one —

• Remove X time counters from target permanent or suspended card.

• Put X time counters on target permanent with a time counter on it or suspended card.

Planar Chaos (Uncommon)
Timeless Dragon
Timeless Dragon 3WhiteWhite (5)
Creature — Dragon (5/5)

Flying

Plainscycling 2 (2, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

Eternalize 2WhiteWhite (2WhiteWhite, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Dragon with no mana cost. Eternalize only as a sorcery.)

Modern Horizons 2 (Rare)
Timeless Lotus
Timeless Lotus 5 (5)
Legendary Artifact

Timeless Lotus enters the battlefield tapped.

Tap: Add WhiteBlueBlackRedGreen.

Dominaria United (Mythic Rare)
Timeless Witness
Timeless Witness 2GreenGreen (4)
Creature — Human Shaman (2/1)

When Timeless Witness enters the battlefield, return target card from your graveyard to your hand.

Eternalize 5GreenGreen (5GreenGreen, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Shaman with no mana cost. Eternalize only as a sorcery.)

Modern Horizons 2 (Uncommon)
Timely Hordemate
Timely Hordemate 3White (4)
Creature — Human Warrior (3/2)

Raid — When Timely Hordemate enters the battlefield, if you attacked this turn, return target creature card with mana value 2 or less from your graveyard to the battlefield.

Khans of Tarkir (Uncommon)
Timely Interference
Timely Interference Blue (1)
Instant

Kicker 1Red (You may pay an additional 1Red as you cast this spell.)

Target creature gets -1/-0 until end of turn. If this spell was kicked, that creature blocks this turn if able.

Draw a card.

Dominaria United (Common)
Timely Reinforcements
Timely Reinforcements 2White (3)
Sorcery

If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, create three 1/1 white Soldier creature tokens.

Historic Anthology 3 (Uncommon)
Other Versions
Magic 2012 (Uncommon)
Timely Ward
Timely Ward 2White (3)
Enchantment — Aura

You may cast Timely Ward as though it had flash if it targets a commander.

Enchant creature

Enchanted creature has indestructible.

Wilds of Eldraine Commander (Rare)
Other Versions
Commander Legends (Rare)
Timesifter
Timesifter 5 (5)
Artifact

At the beginning of each upkeep, each player exiles the top card of their library. The player who exiled the card with the highest mana value takes an extra turn after this one. If two or more players' cards are tied for highest, the tied players repeat this process until the tie is broken.

Mirrodin (Rare)
Timestream Navigator
Timestream Navigator 1Blue (2)
Creature — Human Pirate Wizard (1/1)

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

2BlueBlue, Tap, Put Timestream Navigator on the bottom of its owner's library: Take an extra turn after this one. Activate only if you have the city's blessing.

The Lost Caverns of Ixalan Commander (Mythic Rare)
Other Versions
Rivals of Ixalan (Mythic Rare)
Timetwister
Timetwister 2Blue (3)
Sorcery

Each player shuffles their hand and graveyard into their library, then draws seven cards. (Then put Timetwister into its owner's graveyard.)

Vintage Masters (Bonus)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Timid Drake
Timid Drake 2Blue (3)
Creature — Drake (3/3)

Flying

When another creature enters the battlefield, return Timid Drake to its owner's hand.

Mercadian Masques (Uncommon)
Other Versions
Weatherlight (Uncommon)
Timin, Youthful Geist
Timin, Youthful Geist 4Blue (5)
Legendary Creature — Spirit (3/4)

Partner with Rhoda, Geist Avenger (When this creature enters the battlefield, target player may put Rhoda into their hand from their library, then shuffle.)

Flying

At the beginning of each combat, tap up to one target creature.

Innistrad: Crimson Vow Commander (Rare)
Timmerian Fiends
Timmerian Fiends 1BlackBlack (3)
Creature — Horror (1/1)

Remove Timmerian Fiends from your deck before playing if you're not playing for ante.

BlackBlackBlack, Sacrifice Timmerian Fiends: The owner of target artifact may ante the top card of their library. If that player doesn't, exchange ownership of that artifact and Timmerian Fiends. Put the artifact card into your graveyard and Timmerian Fiends from anywhere into that player's graveyard. This change in ownership is permanent.

Homelands (Rare)
Timmy, Power Gamer
Timmy, Power Gamer 2GreenGreen (4)
Legendary Creature — Human Gamer (1/1)

4: You may put a creature card from your hand onto the battlefield.

Unsanctioned (Rare)
Other Versions
Unglued (Rare)
Timothar, Baron of Bats
Timothar, Baron of Bats 4BlackBlack (6)
Legendary Creature — Vampire Noble (4/4)

Ward—Discard a card.

Whenever another nontoken Vampire you control dies, you may pay 1 and exile it. If you do, create a 1/1 black Bat creature token with flying. It gains "When this creature deals combat damage to a player, sacrifice it and return the exiled card to the battlefield tapped."

The Lost Caverns of Ixalan Commander (Mythic Rare)
Other Versions
Innistrad: Crimson Vow Commander (Mythic Rare)
Tin Street Cadet
Tin Street Cadet Red (1)
Creature — Goblin (1/1)

Whenever Tin Street Cadet becomes blocked, create a 1/1 red Goblin creature token.

Arena Base Set (Common)
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