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Voyaging Satyr
Voyaging Satyr 1Green (2)
Creature — Satyr Druid (1/2)

Tap: Untap target land.

Conspiracy: Take the Crown (Common)
Other Versions
Theros (Common)
Vraan, Executioner Thane
Vraan, Executioner Thane 1Black (2)
Legendary Creature — Phyrexian Vampire (2/2)

Whenever one or more other creatures you control die, each opponent loses 2 life and you gain 2 life. This ability triggers only once each turn.

Phyrexia: All Will Be One (Rare)
Vraska Joins Up
Vraska Joins Up BlackGreen (2)
Legendary Enchantment

When Vraska Joins Up enters, put a deathtouch counter on each creature you control.

Whenever a legendary creature you control deals combat damage to a player, draw a card.

Outlaws of Thunder Junction (Rare)
Vraska, Betrayal's Sting
Vraska, Betrayal's Sting 4BlackPhyrexian Black (6)
Legendary Planeswalker — Vraska (6)

Compleated (Phyrexian Black can be paid with Black or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)

0: You draw a card and you lose 1 life. Proliferate.

−2: Target creature becomes a Treasure artifact with "Tap, Sacrifice this artifact: Add one mana of any color" and loses all other card types and abilities.

−9: If target player has fewer than nine poison counters, they get a number of poison counters equal to the difference.

Phyrexia: All Will Be One (Mythic Rare)
Vraska, Golgari Queen
Vraska, Golgari Queen 2BlackGreen (4)
Legendary Planeswalker — Vraska (4)

+2: You may sacrifice another permanent. If you do, you gain 1 life and draw a card.

−3: Destroy target nonland permanent with mana value 3 or less.

−9: You get an emblem with "Whenever a creature you control deals combat damage to a player, that player loses the game."

Secret Lair Drop (Mythic Rare)
Other Versions
Guilds of Ravnica (Mythic Rare)
Guilds of Ravnica Mythic Edition (Mythic Rare)
Vraska, Relic Seeker
Vraska, Relic Seeker 4BlackGreen (6)
Legendary Planeswalker — Vraska (6)

+2: Create a 2/2 black Pirate creature token with menace.

−3: Destroy target artifact, creature, or enchantment. Create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

−10: Target player's life total becomes 1.

Ixalan (Mythic Rare)
Vraska, Scheming Gorgon
Vraska, Scheming Gorgon 4BlackBlack (6)
Legendary Planeswalker — Vraska (5)

+2: Creatures you control get +1/+0 until end of turn.

−3: Destroy target creature.

−10: Until end of turn, creatures you control gain deathtouch and "Whenever this creature deals damage to an opponent, that player loses the game."

Rivals of Ixalan (Mythic Rare)
Vraska, Swarm's Eminence
Vraska, Swarm's Eminence 2Black or GreenBlack or Green (4)
Legendary Planeswalker — Vraska (5)

Whenever a creature you control with deathtouch deals damage to a player or planeswalker, put a +1/+1 counter on that creature.

−2: Create a 1/1 black Assassin creature token with deathtouch and "Whenever this creature deals damage to a planeswalker, destroy that planeswalker."

War of the Spark (Uncommon)
Vraska, the Silencer
Vraska, the Silencer 1BlackGreen (3)
Legendary Creature — Gorgon Assassin (3/3)

Deathtouch

Whenever a nontoken creature an opponent controls dies, you may pay 1. If you do, return that card to the battlefield tapped under your control. It's a Treasure artifact with "Tap, Sacrifice this artifact: Add one mana of any color," and it loses all other card types.

Outlaws of Thunder Junction (Mythic Rare)
Vraska's Conquistador
Vraska's Conquistador 1Black (2)
Creature — Vampire Soldier (2/1)

Whenever Vraska's Conquistador attacks or blocks, if you control a Vraska planeswalker, target opponent loses 2 life and you gain 2 life.

Rivals of Ixalan (Uncommon)
Vraska's Finisher
Vraska's Finisher 2Black (3)
Creature — Gorgon Assassin (3/2)

When Vraska's Finisher enters, destroy target creature or planeswalker an opponent controls that was dealt damage this turn.

War of the Spark (Common)
Vrestin, Menoptra Leader
Vrestin, Menoptra Leader Variable ColorlessGreenGreenWhite (3)
Legendary Creature — Alien Insect Scout (0/0)

Flying

Vrestin enters with X +1/+1 counters on it.

When Vrestin enters, create X 1/1 green and white Alien Insect creature tokens with flying.

Whenever you attack with one or more Insects, put a +1/+1 counter on each of them.

Doctor Who Commander (Rare)
Vrondiss, Rage of Ancients
Vrondiss, Rage of Ancients 3RedGreen (5)
Legendary Creature — Dragon Barbarian (5/4)

Enrage — Whenever Vrondiss, Rage of Ancients is dealt damage, you may create a 5/4 red and green Dragon Spirit creature token with "When this creature deals damage, sacrifice it."

Whenever you roll one or more dice, you may have Vrondiss deal 1 damage to itself.

Adventures in the Forgotten Realms Commander (Mythic Rare)
Vronos, Masked Inquisitor
Vronos, Masked Inquisitor 3BlueBlue (5)
Legendary Planeswalker — Vronos (5)

+1: Up to two other target planeswalkers you control phase out at the beginning of the next end step. (Treat them and anything attached to them as though they don't exist until your next turn.)

−2: For each opponent, return up to one target nonland permanent that player controls to its owner's hand.

−7: Target artifact you control becomes a 9/9 Construct artifact creature and gains vigilance, indestructible, and "This creature can't be blocked."

Commander Masters (Rare)
Vryn Wingmare
Vryn Wingmare 2White (3)
Creature — Pegasus (2/1)

Flying

Noncreature spells cost 1 more to cast.

Core Set 2021 (Uncommon)
Other Versions
Magic Origins (Rare)
Vug Lizard
Vug Lizard 1RedRed (3)
Creature — Lizard (3/4)

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

Echo 1RedRed (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Urza's Saga (Uncommon)
Vulpikeet
Vulpikeet 3White (4)
Creature — Fox Bird (2/3)

Mutate 2White (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Flying

Whenever this creature mutates, put a +1/+1 counter on it.

Ikoria: Lair of Behemoths (Common)
Vulpine Goliath
Vulpine Goliath 4GreenGreen (6)
Creature — Fox (6/5)

Trample

Theros (Common)
Vulpine Harvester
Vulpine Harvester 3White (4)
Creature — Phyrexian Fox (3/3)

Whenever one or more Phyrexians you control attack, return target artifact card from your graveyard to the battlefield if its mana value is less than or equal to their total power.

March of the Machine Commander (Rare)
Vulshok Morningstar
Vulshok Morningstar 2 (2)
Artifact — Equipment

Equipped creature gets +2/+2.

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Duel Decks: Venser vs. Koth (Uncommon)
Other Versions
Ninth Edition (Uncommon)
Darksteel (Common)
Vulshok Replica
Vulshok Replica 3 (3)
Artifact Creature — Berserker (3/1)

1Red, Sacrifice Vulshok Replica: It deals 3 damage to target player or planeswalker.

Scars of Mirrodin (Common)
Vulshok Splitter
Vulshok Splitter 3Red (4)
Artifact — Equipment

For Mirrodin (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.)

Equipped creature gets +2/+0.

Equip 2Red (2Red: Attach to target creature you control. Equip only as a sorcery.)

Phyrexia: All Will Be One (Common)
Vulturous Zombie
Vulturous Zombie 3BlackGreen (5)
Creature — Plant Zombie (3/3)

Flying

Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on Vulturous Zombie.

Commander Anthology 2018 (Rare)
Other Versions
Ravnica: City of Guilds (Rare)
Magic: The Gathering-Commander (Rare)
Commander 2015 (Rare)
Commander 2016 (Rare)
Commander Anthology (Rare)
Wail of the Forgotten
Wail of the Forgotten BlueBlack (2)
Sorcery

Descend 8 — Choose one. If there are eight or more permanent cards in your graveyard as you cast this spell, choose one or more instead.

• Return target nonland permanent to its owner's hand.

• Target opponent discards a card.

• Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

The Lost Caverns of Ixalan (Rare)
Wail of the Nim
Wail of the Nim 2Black (3)
Instant

Choose one —

• Regenerate each creature you control.

• Wail of the Nim deals 1 damage to each creature and each player.

Entwine Black (Choose both if you pay the entwine cost.)

Mirrodin (Common)
Waildrifter
Waildrifter (0)
Creature — Hippogriff Spirit (2/2)

Flying

If Waildrifter would be put into a graveyard from anywhere, exile it instead.

Innistrad: Midnight Hunt (Common)
Wailing Ghoul
Wailing Ghoul 1Black (2)
Creature — Zombie (1/3)

When Wailing Ghoul enters, mill two cards.

Jumpstart 2022 (Common)
Other Versions
Eldritch Moon (Common)
Jumpstart (Common)
Waiting in the Weeds
Waiting in the Weeds 1GreenGreen (3)
Sorcery

Each player creates a 1/1 green Cat creature token for each untapped Forest they control.

Mirage (Rare)
Other Versions
Classic Sixth Edition (Rare)
Wake of Destruction
Wake of Destruction 3RedRedRed (6)
Sorcery

Destroy target land and all other lands with the same name as that land.

Urza's Destiny (Rare)
Wake the Reflections
Wake the Reflections White (1)
Sorcery

Populate. (Create a token that's a copy of a creature token you control.)

Modern Masters 2017 Edition (Common)
Other Versions
Dragon's Maze (Common)
Wakening Sun's Avatar
Wakening Sun's Avatar 5WhiteWhiteWhite (8)
Creature — Dinosaur Avatar (7/7)

When Wakening Sun's Avatar enters, if you cast it from your hand, destroy all non-Dinosaur creatures.

The Lost Caverns of Ixalan Commander (Mythic Rare)
Other Versions
Ixalan (Mythic Rare)
Commander Masters (Rare)
Waker of the Wilds
Waker of the Wilds 2GreenGreen (4)
Creature — Merfolk Shaman (3/3)

Variable ColorlessGreenGreen: Put X +1/+1 counters on target land you control. That land becomes a 0/0 Elemental creature with haste. It's still a land.

Zendikar Rising Commander (Rare)
Other Versions
Ixalan (Rare)
Waking Nightmare
Waking Nightmare 2Black (3)
Sorcery — Arcane

Target player discards two cards.

Modern Masters 2015 Edition (Common)
Other Versions
Champions of Kamigawa (Common)
Waking the Trolls
Waking the Trolls 4RedGreen (6)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Destroy target land.

II — Put target land card from a graveyard onto the battlefield under your control.

III — Choose target opponent. If they control fewer lands than you, create a number of 4/4 green Troll Warrior creature tokens with trample equal to the difference.

Kaldheim (Rare)
Walk with the Ancestors
Walk with the Ancestors 4Green (5)
Sorcery

Return up to one target permanent card from your graveyard to your hand. Discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

The Lost Caverns of Ixalan (Common)
Walk-In Closet // Forgotten Cellar (Walk-In Closet)
Walk-In Closet // Forgotten Cellar (Walk-In Closet) 2Green (3)
Enchantment — Room

You may play lands from your graveyard.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Duskmourn: House of Horror (Mythic Rare)
Walking Archive
Walking Archive 3 (3)
Artifact Creature — Golem (1/1)

Defender (This creature can't attack.)

Walking Archive enters with a +1/+1 counter on it.

At the beginning of each player's upkeep, that player draws a card for each +1/+1 counter on Walking Archive.

2WhiteBlue: Put a +1/+1 counter on Walking Archive.

Dissension (Rare)
Walking Atlas
Walking Atlas 2 (2)
Artifact Creature — Construct (1/1)

Tap: You may put a land card from your hand onto the battlefield.

Worldwake (Common)
Walking Ballista
Walking Ballista Variable ColorlessVariable Colorless (0)
Artifact Creature — Construct (0/0)

Walking Ballista enters with X +1/+1 counters on it.

4: Put a +1/+1 counter on Walking Ballista.

Remove a +1/+1 counter from Walking Ballista: It deals 1 damage to any target.

Magic The Gathering—Fallout (Rare)
Other Versions
Aether Revolt (Rare)
Secret Lair Drop (Rare)
Double Masters (Rare)
Jumpstart 2022 (Rare)
Walking Bulwark
Walking Bulwark 1 (1)
Artifact Creature — Golem (0/3)

Defender

2: Until end of turn, target creature with defender gains haste, can attack as though it didn't have defender, and assigns combat damage equal to its toughness rather than its power. Activate only as a sorcery.

Dominaria United (Uncommon)
Walking Corpse
Walking Corpse 1Black (2)
Creature — Zombie (2/2)

Core Set 2021 (Common)
Other Versions
Innistrad (Common)
Magic 2013 (Common)
Magic 2015 Core Set (Common)
Welcome Deck 2016 (Common)
Core Set 2019 (Common)
Core Set 2020 (Common)
Walking Dead
Walking Dead 1Black (2)
Creature — Zombie (1/1)

Black: Regenerate Walking Dead.

Legends (Common)
Walking Desecration
Walking Desecration 2Black (3)
Creature — Zombie (1/1)

Black, Tap: Creatures of the creature type of your choice attack this turn if able.

Onslaught (Uncommon)
Walking Dream
Walking Dream 3Blue (4)
Creature — Illusion (3/3)

Walking Dream can't be blocked.

Walking Dream doesn't untap during your untap step if an opponent controls two or more creatures.

Stronghold (Uncommon)
Walking Skyscraper
Walking Skyscraper 8 (8)
Artifact Creature — Construct (8/8)

This spell costs 1 less to cast for each modified creature you control. (Equipment, Auras you control, and counters are modifications.)

Trample

Walking Skyscraper has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.)

Kamigawa: Neon Dynasty (Uncommon)
Walking Sponge
Walking Sponge 1Blue (2)
Creature — Sponge (1/1)

Tap: Target creature loses your choice of flying, first strike, or trample until end of turn.

Urza's Legacy (Uncommon)
Walking Wall
Walking Wall 4 (4)
Artifact Creature — Wall (0/6)

Defender

3: Walking Wall gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate only once each turn.

Masters Edition (Uncommon)
Other Versions
Ice Age (Uncommon)
Wall of Air
Wall of Air 1BlueBlue (3)
Creature — Wall (1/5)

Defender, flying (This creature can't attack, and it can block creatures with flying.)

Tenth Edition (Uncommon)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Classic Sixth Edition (Uncommon)
Seventh Edition (Uncommon)
Eighth Edition (Uncommon)
Wall of Deceit
Wall of Deceit 1Blue (2)
Creature — Wall (0/5)

Defender (This creature can't attack.)

3: Turn Wall of Deceit face down.

Morph Blue (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Duel Decks Anthology, Jace vs. Chandra (Uncommon)
Other Versions
Legions (Uncommon)
Duel Decks: Jace vs. Chandra (Uncommon)
Wall of Denial
Wall of Denial 1WhiteBlue (3)
Creature — Wall (0/8)

Defender, flying

Shroud (This creature can't be the target of spells or abilities.)

Commander Masters (Uncommon)
Other Versions
Alara Reborn (Uncommon)
Magic: The Gathering-Commander (Uncommon)
Duel Decks: Venser vs. Koth (Uncommon)
Modern Masters 2017 Edition (Uncommon)
Wall of Diffusion
Wall of Diffusion 1Red (2)
Creature — Wall (0/5)

Defender (This creature can't attack.)

Wall of Diffusion can block creatures with shadow as though Wall of Diffusion had shadow.

Tempest Remastered (Common)
Other Versions
Tempest (Common)
Vintage Masters (Common)
Wall of Distortion
Wall of Distortion 2BlackBlack (4)
Creature — Wall (1/3)

Defender (This creature can't attack.)

2Black, Tap: Target player discards a card. Activate only as a sorcery.

Mercadian Masques (Common)
Wall of Faith
Wall of Faith 3White (4)
Creature — Wall (0/5)

Defender (This creature can't attack.)

White: Wall of Faith gets +0/+1 until end of turn.

Magic 2010 (Common)
Wall of Fire
Wall of Fire 1RedRed (3)
Creature — Wall (0/5)

Defender (This creature can't attack.)

Red: Wall of Fire gets +1/+0 until end of turn.

Magic 2015 Core Set (Common)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Classic Sixth Edition (Uncommon)
Seventh Edition (Uncommon)
Tenth Edition (Uncommon)
Magic 2010 (Uncommon)
Magic 2013 (Common)
Wall of Granite
Wall of Granite 2Red (3)
Creature — Wall (0/7)

Defender (This creature can't attack.)

Portal (Uncommon)
Wall of Ice
Wall of Ice 2Green (3)
Creature — Wall (0/7)

Defender (This creature can't attack.)

Fourth Edition (Uncommon)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Wall of Light
Wall of Light 2White (3)
Creature — Wall (1/5)

Defender (This creature can't attack.)

Protection from black

Masters Edition III (Common)
Other Versions
Legends (Uncommon)
Wall of Limbs
Wall of Limbs 2Black (3)
Creature — Zombie Wall (0/3)

Defender (This creature can't attack.)

Whenever you gain life, put a +1/+1 counter on Wall of Limbs.

5BlackBlack, Sacrifice Wall of Limbs: Target player loses X life, where X is Wall of Limbs's power.

Magic 2015 Core Set (Uncommon)
Wall of Mist
Wall of Mist 1Blue (2)
Creature — Wall (0/5)

Defender

Guilds of Ravnica (Common)
Other Versions
Core Set 2019 (Common)
Wall of Mourning
Wall of Mourning 1White (2)
Creature — Wall (0/4)

Defender

When Wall of Mourning enters, exile a card from the top of your library face down for each opponent you have.

Coven — At the beginning of your end step, if you control three or more creatures with different powers, put a card exiled with Wall of Mourning into its owner's hand.

Innistrad: Midnight Hunt Commander (Rare)
Wall of Opposition
Wall of Opposition 3RedRed (5)
Creature — Wall (0/6)

Defender (This creature can't attack.)

1: Wall of Opposition gets +1/+0 until end of turn.

Chronicles (Uncommon)
Other Versions
Legends (Rare)
Wall of Pine Needles
Wall of Pine Needles 3Green (4)
Creature — Plant Wall (3/3)

Defender (This creature can't attack.)

Green: Regenerate Wall of Pine Needles.

Ice Age (Uncommon)
Wall of Putrid Flesh
Wall of Putrid Flesh 2Black (3)
Creature — Wall (2/4)

Defender (This creature can't attack.)

Protection from white

Prevent all damage that would be dealt to Wall of Putrid Flesh by enchanted creatures.

Legends (Uncommon)
Wall of Resistance
Wall of Resistance 1White (2)
Creature — Wall (0/3)

Defender (This creature can't attack.)

Flying

At the beginning of each end step, if Wall of Resistance was dealt damage this turn, put a +0/+1 counter on it.

Mirage (Common)
Wall of Shields
Wall of Shields 3 (3)
Artifact Creature — Wall (0/4)

Defender (This creature can't attack.)

Banding (If any creatures with banding you control are blocking a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by.)

Ice Age (Uncommon)
Wall of Stolen Identity
Wall of Stolen Identity 3Blue (4)
Creature — Shapeshifter Wall (0/0)

You may have Wall of Stolen Identity enter as a copy of any creature on the battlefield, except it's a Wall in addition to its other types and has defender. When you do, tap the copied creature and it doesn't untap during its controller's untap step for as long as you control Wall of Stolen Identity.

Commander 2019 (Rare)
Wall of Vines
Wall of Vines Green (1)
Creature — Plant Wall (0/3)

Defender (This creature can't attack.)

Reach (This creature can block creatures with flying.)

Jumpstart (Common)
Other Versions
Magic 2011 (Common)
Core Set 2019 (Common)
Wall of Vipers
Wall of Vipers 2Black (3)
Creature — Snake Wall (2/4)

Defender (This creature can't attack.)

3: Destroy Wall of Vipers and target creature it's blocking. Any player may activate this ability.

Prophecy (Uncommon)
Wand of Denial
Wand of Denial 2 (2)
Artifact

Tap: Look at the top card of target player's library. If it's a nonland card, you may pay 2 life. If you do, put it into that player's graveyard.

Visions (Rare)
Other Versions
Classic Sixth Edition (Rare)
Wand of Ith
Wand of Ith 4 (4)
Artifact

3, Tap: Target player reveals a card at random from their hand. If it's a land card, that player discards it unless they pay 1 life. If it isn't a land card, the player discards it unless they pay life equal to its mana value. Activate only during your turn.

The Dark (Uncommon)
Wander in Death
Wander in Death 2Black (3)
Sorcery

Return up to two target creature cards from your graveyard to your hand.

Cycling 2 (2, Discard this card: Draw a card.)

Amonkhet Remastered (Common)
Other Versions
Amonkhet (Common)
Wanderbrine Rootcutters
Wanderbrine Rootcutters 2Blue or BlackBlue or Black (4)
Creature — Merfolk Rogue (3/3)

Wanderbrine Rootcutters can't be blocked by green creatures.

Shadowmoor (Common)
Wanderer's Intervention
Wanderer's Intervention 1White (2)
Instant

Wanderer's Intervention deals 4 damage to target attacking or blocking creature.

Kamigawa: Neon Dynasty (Common)
Wanderer's Strike
Wanderer's Strike 4White (5)
Sorcery

Exile target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Commander Masters (Common)
Other Versions
War of the Spark (Common)
Wanderer's Twig
Wanderer's Twig 1 (1)
Artifact

1, Sacrifice Wanderer's Twig: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Lorwyn (Common)
Wandering Archaic
Wandering Archaic 5 (5)
Creature — Avatar (4/4)

Whenever an opponent casts an instant or sorcery spell, they may pay 2. If they don't, you may copy that spell. You may choose new targets for the copy.

Strixhaven: School of Mages (Rare)
Wandering Champion
Wandering Champion 1White (2)
Creature — Human Monk (3/1)

Whenever Wandering Champion deals combat damage to a player, if you control a blue or red permanent, you may discard a card. If you do, draw a card.

Ultimate Masters (Common)
Other Versions
Fate Reforged (Uncommon)
Wandering Eye
Wandering Eye 2Blue (3)
Creature — Illusion (1/3)

Flying

Players play with their hands revealed.

Nemesis (Common)
Wandering Fumarole
Wandering Fumarole (0)
Land

Wandering Fumarole enters tapped.

Tap: Add Blue or Red.

2BlueRed: Until end of turn, Wandering Fumarole becomes a 1/4 blue and red Elemental creature with "0: Switch this creature's power and toughness until end of turn." It's still a land.

Commander Legends: Battle for Baldur's Gate (Rare)
Other Versions
Oath of the Gatewatch (Rare)
Wandering Goblins
Wandering Goblins 2Red (3)
Creature — Goblin Warrior (0/3)

Domain — 3: Wandering Goblins gets +1/+0 until end of turn for each basic land type among lands you control.

Conflux (Common)
Wandering Graybeard
Wandering Graybeard 3WhiteWhite (5)
Creature — Giant Wizard (4/4)

Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wandering Graybeard, you may reveal it. If you do, you gain 4 life.

Morningtide (Uncommon)
Wandering Mage
Wandering Mage WhiteBlueBlack (3)
Creature — Human Cleric Wizard (0/3)

White, Pay 1 life: Prevent the next 2 damage that would be dealt to target creature this turn.

Blue: Prevent the next 1 damage that would be dealt to target Cleric or Wizard creature this turn.

Black, Put a -1/-1 counter on a creature you control: Prevent the next 2 damage that would be dealt to target player or planeswalker this turn.

Masters Edition III (Rare)
Other Versions
Alliances (Rare)
Wandering Mind
Wandering Mind 1BlueRed (3)
Creature — Horror (2/1)

Flying

When Wandering Mind enters, look at the top six cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Innistrad: Crimson Vow (Uncommon)
Wandering Ones
Wandering Ones Blue (1)
Creature — Spirit (1/1)

Champions of Kamigawa (Common)
Wandering Stream
Wandering Stream 2Green (3)
Sorcery

Domain — You gain 2 life for each basic land type among lands you control.

Invasion (Common)
Wandering Tombshell
Wandering Tombshell 3Black (4)
Creature — Zombie Turtle (1/6)

Dragons of Tarkir (Common)
Wandering Troubadour
Wandering Troubadour 3Green (4)
Creature — Dragon Bard (4/2)

At the beginning of your end step, if you had a land enter the battlefield under your control this turn, venture into the dungeon. (Enter the first room or advance to the next room.)

Adventures in the Forgotten Realms (Uncommon)
Wandering Wolf
Wandering Wolf 1Green (2)
Creature — Wolf (2/1)

Creatures with power less than Wandering Wolf's power can't block it.

Battlebond (Common)
Other Versions
Avacyn Restored (Common)
Wanderlight Spirit
Wanderlight Spirit 2Blue (3)
Creature — Spirit (2/3)

Flying

Wanderlight Spirit can block only creatures with flying.

Innistrad: Crimson Vow (Common)
Wanderwine Hub
Wanderwine Hub (0)
Land

As Wanderwine Hub enters, you may reveal a Merfolk card from your hand. If you don't, Wanderwine Hub enters tapped.

Tap: Add White or Blue.

Lorwyn (Rare)
Wanderwine Prophets
Wanderwine Prophets 4BlueBlue (6)
Creature — Merfolk Wizard (4/4)

Champion a Merfolk (When this enters, sacrifice it unless you exile another Merfolk you control. When this leaves the battlefield, that card returns to the battlefield.)

Whenever Wanderwine Prophets deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.

Lorwyn (Rare)
Waning Wurm
Waning Wurm 3Black (4)
Creature — Zombie Wurm (7/6)

Vanishing 2 (This creature enters with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

Planar Chaos (Uncommon)
Wanted Griffin
Wanted Griffin 3White (4)
Creature — Griffin (3/2)

Flying

When Wanted Griffin dies, create a 1/1 red Mercenary creature token with "Tap: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

Outlaws of Thunder Junction (Common)
War Chariot
War Chariot 3 (3)
Artifact

3, Tap: Target creature gains trample until end of turn.

Ice Age (Uncommon)
War Historian
War Historian 2Green (3)
Creature — Human Monk (3/3)

Reach

War Historian has indestructible as long as it attacked a battle this turn.

March of the Machine (Common)
War of the Last Alliance
War of the Last Alliance 3White (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle.

III — Creatures you control gain double strike until end of turn. The Ring tempts you.

The Lord of the Rings: Tales of Middle Earth (Rare)
War Priest of Thune
War Priest of Thune 1White (2)
Creature — Human Cleric (2/2)

When War Priest of Thune enters, you may destroy target enchantment.

Eternal Masters (Uncommon)
Other Versions
Magic 2011 (Uncommon)
Magic 2013 (Uncommon)
Warbriar Blessing
Warbriar Blessing 1Green (2)
Enchantment — Aura

Enchant creature you control

When Warbriar Blessing enters, enchanted creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)

Enchanted creature gets +0/+2.

Wilds of Eldraine Commander (Common)
Other Versions
Theros Beyond Death (Common)
Warbringer
Warbringer 3Red (4)
Creature — Orc Berserker (3/3)

Dash costs you pay cost 2 less (as long as this creature is on the battlefield).

Dash 2Red (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Dragons of Tarkir (Uncommon)
Warchanter of Mogis
Warchanter of Mogis 3BlackBlack (5)
Creature — Minotaur Shaman (3/3)

Inspired — Whenever Warchanter of Mogis becomes untapped, target creature you control gains intimidate until end of turn. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Born of the Gods (Common)
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