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Éomer of the Riddermark
( 5)
Legendary Creature — Human Knight
(5/4)
Haste Whenever Éomer of the Riddermark attacks, if you control a creature with the greatest power among creatures on the battlefield, create a 1/1 white Human Soldier creature token.
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Éomer, King of Rohan
( 5)
Legendary Creature — Human Noble
(2/2)
Double strike Éomer, King of Rohan enters with a +1/+1 counter on it for each other Human you control. When Éomer enters, target player becomes the monarch. Éomer deals damage equal to its power to any target.
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Eon Frolicker
( 4)
Creature — Elemental Otter
(5/5)
Flying When Eon Frolicker enters, if you cast it, target opponent takes an extra turn after this one. Until your next turn, you and planeswalkers you control gain protection from that player. (You and planeswalkers you control can't be targeted, dealt damage, or enchanted by anything controlled by that player.)
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Éowyn, Fearless Knight
( 4)
Legendary Creature — Human Knight
(3/4)
Haste When Éowyn, Fearless Knight enters, exile target creature an opponent controls with greater power. Legendary creatures you control gain protection from each of that creature's colors until end of turn.
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Éowyn, Shieldmaiden
( 5)
Legendary Creature — Human Knight
(5/4)
First strike At the beginning of combat on your turn, if another Human entered the battlefield under your control this turn, create two 2/2 red Human Knight creature tokens with trample and haste. Then if you control six or more Humans, draw a card.
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Ephara, Ever-Sheltering
( 0)
Legendary Enchantment Creature — God
(4/4)
Ephara, Ever-Sheltering has lifelink and indestructible as long as you control at least three other enchantments. Whenever another enchantment you control enters, draw a card.
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Ephara, God of the Polis
( 4)
Legendary Enchantment Creature — God
(6/5)
Indestructible As long as your devotion to white and blue is less than seven, Ephara isn't a creature. At the beginning of each upkeep, if you had another creature enter the battlefield under your control last turn, draw a card.
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Ephara's Dispersal
( 3)
Instant
This spell costs less to cast if it targets an attacking creature. Return target creature to its owner's hand. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
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Ephara's Enlightenment
( 3)
Enchantment — Aura
Enchant creature When Ephara's Enlightenment enters, put a +1/+1 counter on enchanted creature. Enchanted creature has flying. Whenever a creature you control enters, you may return Ephara's Enlightenment to its owner's hand.
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Ephara's Radiance
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has ", : You gain 3 life."
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Ephemeral Shields
( 2)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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Epic Confrontation
( 2)
Sorcery
Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)
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Epic Downfall
( 2)
Sorcery
Exile target creature with mana value 3 or greater.
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Epic Experiment
( 2)
Sorcery
Exile the top X cards of your library. You may cast instant and sorcery spells with mana value X or less from among them without paying their mana costs. Then put all cards exiled this way that weren't cast into your graveyard.
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Epic Proportions
( 6)
Enchantment — Aura
Flash Enchant creature Enchanted creature gets +5/+5 and has trample.
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Epic Struggle
( 4)
Enchantment
At the beginning of your upkeep, if you control twenty or more creatures, you win the game.
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Epicenter
( 5)
Sorcery
Target player sacrifices a land. Threshold — Each player sacrifices all lands they control instead if seven or more cards are in your graveyard.
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Epicure of Blood
( 5)
Creature — Vampire
(4/4)
Whenever you gain life, each opponent loses 1 life.
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Epiphany at the Drownyard
( 1)
Instant
Reveal the top X plus one cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
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Epiphany Storm
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has ", , Discard a card: Draw a card."
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Epistolary Librarian
( 4)
Creature — Astartes Wizard
(3/4)
Veil of Time — Whenever Epistolary Librarian attacks, you may cast a spell with mana value X or less from your hand without paying its mana cost, where X is the number of attacking creatures.
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Epitaph Golem
( 5)
Artifact Creature — Golem
(3/5)
: Put target card from your graveyard on the bottom of your library.
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Epochrasite
( 2)
Artifact Creature — Construct
(1/1)
Epochrasite enters with three +1/+1 counters on it if you didn't cast it from your hand. When Epochrasite dies, exile it with three time counters on it and it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may cast this card without paying its mana cost. It has haste.)
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Equestrian Skill
( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3. As long as enchanted creature is a Human, it has trample.
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Equilibrium
( 3)
Enchantment
Whenever you cast a creature spell, you may pay . If you do, return target creature to its owner's hand.
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Equinox
( 1)
Enchantment — Aura
Enchant land Enchanted land has ": Counter target spell if it would destroy a land you control."
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Equipoise
( 3)
Enchantment
At the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land that player controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during their next untap step.)
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Era of Enlightenment
( 2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I — Scry 2. II — You gain 2 life. III — Exile this Saga, then return it to the battlefield transformed under your control.
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Eradicate
( 4)
Sorcery
Exile target nonblack creature. Search its controller's graveyard, hand, and library for all cards with the same name as that creature and exile them. Then that player shuffles.
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Eradicator Valkyrie
( 4)
Creature — Angel Berserker
(4/3)
Flying, lifelink, hexproof from planeswalkers Boast — , Sacrifice a creature: Each opponent sacrifices a creature or planeswalker. (Activate only if this creature attacked this turn and only once each turn.)
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Erayo, Soratami Ascendant
( 2)
Legendary Creature — Moonfolk Monk
(1/1)
Flying Whenever the fourth spell of a turn is cast, flip Erayo, Soratami Ascendant.
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Erdwal Illuminator
( 2)
Creature — Spirit
(1/3)
Flying Whenever you investigate for the first time each turn, investigate an additional time.
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Erdwal Ripper
( 3)
Creature — Vampire
(2/1)
Haste Whenever Erdwal Ripper deals combat damage to a player, put a +1/+1 counter on it.
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Erebor Flamesmith
( 2)
Creature — Dwarf Artificer
(2/1)
Whenever you cast an instant or sorcery spell, Erebor Flamesmith deals 1 damage to each opponent.
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Erebos's Emissary
( 4)
Enchantment Creature — Snake
(3/3)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Discard a creature card: Erebos's Emissary gets +2/+2 until end of turn. If Erebos's Emissary is an Aura, enchanted creature gets +2/+2 until end of turn instead. Enchanted creature gets +3/+3.
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Erebos's Intervention
( 1)
Instant
Choose one — • Target creature gets -X/-X until end of turn. You gain X life. • Exile up to twice X target cards from graveyards.
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Erebos's Titan
( 4)
Creature — Giant
(5/5)
As long as your opponents control no creatures, Erebos's Titan has indestructible. (Damage and effects that say "destroy" don't destroy it.) Whenever a creature card leaves an opponent's graveyard, you may discard a card. If you do, return Erebos's Titan from your graveyard to your hand.
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Erestor of the Council
( 3)
Legendary Creature — Elf Noble
(2/4)
Whenever players finish voting, each opponent who voted for a choice you voted for creates a Treasure token. You scry X, where X is the number of opponents who voted for a choice you didn't vote for. Draw a card.
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Erg Raiders
( 2)
Creature — Human Warrior
(2/3)
At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.
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Erhnam Djinn
( 4)
Creature — Djinn
(4/5)
At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. (It can't be blocked as long as defending player controls a Forest.)
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Eriette of the Charmed Apple
( 3)
Legendary Creature — Human Warlock
(2/4)
Each creature that's enchanted by an Aura you control can't attack you or planeswalkers you control. At the beginning of your end step, each opponent loses X life and you gain X life, where X is the number of Auras you control.
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Eriette, the Beguiler
( 4)
Legendary Creature — Human Warlock
(4/4)
Lifelink Whenever an Aura you control becomes attached to a nonland permanent an opponent controls with mana value less than or equal to that Aura's mana value, gain control of that permanent for as long as that Aura is attached to it.
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Eriette's Tempting Apple
( 4)
Legendary Artifact — Food
When Eriette's Tempting Apple enters, gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. , , Sacrifice Eriette's Tempting Apple: You gain 3 life. , , Sacrifice Eriette's Tempting Apple: Target opponent loses 3 life.
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Eriette's Whisper
( 4)
Sorcery
Target opponent discards two cards. Create a Wicked Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)
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Erinis, Gloom Stalker
( 3)
Legendary Creature — Halfling Ranger
(3/3)
Deathtouch Whenever Erinis, Gloom Stalker attacks, return target land card from your graveyard to the battlefield. Choose a Background (You can have a Background as a second commander.)
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Eris, Roar of the Storm
( 10)
Legendary Creature — Elemental Warlock
(4/4)
This spell costs less to cast for each different mana value among instant and sorcery cards in your graveyard. Flying, prowess Whenever you cast your second spell each turn, create a 4/4 red Dragon Elemental creature token with flying and prowess.
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Erithizon
( 4)
Creature — Beast
(4/4)
Whenever Erithizon attacks, put a +1/+1 counter on target creature of defending player's choice.
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Erosion
( 3)
Enchantment — Aura
Enchant land At the beginning of the upkeep of enchanted land's controller, destroy that land unless that player pays or 1 life.
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Errand-Rider of Gondor
( 3)
Creature — Human Soldier
(3/2)
When Errand-Rider of Gondor enters, draw a card. Then if you don't control a legendary creature, put a card from your hand on the bottom of your library.
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Errant and Giada
( 3)
Legendary Creature — Human Angel
(2/3)
Flash Flying You may look at the top card of your library any time. You may cast spells with flash or flying from the top of your library.
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Errant Minion
( 3)
Enchantment — Aura
Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player may pay any amount of mana. Errant Minion deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.
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Errant, Street Artist
( 1)
Legendary Creature — Human Rogue
(0/3)
Flash Defender, haste , : Copy target spell you control that wasn't cast. You may choose new targets for the copy.
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Erratic Apparition
( 3)
Creature — Spirit
(1/3)
Flying, vigilance Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, Erratic Apparition gets +1/+1 until end of turn.
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Erratic Cyclops
( 4)
Creature — Cyclops Shaman
(0/8)
Trample Whenever you cast an instant or sorcery spell, Erratic Cyclops gets +X/+0 until end of turn, where X is that spell's mana value.
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Erratic Explosion
( 3)
Sorcery
Choose any target. Reveal cards from the top of your library until you reveal a nonland card. Erratic Explosion deals damage equal to that card's mana value to that permanent or player. Put the revealed cards on the bottom of your library in any order.
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Erratic Mutation
( 3)
Instant
Choose target creature. Reveal cards from the top of your library until you reveal a nonland card. That creature gets +X/-X until end of turn, where X is that card's mana value. Put all cards revealed this way on the bottom of your library in any order.
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Erstwhile Trooper
( 3)
Creature — Zombie Soldier
(2/2)
Discard a creature card: Erstwhile Trooper gets +2/+2 and gains trample until end of turn. Activate only once each turn.
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Ertai Resurrected
( 4)
Legendary Creature — Phyrexian Human Wizard
(3/2)
Flash When Ertai Resurrected enters, choose up to one — • Counter target spell, activated ability, or triggered ability. Its controller draws a card. • Destroy another target creature or planeswalker. Its controller draws a card.
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Ertai's Familiar
( 2)
Creature — Illusion
(2/2)
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) When Ertai's Familiar phases out or leaves the battlefield, mill three cards. : Until your next upkeep, Ertai's Familiar can't phase out.
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Ertai's Meddling
( 1)
Instant
X can't be 0. Target spell's controller exiles it with X delay counters on it. At the beginning of each of that player's upkeeps, if that card is exiled, remove a delay counter from it. If the card has no delay counters on it, the player puts it onto the stack as a copy of the original spell.
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Ertai's Scorn
( 3)
Instant
This spell costs less to cast if an opponent cast two or more spells this turn. Counter target spell.
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Ertha Jo, Frontier Mentor
( 4)
Legendary Creature — Kor Advisor
(2/4)
When Ertha Jo, Frontier Mentor enters, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." Whenever you activate an ability that targets a creature or player, copy that ability. You may choose new targets for the copy.
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Erupting Dreadwolf
( 0)
Creature — Eldrazi Werewolf
(6/4)
Whenever Erupting Dreadwolf attacks, it deals 2 damage to any target.
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Escape Artist
( 2)
Creature — Human Wizard
(1/1)
Escape Artist can't be blocked. , Discard a card: Return Escape Artist to its owner's hand.
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Escape Detection
( 3)
Instant
Freerunning—Return a blue creature you control to its owner's hand. (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Return target creature to its owner's hand. Draw a card.
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Escape to the Wilds
( 5)
Sorcery
Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn. You may play an additional land this turn.
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Escape Velocity
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+0 and has haste. Escape—, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
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Escaped Experiment
( 2)
Artifact Creature — Phyrexian Beast
(2/1)
Whenever Escaped Experiment attacks, target creature an opponent controls gets -X/-0 until end of turn, where X is the number of artifacts you control.
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Escaped Shapeshifter
( 5)
Creature — Shapeshifter
(3/4)
As long as an opponent controls a creature with flying not named Escaped Shapeshifter, Escaped Shapeshifter has flying. The same is true for first strike, trample, and protection from any color.
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Esika, God of the Tree
( 3)
Legendary Creature — God
(1/4)
Vigilance : Add one mana of any color. Other legendary creatures you control have vigilance and ": Add one mana of any color."
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Esika's Chariot
( 4)
Legendary Artifact — Vehicle
(4/4)
When Esika's Chariot enters, create two 2/2 green Cat creature tokens. Whenever Esika's Chariot attacks, create a token that's a copy of target token you control. Crew 4
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Esior, Wardwing Familiar
( 2)
Legendary Creature — Bird
(1/3)
Flying Spells your opponents cast that target one or more commanders you control cost more to cast. Partner (You can have two commanders if both have partner.)
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Esix, Fractal Bloom
( 6)
Legendary Creature — Fractal
(4/4)
Flying The first time you would create one or more tokens during each of your turns, you may instead choose a creature other than Esix, Fractal Bloom and create that many tokens that are copies of that creature.
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Esoteric Duplicator
( 3)
Artifact — Clue
Whenever you sacrifice Esoteric Duplicator or another artifact, you may pay . If you do, at the beginning of the next end step, create a token that's a copy of that artifact. , Sacrifice Esoteric Duplicator: Draw a card.
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Esper Sentinel
( 1)
Artifact Creature — Human Soldier
(1/1)
Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays , where X is Esper Sentinel's power.
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Essence Drain
( 5)
Sorcery
Essence Drain deals 3 damage to any target and you gain 3 life.
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Essence Extraction
( 3)
Instant
Essence Extraction deals 3 damage to target creature and you gain 3 life.
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Essence Filter
( 3)
Sorcery
Destroy all enchantments or all nonwhite enchantments.
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Essence Infusion
( 2)
Sorcery
Put two +1/+1 counters on target creature. It gains lifelink until end of turn.
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Essence of the Wild
( 6)
Creature — Avatar
(6/6)
Creatures you control enter as a copy of Essence of the Wild.
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Essence Reliquary
( 3)
Artifact
: Return another target permanent you control and all Auras you control attached to it to their owner's hand. Activate only during your turn.
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Essence Sliver
( 4)
Creature — Sliver
(3/3)
Whenever a Sliver deals damage, its controller gains that much life.
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Essence Symbiote
( 2)
Creature — Beast
(2/2)
Whenever a creature you control mutates, put a +1/+1 counter on that creature and you gain 2 life.
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Estrid, the Masked
( 4)
Legendary Planeswalker — Estrid
(3)
+2: Untap each enchanted permanent you control. −1: Create a white Aura enchantment token named Mask attached to another target permanent. The token has enchant permanent and umbra armor. −7: Mill seven cards. Return all non-Aura enchantment cards from your graveyard to the battlefield, then do the same for Aura cards. Estrid, the Masked can be your commander.
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Estrid's Invocation
( 3)
Enchantment
You may have Estrid's Invocation enter as a copy of an enchantment you control, except it has "At the beginning of your upkeep, you may exile this enchantment. If you do, return it to the battlefield under its owner's control."
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Estwald Shieldbasher
( 4)
Creature — Human Soldier
(4/2)
Whenever Estwald Shieldbasher attacks, you may pay . If you do, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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Etali, Primal Conqueror
( 7)
Legendary Creature — Elder Dinosaur
(7/7)
Trample When Etali, Primal Conqueror enters, each player exiles cards from the top of their library until they exile a nonland card. You may cast any number of spells from among the nonland cards exiled this way without paying their mana costs. : Transform Etali. Activate only as a sorcery.
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Etali, Primal Sickness
( 0)
Legendary Creature — Phyrexian Elder Dinosaur
(11/11)
Trample, indestructible Whenever Etali, Primal Sickness deals combat damage to a player, they get that many poison counters. (A player with ten or more poison counters loses the game.)
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Etali, Primal Storm
( 6)
Legendary Creature — Elder Dinosaur
(6/6)
Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
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