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Etali's Favor
( 3)
Enchantment — Aura
Enchant creature you control When Etali's Favor enters, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) Enchanted creature gets +1/+1 and has trample.
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Etched Champion
( 3)
Artifact Creature — Soldier
(2/2)
Metalcraft — Etched Champion has protection from each color as long as you control three or more artifacts.
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Etched Cornfield
( 0)
Land
Etched Cornfield enters tapped unless a player has 13 or less life. : Add or .
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Etched Familiar
( 3)
Artifact Creature — Phyrexian Fox
(3/2)
When Etched Familiar dies, each opponent loses 2 life and you gain 2 life.
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Etched Host Doombringer
( 5)
Creature — Phyrexian Demon
(3/5)
When Etched Host Doombringer enters, choose one — • Target opponent loses 2 life and you gain 2 life. • Choose target battle. If an opponent protects it, remove three defense counters from it. Otherwise, put three defense counters on it.
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Etched Slith
( 2)
Artifact Creature — Phyrexian Slith
(1/1)
Menace Whenever Etched Slith deals combat damage to a player, put a +1/+1 counter on it. When you do, you may remove a counter from another target permanent or opponent.
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Etching of Kumano
( 0)
Enchantment Creature — Human Shaman
(2/2)
Haste If a creature dealt damage this turn by a source you controlled would die, exile it instead.
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Etchings of the Chosen
( 3)
Enchantment
As Etchings of the Chosen enters, choose a creature type. Creatures you control of the chosen type get +1/+1. , Sacrifice a creature of the chosen type: Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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Eternal Dominion
( 10)
Sorcery
Search target opponent's library for an artifact, creature, enchantment, or land card. Put that card onto the battlefield under your control. Then that player shuffles. Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)
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Eternal Isolation
( 2)
Sorcery
Put target creature with power 4 or greater on the bottom of its owner's library.
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Eternal Thirst
( 2)
Enchantment — Aura
Enchant creature Enchanted creature has lifelink and "Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature." (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
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Eternal Warrior
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has vigilance.
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Eternal Witness
( 3)
Creature — Human Shaman
(2/1)
When Eternal Witness enters, you may return target card from your graveyard to your hand.
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Eternity Snare
( 6)
Enchantment — Aura
Enchant creature When Eternity Snare enters, draw a card. Enchanted creature doesn't untap during its controller's untap step.
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Eternity Vessel
( 6)
Artifact
Eternity Vessel enters with X charge counters on it, where X is your life total. Landfall — Whenever a land you control enters, you may have your life total become the number of charge counters on Eternity Vessel.
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Ethercaste Knight
( 2)
Artifact Creature — Human Knight
(1/3)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
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Ethereal Absolution
( 6)
Enchantment
Creatures you control get +1/+1. Creatures your opponents control get -1/-1. : Exile target card from an opponent's graveyard. If it was a creature card, you create a 1/1 white and black Spirit creature token with flying.
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Ethereal Champion
( 5)
Creature — Avatar
(3/4)
Pay 1 life: Prevent the next 1 damage that would be dealt to Ethereal Champion this turn.
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Ethereal Investigator
( 4)
Creature — Spirit
(2/3)
Flying When Ethereal Investigator enters, investigate X times, where X is the number of opponents you have. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Whenever you draw your second card each turn, create a 1/1 white Spirit creature token with flying.
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Ethereal Valkyrie
( 6)
Creature — Spirit Angel
(4/4)
Flying Whenever Ethereal Valkyrie enters or attacks, draw a card, then exile a card from your hand face down. It becomes foretold. Its foretell cost is its mana cost reduced by . (On a later turn, you may cast it for its foretell cost, even if this creature has left the battlefield.)
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Ethereal Whiskergill
( 4)
Creature — Elemental
(4/3)
Flying Ethereal Whiskergill can't attack unless defending player controls an Island.
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Etherium Pteramander
( 1)
Artifact Creature — Salamander Drake
(1/1)
Flying Etherium Pteramander can block only creatures with flying. : Adapt 4. This ability costs less to activate for each other artifact you control. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
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Etherium Sculptor
( 2)
Artifact Creature — Vedalken Artificer
(1/2)
Artifact spells you cast cost less to cast.
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Etherium Spinner
( 3)
Artifact Creature — Human Wizard
(2/1)
Whenever you cast a spell with mana value 4 or greater, create a 1/1 colorless Thopter artifact creature token with flying.
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Etherium-Horn Sorcerer
( 6)
Artifact Creature — Minotaur Wizard
(3/6)
: Return Etherium-Horn Sorcerer to its owner's hand. Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
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Ethersworn Canonist
( 2)
Artifact Creature — Human Cleric
(2/2)
Each player who has cast a nonartifact spell this turn can't cast additional nonartifact spells.
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Ethersworn Shieldmage
( 3)
Artifact Creature — Vedalken Wizard
(2/2)
Flash When Ethersworn Shieldmage enters, prevent all damage that would be dealt to artifact creatures this turn.
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Ethersworn Sphinx
( 9)
Artifact Creature — Sphinx
(4/4)
Affinity for artifacts (This spell costs less to cast for each artifact you control.) Flying Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card with lesser mana value. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
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Etrata, Deadly Fugitive
( 3)
Legendary Creature — Vampire Assassin
(1/4)
Deathtouch Face-down creatures you control have ": Turn this creature face up. If you can't, exile it, then you may cast the exiled card without paying its mana cost." Whenever an Assassin you control deals combat damage to an opponent, cloak the top card of that player's library.
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Etrata, the Silencer
( 4)
Legendary Creature — Vampire Assassin
(3/5)
Etrata, the Silencer can't be blocked. Whenever Etrata deals combat damage to a player, exile target creature that player controls and put a hit counter on that card. That player loses the game if they own three or more exiled cards with hit counters on them. Etrata's owner shuffles Etrata into their library.
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Eunuchs' Intrigues
( 3)
Sorcery
Target opponent chooses a creature they control. Other creatures they control can't block this turn.
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Eutropia the Twice-Favored
( 3)
Legendary Creature — Human Wizard
(2/2)
Constellation — Whenever an enchantment you control enters, put a +1/+1 counter on target creature. That creature gains flying until end of turn.
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Evacuation
( 5)
Instant
Return all creatures to their owners' hands.
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Evanescent Intellect
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has ", : Target player mills three cards."
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Evangel of Heliod
( 6)
Creature — Human Cleric
(1/3)
When Evangel of Heliod enters, create a number of 1/1 white Soldier creature tokens equal to your devotion to white. (Each in the mana costs of permanents you control counts toward your devotion to white.)
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Evangel of Synthesis
( 2)
Creature — Phyrexian Human Cleric
(2/3)
When Evangel of Synthesis enters, draw a card, then discard a card. As long as you've drawn two or more cards this turn, Evangel of Synthesis gets +1/+0 and has menace.
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Evasive Action
( 2)
Instant
Domain — Counter target spell unless its controller pays for each basic land type among lands you control.
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Evercoat Ursine
( 5)
Creature — Elemental Bear
(6/5)
Trample Hideaway 3, hideaway 3 (When this creature enters, look at the top three cards of your library, exile one face down, then put the rest on the bottom in a random order. Then do it again.) Whenever Evercoat Ursine deals combat damage to a player, if there are cards exiled with it, you may play one of them without paying its mana cost.
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Everdawn Champion
( 3)
Creature — Human Soldier
(2/2)
Prevent all combat damage that would be dealt to Everdawn Champion.
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Everflame Eidolon
( 2)
Enchantment Creature — Spirit
(1/1)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) : Everflame Eidolon gets +1/+0 until end of turn. If it's an Aura, enchanted creature gets +1/+0 until end of turn instead. Enchanted creature gets +1/+1.
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Everflowing Chalice
( 0)
Artifact
Multikicker (You may pay an additional any number of times as you cast this spell.) Everflowing Chalice enters with a charge counter on it for each time it was kicked. : Add for each charge counter on Everflowing Chalice.
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Everglove Courier
( 3)
Creature — Elf
(2/1)
You may choose not to untap Everglove Courier during your untap step. , : Target Elf creature gets +2/+2 and has trample for as long as Everglove Courier remains tapped.
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Everlasting Lich (playtest)
( 5)
Creature — — Zombie
(4/0)
CARDNAME can't block. CARDNAME can't die. (This creature has indestructible, can't be sacrificed, and doesn't go to the graveyard for having 0 toughness.)
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Everlasting Torment
( 3)
Enchantment
Players can't gain life. Damage can't be prevented. All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.)
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Evermind
( 0)
Instant — Arcane
(Nonexistent mana costs can't be paid.) Draw a card. Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Evernight Shade
( 4)
Creature — Shade
(1/1)
: Evernight Shade gets +1/+1 until end of turn. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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Everquill Phoenix
( 4)
Creature — Phoenix
(4/4)
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying Whenever this creature mutates, create a red artifact token named Feather with ", Sacrifice Feather: Return target Phoenix card from your graveyard to the battlefield tapped."
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Evershrike
( 5)
Creature — Elemental Spirit
(2/2)
Flying Evershrike gets +2/+2 for each Aura attached to it. : Return Evershrike from your graveyard to the battlefield. You may put an Aura card with mana value X or less from your hand onto the battlefield attached to it. If you don't, exile Evershrike.
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Ever-Watching Threshold
( 3)
Enchantment
Whenever an opponent attacks, if they attacked you and/or a planeswalker you control, draw a card.
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Everybody Lives!
( 2)
Instant
All creatures gain hexproof and indestructible until end of turn. Players gain hexproof until end of turn. Players can't lose life this turn and players can't lose the game or win the game this turn.
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Everything Comes to Dust
( 10)
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Exile all creatures except those that share a creature type with a creature that convoked this spell, all artifacts, and all enchantments.
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Everythingamajig (Everythingamajig (e))
( 5)
Artifact
Sacrifice a land: You gain 2 life. Sacrifice a creature: Add . , Discard a card: Search your library for a card that shares a complete word in its name with the name of the discarded card, reveal it, put it into your hand, then shuffle.
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Everythingamajig (Everythingamajig (f))
( 8)
Artifact
, : Scry 2. , , Pay 1 life: Create a 0/1 white Goat creature token. , , Sacrifice Everythingamajig: Choose target player. At the beginning of the next end step, exchange life totals with that player, exchange control of all permanents you and that player control, and exchange cards in your hands, cards in your libraries, and cards in your graveyards.
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Evidence Examiner
( 2)
Creature — Merfolk Detective
(2/2)
At the beginning of combat on your turn, you may collect evidence 4. (Exile cards with total mana value 4 or greater from your graveyard.) Whenever you collect evidence, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Evie Frye
( 2)
Legendary Creature — Human Assassin
(2/1)
Partner with Jacob Frye (When this creature enters, target player may put Jacob into their hand from their library, then shuffle.) , : Draw a card, then discard a card. When you discard a creature card this way, target creature you control can't be blocked this turn.
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Evil Boros Charm (playtest)
( 2)
Instant
Choose one — • CARDNAME deals 2 damage to any target and you gain 2 life. • Unblocked attacking creatures get +1/+0 until end of turn. • Create a 1/1 colorless Spirit creature token with lifelink and haste.
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Evil Eye of Orms-by-Gore
( 5)
Creature — Eye
(3/6)
Non-Eye creatures you control can't attack. Evil Eye of Orms-by-Gore can't be blocked except by Walls.
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Evil Eye of Urborg
( 5)
Creature — Eye
(6/3)
Non-Eye creatures you control can't attack. Whenever Evil Eye of Urborg becomes blocked by a creature, destroy that creature.
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Evil Presence
( 1)
Enchantment — Aura
Enchant land Enchanted land is a Swamp.
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Evincar's Justice
( 4)
Sorcery
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Evincar's Justice deals 2 damage to each creature and each player.
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Eviscerator
( 5)
Creature — Phyrexian Horror
(5/5)
Protection from white When Eviscerator enters, you lose 5 life.
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Eviscerator's Insight
( 2)
Instant
As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards. Flashback (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
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Evolution Charm
( 2)
Instant
Choose one — • Search your library for a basic land card, reveal it, put it into your hand, then shuffle. • Return target creature card from your graveyard to your hand. • Target creature gains flying until end of turn.
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Evolution Sage
( 3)
Creature — Elf Druid
(3/2)
Landfall — Whenever a land you control enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Evolution Witness
( 3)
Creature — Elf Shaman Mutant
(2/1)
: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Whenever one or more +1/+1 counters are put on Evolution Witness, return target permanent card from your graveyard to your hand.
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Evolutionary Escalation
( 2)
Enchantment
At the beginning of your upkeep, put three +1/+1 counters on target creature you control and three +1/+1 counters on target creature an opponent controls.
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Evolutionary Leap
( 2)
Enchantment
, Sacrifice a creature: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.
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Evolved Spinoderm
( 4)
Creature — Phyrexian Beast
(5/5)
Evolved Spinoderm enters with four oil counters on it. Evolved Spinoderm has trample as long as it has two or fewer oil counters on it. Otherwise, it has hexproof. At the beginning of your upkeep, remove an oil counter from Evolved Spinoderm. Then if it has no oil counters on it, sacrifice it.
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Evolving Adaptive
( 1)
Creature — Phyrexian Warrior
(0/0)
Evolving Adaptive enters with an oil counter on it. Evolving Adaptive gets +1/+1 for each oil counter on it. Whenever another creature you control enters, if that creature has greater power or toughness than Evolving Adaptive, put an oil counter on Evolving Adaptive.
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Evolving Door
( 3)
Artifact
, , Sacrifice a creature: Count the colors of the sacrificed creature, then search your library for a creature card that's exactly that many colors plus one. Exile that card, then shuffle. You may cast the exiled card. Activate only as a sorcery.
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Evolving Wilds
( 0)
Land
, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Evra, Halcyon Witness
( 6)
Legendary Creature — Avatar
(4/4)
Lifelink : Exchange your life total with Evra, Halcyon Witness's power.
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Exava, Rakdos Blood Witch
( 4)
Legendary Creature — Human Cleric
(3/3)
First strike, haste Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) Each other creature you control with a +1/+1 counter on it has haste.
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Excalibur, Sword of Eden
( 12)
Legendary Artifact — Equipment
This spell costs less to cast, where X is the total mana value of historic permanents you control. (Artifacts, legendaries, and Sagas are historic.) Equipped creature gets +10/+0 and has vigilance. Equip legendary creature
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Excavating Anurid
( 5)
Creature — Frog Beast
(4/4)
When Excavating Anurid enters, you may sacrifice a land. If you do, draw a card. Threshold — As long as seven or more cards are in your graveyard, Excavating Anurid gets +1/+1 and has vigilance.
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Excavation
( 2)
Enchantment
, Sacrifice a land: Draw a card. Any player may activate this ability.
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Excavation Explosion
( 3)
Sorcery
Excavation Explosion deals 3 damage to any target. Create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")
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Excavation Mole
( 3)
Creature — Mole
(3/3)
Trample When Excavation Mole enters, mill three cards.
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Excavation Technique
( 4)
Sorcery
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.) Destroy target nonland permanent. Its controller creates two Treasure tokens.
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Indulge // Excess (Excess)
( 2)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.) Create a Treasure token for each creature you controlled that dealt combat damage to a player this turn.
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Excise
( 1)
Instant
Exile target attacking creature unless its controller pays .
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Excise the Imperfect
( 3)
Instant
Exile target nonland permanent. Its controller incubates X, where X is its mana value. (They create an Incubator token with X +1/+1 counters on it and ": Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
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Exclusion Mage
( 3)
Creature — Human Wizard
(2/2)
When Exclusion Mage enters, return target creature an opponent controls to its owner's hand.
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Exclusion Ritual
( 6)
Enchantment
Imprint — When Exclusion Ritual enters, exile target nonland permanent. Players can't cast spells with the same name as the exiled card.
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Excommunicate
( 3)
Sorcery
Put target creature on top of its owner's library.
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Excoriate
( 4)
Sorcery
Exile target tapped creature.
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