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Falling Timber
Falling Timber 2Green (3)
Instant

Kicker—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.)

Prevent all combat damage target creature would deal this turn. If this spell was kicked, prevent all combat damage another target creature would deal this turn.

Planeshift (Common)
False Demise
False Demise 2Blue (3)
Enchantment — Aura

Enchant creature

When enchanted creature dies, return that card to the battlefield under your control.

Mercadian Masques (Uncommon)
Other Versions
Alliances (Common)
False Memories
False Memories 1Blue (2)
Instant

Mill seven cards. At the beginning of the next end step, exile seven cards from your graveyard.

Torment (Rare)
False Mourning
False Mourning Green (1)
Sorcery

Put target card from your graveyard on top of your library.

Portal Three Kingdoms (Uncommon)
False Summoning
False Summoning 1Blue (2)
Instant

Counter target creature spell.

Masters Edition IV (Common)
Other Versions
Portal Second Age (Common)
Falthis, Shadowcat Familiar
Falthis, Shadowcat Familiar 2Black (3)
Legendary Creature — Nightmare Cat (2/2)

Commanders you control have menace and deathtouch.

Partner (You can have two commanders if both have partner.)

Commander Legends (Uncommon)
Claim // Fame (Fame)
Claim // Fame (Fame) 1Red (2)
Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target creature gets +2/+0 and gains haste until end of turn.

Amonkhet Remastered (Uncommon)
Other Versions
Hour of Devastation (Uncommon)
Familiar Beeble Mascot
Familiar Beeble Mascot (0)
Stickers

2 — Whenever this creature attacks, untap target permanent.

4 — Whenever a creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.

2 — 2/3

3 — 5/3

Unfinity (Common)
Familiar Ground
Familiar Ground 2Green (3)
Enchantment

Each creature you control can't be blocked by more than one creature.

Weatherlight (Uncommon)
Other Versions
Classic Sixth Edition (Uncommon)
Seventh Edition (Uncommon)
Familiar's Ruse
Familiar's Ruse BlueBlue (2)
Instant

As an additional cost to cast this spell, return a creature you control to its owner's hand.

Counter target spell.

Modern Masters 2017 Edition (Uncommon)
Other Versions
Lorwyn (Uncommon)
Family Reunion
Family Reunion 1White (2)
Instant

Choose one —

• Creatures you control get +1/+1 until end of turn.

• Creatures you control gain hexproof until end of turn. (They can't be the targets of spells or abilities your opponents control.)

The Lost Caverns of Ixalan (Common)
Family's Favor
Family's Favor 2Green (3)
Enchantment

Whenever you attack, put a shield counter on target attacking creature. Until end of turn, it gains "Whenever this creature deals combat damage to a player, remove a shield counter from it. If you do, draw a card." (If a creature with a shield counter on it would be dealt damage or destroyed, remove a shield counter from it instead.)

Streets of New Capenna Commander (Rare)
Famine
Famine 3BlackBlack (5)
Sorcery

Famine deals 3 damage to each creature and each player.

Vintage Masters (Uncommon)
Other Versions
Portal Three Kingdoms (Uncommon)
Masters Edition III (Uncommon)
Commander 2013 Edition (Uncommon)
Famished Foragers
Famished Foragers 3Red (4)
Creature — Vampire (4/3)

When Famished Foragers enters, if an opponent lost life this turn, add RedRedRed.

2Red, Discard a card: Draw a card.

Innistrad: Midnight Hunt (Common)
Famished Ghoul
Famished Ghoul 3Black (4)
Creature — Zombie (3/2)

1Black, Sacrifice Famished Ghoul: Exile up to two target cards from a single graveyard.

Odyssey (Uncommon)
Famished Paladin
Famished Paladin 1White (2)
Creature — Vampire Knight (3/3)

Famished Paladin doesn't untap during your untap step.

Whenever you gain life, untap Famished Paladin.

Rivals of Ixalan (Uncommon)
Fan Favorite
Fan Favorite 3Black (4)
Creature — Human Rogue (2/2)

Assist (Another player can pay up to 3 of this spell's cost.)

2: Fan Favorite gets +1/+1 until end of turn. Any player may activate this ability.

Battlebond (Common)
Fanatic of Mogis
Fanatic of Mogis 3Red (4)
Creature — Minotaur Shaman (4/2)

When Fanatic of Mogis enters, it deals damage to each opponent equal to your devotion to red. (Each Red in the mana costs of permanents you control counts toward your devotion to red.)

Theros (Uncommon)
Fanatic of Rhonas
Fanatic of Rhonas 1Green (2)
Creature — Snake Druid (1/4)

Tap: Add Green.

Ferocious — Tap: Add GreenGreenGreenGreen. Activate only if you control a creature with power 4 or greater.

Eternalize 2GreenGreen (2GreenGreen, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)

Modern Horizons 3 (Rare)
Fanatic of the Harrowing
Fanatic of the Harrowing 3Black (4)
Creature — Human Cleric (2/2)

When Fanatic of the Harrowing enters, each player discards a card. If you discarded a card this way, draw a card.

Duskmourn: House of Horror (Common)
Fanatic of Xenagos
Fanatic of Xenagos 1RedGreen (3)
Creature — Centaur Warrior (3/3)

Trample

Tribute 1 (As this creature enters, an opponent of your choice may put a +1/+1 counter on it.)

When Fanatic of Xenagos enters, if tribute wasn't paid, it gets +1/+1 and gains haste until end of turn.

Born of the Gods (Uncommon)
Fanatical Devotion
Fanatical Devotion 2White (3)
Enchantment

Sacrifice a creature: Regenerate target creature.

Nemesis (Common)
Fanatical Fever
Fanatical Fever 2GreenGreen (4)
Instant

Target creature gets +3/+0 and gains trample until end of turn.

Ice Age (Uncommon)
Fanatical Firebrand
Fanatical Firebrand Red (1)
Creature — Goblin Pirate (1/1)

Haste

Tap, Sacrifice Fanatical Firebrand: It deals 1 damage to any target.

Jumpstart 2022 (Common)
Other Versions
Rivals of Ixalan (Common)
Jumpstart (Common)
Fanatical Offering
Fanatical Offering 1Black (2)
Instant

As an additional cost to cast this spell, sacrifice an artifact or creature.

Draw two cards and create a Map token. (It's an artifact with "1, Tap, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")

The Lost Caverns of Ixalan (Common)
Fanatical Strength
Fanatical Strength 1Green (2)
Instant

Target creature gets +3/+3 and gains trample until end of turn.

Murders at Karlov Manor (Common)
Fang Dragon
Fang Dragon 5RedRed (7)
Creature — Dragon (6/3)

Flying

Commander Legends: Battle for Baldur's Gate (Common)
Fang of Shigeki
Fang of Shigeki Green (1)
Enchantment Creature — Snake Ninja (1/1)

Deathtouch

Kamigawa: Neon Dynasty (Common)
Fang Skulkin
Fang Skulkin 2 (2)
Artifact Creature — Scarecrow (2/1)

2: Target black creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)

Eventide (Common)
Fangblade Brigand
Fangblade Brigand 3Red (4)
Creature — Human Werewolf (3/4)

1Red: Fangblade Brigand gets +1/+0 and gains first strike until end of turn.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Innistrad: Midnight Hunt (Uncommon)
Fangblade Eviscerator
Fangblade Eviscerator (0)
Creature — Werewolf (4/5)

1Red: Fangblade Eviscerator gets +1/+0 and gains first strike until end of turn.

4Red: Creatures you control get +2/+0 until end of turn.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Innistrad: Midnight Hunt (Uncommon)
Fangren Firstborn
Fangren Firstborn 1GreenGreenGreen (4)
Creature — Beast (4/2)

Whenever Fangren Firstborn attacks, put a +1/+1 counter on each attacking creature.

Darksteel (Rare)
Fangs of Kalonia
Fangs of Kalonia 1Green (2)
Sorcery

Put a +1/+1 counter on target creature you control, then double the number of +1/+1 counters on each creature that had a +1/+1 counter put on it this way.

Overload 4GreenGreen (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Modern Horizons 3 (Uncommon)
Fanning the Flames
Fanning the Flames Variable ColorlessRedRed (2)
Sorcery

Buyback 3 (You may pay an additional 3 as you cast this spell. If you do, put this card into your hand as it resolves.)

Fanning the Flames deals X damage to any target.

Tempest Remastered (Rare)
Other Versions
Stronghold (Uncommon)
Far Wanderings
Far Wanderings 2Green (3)
Sorcery

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Threshold — If seven or more cards are in your graveyard, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.

Zendikar Rising Commander (Common)
Other Versions
Torment (Common)
Commander 2016 (Common)
Commander 2018 (Common)
Faramir, Field Commander
Faramir, Field Commander 3White (4)
Legendary Creature — Human Soldier (3/3)

At the beginning of your end step, if a creature died under your control this turn, draw a card.

Whenever the Ring tempts you, if you chose a creature other than Faramir, Field Commander as your Ring-bearer, create a 1/1 white Human Soldier creature token.

The Lord of the Rings: Tales of Middle Earth (Uncommon)
Faramir, Prince of Ithilien
Faramir, Prince of Ithilien 2WhiteBlue (4)
Legendary Creature — Human Noble (3/3)

At the beginning of your end step, choose an opponent. At the beginning of that player's next end step, you draw a card if they didn't attack you that turn. Otherwise, create three 1/1 white Human Soldier creature tokens.

The Lord of the Rings: Tales of Middle Earth (Rare)
Faramir, Steward of Gondor
Faramir, Steward of Gondor 1WhiteBlue (3)
Legendary Creature — Human Noble (2/2)

Whenever a legendary creature you control with mana value 4 or greater enters, you become the monarch.

At the beginning of your end step, if you're the monarch, create two 1/1 white Human Soldier creature tokens.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Farbog Boneflinger
Farbog Boneflinger 4Black (5)
Creature — Zombie (2/2)

When Farbog Boneflinger enters, target creature gets -2/-2 until end of turn.

Conspiracy: Take the Crown (Uncommon)
Other Versions
Dark Ascension (Uncommon)
Farfinder
Farfinder 3 (3)
Creature — Fox (1/1)

Vigilance

When Farfinder enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Ikoria: Lair of Behemoths (Common)
Farid, Enterprising Salvager
Farid, Enterprising Salvager 2Red (3)
Legendary Creature — Human Soldier (3/3)

Whenever a nontoken artifact you control is put into a graveyard from the battlefield, create a colorless artifact token named Scrap.

1Red, Sacrifice an artifact: Choose one —

• Put a +1/+1 counter on Farid. It gains menace until end of turn.

• Goad target creature.

• Discard a card, then draw a card.

The Brothers' War Commander (Rare)
Farideh, Devil's Chosen
Farideh, Devil's Chosen 2BlueRed (4)
Legendary Creature — Tiefling Warlock (3/3)

Dark One's Own Luck — Whenever you roll one or more dice, Farideh, Devil's Chosen gains flying and menace until end of turn. If any of those results was 10 or higher, draw a card.

Adventures in the Forgotten Realms (Uncommon)
Farideh's Fireball
Farideh's Fireball 3RedRed (5)
Instant

Farideh's Fireball deals 5 damage to target creature or planeswalker. Roll a d20.

1–9 | Farideh's Fireball deals 2 damage to each player.

10–20 | Farideh's Fireball deals 2 damage to each opponent.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Common)
Farrelite Priest
Farrelite Priest 1WhiteWhite (3)
Creature — Human Cleric (1/3)

1: Add White. If this ability has been activated four or more times this turn, sacrifice Farrelite Priest at the beginning of the next end step.

Fallen Empires (Uncommon)
Farsight Adept
Farsight Adept 2White (3)
Creature — Kor Wizard (3/3)

When Farsight Adept enters, you and target opponent each draw a card.

Zendikar Rising (Common)
Farsight Mask
Farsight Mask 5 (5)
Artifact

Whenever a source an opponent controls deals damage to you, if Farsight Mask is untapped, you may draw a card.

Planechase Anthology (Uncommon)
Other Versions
Mirrodin (Uncommon)
Planechase 2012 Edition (Uncommon)
Farsight Ritual
Farsight Ritual 2BlueBlue (4)
Instant

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)

Look at the top four cards of your library. If this spell was bargained, look at the top eight cards of your library instead. Put two of them into your hand and the rest on the bottom of your library in a random order.

Wilds of Eldraine (Rare)
Fascination
Fascination Variable ColorlessBlueBlue (2)
Sorcery

Choose one —

• Each player draws X cards.

• Each player mills X cards.

Fate Reforged (Uncommon)
Fascist Art Director
Fascist Art Director 1WhiteWhite (3)
Creature — Human Horror (2/2)

WhiteWhite: Fascist Art Director gains protection from the artist of your choice until end of turn.

Unhinged (Common)
Fast // Furious (Fast)
Fast // Furious (Fast) 2Red (3)
Instant

Discard a card, then draw two cards.

Modern Horizons 2 (Uncommon)
Fasting
Fasting White (1)
Enchantment

At the beginning of your upkeep, put a hunger counter on Fasting. Then destroy Fasting if it has five or more hunger counters on it.

If you would begin your draw step, you may skip that step instead. If you do, you gain 2 life.

When you draw a card, destroy Fasting.

The Dark (Uncommon)
Fatal Attraction
Fatal Attraction 2Red (3)
Enchantment — Aura

Enchant creature

When Fatal Attraction enters, it deals 2 damage to enchanted creature.

At the beginning of your upkeep, Fatal Attraction deals 4 damage to enchanted creature.

Future Sight (Common)
Fatal Mutation
Fatal Mutation Black (1)
Enchantment — Aura

Enchant creature

When enchanted creature is turned face up, destroy it. It can't be regenerated.

Scourge (Uncommon)
Fated Conflagration
Fated Conflagration 1RedRedRed (4)
Instant

Fated Conflagration deals 5 damage to target creature or planeswalker. If it's your turn, scry 2.

Born of the Gods (Rare)
Fated Infatuation
Fated Infatuation BlueBlueBlue (3)
Instant

Create a token that's a copy of target creature you control. If it's your turn, scry 2.

Born of the Gods (Rare)
Fated Intervention
Fated Intervention 2GreenGreenGreen (5)
Instant

Create two 3/3 green Centaur enchantment creature tokens. If it's your turn, scry 2.

Born of the Gods (Rare)
Fated Retribution
Fated Retribution 4WhiteWhiteWhite (7)
Instant

Destroy all creatures and planeswalkers. If it's your turn, scry 2.

Born of the Gods (Rare)
Fatespinner
Fatespinner 1BlueBlue (3)
Creature — Human Wizard (1/2)

At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn.

Mirrodin (Rare)
Fatestitcher
Fatestitcher 3Blue (4)
Creature — Zombie Wizard (1/2)

Tap: You may tap or untap another target permanent.

Unearth Blue (Blue: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Shards of Alara (Uncommon)
Fathom Fleet Captain
Fathom Fleet Captain 1Black (2)
Creature — Human Pirate (2/1)

Menace

Whenever Fathom Fleet Captain attacks, if you control another nontoken Pirate, you may pay 2. If you do, create a 2/2 black Pirate creature token with menace.

The Lost Caverns of Ixalan Commander (Rare)
Other Versions
Ixalan (Rare)
Fathom Fleet Firebrand
Fathom Fleet Firebrand 1Red (2)
Creature — Human Pirate (2/2)

1Red: Fathom Fleet Firebrand gets +1/+0 until end of turn.

Ixalan (Common)
Fatigue
Fatigue 1Blue (2)
Sorcery

Target player skips their next draw step.

Urza's Destiny (Common)
Fault Line
Fault Line Variable ColorlessRedRed (2)
Instant

Fault Line deals X damage to each creature without flying and each player.

Urza's Saga (Rare)
Fault Riders
Fault Riders 2Red (3)
Creature — Human Soldier (2/2)

Sacrifice a land: Fault Riders gets +2/+0 and gains first strike until end of turn. Activate only once each turn.

Prophecy (Common)
Faultgrinder
Faultgrinder 6Red (7)
Creature — Elemental (4/4)

Trample

When Faultgrinder enters, destroy target land.

Evoke 4Red (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

Magic: The Gathering-Commander (Common)
Other Versions
Lorwyn (Common)
Favor of Jukai
Favor of Jukai 3Green (4)
Enchantment — Aura

Enchant artifact or creature

As long as enchanted permanent is a creature, it gets +3/+3 and has reach.

Channel — 1Green, Discard Favor of Jukai: Target creature gets +3/+3 and gains reach until end of turn.

Kamigawa: Neon Dynasty (Common)
Favor of the Mighty
Favor of the Mighty 1White (2)
Kindred Enchantment — Giant

Each creature with the highest mana value has protection from each color.

Lorwyn (Rare)
Favor of the Overbeing
Favor of the Overbeing 1Green or Blue (2)
Enchantment — Aura

Enchant creature

As long as enchanted creature is green, it gets +1/+1 and has vigilance.

As long as enchanted creature is blue, it gets +1/+1 and has flying.

Eventide (Common)
Favorable Destiny
Favorable Destiny 1White (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+2 as long as it's white.

Enchanted creature has shroud as long as its controller controls another creature. (It can't be the target of spells or abilities.)

Mirage (Uncommon)
Favorable Winds
Favorable Winds 1Blue (2)
Enchantment

Creatures you control with flying get +1/+1.

Game Night (Uncommon)
Other Versions
Avacyn Restored (Uncommon)
Magic: The Gathering—Conspiracy (Uncommon)
Ixalan (Uncommon)
Favored Hoplite
Favored Hoplite White (1)
Creature — Human Soldier (1/2)

Heroic — Whenever you cast a spell that targets Favored Hoplite, put a +1/+1 counter on Favored Hoplite and prevent all damage that would be dealt to it this turn.

Theros (Uncommon)
Favored of Iroas
Favored of Iroas 2White (3)
Creature — Human Soldier (2/2)

Constellation — Whenever an enchantment you control enters, Favored of Iroas gains double strike until end of turn.

Jumpstart 2022 (Uncommon)
Other Versions
Theros Beyond Death (Uncommon)
Fear of Abduction
Fear of Abduction 4WhiteWhite (6)
Enchantment Creature — Nightmare (5/5)

As an additional cost to cast this spell, exile a creature you control.

Flying

When Fear of Abduction enters, exile target creature an opponent controls.

When Fear of Abduction leaves the battlefield, put each card exiled with it into its owner's hand.

Duskmourn: House of Horror (Uncommon)
Fear of Being Hunted
Fear of Being Hunted 1RedRed (3)
Enchantment Creature — Nightmare (4/2)

Haste

Fear of Being Hunted must be blocked if able.

Duskmourn: House of Horror (Uncommon)
Fear of Burning Alive
Fear of Burning Alive 4RedRed (6)
Enchantment Creature — Nightmare (4/4)

When Fear of Burning Alive enters, it deals 4 damage to each opponent.

Delirium — Whenever a source you control deals noncombat damage to an opponent, if there are four or more card types among cards in your graveyard, Fear of Burning Alive deals that amount of damage to target creature that player controls.

Duskmourn: House of Horror (Uncommon)
Fear of Failed Tests
Fear of Failed Tests 4Blue (5)
Enchantment Creature — Nightmare (2/7)

Whenever Fear of Failed Tests deals combat damage to a player, draw that many cards.

Duskmourn: House of Horror (Uncommon)
Fear of Falling
Fear of Falling 3BlueBlue (5)
Enchantment Creature — Nightmare (4/4)

Flying

Whenever Fear of Falling attacks, target creature defending player controls gets -2/-0 and loses flying until your next turn.

Duskmourn: House of Horror (Uncommon)
Fear of Immobility
Fear of Immobility 4White (5)
Enchantment Creature — Nightmare (4/4)

When Fear of Immobility enters, tap up to one target creature. If an opponent controls that creature, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Duskmourn: House of Horror (Common)
Fear of Impostors
Fear of Impostors 1BlueBlue (3)
Enchantment Creature — Nightmare (3/2)

Flash

When Fear of Impostors enters, counter target spell. Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it's a creature card, it can be turned face up any time for its mana cost.)

Duskmourn: House of Horror (Uncommon)
Fear of Infinity
Fear of Infinity 1BlueBlack (3)
Enchantment Creature — Nightmare (2/2)

Flying, lifelink

Fear of Infinity can't block.

Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, you may return Fear of Infinity from your graveyard to your hand.

Duskmourn: House of Horror (Uncommon)
Fear of Isolation
Fear of Isolation 1Blue (2)
Enchantment Creature — Nightmare (2/3)

As an additional cost to cast this spell, return a permanent you control to its owner's hand.

Flying

Duskmourn: House of Horror (Uncommon)
Fear of Missing Out
Fear of Missing Out 1Red (2)
Enchantment Creature — Nightmare (2/3)

When Fear of Missing Out enters, discard a card, then draw a card.

Delirium — Whenever Fear of Missing Out attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase.

Duskmourn: House of Horror (Rare)
Fear of Sleep Paralysis
Fear of Sleep Paralysis 5Blue (6)
Enchantment Creature — Nightmare (6/6)

Flying

Eerie — Whenever Fear of Sleep Paralysis or another enchantment you control enters and whenever you fully unlock a Room, tap up to one target creature and put a stun counter on it.

Stun counters can't be removed from permanents your opponents control. (They won't untap if they have stun counters.)

Duskmourn: House of Horror Commander (Rare)
Fear of Surveillance
Fear of Surveillance 1White (2)
Enchantment Creature — Nightmare (2/2)

Vigilance

Whenever Fear of Surveillance attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Duskmourn: House of Horror (Common)
Fear, Fire, Foes!
Fear, Fire, Foes! Variable ColorlessRed (1)
Sorcery

Damage can't be prevented this turn. Fear, Fire, Foes deals X damage to target creature and 1 damage to each other creature with the same controller.

The Lord of the Rings: Tales of Middle Earth (Uncommon)
Fearful Villager
Fearful Villager 2Red (3)
Creature — Human Werewolf (2/3)

Menace (This creature can't be blocked except by two or more creatures.)

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Innistrad: Crimson Vow (Common)
Fearless Fledgling
Fearless Fledgling 1White (2)
Creature — Griffin (1/1)

Landfall — Whenever a land you control enters, put a +1/+1 counter on Fearless Fledgling. It gains flying until end of turn.

Zendikar Rising (Uncommon)
Fearless Halberdier
Fearless Halberdier 2Red (3)
Creature — Human Warrior (3/2)

Arena Base Set (Common)
Other Versions
Guilds of Ravnica (Common)
Core Set 2020 (Common)
Fearless Liberator
Fearless Liberator 1Red (2)
Creature — Dwarf Berserker (2/1)

Boast — 2Red: Create a 2/1 red Dwarf Berserker creature token. (Activate only if this creature attacked this turn and only once each turn.)

Kaldheim (Uncommon)
Fearsome Awakening
Fearsome Awakening 4Black (5)
Sorcery

Return target creature card from your graveyard to the battlefield. If it's a Dragon, put two +1/+1 counters on it.

Fate Reforged (Uncommon)
Feast of Sanity
Feast of Sanity 3Black (4)
Enchantment

Whenever you discard a card, Feast of Sanity deals 1 damage to any target and you gain 1 life.

Modern Horizons 2 (Uncommon)
Feast of Succession
Feast of Succession 4BlackBlack (6)
Sorcery

All creatures get -4/-4 until end of turn. You become the monarch.

Commander Masters (Uncommon)
Other Versions
Commander Legends (Uncommon)
Feast of the Unicorn
Feast of the Unicorn 3Black (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets +4/+0.

Homelands (Common)
Other Versions
Classic Sixth Edition (Common)
Feast of the Victorious Dead
Feast of the Victorious Dead WhiteBlack (2)
Enchantment

At the beginning of your end step, if one or more creatures died this turn, you gain that much life and distribute that many +1/+1 counters among creatures you control.

March of the Machine: The Aftermath (Uncommon)
Feast or Famine
Feast or Famine 3Black (4)
Instant

Choose one —

• Create a 2/2 black Zombie creature token.

• Destroy target nonartifact, nonblack creature. It can't be regenerated.

Duel Decks: Izzet vs. Golgari (Common)
Other Versions
Alliances (Common)
Masters Edition (Common)
Feasting Hobbit
Feasting Hobbit 1Green (2)
Creature — Halfling Citizen (2/2)

Devour Food 3 (As this enters, you may sacrifice any number of Foods. This creature enters with three times that many +1/+1 counters on it.)

Creatures with power less than Feasting Hobbit's power can't block it.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Feasting Troll King
Feasting Troll King 2GreenGreenGreenGreen (6)
Creature — Troll Noble (7/6)

Vigilance, trample

When Feasting Troll King enters, if you cast it from your hand, create three Food tokens. (They're artifacts with "2, Tap, Sacrifice this artifact: You gain 3 life.")

Sacrifice three Foods: Return Feasting Troll King from your graveyard to the battlefield. Activate only during your turn.

Throne of Eldraine (Rare)
Feat of Resistance
Feat of Resistance 1White (2)
Instant

Put a +1/+1 counter on target creature you control. It gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)

Core Set 2021 (Common)
Other Versions
Khans of Tarkir (Common)
Feather of Flight
Feather of Flight 1White (2)
Enchantment — Aura

Flash

Enchant creature

When Feather of Flight enters, draw a card.

Enchanted creature gets +1/+0 and has flying.

Bloomburrow (Uncommon)
Feather, Radiant Arbiter
Feather, Radiant Arbiter RedWhiteWhite (3)
Legendary Creature — Angel (4/3)

Flying, lifelink

Whenever you cast a noncreature spell that targets only Feather, Radiant Arbiter, you may choose any number of other creatures that spell could target and pay 2 for each of those creatures. If you do, for each of those creatures, copy that spell. The copy targets that creature. (Copies of permanent spells become tokens.)

Murders at Karlov Manor Commander (Mythic Rare)
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