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Cruel Bargain
( 3)
Sorcery
Draw four cards. You lose half your life, rounded up.
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Cruel Entertainment
( 7)
Sorcery
Choose target player and another target player. The first player controls the second player during the second player's next turn, and the second player controls the first player during the first player's next turn.
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Cruel Feeding
( 1)
Instant
Strive — This spell costs more to cast for each target beyond the first. Any number of target creatures each get +1/+0 and gain lifelink until end of turn. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
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Cruel Finality
( 3)
Instant
Target creature gets -2/-2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Crumbling Ashes
( 2)
Enchantment
At the beginning of your upkeep, destroy target creature with a -1/-1 counter on it.
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Crumbling Colossus
( 5)
Artifact Creature — Golem
(7/4)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) When Crumbling Colossus attacks, sacrifice it at end of combat.
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Crumbling Sanctuary
( 5)
Artifact
If damage would be dealt to a player, that player exiles that many cards from the top of their library instead.
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Crumbling Vestige
( 0)
Land
Crumbling Vestige enters tapped. When Crumbling Vestige enters, add one mana of any color. : Add . ( represents colorless mana.)
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Crusading Knight
( 4)
Creature — Human Knight
(2/2)
Protection from black Crusading Knight gets +1/+1 for each Swamp your opponents control.
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Crushing Canopy
( 3)
Instant
Choose one — • Destroy target creature with flying. • Destroy target enchantment.
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Crushing Pain
( 2)
Instant — Arcane
Crushing Pain deals 6 damage to target creature that was dealt damage this turn.
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Crushing Vines
( 3)
Instant
Choose one — • Destroy target creature with flying. • Destroy target artifact.
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Crypt Incursion
( 3)
Instant
Exile all creature cards from target player's graveyard. You gain 3 life for each card exiled this way.
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Cryptid Inspector
( 3)
Creature — Elf Warrior
(2/3)
Vigilance Whenever a face-down permanent you control enters and whenever Cryptid Inspector or another permanent you control is turned face up, put a +1/+1 counter on Cryptid Inspector.
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Cryptwailing
( 4)
Enchantment
, Exile two creature cards from your graveyard: Target player discards a card. Activate only as a sorcery.
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Crystalline Crawler
( 4)
Artifact Creature — Construct
(1/1)
Converge — Crystalline Crawler enters with a +1/+1 counter on it for each color of mana spent to cast it. Remove a +1/+1 counter from Crystalline Crawler: Add one mana of any color. : Put a +1/+1 counter on Crystalline Crawler.
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Crystalline Giant
( 3)
Artifact Creature — Giant
(3/3)
At the beginning of combat on your turn, choose a kind of counter at random that Crystalline Giant doesn't have on it from among flying, first strike, deathtouch, hexproof, lifelink, menace, reach, trample, vigilance, and +1/+1. Put a counter of that kind on Crystalline Giant.
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Crystalline Nautilus
( 3)
Enchantment Creature — Nautilus
(4/4)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) When Crystalline Nautilus becomes the target of a spell or ability, sacrifice it. Enchanted creature gets +4/+4 and has "When this creature becomes the target of a spell or ability, sacrifice it."
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Crystalline Resonance
( 3)
Enchantment
Whenever you cycle a card, you may have Crystalline Resonance become a copy of another target permanent until your next turn, except it has this ability.
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Crystalline Sliver
( 2)
Creature — Sliver
(2/2)
All Slivers have shroud. (They can't be the targets of spells or abilities.)
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Culling Dais
( 2)
Artifact
, Sacrifice a creature: Put a charge counter on Culling Dais. , Sacrifice Culling Dais: Draw a card for each charge counter on Culling Dais.
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Culling Drone
( 2)
Creature — Eldrazi Drone
(2/2)
Devoid (This card has no color.) Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.)
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Culling Mark
( 3)
Sorcery
Target creature blocks this turn if able.
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Culling Scales
( 3)
Artifact
At the beginning of your upkeep, destroy target nonland permanent with the lowest mana value. (If two or more permanents are tied for lowest, target any one of them.)
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Culling Sun
( 5)
Sorcery
Destroy each creature with mana value 3 or less.
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Culmination of Studies
( 2)
Sorcery
Exile the top X cards of your library. For each land card exiled this way, create a Treasure token. For each blue card exiled this way, draw a card. For each red card exiled this way, Culmination of Studies deals 1 damage to each opponent.
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Cult of the Waxing Moon
( 5)
Creature — Human Shaman
(5/4)
Whenever a permanent you control transforms into a non-Human creature, create a 2/2 green Wolf creature token.
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Cultbrand Cinder
( 5)
Creature — Elemental Shaman
(3/3)
When Cultbrand Cinder enters, put a -1/-1 counter on target creature.
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Cunning
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3. When enchanted creature attacks or blocks, sacrifice Cunning at the beginning of the next cleanup step.
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Cunning Advisor
( 4)
Creature — Human Advisor
(1/1)
: Target opponent discards a card. Activate only during your turn, before attackers are declared.
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Cunning Bandit
( 3)
Creature — Human Warrior
(2/2)
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Cunning Bandit. At the beginning of the end step, if there are two or more ki counters on Cunning Bandit, you may flip it.
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Cunning Breezedancer
( 6)
Creature — Dragon
(4/4)
Flying Whenever you cast a noncreature spell, Cunning Breezedancer gets +2/+2 until end of turn.
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Cunning Coyote
( 2)
Creature — Coyote
(2/2)
Haste When Cunning Coyote enters, another target creature you control gets +1/+1 and gains haste until end of turn. Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
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Cunning Evasion
( 2)
Enchantment
Whenever a creature you control becomes blocked, you may return it to its owner's hand.
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Cunning Giant
( 6)
Creature — Giant
(4/4)
If Cunning Giant is unblocked, you may have it assign its combat damage to a creature defending player controls.
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Cunning Lethemancer
( 3)
Creature — Human Wizard
(2/2)
At the beginning of your upkeep, each player discards a card.
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Cunning Nightbonder
( 2)
Creature — Human Rogue
(2/2)
Flash Spells with flash you cast cost less to cast and can't be countered.
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Cunning Rhetoric
( 3)
Enchantment
Whenever an opponent attacks you and/or one or more planeswalkers you control, exile the top card of that player's library. You may play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast it.
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Cunning Sparkmage
( 3)
Creature — Human Shaman
(0/1)
Haste : Cunning Sparkmage deals 1 damage to any target.
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Cunning Strike
( 5)
Instant
Cunning Strike deals 2 damage to target creature and 2 damage to target player or planeswalker. Draw a card.
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Cunning Survivor
( 2)
Creature — Human Warrior
(1/3)
Whenever you cycle or discard a card, Cunning Survivor gets +1/+0 until end of turn and can't be blocked this turn.
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Cunning Wish
( 3)
Instant
You may reveal an instant card you own from outside the game and put it into your hand. Exile Cunning Wish.
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Curator of Destinies
( 6)
Creature — Sphinx
(5/5)
This spell can't be countered. Flying When this creature enters, look at the top five cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
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Curie, Emergent Intelligence
( 2)
Legendary Artifact Creature — Robot
(1/3)
Whenever Curie, Emergent Intelligence deals combat damage to a player, draw cards equal to its base power. , Exile another nontoken artifact creature you control: Curie becomes a copy of the exiled creature, except it has "Whenever this creature deals combat damage to a player, draw cards equal to its base power."
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Curious Inquiry
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, investigate." (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Curse of Bloodletting
( 5)
Enchantment — Aura Curse
Enchant player If a source would deal damage to enchanted player, it deals double that damage to that player instead.
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Curse of Chains
( 2)
Enchantment — Aura
Enchant creature At the beginning of each upkeep, tap enchanted creature.
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Curse of Clinging Webs
( 3)
Enchantment — Aura Curse
Enchant player Whenever a nontoken creature enchanted player controls dies, exile it and you create a 1/2 green Spider creature token with reach.
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Curse of Inertia
( 3)
Enchantment — Aura Curse
Enchant player Whenever a player attacks enchanted player with one or more creatures, that attacking player may tap or untap target permanent of their choice.
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Curse of the Fire Penguin
( 6)
Enchantment — Aura
Enchant creature Curse of the Fire Penguin consumes and confuses enchanted creature.
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Curse of the Swine
( 2)
Sorcery
Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.
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Curse of Unbinding
( 7)
Enchantment — Aura Curse
Enchant player At the beginning of enchanted player's upkeep, that player reveals cards from the top of their library until they reveal a creature card. Put that card onto the battlefield under your control. That player puts the rest of the revealed cards into their graveyard.
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Cursed Firebreathing Yogurt
( 0)
Stickers
2 — Prowess, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn twice.) 5 — , : This permanent deals 2 damage to any target. 2 — 4/2 4 — 4/8
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Cursed Minotaur
( 3)
Creature — Zombie Minotaur
(3/2)
Menace (This creature can't be blocked except by two or more creatures.)
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Cursed Recording
( 4)
Artifact
Whenever you cast an instant or sorcery spell, put a time counter on Cursed Recording. Then if there are seven or more time counters on it, remove those counters and it deals 20 damage to you. : When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
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Cursed Ronin
( 4)
Creature — Human Samurai
(1/1)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) : Cursed Ronin gets +1/+1 until end of turn.
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Cursed Windbreaker
( 3)
Artifact — Equipment
When Cursed Windbreaker enters, manifest dread, then attach Cursed Windbreaker to that creature. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) Equipped creature has flying. Equip
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Curtain of Light
( 2)
Instant
Cast this spell only during combat after blockers are declared. Target unblocked attacking creature becomes blocked. (This spell works on creatures that can't be blocked.) Draw a card.
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Curtains' Call
( 6)
Instant
Undaunted (This spell costs less to cast for each opponent.) Destroy two target creatures.
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Custodi Soulbinders
( 4)
Creature — Human Cleric
(0/0)
Custodi Soulbinders enters with X +1/+1 counters on it, where X is the number of other creatures on the battlefield. , Remove a +1/+1 counter from Custodi Soulbinders: Create a 1/1 white Spirit creature token with flying.
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Cut In
( 4)
Sorcery
Cut In deals 4 damage to target creature. Create a Young Hero Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.")
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Cytoplast Root-Kin
( 4)
Creature — Elemental Mutant
(0/0)
Graft 4 (This creature enters with four +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.) When Cytoplast Root-Kin enters, put a +1/+1 counter on each other creature you control with a +1/+1 counter on it. : Move a +1/+1 counter from target creature you control onto Cytoplast Root-Kin.
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Damning Verdict
( 5)
Sorcery
Destroy all creatures with no counters on them.
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Dampening Pulse
( 4)
Enchantment
Creatures your opponents control get -1/-0.
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Damping Engine
( 4)
Artifact
A player who controls more permanents than each other player can't play lands or cast artifact, creature, or enchantment spells. That player may sacrifice a permanent of their choice for that player to ignore this effect until end of turn.
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Damping Field
( 3)
Enchantment
Players can't untap more than one artifact during their untap steps.
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Damping Matrix
( 3)
Artifact
Activated abilities of artifacts and creatures can't be activated unless they're mana abilities.
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Damping Sphere
( 2)
Artifact
If a land is tapped for two or more mana, it produces instead of any other type and amount. Each spell a player casts costs more to cast for each other spell that player has cast this turn.
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Dancing Scimitar
( 4)
Artifact Creature — Spirit
(1/5)
Flying (This creature can't be blocked except by creatures with flying or reach.)
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Dancing Sword
( 2)
Artifact — Equipment
Equipped creature gets +2/+1. When equipped creature dies, you may have Dancing Sword become a 2/1 Construct artifact creature with flying and ward . If you do, it isn't an Equipment. Equip
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Danny Pink
( 4)
Legendary Creature — Human Soldier Advisor
(4/3)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Creatures you control have "Whenever one or more counters are put on this creature for the first time each turn, draw a card."
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Daraja Griffin
( 4)
Creature — Griffin
(2/2)
Flying Sacrifice Daraja Griffin: Destroy target black creature.
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Daretti, Ingenious Iconoclast
( 3)
Legendary Planeswalker — Daretti
(3)
+1: Create a 1/1 colorless Construct artifact creature token with defender. −1: You may sacrifice an artifact. If you do, destroy target artifact or creature. −6: Choose target artifact card in a graveyard or artifact on the battlefield. Create three tokens that are copies of it.
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Darien, King of Kjeldor
( 6)
Legendary Creature — Human Soldier
(3/3)
Whenever you're dealt damage, you may create that many 1/1 white Soldier creature tokens.
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Darigaaz Reincarnated
( 7)
Legendary Creature — Dragon
(7/7)
Flying, trample, haste If Darigaaz Reincarnated would die, instead exile it with three egg counters on it. At the beginning of your upkeep, if Darigaaz is exiled with an egg counter on it, remove an egg counter from it. Then if Darigaaz has no egg counters on it, return it to the battlefield.
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Daring Apprentice
( 3)
Creature — Human Wizard
(1/1)
, Sacrifice Daring Apprentice: Counter target spell.
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Daring Archaeologist
( 4)
Creature — Human Artificer
(3/3)
When Daring Archaeologist enters, you may return target artifact card from your graveyard to your hand. Whenever you cast a historic spell, put a +1/+1 counter on Daring Archaeologist. (Artifacts, legendaries, and Sagas are historic.)
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Daring Buccaneer
( 1)
Creature — Human Pirate
(2/2)
As an additional cost to cast this spell, reveal a Pirate card from your hand or pay .
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Daring Discovery
( 5)
Sorcery
Up to three target creatures can't block this turn. Discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
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Daring Escape
( 1)
Instant
Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.
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Daring Fiendbonder
( 4)
Creature — Human Warlock
(5/1)
Haste Daring Fiendbonder attacks each combat if able. , Exile Daring Fiendbonder from your graveyard: Put an indestructible counter on target creature. Activate only as a sorcery.
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Daring Leap
( 3)
Instant
Target creature gets +1/+1 and gains flying and first strike until end of turn.
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Daring Piracy
( 3)
Enchantment
At the beginning of combat on your turn, create a 1/1 red Pirate creature token with menace and haste. Exile it at the beginning of the next end step.
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Daring Saboteur
( 2)
Creature — Human Pirate
(2/1)
: Daring Saboteur can't be blocked this turn. Whenever Daring Saboteur deals combat damage to a player, you may draw a card. If you do, discard a card.
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Daring Skyjek
( 2)
Creature — Human Knight
(3/1)
Battalion — Whenever Daring Skyjek and at least two other creatures attack, Daring Skyjek gains flying until end of turn.
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Daring Sleuth
( 2)
Creature — Human Rogue
(2/1)
When you sacrifice a Clue, transform Daring Sleuth.
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Daring Thief
( 3)
Creature — Human Rogue
(2/3)
Inspired — Whenever Daring Thief becomes untapped, you may exchange control of target nonland permanent you control and target permanent an opponent controls that shares a card type with it.
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Daring Waverider
( 6)
Creature — Otter Wizard
(4/4)
When Daring Waverider enters, you may cast target instant or sorcery card with mana value 4 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
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Dark Banishing
( 3)
Instant
Destroy target nonblack creature. It can't be regenerated.
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Dark Bargain
( 4)
Instant
Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard. Dark Bargain deals 2 damage to you.
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