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Goblin Spymaster
( 3)
Creature — Goblin Rogue
(2/1)
First strike At the beginning of each opponent's end step, that player creates a 1/1 red Goblin creature token with "Creatures you control attack each combat if able."
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Goblin Surprise
( 3)
Instant
Choose one — • Creatures you control get +2/+0 until end of turn. • Create two 1/1 red Goblin creature tokens.
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Goblin Swine-Rider
( 1)
Creature — Goblin
(1/1)
Whenever Goblin Swine-Rider becomes blocked, it deals 2 damage to each attacking creature and each blocking creature.
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Goblin Test Pilot
( 3)
Creature — Goblin Pilot Wizard
(0/2)
Flying : Goblin Test Pilot deals 2 damage to any target chosen at random.
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Goblin Tinkerer
( 2)
Creature — Goblin Artificer
(1/2)
, : Destroy target artifact. That artifact deals damage equal to its mana value to Goblin Tinkerer.
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Goblin Tomb Raider
( 1)
Creature — Goblin Pirate
(1/2)
As long as you control an artifact, Goblin Tomb Raider gets +1/+0 and has haste.
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Goblin Trailblazer
( 2)
Creature — Goblin Pirate
(2/1)
Menace (This creature can't be blocked except by two or more creatures.)
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Goblin Trapfinder
( 1)
Creature — — Goblin
(1/1)
When Goblin Trapfinder dies, seek a creature card with mana value 3 or less. That card perpetually gains haste, "This spell costs less to cast," and "At the beginning of your end step, sacrifice this creature."
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Goblin Traprunner
( 4)
Creature — Goblin
(4/2)
Whenever Goblin Traprunner attacks, flip three coins. For each flip you win, create a 1/1 red Goblin creature token that's tapped and attacking.
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Goblin Trashmaster
( 4)
Creature — Goblin Warrior
(3/3)
Other Goblins you control get +1/+1. Sacrifice a Goblin: Destroy target artifact.
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Goblin Trenches
( 3)
Enchantment
, Sacrifice a land: Create two 1/1 red and white Goblin Soldier creature tokens.
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Goblin Tunneler
( 2)
Creature — Goblin Rogue
(1/1)
: Target creature with power 2 or less can't be blocked this turn.
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Goblin Turncoat
( 2)
Creature — Goblin Mercenary
(2/1)
Sacrifice a Goblin: Regenerate Goblin Turncoat.
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Goblin Tutor
( 1)
Instant
Roll a six-sided die. If you roll a 1, Goblin Tutor has no effect. Otherwise, search your library for the indicated card, reveal it, put it into your hand, then shuffle. 2 — A card named Goblin Tutor 3 — An enchantment 4 — An artifact 5 — A creature 6 — An instant or sorcery
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Goblin Vandal
( 1)
Creature — Goblin Rogue
(1/1)
Whenever Goblin Vandal attacks and isn't blocked, you may pay . If you do, destroy target artifact defending player controls and Goblin Vandal assigns no combat damage this turn.
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Goblin War Buggy
( 2)
Creature — Goblin
(2/2)
Haste Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
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Goblin War Cry
( 3)
Sorcery
Target opponent chooses a creature they control. Other creatures they control can't block this turn.
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Goblin War Drums
( 3)
Enchantment
Creatures you control have menace. (They can't be blocked except by two or more creatures.)
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Goblin War Paint
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has haste.
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Goblin War Party
( 4)
Sorcery
Choose one — • Create three 1/1 red Goblin creature tokens. • Creatures you control get +1/+1 and gain haste until end of turn. Entwine (Choose both if you pay the entwine cost.)
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Goblin War Strike
( 1)
Sorcery
Goblin War Strike deals damage to target player or planeswalker equal to the number of Goblins you control.
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Goblin War Wagon
( 4)
Artifact Creature — Juggernaut
(3/3)
Goblin War Wagon doesn't untap during your untap step. At the beginning of your upkeep, you may pay . If you do, untap Goblin War Wagon.
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Goblin Warchief
( 3)
Creature — Goblin Warrior
(2/2)
Goblin spells you cast cost less to cast. Goblins you control have haste.
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Goblin Wardriver
( 2)
Creature — Goblin Warrior
(2/2)
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
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Goblin Warrens
( 3)
Enchantment
, Sacrifice two Goblins: Create three 1/1 red Goblin creature tokens.
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Goblin Welder
( 1)
Creature — Goblin Artificer
(1/1)
: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield.
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Goblin Wizard
( 4)
Creature — Goblin Wizard
(1/1)
: You may put a Goblin permanent card from your hand onto the battlefield. : Target Goblin gains protection from white until end of turn.
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Goblin Wizardry
( 4)
Instant
Create two 1/1 red Goblin Wizard creature tokens with prowess. (Whenever you cast a noncreature spell, they get +1/+1 until end of turn.)
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Goblins of the Flarg
( 1)
Creature — Goblin Warrior
(1/1)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) When you control a Dwarf, sacrifice Goblins of the Flarg.
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Goblinslide
( 3)
Enchantment
Whenever you cast a noncreature spell, you may pay . If you do, create a 1/1 red Goblin creature token with haste.
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Godless Shrine
( 0)
Land — Plains Swamp
(: Add or .) As Godless Shrine enters, you may pay 2 life. If you don't, it enters tapped.
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Gods Willing
( 1)
Instant
Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.) Scry 1.
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Goham Djinn
( 6)
Creature — Djinn
(5/5)
: Regenerate Goham Djinn. Goham Djinn gets -2/-2 as long as black is the most common color among all permanents or is tied for most common.
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Gold Mine (playtest)
( 0)
Land
: Add . Legacy — , Mark one of CARDNAME's unmarked nodes: Add one mana of any color. BOX, BOX, BOX, BOX, BOX
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Golden-Tail Trainer
( 3)
Creature — Fox Samurai
(1/3)
Aura and Equipment spells you cast cost less to cast, where X is Golden-Tail Trainer's power. Whenever Golden-Tail Trainer attacks, other modified creatures you control get +X/+X until end of turn, where X is Golden-Tail Trainer's power. (Equipment, Auras you control, and counters are modifications.)
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Goldmane Griffin
( 5)
Creature — Griffin
(3/2)
Flying, vigilance When Goldmane Griffin enters, you may search your library and/or graveyard for a card named Ajani, Inspiring Leader, reveal it, and put it into your hand. If you search your library this way, shuffle.
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Goldvein Hydra
( 1)
Creature — Hydra
(0/0)
Vigilance, trample, haste Goldvein Hydra enters with X +1/+1 counters on it. When Goldvein Hydra dies, create a number of tapped Treasure tokens equal to its power.
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Goldvein Pick
( 2)
Artifact — Equipment
Equipped creature gets +1/+1. Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.") Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Golem-Skin Gauntlets
( 1)
Artifact — Equipment
Equipped creature gets +1/+0 for each Equipment attached to it. Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)
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Golgari Findbroker
( 4)
Creature — Elf Shaman
(3/4)
When Golgari Findbroker enters, return target permanent card from your graveyard to your hand.
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Golgari Germination
( 3)
Enchantment
Whenever a nontoken creature you control dies, create a 1/1 green Saproling creature token.
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Goliath Paladin
( 5)
Creature — Giant Knight
(3/6)
Vigilance When Goliath Paladin enters, you take the initiative.
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Gollum, Scheming Guide
( 2)
Legendary Creature — Halfling Horror
(2/1)
Whenever Gollum, Scheming Guide attacks, look at the top two cards of your library, put them back in any order, then choose land or nonland. An opponent guesses whether the top card of your library is the chosen kind. Reveal that card. If they guessed right, remove Gollum from combat. Otherwise, you draw a card and Gollum can't be blocked this turn.
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Gone Missing
( 5)
Sorcery
Put target permanent on top of its owner's library. Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Gonti's Machinations
( 1)
Enchantment
Whenever you lose life for the first time each turn, you get . (You get an energy counter. Damage causes loss of life.) Pay , Sacrifice Gonti's Machinations: Each opponent loses 3 life. You gain life equal to the life lost this way.
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Gor Muldrak, Amphinologist
( 3)
Legendary Creature — Human Scout
(3/2)
You and permanents you control have protection from Salamanders. At the beginning of your end step, each player who controls the fewest creatures creates a 4/3 blue Salamander Warrior creature token.
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Gorbag of Minas Morgul
( 2)
Legendary Creature — Orc Soldier
(2/2)
Whenever a Goblin or Orc you control deals combat damage to a player, you may sacrifice it. When you do, choose one — • Draw a card. • Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
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Gorehorn Minotaurs
( 4)
Creature — Minotaur Warrior
(3/3)
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters with two +1/+1 counters on it.)
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Gore-House Chainwalker
( 2)
Creature — Human Warrior
(2/1)
Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
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Gorging Vulture
( 3)
Creature — Bird
(2/2)
Flying When Gorging Vulture enters, mill four cards. You gain 1 life for each creature card milled this way. (To mill four cards, put the top four cards of your library into your graveyard.)
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Goring Ceratops
( 7)
Creature — Dinosaur
(3/3)
Double strike Whenever Goring Ceratops attacks, other creatures you control gain double strike until end of turn.
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Goring Warplow
( 6)
Artifact Creature — Construct
(5/4)
Deathtouch //PRT-Prototype_Mech// Prototype (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) 1/1
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Go-Shintai of Ancient Wars
( 3)
Legendary Enchantment Creature — Shrine
(2/2)
First strike At the beginning of your end step, you may pay . When you do, Go-Shintai of Ancient Wars deals X damage to target player or planeswalker, where X is the number of Shrines you control.
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Go-Shintai of Boundless Vigor
( 2)
Legendary Enchantment Creature — Shrine
(1/1)
Trample At the beginning of your end step, you may pay . When you do, put a +1/+1 counter on target Shrine for each Shrine you control.
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Go-Shintai of Hidden Cruelty
( 4)
Legendary Enchantment Creature — Shrine
(2/2)
Deathtouch At the beginning of your end step, you may pay . When you do, destroy target creature with toughness X or less, where X is the number of Shrines you control.
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Go-Shintai of Lost Wisdom
( 2)
Legendary Enchantment Creature — Shrine
(0/4)
Flying At the beginning of your end step, you may pay . When you do, target player mills X cards, where X is the number of Shrines you control. (To mill a card, a player puts the top card of their library into their graveyard.)
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Go-Shintai of Shared Purpose
( 4)
Legendary Enchantment Creature — Shrine
(1/3)
Vigilance At the beginning of your end step, you may pay . If you do, create a 1/1 colorless Spirit creature token for each Shrine you control.
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Gossamer Chains
( 2)
Enchantment
Return Gossamer Chains to its owner's hand: Prevent all combat damage that would be dealt by target unblocked creature this turn.
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Grab the Reins
( 4)
Instant
Choose one — • Until end of turn, you gain control of target creature and it gains haste. • Sacrifice a creature. Grab the Reins deals damage equal to that creature's power to any target. Entwine (Choose both if you pay the entwine cost.)
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Grabby Giant
( 4)
Creature — Giant
(4/3)
Reach , Sacrifice an artifact or land: Draw a card.
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Grand Arbiter Augustin IV
( 4)
Legendary Creature — Human Advisor
(2/3)
White spells you cast cost less to cast. Blue spells you cast cost less to cast. Spells your opponents cast cost more to cast.
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Grappling Hook
( 4)
Artifact — Equipment
Equipped creature has double strike. Whenever equipped creature attacks, you may have target creature block it this turn if able. Equip
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Grappling Kraken
( 6)
Creature — Kraken
(5/6)
Landfall — Whenever a land you control enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
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Grappling Sundew
( 2)
Creature — Plant
(0/4)
Defender, reach : Grappling Sundew gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy this creature.)
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Grasping Current
( 5)
Sorcery
Return up to two target creatures to their owner's hand. Search your library and/or graveyard for a card named Jace, Ingenious Mind-Mage, reveal it, and put it into your hand. If you searched your library this way, shuffle.
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Grasping Giant
( 6)
Creature — Giant
(5/7)
Vigilance Whenever Grasping Giant becomes blocked by a creature, exile that creature until Grasping Giant leaves the battlefield.
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Grasping Longneck
( 3)
Enchantment Creature — Horror
(4/2)
Reach When Grasping Longneck dies, you gain 2 life.
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Grasping Scoundrel
( 1)
Creature — Human Pirate
(1/1)
Grasping Scoundrel gets +1/+0 as long as it's attacking.
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Grasping Shadows
( 4)
Enchantment
Whenever a creature you control attacks alone, it gains deathtouch and lifelink until end of turn. Put a dread counter on Grasping Shadows. Then if there are three or more dread counters on it, transform it.
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Grasping Thrull
( 5)
Creature — Thrull
(3/3)
Flying When Grasping Thrull enters, it deals 2 damage to each opponent and you gain 2 life.
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Grave Birthing
( 3)
Instant
Devoid (This card has no color.) Target opponent exiles a card from their graveyard. You create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add ." Draw a card.
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Gravebind
( 1)
Instant
Target creature can't be regenerated this turn. Draw a card at the beginning of the next turn's upkeep.
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Gravel-Hide Goblin
( 2)
Creature — Goblin Shaman
(2/1)
: Gravel-Hide Goblin gets +2/+2 until end of turn.
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Graven Abomination
( 3)
Artifact Creature — Horror
(3/1)
Whenever Graven Abomination attacks, exile target card from defending player's graveyard.
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Graven Dominator
( 6)
Creature — Gargoyle
(4/4)
Flying Haunt (When this creature dies, exile it haunting target creature.) When Graven Dominator enters or the creature it haunts dies, each other creature has base power and toughness 1/1 until end of turn.
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Grazing Gladehart
( 3)
Creature — Antelope
(2/2)
Landfall — Whenever a land you control enters, you may gain 2 life.
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Grazing Kelpie
( 4)
Creature — Beast
(2/3)
, Sacrifice Grazing Kelpie: Put target card from a graveyard on the bottom of its owner's library. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Great Intelligence's Plan
( 6)
Sorcery
Draw three cards. Then target opponent faces a villainous choice — They discard three cards, or you may cast a spell from your hand without paying its mana cost.
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Great Train Heist
( 1)
Instant
Spree (Choose one or more additional costs.) + — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase. + — Creatures you control get +1/+0 and gain first strike until end of turn. + — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.
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Greater Morphling
( 8)
Creature — Shapeshifter
(5/5)
: Greater Morphling gains your choice of banding, bushido 1, double strike, fear, flying, first strike, haste, landwalk of your choice, protection from a color of your choice, provoke, rampage 1, shadow, or trample until end of turn. : Greater Morphling becomes the colors of your choice until end of turn. : Greater Morphling becomes the creature type of your choice until end of turn. : Greater Morphling's expansion symbol becomes the symbol of your choice until end of turn. : Greater Morphling's art becomes by the artist of your choice until end of turn. : Greater Morphling gets +2/-2 or -2/+2 until end of turn. : Untap Greater Morphling.
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Greatest Show in the Multiverse
( 7)
Artifact Enchantment — Saga
As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) As an additional cost to cast this spell, exile five instant and/or sorcery cards you own with the same artist and different names from outside the game. I, II, III — Choose one of the exiled cards at random. You may cast it without paying its mana cost.
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Greenhilt Trainee
( 4)
Creature — Elf Warrior
(2/3)
: Target creature gets +4/+4 until end of turn. Activate only if Greenhilt Trainee's power is 4 or greater.
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Greenwood Sentinel
( 2)
Creature — Elf Scout
(2/2)
Vigilance (Attacking doesn't cause this creature to tap.)
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Gremlin Infestation
( 4)
Enchantment — Aura
Enchant artifact At the beginning of your end step, Gremlin Infestation deals 2 damage to enchanted artifact's controller. When enchanted artifact is put into a graveyard, create a 2/2 red Gremlin creature token.
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