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Long-Finned Skywhale
Long-Finned Skywhale 2BlueBlue (4)
Creature — Whale (4/3)

Flying

Long-Finned Skywhale can block only creatures with flying.

Kaladesh (Uncommon)
Looming Altisaur
Looming Altisaur 3White (4)
Creature — Dinosaur (1/7)

Ixalan (Common)
Looming Hoverguard
Looming Hoverguard 4BlueBlue (6)
Creature — Drone (3/3)

Flying

When Looming Hoverguard enters, put target artifact on top of its owner's library.

Mirrodin (Uncommon)
Looming Shade
Looming Shade 2Black (3)
Creature — Shade (1/1)

Black: Looming Shade gets +1/+1 until end of turn.

Magic 2010 (Common)
Other Versions
Seventh Edition (Common)
Eighth Edition (Common)
Ninth Edition (Common)
Urza's Saga (Common)
Tenth Edition (Common)
Looming Spires
Looming Spires (0)
Land

Looming Spires enters tapped.

When Looming Spires enters, target creature gets +1/+1 and gains first strike until end of turn.

Tap: Add Red.

Battle for Zendikar (Common)
Loose in the Park
Loose in the Park 1Green (2)
Enchantment — — Aura

Enchant land

When Loose in the Park enters the battlefield, draw a card, then draft a card from Loose in the Park's spellbook and exile it.

3: Until end of turn, enchanted land becomes a copy of the exiled card, except it's a land in addition to its other types and it has haste.

Streets of New Capenna Alchemy (Rare)
Loot, the Key to Everything
Loot, the Key to Everything GreenBlueRed (3)
Legendary Creature — Beast Noble (1/2)

Ward 1

At the beginning of your upkeep, exile the top X cards of your library, where X is the number of card types among other nonland permanents you control. You may play those cards this turn.

Outlaws of Thunder Junction: The Big Score (Mythic Rare)
Lord of Extinction
Lord of Extinction 3BlackGreen (5)
Creature — Elemental (*/*)

Lord of Extinction's power and toughness are each equal to the number of cards in all graveyards.

Double Masters 2022 (Mythic Rare)
Other Versions
Alara Reborn (Mythic Rare)
Masterpiece Series: Amonkhet Invocations (Special)
Ultimate Masters (Mythic Rare)
Ultimate Box Toppers (Special)
Amonkhet Remastered (Rare)
Lord of Lineage
Lord of Lineage (0)
Creature — Vampire (5/5)

Flying

Other Vampire creatures you control get +2/+2.

Tap: Create a 2/2 black Vampire creature token with flying.

Shadows of the Past (Mythic Rare)
Other Versions
Innistrad (Rare)
From the Vault: Transform (Mythic Rare)
Lord Skitter, Sewer King
Lord Skitter, Sewer King 2Black (3)
Legendary Creature — Rat Noble (3/3)

Whenever another Rat you control enters, exile up to one target card from an opponent's graveyard.

At the beginning of combat on your turn, create a 1/1 black Rat creature token with "This creature can't block."

Wilds of Eldraine (Rare)
Lord Skitter's Blessing
Lord Skitter's Blessing 1Black (2)
Enchantment

When Lord Skitter's Blessing enters, create a Wicked Role token attached to target creature you control. (Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)

At the beginning of your draw step, if you control an enchanted creature, you lose 1 life and you draw an additional card.

Wilds of Eldraine (Rare)
Lord Windgrace
Lord Windgrace 2BlackRedGreen (5)
Legendary Planeswalker — Windgrace (5)

+2: Discard a card, then draw a card. If a land card is discarded this way, draw an additional card.

−3: Return up to two target land cards from your graveyard to the battlefield.

−11: Destroy up to six target nonland permanents, then create six 2/2 green Cat Warrior creature tokens with forestwalk.

Lord Windgrace can be your commander.

Special Guests (Mythic Rare)
Other Versions
Commander 2018 (Mythic Rare)
Lossarnach Captain
Lossarnach Captain 3White (4)
Creature — Human Soldier (3/1)

First strike

Whenever Lossarnach Captain or another Human you control enters, tap target creature an opponent controls.

At the beginning of your upkeep, create a 1/1 white Human Soldier creature token.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Lost in a Labyrinth
Lost in a Labyrinth Blue (1)
Instant

Target creature gets -3/-0 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Theros (Common)
Lost in the Maze
Lost in the Maze Variable ColorlessBlueBlue (2)
Enchantment

Flash

When Lost in the Maze enters, tap X target creatures. Put a stun counter on each of those creatures you don't control. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Tapped creatures you control have hexproof.

Murders at Karlov Manor (Rare)
Lost in the Mist
Lost in the Mist 3BlueBlue (5)
Instant

Counter target spell. Return target permanent to its owner's hand.

Innistrad (Common)
Lost in the Woods
Lost in the Woods 3GreenGreen (5)
Enchantment

Whenever a creature attacks you or a planeswalker you control, reveal the top card of your library. If it's a Forest card, remove that creature from combat. Then put the revealed card on the bottom of your library.

Dark Ascension (Rare)
Lost in Thought
Lost in Thought 1Blue (2)
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated. Its controller may exile three cards from their graveyard for that player to ignore this effect until end of turn.

Judgment (Common)
Lost Isle Calling
Lost Isle Calling 1Blue (2)
Enchantment

Whenever you scry, put a verse counter on Lost Isle Calling.

4BlueBlue, Exile Lost Isle Calling: Draw a card for each verse counter on Lost Isle Calling. If it had seven or more verse counters on it, take an extra turn after this one. Activate only as a sorcery.

The Lord of the Rings: Tales of Middle Earth (Rare)
Lost Leonin
Lost Leonin 1White (2)
Creature — Phyrexian Cat Soldier (2/1)

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

New Phyrexia (Common)
Lost Mine of Phandelver
Lost Mine of Phandelver (0)
Dungeon

Cave Entrance — Scry 1. (Leads to: Goblin Lair, Mine Tunnels)

Goblin Lair — Create a 1/1 red Goblin creature token. (Leads to: Storeroom, Dark Pool)

Mine Tunnels — Create a Treasure token. (Leads to: Dark Pool, Fungi Cavern)

Storeroom — Put a +1/+1 counter on target creature. (Leads to: Temple of Dumathoin)

Dark Pool — Each opponent loses 1 life and you gain 1 life. (Leads to: Temple of Dumathoin)

Fungi Cavern — Target creature gets -4/-0 until your next turn. (Leads to: Temple of Dumathoin)

Temple of Dumathoin — Draw a card.

Adventures in the Forgotten Realms (Common)
Lotus Path Djinn
Lotus Path Djinn 3Blue (4)
Creature — Djinn Monk (2/3)

Flying

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Fate Reforged (Common)
Lotus Ring
Lotus Ring 3 (3)
Artifact — Equipment

Indestructible

Equipped creature gets +3/+3 and has vigilance and "Tap, Sacrifice this creature: Add three mana of any one color."

Equip 3

Outlaws of Thunder Junction: The Big Score (Mythic Rare)
Loxodon Line Breaker
Loxodon Line Breaker 2White (3)
Creature — Elephant Soldier (3/2)

Arena Base Set (Common)
Other Versions
Core Set 2019 (Common)
Loyal Inventor
Loyal Inventor 2Blue (3)
Creature — Human Artificer (2/3)

Vigilance

When Loyal Inventor enters, you may search your library for an artifact card, reveal it, then shuffle. Put that card into your hand if you control an Assassin. Otherwise, put that card on top of your library.

Assassin's Creed (Uncommon)
Loyal Retainers
Loyal Retainers 2White (3)
Creature — Human Advisor (1/1)

Sacrifice Loyal Retainers: Return target legendary creature card from your graveyard to the battlefield. Activate only during your turn, before attackers are declared.

Commander Masters (Mythic Rare)
Other Versions
Portal Three Kingdoms (Uncommon)
Masters Edition III (Uncommon)
Commander's Arsenal (Uncommon)
Masterpiece Series: Amonkhet Invocations (Special)
Loyal Subordinate
Loyal Subordinate 2Black (3)
Creature — Zombie (3/1)

Menace (This creature can't be blocked except by two or more creatures.)

Lieutenant — At the beginning of combat on your turn, if you control your commander, each opponent loses 3 life.

Commander Masters (Uncommon)
Other Versions
Commander 2018 (Uncommon)
Lucent Liminid
Lucent Liminid 3WhiteWhite (5)
Enchantment Creature — Elemental (3/3)

Flying

Future Sight (Common)
Lucky Offering
Lucky Offering White (1)
Sorcery

Destroy target artifact with mana value 3 or less. You gain 3 life.

Kamigawa: Neon Dynasty (Common)
Ludevic's Abomination
Ludevic's Abomination (0)
Creature — Lizard Horror (13/13)

Trample

Innistrad (Rare)
Lukka, Bound to Ruin
Lukka, Bound to Ruin 2RedPhyrexian Red GreenGreen (5)
Legendary Planeswalker — Lukka (5)

Compleated (Phyrexian Red Green can be paid with Red, Green, or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)

+1: Add RedGreen. Spend this mana only to cast creature spells or activate abilities of creatures.

−1: Create a 3/3 green Phyrexian Beast creature token with toxic 1.

−4: Lukka deals X damage divided as you choose among any number of target creatures and/or planeswalkers, where X is the greatest power among creatures you control as you activate this ability.

Phyrexia: All Will Be One (Mythic Rare)
Lullmage's Domination
Lullmage's Domination Variable ColorlessBlueBlueBlue (3)
Sorcery

This spell costs 3 less to cast if it targets a creature whose controller has eight or more cards in their graveyard.

Gain control of target creature with mana value X.

Zendikar Rising (Uncommon)
Lumbering Battlement
Lumbering Battlement 4White (5)
Creature — Beast (4/5)

Vigilance

When Lumbering Battlement enters, exile any number of other nontoken creatures you control until it leaves the battlefield.

Lumbering Battlement gets +2/+2 for each card exiled with it.

Ravnica Allegiance (Rare)
Lumbering Falls
Lumbering Falls (0)
Land

Lumbering Falls enters tapped.

Tap: Add Green or Blue.

2GreenBlue: Lumbering Falls becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land.

Modern Horizons 3 Commander (Rare)
Other Versions
Battle for Zendikar (Rare)
Commander 2021 (Rare)
Adventures in the Forgotten Realms Commander (Rare)
Lumbering Laundry
Lumbering Laundry 5 (5)
Artifact Creature — Golem (4/5)

2: Until end of turn, you may look at face-down creatures you don't control any time.

Disguise 5 (You may cast this card face down for 3 as a 2/2 creature with ward 2. Turn it face up any time for its disguise cost.)

Murders at Karlov Manor (Uncommon)
Lumbering Lightshield
Lumbering Lightshield 1White (2)
Creature — — Illusion (1/4)

When Lumbering Lightshield enters the battlefield, target opponent reveals a nonland card at random from their hand. It perpetually gains "This spell costs 1 more to cast."

Jumpstart: Historic Horizons (Common)
Lumbering Megasloth
Lumbering Megasloth 10GreenGreen (12)
Creature — Sloth Mutant (8/8)

This spell costs 1 less to cast for each counter among players and permanents.

Trample

Lumbering Megasloth enters tapped.

Magic The Gathering—Fallout (Uncommon)
Lumbering Satyr
Lumbering Satyr 2GreenGreen (4)
Creature — Satyr Beast (5/4)

All creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.)

Mercadian Masques (Uncommon)
Lumengrid Sentinel
Lumengrid Sentinel 2Blue (3)
Creature — Human Wizard (1/2)

Flying

Whenever an artifact you control enters, you may tap target permanent.

Jumpstart 2022 (Uncommon)
Other Versions
Mirrodin (Uncommon)
Luminarch Ascension
Luminarch Ascension 1White (2)
Enchantment

At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life.)

1White: Create a 4/4 white Angel creature token with flying. Activate only if Luminarch Ascension has four or more quest counters on it.

Masters 25 (Rare)
Other Versions
Zendikar (Rare)
Luminarch Aspirant
Luminarch Aspirant 1White (2)
Creature — Human Cleric (1/1)

At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.

Streets of New Capenna Commander (Rare)
Other Versions
Zendikar Rising (Rare)
Luminate Primordial
Luminate Primordial 5WhiteWhite (7)
Creature — Avatar (4/7)

Vigilance

When Luminate Primordial enters, for each opponent, exile up to one target creature that player controls and that player gains life equal to its power.

Gatecrash (Rare)
Luminesce
Luminesce White (1)
Instant

Prevent all damage that black sources and red sources would deal this turn.

Tenth Edition (Uncommon)
Other Versions
Coldsnap (Uncommon)
Luminescent Rain
Luminescent Rain 2Green (3)
Instant

Choose a creature type. You gain 2 life for each permanent you control of that type.

Morningtide (Common)
Luminous Angel
Luminous Angel 4WhiteWhiteWhite (7)
Creature — Angel (4/4)

Flying

At the beginning of your upkeep, you may create a 1/1 white Spirit creature token with flying.

Duel Decks Anthology, Divine vs. Demonic (Rare)
Other Versions
Mirrodin (Rare)
Duel Decks: Divine vs. Demonic (Rare)
Luminous Bonds
Luminous Bonds 2White (3)
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block.

Guilds of Ravnica (Common)
Other Versions
Rivals of Ixalan (Common)
Core Set 2019 (Common)
Luminous Broodmoth
Luminous Broodmoth 2WhiteWhite (4)
Creature — Insect (3/4)

Flying

Whenever a creature you control without flying dies, return it to the battlefield under its owner's control with a flying counter on it.

Bloomburrow Commander (Mythic Rare)
Other Versions
Ikoria: Lair of Behemoths (Mythic Rare)
Luminous Guardian
Luminous Guardian 3White (4)
Creature — Human Nomad (1/4)

White: Luminous Guardian gets +0/+1 until end of turn.

2: Luminous Guardian can block an additional creature this turn.

Odyssey (Uncommon)
Luminous Phantom
Luminous Phantom (0)
Creature — Spirit Cleric (1/1)

Flying

Whenever another creature you control leaves the battlefield, you gain 1 life.

If Luminous Phantom would be put into a graveyard from anywhere, exile it instead.

Innistrad: Midnight Hunt (Common)
Luminous Rebuke
Luminous Rebuke 4White (5)
Instant

This spell costs 3 less to cast if it targets a tapped creature.

Destroy target creature.

Magic: The Gathering Foundations (Common)
Luminous Wake
Luminous Wake 2White (3)
Enchantment — Aura

Enchant creature

Whenever enchanted creature attacks or blocks, you gain 4 life.

Rise of the Eldrazi (Uncommon)
Lunar Hatchling
Lunar Hatchling 4GreenBlue (6)
Creature — Alien Beast (6/6)

Flying, trample

Basic landcycling 2 (2, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Escape—4GreenBlue, Exile a land you control, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Doctor Who Commander (Rare)
Lunar Insight
Lunar Insight 2Blue (3)
Sorcery

Draw a card for each different mana value among nonland permanents you control.

Magic: The Gathering Foundations (Rare)
Lunarch Inquisitors
Lunarch Inquisitors (0)
Creature — Human Cleric (4/4)

When this creature transforms into Lunarch Inquisitors, you may exile another target creature until Lunarch Inquisitors leaves the battlefield.

Shadows over Innistrad (Uncommon)
Lupine Harbingers
Lupine Harbingers 3Green (4)
Creature — — Wolf (4/4)

Trample, haste

Lupine Harbingers enters the battlefield with X +1/+1 counters on it, where X is the number of turns you've begun since it was foretold.

Foretell 4GreenGreen (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Innistrad: Midnight Hunt Alchemy (Rare)
Lupine Prototype
Lupine Prototype 2 (2)
Artifact Creature — Wolf Construct (5/5)

Lupine Prototype can't attack or block unless a player has no cards in hand.

Shadows Over Innistrad Remastered (Uncommon)
Other Versions
Eldritch Moon (Rare)
Lupinflower Village
Lupinflower Village (0)
Land

Tap: Add Colorless.

Tap: Add White. Spend this mana only to cast a creature spell.

1White, Tap, Sacrifice Lupinflower Village: Look at the top six cards of your library. You may reveal a Bat, Bird, Mouse, or Rabbit card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Bloomburrow (Uncommon)
Lurching Rotbeast
Lurching Rotbeast 3Black (4)
Creature — Zombie Beast (4/2)

Cycling Black (Black, Discard this card: Draw a card.)

Hour of Devastation (Common)
Lurking Arynx
Lurking Arynx 4Green (5)
Creature — Cat Beast (3/5)

Formidable — 2Green: Target creature blocks Lurking Arynx this turn if able. Activate only if creatures you control have total power 8 or greater.

Dragons of Tarkir (Uncommon)
Lurking Automaton
Lurking Automaton 5 (5)
Artifact Creature — Construct (0/0)

Reveal Lurking Automaton as you draft it and note how many cards you've drafted this draft round, including Lurking Automaton.

Lurking Automaton enters with X +1/+1 counters on it, where X is the highest number you noted for cards named Lurking Automaton.

Magic: The Gathering—Conspiracy (Common)
Lurking Chupacabra
Lurking Chupacabra 3Black (4)
Creature — Beast Horror (2/3)

Whenever a creature you control explores, target creature an opponent controls gets -2/-2 until end of turn.

Ixalan (Uncommon)
Lurking Crocodile
Lurking Crocodile 2Green (3)
Creature — Crocodile (2/2)

Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Magic 2012 (Common)
Lurking Deadeye
Lurking Deadeye 3Black (4)
Creature — Human Assassin (4/2)

Flash

When Lurking Deadeye enters, destroy target creature that was dealt damage this turn.

Jumpstart 2022 (Common)
Other Versions
Ikoria: Lair of Behemoths (Common)
Lurking Evil
Lurking Evil BlackBlackBlack (3)
Enchantment

Pay half your life, rounded up: Lurking Evil becomes a 4/4 Phyrexian Horror creature with flying.

Vintage Masters (Uncommon)
Other Versions
Urza's Saga (Rare)
Lurking Green Dragon
Lurking Green Dragon 3Green (4)
Creature — Dragon (4/4)

Flying

Lurking Green Dragon can't attack unless defending player controls a creature with flying.

Commander Legends: Battle for Baldur's Gate (Common)
Lurking Informant
Lurking Informant 1Blue or Black (2)
Creature — Human Rogue (1/2)

(Blue or Black can be paid with either Blue or Black.)

2, Tap: Look at the top card of target player's library. You may put that card into that player's graveyard.

Ravnica: City of Guilds (Common)
Lurking Jackals
Lurking Jackals Black (1)
Enchantment

When an opponent has 10 or less life, if Lurking Jackals is an enchantment, it becomes a 3/2 Jackal creature.

Urza's Destiny (Uncommon)
Lurking Nightstalker
Lurking Nightstalker BlackBlack (2)
Creature — Nightstalker (1/1)

Whenever Lurking Nightstalker attacks, it gets +2/+0 until end of turn.

Portal Second Age (Common)
Lurking Predators
Lurking Predators 4GreenGreen (6)
Enchantment

Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.

Jumpstart (Rare)
Other Versions
Magic 2010 (Rare)
Commander 2016 (Rare)
Lurking Roper
Lurking Roper 2Green (3)
Creature — Horror (4/5)

Lurking Roper doesn't untap during your untap step.

Whenever you gain life, untap Lurking Roper.

Alchemy Horizons: Baldur's Gate (Uncommon)
Other Versions
Adventures in the Forgotten Realms (Uncommon)
Lurking Skirge
Lurking Skirge 1Black (2)
Enchantment

When a creature is put into an opponent's graveyard from the battlefield, if Lurking Skirge is an enchantment, Lurking Skirge becomes a 3/2 Phyrexian Imp creature with flying.

Urza's Legacy (Rare)
Luxa River Shrine
Luxa River Shrine 3 (3)
Artifact

1, Tap: You gain 1 life. Put a brick counter on Luxa River Shrine.

Tap: You gain 2 life. Activate only if there are three or more brick counters on Luxa River Shrine.

Amonkhet (Common)
Lyra Dawnbringer
Lyra Dawnbringer 3WhiteWhite (5)
Legendary Creature — Angel (5/5)

Flying

First strike (This creature deals combat damage before creatures without first strike.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Other Angels you control get +1/+1 and have lifelink.

Magic: The Gathering Foundations (Mythic Rare)
Other Versions
Dominaria (Mythic Rare)
Jumpstart 2022 (Mythic Rare)
Dominaria Remastered (Mythic Rare)
Maalfeld Twins
Maalfeld Twins 5Black (6)
Creature — Zombie (4/4)

When this creature dies, create two 2/2 black Zombie creature tokens.

Magic: The Gathering Foundations (Uncommon)
Other Versions
Avacyn Restored (Uncommon)
Commander Legends (Common)
Game Night: Free-For-All (Common)
Jumpstart 2022 (Common)
Machinate
Machinate 1BlueBlue (3)
Instant

Look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.

Darksteel (Common)
Machine God's Effigy
Machine God's Effigy 4 (4)
Artifact

You may have Machine God's Effigy enter as a copy of any creature on the battlefield, except it's an artifact and it has "Tap: Add Blue." (It's not a creature.)

Tap: Add Blue.

The Brothers' War Commander (Rare)
Machine Over Matter
Machine Over Matter 1Blue (2)
Instant

This spell costs 1 less to cast if you control an artifact creature.

Return target nonland permanent to its owner's hand.

The Brothers' War (Common)
Madblind Mountain
Madblind Mountain (0)
Land — Mountain

(Tap: Add Red.)

Madblind Mountain enters tapped.

Red, Tap: Shuffle your library. Activate only if you control two or more red permanents.

Shadowmoor (Uncommon)
Maddening Cacophony
Maddening Cacophony 1Blue (2)
Sorcery

Kicker 3Blue

Each opponent mills eight cards. If this spell was kicked, instead each opponent mills half their library, rounded up.

Zendikar Rising (Rare)
Maddening Hex
Maddening Hex 1RedRed (3)
Enchantment — Aura Curse

Enchant player

Whenever enchanted player casts a noncreature spell, roll a d6. Maddening Hex deals damage to that player equal to the result. Then attach Maddening Hex to another one of your opponents chosen at random.

Mystery Booster 2: Convention Edition (Rare)
Other Versions
Adventures in the Forgotten Realms Commander (Rare)
Special Guests (Mythic Rare)
Maddening Imp
Maddening Imp 2Black (3)
Creature — Imp (1/1)

Flying

Tap: Non-Wall creatures the active player controls attack this turn if able. At the beginning of the next end step, destroy each of those creatures that didn't attack this turn. Activate only during an opponent's turn and only before combat.

Tempest (Rare)
Maddening Wind
Maddening Wind 2Green (3)
Enchantment — Aura

Enchant creature

Cumulative upkeep Green (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

At the beginning of the upkeep of enchanted creature's controller, Maddening Wind deals 2 damage to that player.

Ice Age (Uncommon)
Maelstrom Djinn
Maelstrom Djinn 7Blue (8)
Creature — Djinn (5/6)

Flying

Morph 2Blue (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

When Maelstrom Djinn is turned face up, put two time counters on it and it gains vanishing. (At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

Future Sight (Rare)
Maestros Initiate
Maestros Initiate 2Black (3)
Creature — Human Citizen (3/1)

4Blue or Red, Exile Maestros Initiate from your graveyard: Draw two cards, then discard a card.

Streets of New Capenna (Common)
Maeve, Insidious Singer
Maeve, Insidious Singer 2BlueBlue (4)
Legendary Creature — Siren (3/4)

2Blue: Goad target creature. Whenever that creature attacks one of your opponents this turn, you draw a card. (A goaded creature attacks each combat if able and attacks a player other than you if able, until your next turn.)

Game Night: Free-For-All (Mythic Rare)
Magar of the Magic Strings
Magar of the Magic Strings 1BlackRed (3)
Legendary Creature — Minotaur Performer (3/3)

1BlackRed: Note the name of target instant or sorcery card in your graveyard and put it onto the battlefield face down. It's a 3/3 creature with "Whenever this creature deals combat damage to a player, you may create a copy of the card with the noted name. You may cast the copy without paying its mana cost" and "If this creature would leave the battlefield, exile it instead of putting it anywhere else."

Unfinity (Mythic Rare)
Magefire Wings
Magefire Wings BlueRed (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+0 and has flying.

Alara Reborn (Common)
Mage-Ring Bully
Mage-Ring Bully 1Red (2)
Creature — Human Warrior (2/2)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Mage-Ring Bully attacks each combat if able.

Magic Origins (Common)
Mage-Ring Network
Mage-Ring Network (0)
Land

Tap: Add Colorless.

1, Tap: Put a storage counter on Mage-Ring Network.

Tap, Remove any number of storage counters from Mage-Ring Network: Add Colorless for each storage counter removed this way.

Commander Masters (Uncommon)
Other Versions
Magic Origins (Uncommon)
Ultimate Masters (Uncommon)
Commander 2021 (Uncommon)
Mage-Ring Responder
Mage-Ring Responder 7 (7)
Artifact Creature — Golem (7/7)

Mage-Ring Responder doesn't untap during your untap step.

7: Untap Mage-Ring Responder.

Whenever Mage-Ring Responder attacks, it deals 7 damage to target creature defending player controls.

Magic Origins (Rare)
Magister Sphinx
Magister Sphinx 4WhiteBlueBlack (7)
Artifact Creature — Sphinx (5/5)

Flying

When Magister Sphinx enters, target player's life total becomes 10.

Double Masters 2022 (Rare)
Other Versions
Conflux (Rare)
Archenemy (Rare)
Magma Mine
Magma Mine 1 (1)
Artifact

4: Put a pressure counter on Magma Mine.

Tap, Sacrifice Magma Mine: It deals damage equal to the number of pressure counters on it to any target.

Visions (Uncommon)
Magma Vein
Magma Vein 2Red (3)
Enchantment

Red, Sacrifice a land: Magma Vein deals 1 damage to each creature without flying.

Odyssey (Uncommon)
Magmatic Insight
Magmatic Insight Red (1)
Sorcery

As an additional cost to cast this spell, discard a land card.

Draw two cards.

Outlaws of Thunder Junction Commander (Uncommon)
Other Versions
Magic Origins (Uncommon)
Magmatic Sinkhole
Magmatic Sinkhole 5Red (6)
Instant

Delve (Each card you exile from your graveyard while casting this spell pays for 1.)

Magmatic Sinkhole deals 5 damage to target creature or planeswalker.

Modern Horizons (Common)
Magmatic Sprinter
Magmatic Sprinter 2Red (3)
Creature — Phyrexian Warrior (3/2)

Haste

When Magmatic Sprinter enters, put two oil counters on target artifact or creature you control.

At the beginning of your end step, return Magmatic Sprinter to its owner's hand unless you remove two oil counters from it.

Phyrexia: All Will Be One (Uncommon)
Magnetic Mine
Magnetic Mine 4 (4)
Artifact

Whenever another artifact is put into a graveyard from the battlefield, Magnetic Mine deals 2 damage to that artifact's controller.

Mirrodin Besieged (Rare)
Magnetic Mountain
Magnetic Mountain 1RedRed (3)
Enchantment

Blue creatures don't untap during their controllers' untap steps.

At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures they control and pay 4 for each creature chosen this way. If the player does, untap those creatures.

Arabian Nights (Uncommon)
Other Versions
Revised Edition (Rare)
Fourth Edition (Rare)
Magnifying Glass
Magnifying Glass 3 (3)
Artifact

Tap: Add Colorless.

4, Tap: Investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")

Murders at Karlov Manor (Common)
Other Versions
Shadows over Innistrad (Uncommon)
Commander 2018 (Uncommon)
Double Masters (Common)
Jumpstart 2022 (Uncommon)
Shadows Over Innistrad Remastered (Common)
Magus of the Chains (playtest)
Magus of the Chains (playtest) 1Black (2)
Creature — — Human Wizard (2/2)

If a player would draw a card except the first one they draw in each of their draw steps, that player discards a card instead. If the player discards a card this way, they draw a card. If the player doesn't discard a card this way, they mill a card.

Mystery Booster 2: Convention Edition (Rare)
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