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Screaming Swarm
Screaming Swarm 5Blue (6)
Creature — Bird Horror (4/4)

Flying

Whenever you attack with one or more creatures, target player mills that many cards. (To mill a card, a player puts the top card of their library into their graveyard.)

2Blue: Put Screaming Swarm from your graveyard into your library second from the top.

Innistrad: Crimson Vow (Uncommon)
Screams from Within
Screams from Within 1BlackBlack (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets -1/-1.

When enchanted creature dies, return Screams from Within from your graveyard to the battlefield.

Darksteel (Uncommon)
Screeching Bat
Screeching Bat 2Black (3)
Creature — Bat (2/2)

Flying

At the beginning of your upkeep, you may pay 2BlackBlack. If you do, transform Screeching Bat.

Innistrad (Uncommon)
Screeching Buzzard
Screeching Buzzard 3Black (4)
Creature — Bird (2/2)

Flying

When Screeching Buzzard dies, each opponent discards a card.

Battlebond (Common)
Other Versions
Onslaught (Common)
Screeching Drake
Screeching Drake 3Blue (4)
Creature — Drake (2/2)

Flying

When Screeching Drake enters, draw a card, then discard a card.

Masters Edition II (Common)
Other Versions
Portal Second Age (Common)
Screeching Griffin
Screeching Griffin 3White (4)
Creature — Griffin (2/2)

Flying

Red: Target creature can't block Screeching Griffin this turn.

Ravnica: City of Guilds (Common)
Screeching Harpy
Screeching Harpy 2BlackBlack (4)
Creature — Harpy Beast (2/2)

Flying

1Black: Regenerate Screeching Harpy.

Tempest Remastered (Uncommon)
Other Versions
Tempest (Uncommon)
Screeching Phoenix
Screeching Phoenix 4RedRed (6)
Creature — Phoenix (4/4)

Flying

2Red: Creatures you control get +1/+0 until end of turn.

Global Series: Jiang Yanggu and Mu Yanling (Rare)
Screeching Scorchbeast
Screeching Scorchbeast 4BlackBlack (6)
Creature — Bat Mutant (5/5)

Flying, menace

Whenever Screeching Scorchbeast attacks, each player gets two rad counters.

Whenever one or more nonland cards are milled, you may create that many 2/2 black Zombie Mutant creature tokens. Do this only once each turn.

Magic The Gathering—Fallout (Rare)
Screeching Silcaw
Screeching Silcaw 1Blue (2)
Creature — Bird (1/2)

Flying

Metalcraft — Whenever Screeching Silcaw deals combat damage to a player, if you control three or more artifacts, that player mills four cards.

Scars of Mirrodin (Common)
Screeching Skaab
Screeching Skaab 1Blue (2)
Creature — Zombie (2/1)

When Screeching Skaab enters, mill two cards.

Eternal Masters (Common)
Other Versions
Dark Ascension (Common)
Magic Origins (Common)
Duel Decks: Blessed vs. Cursed (Common)
Screeching Sliver
Screeching Sliver Blue (1)
Creature — Sliver (1/1)

All Slivers have "Tap: Target player mills a card."

Time Spiral (Common)
Scribe of the Mindful
Scribe of the Mindful 2Blue (3)
Creature — Human Cleric (2/2)

1, Tap, Sacrifice Scribe of the Mindful: Return target instant or sorcery card from your graveyard to your hand.

Amonkhet (Common)
Scroll of Origins
Scroll of Origins 2 (2)
Artifact

2, Tap: Draw a card if you have seven or more cards in hand.

Saviors of Kamigawa (Rare)
Scrounging Bandar
Scrounging Bandar 1Green (2)
Creature — Cat Monkey (0/0)

Scrounging Bandar enters with two +1/+1 counters on it.

At the beginning of your upkeep, you may move any number of +1/+1 counters from Scrounging Bandar onto another target creature.

Jumpstart 2022 (Common)
Other Versions
Aether Revolt (Common)
Jumpstart (Common)
Commander Legends (Common)
Scrying Glass
Scrying Glass 2 (2)
Artifact

3, Tap: Choose a number greater than 0 and a color. Target opponent reveals their hand. If that opponent reveals exactly the chosen number of cards of the chosen color, you draw a card.

Urza's Destiny (Rare)
Scrying Sheets
Scrying Sheets (0)
Snow Land

Tap: Add Colorless.

1Snow, Tap: Look at the top card of your library. If that card is snow, you may reveal it and put it into your hand. (Snow can be paid with one mana from a snow source.)

Coldsnap (Rare)
Sculpting Steel
Sculpting Steel 3 (3)
Artifact

You may have Sculpting Steel enter as a copy of any artifact on the battlefield.

March of the Machine Commander (Rare)
Other Versions
Mirrodin (Rare)
Tenth Edition (Rare)
Masterpiece Series: Kaladesh Inventions (Special)
Double Masters (Rare)
Commander 2021 (Rare)
Kaladesh Remastered (Mythic Rare)
Warhammer 40,000 Commander (Rare)
The Brothers' War Retro Artifacts (Rare)
Sculptor of Winter
Sculptor of Winter 1Green (2)
Snow Creature — Elf Rogue (2/2)

Tap: Untap target snow land.

Kaldheim (Common)
Scurry of Gremlins
Scurry of Gremlins 2RedWhite (4)
Enchantment

When Scurry of Gremlins enters, create two 1/1 red Gremlin creature tokens. Then you get an amount of Energy (energy counters) equal to the number of creatures you control.

Pay EnergyEnergyEnergyEnergy: Creatures you control get +1/+0 and gain haste until end of turn.

Modern Horizons 3 (Uncommon)
Scuttling Butler
Scuttling Butler 3 (3)
Artifact Creature — Construct (4/1)

At the beginning of combat on your turn, if you control two or more multicolored permanents, Scuttling Butler gains double strike until end of turn.

Streets of New Capenna (Uncommon)
Scuttling Death
Scuttling Death 4Black (5)
Creature — Spirit (4/2)

Sacrifice Scuttling Death: Target creature gets -1/-1 until end of turn.

Soulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.)

Modern Masters 2015 Edition (Common)
Other Versions
Champions of Kamigawa (Common)
Scuttling Doom Engine
Scuttling Doom Engine 6 (6)
Artifact Creature — Construct (6/6)

Scuttling Doom Engine can't be blocked by creatures with power 2 or less.

When Scuttling Doom Engine dies, it deals 6 damage to target opponent or planeswalker.

Commander 2018 (Rare)
Other Versions
Magic 2015 Core Set (Rare)
Duel Decks: Elves vs. Inventors (Rare)
Scuttling Sentinel
Scuttling Sentinel 1Green or BlueGreen or Blue (3)
Creature — Crab Elf (3/2)

Flash

Vigilance

When Scuttling Sentinel enters, put a +1/+1 counter on another target creature you control. Until end of turn, that creature becomes a blue Crab in addition to its other types and gains hexproof. (It can't be the target of spells or abilities your opponents control.)

Ravnica Clue Edition (Uncommon)
Scuttling Sliver
Scuttling Sliver 2Blue (3)
Creature — Sliver Trilobite (2/2)

Sliver creatures you control have "2: Untap this creature."

Modern Horizons (Uncommon)
Sea Hag
Sea Hag 4Blue (5)
Creature — Hag (3/5)

When Sea Hag enters, creatures your opponents control get -4/-0 until end of turn.

Commander Legends: Battle for Baldur's Gate (Common)
Sea Kings' Blessing
Sea Kings' Blessing Blue (1)
Instant

One or more target creatures become blue until end of turn.

Legends (Uncommon)
Seafaring Werewolf
Seafaring Werewolf (0)
Creature — Werewolf (2/1)

Seafaring Werewolf can't be blocked.

Whenever Seafaring Werewolf deals combat damage to a player, draw a card.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Innistrad: Midnight Hunt (Rare)
Seal of Cleansing
Seal of Cleansing 1White (2)
Enchantment

Sacrifice Seal of Cleansing: Destroy target artifact or enchantment.

Murders at Karlov Manor Commander (Common)
Other Versions
Nemesis (Common)
Vintage Masters (Common)
Commander 2015 (Common)
Eternal Masters (Common)
Modern Horizons 2 (Uncommon)
Search Party Captain
Search Party Captain 3White (4)
Creature — Human Soldier (2/2)

This spell costs 1 less to cast for each creature you attacked with this turn.

When Search Party Captain enters, draw a card.

Innistrad: Midnight Hunt (Common)
Searing Barb
Searing Barb 2Red (3)
Sorcery

Searing Barb deals 2 damage to any target. If it's a creature, it can't block this turn. Incubate 1. (Create an Incubator token with a +1/+1 counter on it and "2: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)

March of the Machine (Common)
Searing Barrage
Searing Barrage 4Red (5)
Instant

Searing Barrage deals 5 damage to target creature.

Adamant — If at least three red mana was spent to cast this spell, Searing Barrage deals 3 damage to that creature's controller.

Throne of Eldraine (Common)
Searing Blaze
Searing Blaze RedRed (2)
Instant

Searing Blaze deals 1 damage to target player or planeswalker and 1 damage to target creature that player or that planeswalker's controller controls.

Landfall — If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player or planeswalker and 3 damage to that creature instead.

Duel Decks: Venser vs. Koth (Common)
Other Versions
Worldwake (Common)
Searing Blood
Searing Blood RedRed (2)
Instant

Searing Blood deals 2 damage to target creature. When that creature dies this turn, Searing Blood deals 3 damage to the creature's controller.

Born of the Gods (Uncommon)
Searing Flesh
Searing Flesh 6Red (7)
Sorcery

Searing Flesh deals 7 damage to target opponent or planeswalker.

Onslaught (Uncommon)
Searing Light
Searing Light White (1)
Instant

Destroy target attacking or blocking creature with power 2 or less.

Oath of the Gatewatch (Common)
Searing Meditation
Searing Meditation 1RedWhite (3)
Enchantment

Whenever you gain life, you may pay 2. If you do, Searing Meditation deals 2 damage to any target.

Duel Decks: Ajani vs. Nicol Bolas (Rare)
Other Versions
Ravnica: City of Guilds (Rare)
Searing Rays
Searing Rays 2Red (3)
Sorcery

Choose a color. Searing Rays deals damage to each player equal to the number of creatures of that color that player controls.

Invasion (Uncommon)
Searing Spear
Searing Spear 1Red (2)
Instant

Searing Spear deals 3 damage to any target.

Jumpstart 2022 (Common)
Other Versions
Magic 2013 (Common)
Archenemy: Nicol Bolas (Common)
Searing Spear Askari
Searing Spear Askari 2Red (3)
Creature — Human Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

1Red: Searing Spear Askari gains menace until end of turn. (It can't be blocked except by two or more creatures.)

Mirage (Common)
Searing Touch
Searing Touch Red (1)
Instant

Buyback 4 (You may pay an additional 4 as you cast this spell. If you do, put this card into your hand as it resolves.)

Searing Touch deals 1 damage to any target.

Tempest Remastered (Uncommon)
Other Versions
Tempest (Uncommon)
Searing Wind
Searing Wind 8Red (9)
Instant

Searing Wind deals 10 damage to any target.

Prophecy (Rare)
Other Versions
Eighth Edition (Rare)
Searslicer Goblin
Searslicer Goblin 1Red (2)
Creature — Goblin Warrior (2/1)

Raid — At the beginning of your end step, if you attacked this turn, create a 1/1 red Goblin creature token.

Magic: The Gathering Foundations (Rare)
Seasinger
Seasinger 1BlueBlue (3)
Creature — Merfolk (0/1)

When you control no Islands, sacrifice Seasinger.

You may choose not to untap Seasinger during your untap step.

Tap: Gain control of target creature whose controller controls an Island for as long as you control Seasinger and Seasinger remains tapped.

Masters Edition (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Fallen Empires (Uncommon)
Season of Gathering
Season of Gathering 4GreenGreen (6)
Sorcery

Choose up to five Paw Print worth of modes. You may choose the same mode more than once.

Paw Print — Put a +1/+1 counter on a creature you control. It gains vigilance and trample until end of turn.

Paw PrintPaw Print — Choose artifact or enchantment. Destroy all permanents of the chosen type.

Paw PrintPaw PrintPaw Print — Draw cards equal to the greatest power among creatures you control.

Bloomburrow (Mythic Rare)
Season of Weaving
Season of Weaving 4BlueBlue (6)
Sorcery

Choose up to five Paw Print worth of modes. You may choose the same mode more than once.

Paw Print — Draw a card.

Paw PrintPaw Print — Choose an artifact or creature you control. Create a token that's a copy of it.

Paw PrintPaw PrintPaw Print — Return each nonland, nontoken permanent to its owner's hand.

Bloomburrow (Mythic Rare)
Second Wind
Second Wind 2Blue (3)
Enchantment — Aura

Enchant creature

Tap: Tap enchanted creature.

Tap: Untap enchanted creature.

Future Sight (Uncommon)
Sedris, the Traitor King
Sedris, the Traitor King 3BlueBlackRed (6)
Legendary Creature — Zombie Warrior (5/5)

Each creature card in your graveyard has unearth 2Black. (2Black: Return the card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Double Masters 2022 (Mythic Rare)
Other Versions
Shards of Alara (Mythic Rare)
Seedling Charm
Seedling Charm Green (1)
Instant

Choose one —

• Return target Aura attached to a creature to its owner's hand.

• Regenerate target green creature.

• Target creature gains trample until end of turn.

Mirage (Common)
Seeds of Innocence
Seeds of Innocence 1GreenGreen (3)
Sorcery

Destroy all artifacts. They can't be regenerated. The controller of each of those artifacts gains life equal to its mana value.

Mirage (Rare)
Questing Druid (Seek the Beast)
Questing Druid (Seek the Beast) 1Red (2)
Instant — Adventure

Exile the top two cards of your library. Until your next end step, you may play those cards.

Wilds of Eldraine (Rare)
Seeker of Insight
Seeker of Insight 1Blue (2)
Creature — Human Wizard (1/3)

Tap: Draw a card, then discard a card. Activate only if you've cast a noncreature spell this turn.

Amonkhet Remastered (Common)
Other Versions
Amonkhet (Common)
Seething Anger
Seething Anger Red (1)
Sorcery

Buyback 3 (You may pay an additional 3 as you cast this spell. If you do, put this card into your hand as it resolves.)

Target creature gets +3/+0 until end of turn.

Tempest Remastered (Common)
Other Versions
Stronghold (Common)
Seething Landscape
Seething Landscape (0)
Land

Tap: Add Colorless.

Tap, Sacrifice Seething Landscape: Search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

Cycling BlueBlackRed (BlueBlackRed, Discard this card: Draw a card.)

Modern Horizons 3 (Common)
Seething Pathblazer
Seething Pathblazer 2Red (3)
Creature — Elemental Warrior (2/2)

Sacrifice an Elemental: Seething Pathblazer gets +2/+0 and gains first strike until end of turn.

Morningtide (Common)
Seething Song
Seething Song 2Red (3)
Instant

Add RedRedRedRedRed.

Commander 2021 (Common)
Other Versions
Ninth Edition (Common)
Mirrodin (Common)
Archenemy (Common)
Duel Decks: Knights vs. Dragons (Common)
Seize the Initiative
Seize the Initiative White (1)
Instant

Target creature gets +1/+1 and gains first strike until end of turn.

Scars of Mirrodin (Common)
Select for Inspection
Select for Inspection Blue (1)
Instant

Return target tapped creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Kaladesh Remastered (Common)
Other Versions
Kaladesh (Common)
Self-Inflicted Wound
Self-Inflicted Wound 1Black (2)
Sorcery

Target opponent sacrifices a green or white creature of their choice. If that player does, they lose 2 life.

Dragons of Tarkir (Uncommon)
Senate Griffin
Senate Griffin 2White or BlueWhite or Blue (4)
Creature — Griffin (3/2)

Flying

When Senate Griffin enters, scry 1.

Ravnica Allegiance (Common)
Sensei's Divining Top
Sensei's Divining Top 1 (1)
Artifact

1: Look at the top three cards of your library, then put them back in any order.

Tap: Draw a card, then put Sensei's Divining Top on top of its owner's library.

Mystery Booster 2: Convention Edition (Uncommon)
Other Versions
Champions of Kamigawa (Uncommon)
From the Vault: Exiled (Mythic Rare)
Eternal Masters (Rare)
Double Masters 2022 (Rare)
Sentinel
Sentinel 4 (4)
Artifact Creature — Shapeshifter (1/1)

0: Change Sentinel's base toughness to 1 plus the power of target creature blocking or blocked by Sentinel. <I>(This effect lasts indefinitely.)</I>

Chronicles (Rare)
Other Versions
Legends (Rare)
Sentinel of Lost Lore
Sentinel of Lost Lore 1GreenGreen (3)
Creature — Elf Knight (3/4)

When Sentinel of Lost Lore enters, choose one or more —

• Return target card you own in exile that has an Adventure to your hand.

• Put target card you don't own in exile that has an Adventure on the bottom of its owner's library.

• Exile target player's graveyard.

Wilds of Eldraine (Rare)
Sentinel of the Eternal Watch
Sentinel of the Eternal Watch 5White (6)
Creature — Giant Soldier (4/6)

Vigilance (Attacking doesn't cause this creature to tap.)

At the beginning of combat on each opponent's turn, tap target creature that player controls.

Magic Origins (Uncommon)
Sentinel of the Nameless City
Sentinel of the Nameless City 2Green (3)
Creature — Merfolk Warrior Scout (3/4)

Vigilance

Whenever Sentinel of the Nameless City enters or attacks, create a Map token. (It's an artifact with "1, Tap, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")

The Lost Caverns of Ixalan (Rare)
Sentinel of the Pearl Trident
Sentinel of the Pearl Trident 4Blue (5)
Creature — Merfolk Soldier (3/3)

Flash

When Sentinel of the Pearl Trident enters, you may exile target historic permanent you control. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. (Artifacts, legendaries, and Sagas are historic.)

Double Masters (Uncommon)
Other Versions
Dominaria (Uncommon)
Sentinel Sarah Lyons
Sentinel Sarah Lyons 3RedWhite (5)
Legendary Creature — Human Knight (4/4)

Haste

As long as an artifact entered the battlefield under your control this turn, creatures you control get +2/+2.

Battalion — Whenever Sentinel Sarah Lyons and at least two other creatures attack, Sentinel Sarah Lyons deals damage equal to the number of artifacts you control to target player.

Magic The Gathering—Fallout (Rare)
Sentinel Sliver
Sentinel Sliver 1White (2)
Creature — Sliver (2/2)

Sliver creatures you control have vigilance. (Attacking doesn't cause them to tap.)

Commander Masters (Common)
Other Versions
Magic 2014 Core Set (Common)
Jumpstart: Historic Horizons (Common)
Sentinel Spider
Sentinel Spider 3GreenGreen (5)
Creature — Spider (4/4)

Vigilance, reach

Arena Base Set (Uncommon)
Other Versions
Magic 2013 (Common)
Eternal Masters (Common)
Commander Legends (Common)
Sentinel Totem
Sentinel Totem 1 (1)
Artifact

When Sentinel Totem enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Tap, Exile Sentinel Totem: Exile all graveyards.

Ixalan (Uncommon)
Sentinel Tower
Sentinel Tower 4 (4)
Artifact

Whenever an instant or sorcery spell is cast during your turn, Sentinel Tower deals damage to any target equal to 1 plus the number of instant and sorcery spells cast before that spell this turn.

Battlebond (Rare)
Sentinel's Eyes
Sentinel's Eyes White (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has vigilance.

Escape—White, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Theros Beyond Death (Common)
Sentinel's Mark
Sentinel's Mark 1White (2)
Enchantment — Aura

Flash

Enchant creature

Enchanted creature gets +1/+2 and has vigilance.

Addendum — When Sentinel's Mark enters, if you cast it during your main phase, enchanted creature gains lifelink until end of turn.

Ravnica Allegiance (Uncommon)
Sentinels of Glen Elendra
Sentinels of Glen Elendra 3Blue (4)
Creature — Faerie Soldier (2/3)

Flash

Flying

Jumpstart 2022 (Common)
Other Versions
Lorwyn (Common)
Sequence Engine
Sequence Engine 2Green (3)
Artifact

Variable Colorless, Tap: Exile target creature card with mana value X from a graveyard. Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it. Activate only as a sorcery.

Commander 2021 (Rare)
Serendib Djinn
Serendib Djinn 2BlueBlue (4)
Creature — Djinn (5/6)

Flying

At the beginning of your upkeep, sacrifice a land. If you sacrifice an Island this way, Serendib Djinn deals 3 damage to you.

When you control no lands, sacrifice Serendib Djinn.

Masters Edition IV (Rare)
Other Versions
Arabian Nights (Rare)
Serene Offering
Serene Offering 1White (2)
Instant

Destroy target enchantment. You gain life equal to its mana value.

Tempest (Uncommon)
Serpent Assassin
Serpent Assassin 3BlackBlack (5)
Creature — Snake Assassin (2/2)

When Serpent Assassin enters, you may destroy target nonblack creature.

Portal (Rare)
Serpent of Yawning Depths
Serpent of Yawning Depths 4BlueBlue (6)
Enchantment Creature — Serpent (6/6)

Krakens, Leviathans, Octopuses, and Serpents you control can't be blocked except by Krakens, Leviathans, Octopuses, and Serpents.

Theros Beyond Death (Rare)
Serpent Skin
Serpent Skin 2Green (3)
Enchantment — Aura

Flash

Enchant creature

Enchanted creature gets +1/+1.

Green: Regenerate enchanted creature.

Champions of Kamigawa (Common)
Serpentine
Serpentine (0)
Creature — Wurm (+3/+3)

Landfall — Whenever a land you control enters,

Augment 2Green (2Green, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

Unstable (Rare)
Serpentine Ambush
Serpentine Ambush 1Blue (2)
Instant

Until end of turn, target creature becomes a blue Serpent with base power and toughness 5/5.

Innistrad: Crimson Vow (Common)
Serpentine Basilisk
Serpentine Basilisk 2GreenGreen (4)
Creature — Basilisk (2/3)

Whenever Serpentine Basilisk deals combat damage to a creature, destroy that creature at end of combat.

Morph 1GreenGreen (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Onslaught (Uncommon)
Serpentine Curve
Serpentine Curve 3Blue (4)
Sorcery

Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is one plus the total number of instant and sorcery cards you own in exile and in your graveyard.

Strixhaven: School of Mages (Common)
Serpentine Kavu
Serpentine Kavu 4Green (5)
Creature — Kavu (4/4)

Red: Serpentine Kavu gains haste until end of turn.

Invasion (Common)
Serpentine Spike
Serpentine Spike 5RedRed (7)
Sorcery

Devoid (This card has no color.)

Serpentine Spike deals 2 damage to target creature, 3 damage to another target creature, and 4 damage to a third target creature. If a creature dealt damage this way would die this turn, exile it instead.

Battle for Zendikar (Rare)
Serra Inquisitors
Serra Inquisitors 4White (5)
Creature — Human Cleric (3/3)

Whenever Serra Inquisitors blocks or becomes blocked by one or more black creatures, Serra Inquisitors gets +2/+0 until end of turn.

Homelands (Uncommon)
Serra Paladin
Serra Paladin 2WhiteWhite (4)
Creature — Human Knight (2/2)

Tap: Prevent the next 1 damage that would be dealt to any target this turn.

1WhiteWhite, Tap: Target creature gains vigilance until end of turn.

Homelands (Common)
Other Versions
Fifth Edition (Uncommon)
Serra Sphinx
Serra Sphinx 3BlueBlue (5)
Creature — Sphinx (4/4)

Flying, vigilance

Double Masters (Uncommon)
Other Versions
Planar Chaos (Rare)
Serra's Blessing
Serra's Blessing 1White (2)
Enchantment

Creatures you control have vigilance. (Attacking doesn't cause them to tap.)

Weatherlight (Uncommon)
Other Versions
Classic Sixth Edition (Uncommon)
Ninth Edition (Uncommon)
Servant of the Stinger
Servant of the Stinger 1Black (2)
Creature — Human Warlock (1/3)

Deathtouch

Whenever Servant of the Stinger deals combat damage to a player, if you've committed a crime this turn, you may sacrifice Servant of the Stinger. If you do, search your library for a card, put it into your hand, then shuffle. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

Outlaws of Thunder Junction (Uncommon)
Seshiro the Anointed
Seshiro the Anointed 4GreenGreen (6)
Legendary Creature — Snake Monk (3/4)

Other Snake creatures you control get +2/+2.

Whenever a Snake you control deals combat damage to a player, you may draw a card.

Champions of Kamigawa (Rare)
Seshiro's Living Legacy
Seshiro's Living Legacy (0)
Enchantment Creature — Snake Warrior (5/5)

Vigilance, haste

Kamigawa: Neon Dynasty (Common)
Setessan Griffin
Setessan Griffin 4White (5)
Creature — Griffin (3/2)

Flying

2GreenGreen: Setessan Griffin gets +2/+2 until end of turn. Activate only once each turn.

Theros (Common)
Setessan Training
Setessan Training 1Green (2)
Enchantment — Aura

Enchant creature you control

When Setessan Training enters, draw a card.

Enchanted creature gets +1/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)

Core Set 2021 (Common)
Other Versions
Theros Beyond Death (Common)
Sever the Bloodline
Sever the Bloodline 3Black (4)
Sorcery

Exile target creature and all other creatures with the same name as that creature.

Flashback 5BlackBlack (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Shadows of the Past (Uncommon)
Other Versions
Innistrad (Rare)
Commander 2015 (Rare)
Duel Decks: Blessed vs. Cursed (Rare)
Modern Masters 2017 Edition (Rare)
Commander Anthology (Rare)
Streets of New Capenna Commander (Rare)
Sevinne, the Chronoclasm
Sevinne, the Chronoclasm 2BlueRedWhite (5)
Legendary Creature — Human Wizard (2/2)

Prevent all damage that would be dealt to Sevinne, the Chronoclasm.

Whenever you cast your first instant or sorcery spell from your graveyard each turn, copy that spell. You may choose new targets for the copy.

Commander 2019 (Mythic Rare)
Sevinne's Reclamation
Sevinne's Reclamation 2White (3)
Sorcery

Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.

Flashback 4White (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Modern Horizons 3 (Rare)
Other Versions
Commander 2019 (Rare)
Commander Legends: Battle for Baldur's Gate (Rare)
Dominaria Remastered (Rare)
Commander Masters (Rare)
Murders at Karlov Manor Commander (Rare)
Outlaws of Thunder Junction Commander (Rare)
Shackle Slinger
Shackle Slinger 2Blue (3)
Creature — Human Soldier (3/2)

Whenever you cast your second spell each turn, choose target creature an opponent controls. If it's tapped, put a stun counter on it. Otherwise, tap it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Outlaws of Thunder Junction (Uncommon)
Shadewing Laureate
Shadewing Laureate WhiteWhite or BlackBlack (3)
Creature — Human Warlock (2/2)

Flying

Whenever another creature you control with flying dies, put a +1/+1 counter on target creature you control.

Strixhaven: School of Mages (Uncommon)
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