+isola (8)
Put target creature with power 4 or greater on the bottom of its owner's library.
Exile target permanent with converted mana cost 1.
Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.
: Add or .
: Add .
, : Scry 1, then you may reveal the top card of your library. If a basic land card is revealed this way, put it onto the battlefield tapped. Activate this ability only if an opponent controls at least two more lands than you.
Whenever an opponent casts a creature spell, that player loses 2 life unless they pay .
When Isolation Zone enters the battlefield, exile target creature or enchantment an opponent controls until Isolation Zone leaves the battlefield. (That permanent returns under its owner's control.)
Enchant creature
Enchanted creature gets +1/+2 and has protection from black.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Flash (You may cast this spell any time you could cast an instant.)
Enchanted creature has shadow. (It can block or be blocked by only creatures with shadow.)
Prevent all damage that would be dealt by enchanted creature.