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Reality Anchor
( 2)
Instant
Target creature loses shadow until end of turn. Draw a card.
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Reality Heist
( 7)
Instant
This spell costs less to cast for each artifact you control. Look at the top seven cards of your library. You may reveal up to two artifact cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
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Reality Hemorrhage
( 2)
Instant
Devoid (This card has no color.) Reality Hemorrhage deals 2 damage to any target.
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Reality Ripple
( 2)
Instant
Target artifact, creature, or land phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
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Reality Scramble
( 4)
Sorcery
Put target permanent you own on the bottom of your library. Reveal cards from the top of your library until you reveal a card that shares a card type with that permanent. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
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Reality Shift
( 2)
Instant
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
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Reality Smasher
( 5)
Creature — Eldrazi
(5/5)
( represents colorless mana.) Trample, haste Whenever Reality Smasher becomes the target of a spell an opponent controls, counter that spell unless its controller discards a card.
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Reality Spasm
( 2)
Instant
Choose one — • Tap X target permanents. • Untap X target permanents.
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Realm-Scorcher Hellkite
( 6)
Creature — Dragon
(4/6)
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Flying, haste When Realm-Scorcher Hellkite enters, if it was bargained, add four mana in any combination of colors. : Realm-Scorcher Hellkite deals 1 damage to any target.
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Reaver Titan
( 7)
Artifact — Vehicle
(10/10)
Void Shields — Protection from mana value 3 or less Gatling Blaster — Whenever Reaver Titan attacks, it deals 5 damage to each opponent. Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
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Rebbec, Architect of Ascension
( 4)
Legendary Creature — Human Artificer
(3/4)
Artifacts you control have protection from each mana value among artifacts you control. Partner (You can have two commanders if both have partner.)
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Rebuild the City
( 6)
Sorcery
Choose target land. Create three tokens that are copies of it, except they're 3/3 creatures in addition to their other types and they have vigilance and menace. (They're affected by summoning sickness.)
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Reckless Spite
( 3)
Instant
Destroy two target nonblack creatures. You lose 5 life.
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Recruit the Worthy
( 1)
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Create a 1/1 white Soldier creature token.
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Recruiter of the Guard
( 3)
Creature — Human Soldier
(1/1)
When Recruiter of the Guard enters, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle.
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Recruitment Drive
( 3)
Sorcery
Roll a d20. 1–9 | Create two 1/1 white Soldier creature tokens. 10–19 | Create two 2/2 white Knight creature tokens. 20 | Create three 2/2 white Knight creature tokens.
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Recruitment Officer
( 1)
Creature — Human Soldier
(2/1)
: Look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Red Sun's Zenith
( 1)
Sorcery
Red Sun's Zenith deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead. Shuffle Red Sun's Zenith into its owner's library.
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Reflections of Littjara
( 5)
Enchantment
As Reflections of Littjara enters, choose a creature type. Whenever you cast a spell of the chosen type, copy that spell. (A copy of a permanent spell becomes a token.)
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Regent's Authority
( 1)
Instant
Target creature gets +2/+2 until end of turn. If it's an enchantment creature or legendary creature, instead put a +1/+1 counter on it and it gets +1/+1 until end of turn.
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Reign of the Pit
( 6)
Sorcery
Each player sacrifices a creature of their choice. Create an X/X black Demon creature token with flying, where X is the total power of the creatures sacrificed this way.
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Reiterate
( 3)
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Copy target instant or sorcery spell. You may choose new targets for the copy.
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Reiterating Bolt
( 2)
Sorcery
Replicate—Pay . (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Reiterating Bolt deals 3 damage to target creature or planeswalker.
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Reito Lantern
( 2)
Artifact
: Put target card from a graveyard on the bottom of its owner's library.
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Reito Sentinel
( 3)
Artifact Creature — Construct
(3/3)
Defender When Reito Sentinel enters, target player mills three cards. (They put the top three cards of their library into their graveyard.) : Put target card from a graveyard on the bottom of its owner's library.
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Reknit
( 2)
Instant
Regenerate target permanent.
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Relentless Pursuit
( 3)
Sorcery
Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard.
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Relic of Progenitus
( 1)
Artifact
: Target player exiles a card from their graveyard. , Exile Relic of Progenitus: Exile all graveyards. Draw a card.
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Renegade Wheelsmith
( 3)
Creature — Dwarf Pilot
(3/2)
Whenever Renegade Wheelsmith becomes tapped, target creature can't block this turn.
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Renewed Faith
( 3)
Instant
You gain 6 life. Cycling (, Discard this card: Draw a card.) When you cycle Renewed Faith, you may gain 2 life.
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Repel Calamity
( 2)
Instant
Destroy target creature with power or toughness 4 or greater.
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Repository Skaab
( 4)
Creature — Zombie
(3/3)
Exploit (When this creature enters, you may sacrifice a creature.) When Repository Skaab exploits a creature, return target instant or sorcery card from your graveyard to your hand.
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Reptilian Recruiter
( 5)
Creature — Lizard Warrior
(4/2)
Trample When Reptilian Recruiter enters, choose target creature. If that creature's power is 2 or less or if you control another Lizard, gain control of that creature until end of turn, untap it, and it gains haste until end of turn.
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Requisition Raid
( 1)
Sorcery
Spree (Choose one or more additional costs.) + — Destroy target artifact. + — Destroy target enchantment. + — Put a +1/+1 counter on each creature target player controls.
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Resistance Reunited
( 2)
Instant
Target creature gets +2/+2 until end of turn. Equipped creatures you control gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
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Respite
( 2)
Instant
Prevent all combat damage that would be dealt this turn. You gain 1 life for each attacking creature.
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Restless Apparition
( 3)
Creature — Spirit
(2/2)
: Restless Apparition gets +3/+3 until end of turn. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Restoration Gearsmith
( 4)
Creature — Human Artificer
(3/3)
When Restoration Gearsmith enters, return target artifact or creature card from your graveyard to your hand.
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Resuscitate
( 2)
Instant
Until end of turn, creatures you control gain ": Regenerate this creature."
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Retrofitted Transmogrant
( 1)
Artifact Creature — Zombie
(1/1)
: Return Retrofitted Transmogrant from your graveyard to the battlefield tapped with two +1/+1 counters on it.
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Retrofitter Foundry
( 1)
Artifact
: Untap Retrofitter Foundry. , : Create a 1/1 colorless Servo artifact creature token. , , Sacrifice a Servo: Create a 1/1 colorless Thopter artifact creature token with flying. , Sacrifice a Thopter: Create a 4/4 colorless Construct artifact creature token.
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Reverent Hoplite
( 5)
Creature — Human Soldier
(1/2)
When Reverent Hoplite enters, create a number of 1/1 white Human Soldier creature tokens equal to your devotion to white. (Each in the mana costs of permanents you control counts toward your devotion to white.)
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Reverse Polarity
( 2)
Instant
You gain X life, where X is twice the damage dealt to you so far this turn by artifacts.
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Reverse the Polarity
( 3)
Instant
Choose one — • Counter all other spells. • Switch each creature's power and toughness until end of turn. • Creatures can't be blocked this turn.
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Revitalize
( 2)
Instant
You gain 3 life. Draw a card.
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Revitalizing Repast
( 1)
Instant
Put a +1/+1 counter on target creature. It gains indestructible until end of turn.
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Reward the Faithful
( 1)
Instant
Any number of target players each gain life equal to the highest mana value among permanents you control.
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Rewards of Diversity
( 3)
Enchantment
Whenever an opponent casts a multicolored spell, you gain 4 life.
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Reyav, Master Smith
( 2)
Legendary Creature — Dwarf Artificer
(2/2)
Whenever a creature you control that's enchanted or equipped attacks, that creature gains double strike until end of turn.
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Rhonas the Indomitable
( 3)
Legendary Creature — God
(5/5)
Deathtouch, indestructible Rhonas the Indomitable can't attack or block unless you control another creature with power 4 or greater. : Another target creature gets +2/+0 and gains trample until end of turn.
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Rhox Faithmender
( 4)
Creature — Rhino Monk
(1/5)
Lifelink (Damage dealt by this creature also causes you to gain that much life.) If you would gain life, you gain twice that much life instead.
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Rhox Meditant
( 4)
Creature — Rhino Monk
(2/4)
When Rhox Meditant enters, if you control a green permanent, draw a card.
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Riddlesmith
( 2)
Creature — Human Artificer
(2/1)
Whenever you cast an artifact spell, you may draw a card. If you do, discard a card.
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Righteous Authority
( 5)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 for each card in its controller's hand. At the beginning of the draw step of enchanted creature's controller, that player draws an additional card.
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Ringwraiths
( 6)
Creature — Wraith Knight
(5/5)
When Ringwraiths enters, target creature an opponent controls gets -3/-3 until end of turn. If that creature is legendary, its controller loses 3 life. When the Ring tempts you, return Ringwraiths from your graveyard to your hand.
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Rise of the Witch-king
( 4)
Sorcery
Each player sacrifices a creature of their choice. If you sacrificed a creature this way, you may return another permanent card from your graveyard to the battlefield.
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Rite of Belzenlok
( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create two 0/1 black Cleric creature tokens. III — Create a 6/6 black Demon creature token with flying, trample, and "At the beginning of your upkeep, sacrifice another creature. If you can't, this creature deals 6 damage to you."
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Rite of Consumption
( 2)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Rite of Consumption deals damage equal to the sacrificed creature's power to target player or planeswalker. You gain life equal to the damage dealt this way.
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Rite of Harmony
( 2)
Instant
Whenever a creature or enchantment you control enters this turn, draw a card. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Rite of Oblivion
( 2)
Sorcery
As an additional cost to cast this spell, sacrifice a nonland permanent. Exile target nonland permanent. Flashback (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
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Rite of Passage
( 3)
Enchantment
Whenever a creature you control is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.)
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Rite of Replication
( 4)
Sorcery
Kicker (You may pay an additional as you cast this spell.) Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.
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Rite of Ruin
( 7)
Sorcery
Choose an order for artifacts, creatures, and lands. Each player sacrifices one permanent of their choice of the first type, sacrifices two of their choice of the second type, then sacrifices three of their choice of the third type.
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Rite of the Dragoncaller
( 6)
Enchantment
Whenever you cast an instant or sorcery spell, create a 5/5 red Dragon creature token with flying.
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Rite of the Raging Storm
( 5)
Enchantment
Creatures named Lightning Rager can't attack you or planeswalkers you control. At the beginning of each player's upkeep, that player creates a 5/1 red Elemental creature token named Lightning Rager. It has trample, haste, and "At the beginning of the end step, sacrifice this creature."
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Rite of the Serpent
( 6)
Sorcery
Destroy target creature. If that creature had a +1/+1 counter on it, create a 1/1 green Snake creature token.
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Rite of Undoing
( 5)
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for .) Return target nonland permanent you control and target nonland permanent you don't control to their owners' hands.
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Rites of Flourishing
( 3)
Enchantment
At the beginning of each player's draw step, that player draws an additional card. Each player may play an additional land on each of their turns.
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Rites of Initiation
( 1)
Instant
Discard any number of cards at random. Creatures you control get +1/+0 until end of turn for each card discarded this way.
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Rites of Reaping
( 6)
Sorcery
Target creature gets +3/+3 until end of turn. Another target creature gets -3/-3 until end of turn.
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Rites of Refusal
( 2)
Instant
Discard any number of cards. Counter target spell unless its controller pays for each card discarded this way.
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Rites of Spring
( 2)
Sorcery
Discard any number of cards. Search your library for up to that many basic land cards, reveal them, put them into your hand, then shuffle.
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Rith, Liberated Primeval
( 5)
Legendary Creature — Dragon
(5/5)
Flying, ward Other Dragons you control have ward . At the beginning of your end step, if a creature or planeswalker an opponent controlled was dealt excess damage this turn, create a 4/4 red Dragon creature token with flying.
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Rith, the Awakener
( 6)
Legendary Creature — Dragon
(6/6)
Flying Whenever Rith, the Awakener deals combat damage to a player, you may pay . If you do, choose a color, then create a 1/1 green Saproling creature token for each permanent of that color.
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Rith's Charm
( 3)
Instant
Choose one — • Destroy target nonbasic land. • Create three 1/1 green Saproling creature tokens. • Prevent all damage a source of your choice would deal this turn.
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Unholy Annex // Ritual Chamber (Ritual Chamber)
( 5)
Enchantment — Room
When you unlock this door, create a 6/6 black Demon creature token with flying. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Ritual Guardian
( 3)
Creature — Human Soldier
(3/2)
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Ritual Guardian gains lifelink until end of turn.
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Ritual of Hope
( 2)
Instant
Creatures you control get +1/+1 until end of turn. Coven — If you control three or more creatures with different powers, creatures you control get +2/+1 until end of turn instead.
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Ritual of Soot
( 4)
Sorcery
Destroy all creatures with mana value 3 or less.
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Ritual of Steel
( 3)
Enchantment — Aura
Enchant creature When Ritual of Steel enters, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +0/+2.
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Ritual of Subdual
( 6)
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) If a land is tapped for mana, it produces colorless mana instead of any other type.
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Ritual of the Machine
( 4)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Gain control of target nonartifact, nonblack creature.
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Ritual of the Returned
( 4)
Instant
Exile target creature card from your graveyard. Create a black Zombie creature token. Its power is equal to that card's power and its toughness is equal to that card's toughness.
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Riveteers Initiate
( 2)
Creature — Lizard Citizen
(2/2)
: Riveteers Initiate gains deathtouch until end of turn.
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Riveteers Requisitioner
( 2)
Creature — Lizard Rogue
(3/1)
When Riveteers Requisitioner dies, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
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RMS Titanic
( 4)
Legendary Artifact — Vehicle
(7/1)
Flying, trample When RMS Titanic deals combat damage to a player, sacrifice it and create that many Treasure tokens. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
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Rocky Tar Pit
( 0)
Land
Rocky Tar Pit enters tapped. , Sacrifice Rocky Tar Pit: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
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Rona, Sheoldred's Faithful
( 4)
Legendary Creature — Human Wizard
(3/4)
Whenever you cast an instant or sorcery spell, each opponent loses 1 life. You may cast Rona, Sheoldred's Faithful from your graveyard by discarding two cards in addition to paying its other costs.
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