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Duskwielder
( 1)
Creature — Elf Berserker
(1/2)
Boast — : Target opponent loses 1 life and you gain 1 life. (Activate only if this creature attacked this turn and only once each turn.)
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Duskworker
( 4)
Artifact Creature — Construct
(2/2)
Whenever Duskworker becomes blocked, regenerate it. : Duskworker gets +1/+0 until end of turn.
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Dust Stalker
( 4)
Creature — Eldrazi
(5/3)
Devoid (This card has no color.) Haste At the beginning of each end step, if you control no other colorless creatures, return Dust Stalker to its owner's hand.
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Dwarven Berserker
( 2)
Creature — Dwarf Berserker
(1/1)
Whenever Dwarven Berserker becomes blocked, it gets +3/+0 and gains trample until end of turn.
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Dwarven Strike Force
( 5)
Creature — Dwarf Berserker
(4/3)
Discard a card at random: Dwarven Strike Force gains first strike and haste until end of turn.
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Dynaheir, Invoker Adept
( 4)
Legendary Creature — Human Wizard
(4/4)
Haste You may activate abilities of other creatures you control as though those creatures had haste. : When you next activate an ability that isn't a mana ability this turn by spending four or more mana to activate it, copy that ability. You may choose new targets for the copy.
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Earthlink
( 6)
Enchantment
At the beginning of your upkeep, sacrifice Earthlink unless you pay . Whenever a creature dies, that creature's controller sacrifices a land of their choice.
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Earth-Origin Yak
( 4)
Creature — Ox
(2/4)
When Earth-Origin Yak enters, creatures you control get +1/+1 until end of turn.
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Earthquake
( 1)
Sorcery
Earthquake deals X damage to each creature without flying and each player.
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Earthquake Dragon
( 15)
Creature — Elemental Dragon
(10/10)
This spell costs less to cast, where X is the total mana value of Dragons you control. Flying, trample , Sacrifice a land: Return Earthquake Dragon from your graveyard to your hand.
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Earthshaker
( 6)
Creature — Spirit
(4/5)
Whenever you cast a Spirit or Arcane spell, Earthshaker deals 2 damage to each creature without flying.
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Earthshaker Dreadmaw
( 6)
Creature — Dinosaur
(6/6)
Trample When Earthshaker Dreadmaw enters, draw a card for each other Dinosaur you control.
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Earthshaker Giant
( 6)
Creature — Giant Druid
(6/6)
Trample When Earthshaker Giant enters, other creatures you control get +3/+3 and gain trample until end of turn.
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Earthshaking Si
( 6)
Creature — Beast
(5/5)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
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East-Mark Cavalier
( 2)
Creature — Human Knight
(2/2)
Vigilance Whenever East-Mark Cavalier deals damage to a Goblin or Orc, destroy that creature.
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Ebon Drake
( 3)
Creature — Drake
(3/3)
Flying Whenever a player casts a spell, you lose 1 life.
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Ebony Owl Netsuke
( 2)
Artifact
At the beginning of each opponent's upkeep, if that player has seven or more cards in hand, Ebony Owl Netsuke deals 4 damage to that player.
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Echo of Dusk
( 2)
Creature — Vampire Spirit
(2/2)
Descend 4 — As long as there are four or more permanent cards in your graveyard, Echo of Dusk gets +1/+1 and has lifelink.
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Echoes of the Kin Tree
( 2)
Enchantment
: Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
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Ecstatic Awakener
( 1)
Creature — Human Wizard
(1/1)
, Sacrifice another creature: Draw a card, then transform Ecstatic Awakener. Activate only once each turn.
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Eddymurk Crab
( 7)
Creature — Elemental Crab
(5/5)
Flash This spell costs less to cast for each instant and sorcery card in your graveyard. Eddymurk Crab enters tapped if it's not your turn. When Eddymurk Crab enters, tap up to two target creatures.
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Eddytrail Hawk
( 2)
Creature — Bird
(1/2)
Flying When Eddytrail Hawk enters, you get (two energy counters). Whenever Eddytrail Hawk attacks, you may pay . If you do, another target attacking creature gains flying until end of turn.
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Edgar Markov
( 6)
Legendary Creature — Vampire Knight
(4/4)
Eminence — Whenever you cast another Vampire spell, if Edgar Markov is in the command zone or on the battlefield, create a 1/1 black Vampire creature token. First strike, haste Whenever Edgar Markov attacks, put a +1/+1 counter on each Vampire you control.
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Edgar Markov's Coffin
( 0)
Legendary Artifact
At the beginning of your upkeep, create a 1/1 white and black Vampire creature token with lifelink and put a bloodline counter on Edgar Markov's Coffin. Then if there are three or more bloodline counters on it, remove those counters and transform it.
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Edgar's Awakening
( 5)
Sorcery
Return target creature card from your graveyard to the battlefield. When you discard Edgar's Awakening, you may pay . When you do, return target creature card from your graveyard to your hand.
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Edgewall Innkeeper
( 1)
Creature — Human Peasant
(1/1)
Whenever you cast a creature spell that has an Adventure, draw a card. (It doesn't need to have gone on the adventure first.)
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Edgewall Pack
( 4)
Creature — Dog
(3/3)
Menace (This creature can't be blocked except by two or more creatures.) When Edgewall Pack enters, create a 1/1 black Rat creature token with "This creature can't block."
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Edward Kenway
( 5)
Legendary Creature — Human Assassin Pirate
(5/5)
At the beginning of your end step, create a Treasure token for each tapped Assassin, Pirate, and/or Vehicle you control. Whenever a Vehicle you control deals combat damage to a player, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled.
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Eivor, Wolf-Kissed
( 6)
Legendary Creature — Human Assassin Warrior
(7/6)
Trample, haste Whenever Eivor, Wolf-Kissed deals combat damage to a player, you mill that many cards. You may put a Saga card and/or a land card from among them onto the battlefield.
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Ekundu Cyclops
( 4)
Creature — Cyclops
(3/4)
If a creature you control attacks, Ekundu Cyclops also attacks if able.
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Eladamri, Korvecdal
( 3)
Legendary Creature — Elf Warrior
(3/3)
You may look at the top card of your library any time. You may cast creature spells from the top of your library. , , Tap two untapped creatures you control: Reveal a card from your hand or the top card of your library. If you reveal a creature card this way, put it onto the battlefield. Activate only during your turn.
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Elas il-Kor, Sadistic Pilgrim
( 2)
Legendary Creature — Phyrexian Kor Cleric
(2/2)
Deathtouch Whenever another creature you control enters, you gain 1 life. Whenever another creature you control dies, each opponent loses 1 life.
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Elder Pine of Jukai
( 3)
Creature — Spirit
(2/1)
Whenever you cast a Spirit or Arcane spell, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order. Soulshift 2 (When this creature dies, you may return target Spirit card with mana value 2 or less from your graveyard to your hand.)
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Eldrazi Linebreaker
( 3)
Creature — Eldrazi
(3/3)
Devoid (This card has no color.) Trample At the beginning of combat on your turn, target creature you control gains haste and gets +X/+0 until end of turn, where X is the number of Eldrazi you control.
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Eldrazi Skyspawner
( 3)
Creature — Eldrazi Drone
(2/1)
Devoid (This card has no color.) Flying When Eldrazi Skyspawner enters, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add ."
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Electrickery
( 1)
Instant
Electrickery deals 1 damage to target creature you don't control. Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
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Elenda, Saint of Dusk
( 4)
Legendary Creature — Vampire Knight
(4/4)
Lifelink, hexproof from instants As long as your life total is greater than your starting life total, Elenda gets +1/+1 and has menace. Elenda gets an additional +5/+5 as long as your life total is at least 10 greater than your starting life total.
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Elenda, the Dusk Rose
( 4)
Legendary Creature — Vampire Knight
(1/1)
Lifelink Whenever another creature dies, put a +1/+1 counter on Elenda, the Dusk Rose. When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power.
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Elite Skirmisher
( 3)
Creature — Human Soldier
(3/1)
Heroic — Whenever you cast a spell that targets Elite Skirmisher, you may tap target creature.
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Elkin Bottle
( 3)
Artifact
, : Exile the top card of your library. Until the beginning of your next upkeep, you may play that card.
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Elkin Lair
( 4)
World Enchantment
At the beginning of each player's upkeep, that player exiles a card at random from their hand. The player may play that card this turn. At the beginning of the next end step, if the player hasn't played the card, they put it into their graveyard.
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Ellywick Tumblestrum
( 4)
Legendary Planeswalker — Ellywick
(4)
+1: Venture into the dungeon. (Enter the first room or advance to the next room.) −2: Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. If it's legendary, you gain 3 life. Put the rest on the bottom of your library in a random order. −7: You get an emblem with "Creatures you control have trample and haste and get +2/+2 for each differently named dungeon you've completed."
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Elsewhere Flask
( 2)
Artifact
When Elsewhere Flask enters, draw a card. Sacrifice Elsewhere Flask: Choose a basic land type. Each land you control becomes that type until end of turn.
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Elspeth, Knight-Errant
( 4)
Legendary Planeswalker — Elspeth
(4)
+1: Create a 1/1 white Soldier creature token. +1: Target creature gets +3/+3 and gains flying until end of turn. −8: You get an emblem with "Artifacts, creatures, enchantments, and lands you control have indestructible."
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Elusive Krasis
( 3)
Creature — Fish Mutant
(0/4)
Elusive Krasis can't be blocked. Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
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Elvish Berserker
( 1)
Creature — Elf Berserker
(1/1)
Whenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
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Elvish Lookout
( 1)
Creature — Elf
(1/1)
Shroud (This creature can't be the target of spells or abilities.)
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Elvish Skysweeper
( 1)
Creature — Elf Warrior
(1/1)
, Sacrifice a creature: Destroy target creature with flying.
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Elvish Vatkeeper
( 3)
Creature — Phyrexian Elf
(3/3)
When Elvish Vatkeeper enters, incubate 2. (Create an Incubator token with two +1/+1 counters on it and ": Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) : Transform target Incubator token you control. Double the number of +1/+1 counters on it.
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Embereth Skyblazer
( 4)
Creature — Human Knight
(4/3)
During your turn, Embereth Skyblazer has flying. Whenever Embereth Skyblazer attacks, you may pay . If you do, creatures you control get +X/+0 until end of turn, where X is the number of opponents you have.
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Emberstrike Duo
( 2)
Creature — Elemental Warrior Shaman
(1/1)
Whenever you cast a black spell, Emberstrike Duo gets +1/+1 until end of turn. Whenever you cast a red spell, Emberstrike Duo gains first strike until end of turn.
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Embrace the Unknown
( 3)
Sorcery
Exile the top two cards of your library. Until the end of your next turn, you may play those cards. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
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Emeria, Shattered Skyclave
( 0)
Land
As Emeria, Shattered Skyclave enters, you may pay 3 life. If you don't, it enters tapped. : Add .
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Emeria, the Sky Ruin
( 0)
Land
Emeria, the Sky Ruin enters tapped. At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield. : Add .
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Empty-Shrine Kannushi
( 1)
Creature — Human Cleric
(1/1)
Empty-Shrine Kannushi has protection from the colors of permanents you control.
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Emrakul, the Aeons Torn
( 15)
Legendary Creature — Eldrazi
(15/15)
This spell can't be countered. When you cast this spell, take an extra turn after this one. Flying, protection from spells that are one or more colors, annihilator 6 When Emrakul, the Aeons Torn is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
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Emrakul, the Promised End
( 13)
Legendary Creature — Eldrazi
(13/13)
This spell costs less to cast for each card type among cards in your graveyard. When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn. Flying, trample, protection from instants
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Emrakul, the World Anew
( 12)
Legendary Creature — Eldrazi
(12/12)
When you cast this spell, gain control of all creatures target player controls. Flying, protection from spells and from permanents that were cast this turn When Emrakul, the World Anew leaves the battlefield, sacrifice all creatures you control. Madness—Pay six .
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Emrakul's Evangel
( 3)
Creature — Human Horror
(3/2)
, Sacrifice Emrakul's Evangel and any number of other non-Eldrazi creatures: Create a 3/2 colorless Eldrazi Horror creature token for each creature sacrificed this way.
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Emrakul's Hatcher
( 5)
Creature — Eldrazi Drone
(3/3)
When Emrakul's Hatcher enters, create three 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add ."
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Emrakul's Influence
( 4)
Enchantment
Whenever you cast an Eldrazi creature spell with mana value 7 or greater, draw two cards.
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Emrakul's Messenger
( 2)
Creature — Eldrazi Faerie Rogue
(2/1)
Devoid (This card has no color.) Flying Whenever you draw your second card each turn, create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this creature: Add ."
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Emry, Lurker of the Loch
( 3)
Legendary Creature — Merfolk Wizard
(1/2)
This spell costs less to cast for each artifact you control. When Emry, Lurker of the Loch enters, mill four cards. : Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)
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Encampment Keeper
( 1)
Creature — Dog
(1/1)
First strike , , Sacrifice Encampment Keeper: Creatures you control get +2/+2 until end of turn.
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Endless Cockroaches
( 3)
Creature — Insect
(1/1)
When Endless Cockroaches dies, return it to its owner's hand.
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Endless Ranks of the Dead
( 4)
Enchantment
At the beginning of your upkeep, create X 2/2 black Zombie creature tokens, where X is half the number of Zombies you control, rounded down.
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Endoskeleton
( 2)
Artifact
You may choose not to untap Endoskeleton during your untap step. , : Target creature gets +0/+3 for as long as Endoskeleton remains tapped.
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Endrek Sahr, Master Breeder
( 5)
Legendary Creature — Human Wizard
(2/2)
Whenever you cast a creature spell, create X 1/1 black Thrull creature tokens, where X is that spell's mana value. When you control seven or more Thrulls, sacrifice Endrek Sahr, Master Breeder.
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Enigma Drake
( 3)
Creature — Drake
(*/4)
Flying Enigma Drake's power is equal to the number of instant and sorcery cards in your graveyard.
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Enraged Ceratok
( 4)
Creature — Rhino
(4/4)
Enraged Ceratok can't be blocked by creatures with power 2 or less.
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Enter the Unknown
( 1)
Sorcery
Target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) You may play an additional land this turn.
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Breaking // Entering (Entering)
( 6)
Sorcery
Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn. Fuse (You may cast one or both halves of this card from your hand.)
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Entity Tracker
( 3)
Creature — Human Scout
(2/3)
Flash Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, draw a card.
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Beluna's Gatekeeper (Entry Denied)
( 2)
Sorcery — Adventure
Return target creature you don't control with mana value 3 or less to its owner's hand. (Then exile this card. You may cast the creature later from exile.)
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Envoy of Okinec Ahau
( 3)
Creature — Cat Advisor
(3/3)
: Create a 1/1 colorless Gnome artifact creature token.
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Éomer of the Riddermark
( 5)
Legendary Creature — Human Knight
(5/4)
Haste Whenever Éomer of the Riddermark attacks, if you control a creature with the greatest power among creatures on the battlefield, create a 1/1 white Human Soldier creature token.
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Éomer, King of Rohan
( 5)
Legendary Creature — Human Noble
(2/2)
Double strike Éomer, King of Rohan enters with a +1/+1 counter on it for each other Human you control. When Éomer enters, target player becomes the monarch. Éomer deals damage equal to its power to any target.
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Eon Frolicker
( 4)
Creature — Elemental Otter
(5/5)
Flying When Eon Frolicker enters, if you cast it, target opponent takes an extra turn after this one. Until your next turn, you and planeswalkers you control gain protection from that player. (You and planeswalkers you control can't be targeted, dealt damage, or enchanted by anything controlled by that player.)
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Éowyn, Fearless Knight
( 4)
Legendary Creature — Human Knight
(3/4)
Haste When Éowyn, Fearless Knight enters, exile target creature an opponent controls with greater power. Legendary creatures you control gain protection from each of that creature's colors until end of turn.
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Equestrian Skill
( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3. As long as enchanted creature is a Human, it has trample.
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Eradicator Valkyrie
( 4)
Creature — Angel Berserker
(4/3)
Flying, lifelink, hexproof from planeswalkers Boast — , Sacrifice a creature: Each opponent sacrifices a creature or planeswalker. (Activate only if this creature attacked this turn and only once each turn.)
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Erebos, Bleak-Hearted
( 4)
Legendary Enchantment Creature — God
(5/6)
Indestructible As long as your devotion to black is less than five, Erebos isn't a creature. Whenever another creature you control dies, you may pay 2 life. If you do, draw a card. , Sacrifice another creature: Target creature gets -2/-1 until end of turn.
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Erinis, Gloom Stalker
( 3)
Legendary Creature — Halfling Ranger
(3/3)
Deathtouch Whenever Erinis, Gloom Stalker attacks, return target land card from your graveyard to the battlefield. Choose a Background (You can have a Background as a second commander.)
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Erkenbrand, Lord of Westfold
( 4)
Legendary Creature — Human Soldier
(3/3)
Whenever Erkenbrand, Lord of Westfold or another Human you control enters, creatures you control get +1/+0 until end of turn.
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Esika, God of the Tree
( 3)
Legendary Creature — God
(1/4)
Vigilance : Add one mana of any color. Other legendary creatures you control have vigilance and ": Add one mana of any color."
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Esika's Chariot
( 4)
Legendary Artifact — Vehicle
(4/4)
When Esika's Chariot enters, create two 2/2 green Cat creature tokens. Whenever Esika's Chariot attacks, create a token that's a copy of target token you control. Crew 4
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Essence Backlash
( 4)
Instant
Counter target creature spell. Essence Backlash deals damage equal to that spell's power to its controller.
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Essence Leak
( 1)
Enchantment — Aura
Enchant permanent As long as enchanted permanent is red or green, it has "At the beginning of your upkeep, sacrifice this permanent unless you pay its mana cost."
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Estrid, the Masked
( 4)
Legendary Planeswalker — Estrid
(3)
+2: Untap each enchanted permanent you control. −1: Create a white Aura enchantment token named Mask attached to another target permanent. The token has enchant permanent and umbra armor. −7: Mill seven cards. Return all non-Aura enchantment cards from your graveyard to the battlefield, then do the same for Aura cards. Estrid, the Masked can be your commander.
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Etali, Primal Sickness
( 0)
Legendary Creature — Phyrexian Elder Dinosaur
(11/11)
Trample, indestructible Whenever Etali, Primal Sickness deals combat damage to a player, they get that many poison counters. (A player with ten or more poison counters loses the game.)
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Etching of Kumano
( 0)
Enchantment Creature — Human Shaman
(2/2)
Haste If a creature dealt damage this turn by a source you controlled would die, exile it instead.
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Eternal Skylord
( 5)
Creature — Zombie Wizard
(3/3)
When Eternal Skylord enters, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have flying.
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