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Gloomshrieker
( 3)
Enchantment Creature — Cat Beast
(2/1)
Menace (This creature can't be blocked except by two or more creatures.) When Gloomshrieker enters, return target permanent card from your graveyard to your hand. If Gloomshrieker would die, exile it instead.
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Glorifier of Dusk
( 5)
Creature — Vampire Soldier
(4/4)
Pay 2 life: Glorifier of Dusk gains flying until end of turn. Pay 2 life: Glorifier of Dusk gains vigilance until end of turn.
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Gluttonous Hellkite
( 3)
Creature — Dragon
(3/3)
When you cast this spell, each player sacrifices X creatures. Gluttonous Hellkite enters with two +1/+1 counters on it for each creature sacrificed this way. Flying, trample
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Gnarlback Rhino
( 4)
Creature — Rhino
(4/4)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Whenever you cast a spell that targets this creature, draw a card.
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Go Blank
( 3)
Sorcery
Target player discards two cards. Then exile that player's graveyard.
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Goblin Bangchuckers
( 4)
Creature — Goblin Warrior
(2/2)
: Flip a coin. If you win the flip, Goblin Bangchuckers deals 2 damage to any target. If you lose the flip, Goblin Bangchuckers deals 2 damage to itself.
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Goblin Bookie
( 1)
Creature — Goblin
(1/1)
, : Reflip any coin or reroll any die. (Activate only any time it makes sense.)
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Goblin Boom Keg
( 4)
Artifact
At the beginning of your upkeep, sacrifice Goblin Boom Keg. When Goblin Boom Keg is put into a graveyard from the battlefield, it deals 3 damage to any target.
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Goblin Bushwhacker
( 1)
Creature — Goblin Warrior
(1/1)
Kicker (You may pay an additional as you cast this spell.) When this creature enters, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn.
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Goblin Cratermaker
( 2)
Creature — Goblin Warrior
(2/2)
, Sacrifice Goblin Cratermaker: Choose one — • Goblin Cratermaker deals 2 damage to target creature. • Destroy target colorless nonland permanent.
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Goblin Dark-Dwellers
( 5)
Creature — Goblin
(4/4)
Menace (This creature can't be blocked except by two or more creatures.) When Goblin Dark-Dwellers enters, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
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Goblin Kaboomist
( 2)
Creature — Goblin Warrior
(1/2)
At the beginning of your upkeep, create a colorless artifact token named Land Mine with ", Sacrifice this artifact: This artifact deals 2 damage to target attacking creature without flying." Then flip a coin. If you lose the flip, Goblin Kaboomist deals 2 damage to itself.
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Goblin King
( 3)
Creature — Goblin
(2/2)
Other Goblins get +1/+1 and have mountainwalk.
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Goblin Kites
( 2)
Enchantment
: Target creature you control with toughness 2 or less gains flying until end of turn. Flip a coin at the beginning of the next end step. If you lose the flip, sacrifice that creature.
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Goblin Lackey
( 1)
Creature — Goblin
(1/1)
Whenever Goblin Lackey deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield.
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Goblin Locksmith
( 2)
Creature — Goblin Rogue
(2/1)
Whenever Goblin Locksmith attacks, creatures with defender can't block this turn.
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Goblin Lookout
( 2)
Creature — Goblin
(1/2)
, Sacrifice a Goblin: Goblin creatures get +2/+0 until end of turn.
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Goblin Maskmaker
( 1)
Creature — Goblin Citizen
(1/2)
Whenever Goblin Maskmaker attacks, face-down spells you cast this turn cost less to cast.
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Goblin Picker
( 2)
Creature — Goblin
(2/2)
, , Discard a card: Draw a card.
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Goblin Racketeer
( 4)
Creature — Goblin Rogue
(4/2)
Whenever Goblin Racketeer attacks, you may goad target creature defending player controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
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Goblin Rock Sled
( 2)
Creature — Goblin
(3/1)
Trample Goblin Rock Sled doesn't untap during your untap step if it attacked during your last turn. Goblin Rock Sled can't attack unless defending player controls a Mountain.
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Goblin Ski Patrol
( 2)
Creature — Goblin
(1/1)
: Goblin Ski Patrol gets +2/+0 and gains flying. Its controller sacrifices it at the beginning of the next end step. Activate only once and only if you control a snow Mountain.
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Goblin Sky Raider
( 3)
Creature — Goblin Warrior
(1/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)
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Goblin Skycutter
( 2)
Creature — Goblin Warrior
(2/1)
Sacrifice Goblin Skycutter: It deals 2 damage to target creature with flying. That creature loses flying until end of turn.
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Goblin Spelunkers
( 3)
Creature — Goblin Warrior
(2/2)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
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Goblin Tinkerer
( 2)
Creature — Goblin Artificer
(1/2)
, : Destroy target artifact. That artifact deals damage equal to its mana value to Goblin Tinkerer.
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Goblin War Strike
( 1)
Sorcery
Goblin War Strike deals damage to target player or planeswalker equal to the number of Goblins you control.
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Gobsmacked
( 2)
Enchantment — Aura
Enchant nonland permanent As Gobsmacked enters, choose a person outside the game. As long as you can see the chosen person from your seat, enchanted permanent can't attack or block, and its activated abilities can't be activated.
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Goddric, Cloaked Reveler
( 3)
Legendary Creature — Human Noble
(3/3)
Haste Celebration — As long as two or more nonland permanents entered the battlefield under your control this turn, Goddric, Cloaked Reveler is a Dragon with base power and toughness 4/4, flying, and ": Dragons you control get +1/+0 until end of turn." (It loses all other creature types.)
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God-Eternal Kefnet
( 4)
Legendary Creature — Zombie God
(4/5)
Flying You may reveal the first card you draw each turn as you draw it. Whenever you reveal an instant or sorcery card this way, copy that card and you may cast the copy. That copy costs less to cast. When God-Eternal Kefnet dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
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God-Eternal Oketra
( 5)
Legendary Creature — Zombie God
(3/6)
Double strike Whenever you cast a creature spell, create a 4/4 black Zombie Warrior creature token with vigilance. When God-Eternal Oketra dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
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Gods' Eye, Gate to the Reikai
( 0)
Legendary Land
: Add . When Gods' Eye, Gate to the Reikai is put into a graveyard from the battlefield, create a 1/1 colorless Spirit creature token.
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Godtracker of Jund
( 3)
Creature — Elf Shaman
(2/2)
Whenever a creature you control with power 5 or greater enters, you may put a +1/+1 counter on Godtracker of Jund.
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Goldvein Pick
( 2)
Artifact — Equipment
Equipped creature gets +1/+1. Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.") Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Golem-Skin Gauntlets
( 1)
Artifact — Equipment
Equipped creature gets +1/+0 for each Equipment attached to it. Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)
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Golgari Findbroker
( 4)
Creature — Elf Shaman
(3/4)
When Golgari Findbroker enters, return target permanent card from your graveyard to your hand.
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Goliath Truck
( 4)
Artifact — Vehicle
(4/4)
Stowage — Whenever Goliath Truck attacks, put two +1/+1 counters on another target attacking creature. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
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Gollum, Obsessed Stalker
( 2)
Legendary Creature — Halfling Horror
(1/1)
Skulk (This creature can't be blocked by creatures with greater power.) At the beginning of your end step, each opponent dealt combat damage this game by a creature named Gollum, Obsessed Stalker loses life equal to the amount of life you gained this turn.
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Gor Muldrak, Amphinologist
( 3)
Legendary Creature — Human Scout
(3/2)
You and permanents you control have protection from Salamanders. At the beginning of your end step, each player who controls the fewest creatures creates a 4/3 blue Salamander Warrior creature token.
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Gore-House Chainwalker
( 2)
Creature — Human Warrior
(2/1)
Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
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Goretusk Firebeast
( 6)
Creature — Elemental Boar Beast
(2/2)
When Goretusk Firebeast enters, it deals 4 damage to target player or planeswalker.
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Gorilla Berserkers
( 5)
Creature — Ape Berserker
(2/3)
Trample; rampage 2 <I>(Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)</I> Gorilla Berserkers can't be blocked except by three or more creatures.
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Gorilla Pack
( 3)
Creature — Ape
(3/3)
Gorilla Pack can't attack unless defending player controls a Forest. When you control no Forests, sacrifice Gorilla Pack.
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Gosta Dirk
( 7)
Legendary Creature — Human Warrior
(4/4)
First strike Creatures with islandwalk can be blocked as though they didn't have islandwalk.
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Graceful Takedown
( 2)
Sorcery
Any number of target enchanted creatures you control and up to one other target creature you control each deal damage equal to their power to target creature you don't control.
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Grafted Exoskeleton
( 4)
Artifact — Equipment
Equipped creature gets +2/+2 and has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Whenever Grafted Exoskeleton becomes unattached from a permanent, sacrifice that permanent. Equip
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Grafted Skullcap
( 4)
Artifact
At the beginning of your draw step, draw an additional card. At the beginning of your end step, discard your hand.
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Grakmaw, Skyclave Ravager
( 3)
Legendary Creature — Hydra Horror
(0/0)
Grakmaw, Skyclave Ravager enters with three +1/+1 counters on it. Whenever another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on Grakmaw. When Grakmaw dies, create an X/X black and green Hydra creature token, where X is the number of +1/+1 counters on Grakmaw.
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Grappling Hook
( 4)
Artifact — Equipment
Equipped creature has double strike. Whenever equipped creature attacks, you may have target creature block it this turn if able. Equip
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Grappling Kraken
( 6)
Creature — Kraken
(5/6)
Landfall — Whenever a land you control enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
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Grasping Longneck
( 3)
Enchantment Creature — Horror
(4/2)
Reach When Grasping Longneck dies, you gain 2 life.
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Gravebreaker Lamia
( 5)
Enchantment Creature — Snake Lamia
(4/4)
Lifelink When Gravebreaker Lamia enters, search your library for a card, put it into your graveyard, then shuffle. Spells you cast from your graveyard cost less to cast.
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Gravelgill Axeshark
( 5)
Creature — Merfolk Soldier
(3/3)
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Gravewaker
( 6)
Creature — Bird Spirit
(5/5)
Flying (This creature can't be blocked except by creatures with flying or reach.) : Return target creature card from your graveyard to the battlefield tapped.
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Gray Harbor Merfolk
( 2)
Creature — Merfolk Rogue
(0/3)
Gray Harbor Merfolk can't be blocked. Gray Harbor Merfolk gets +2/+0 as long as you control a commander that's a creature or planeswalker.
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Grazing Kelpie
( 4)
Creature — Beast
(2/3)
, Sacrifice Grazing Kelpie: Put target card from a graveyard on the bottom of its owner's library. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Greasefang, Okiba Boss
( 3)
Legendary Creature — Rat Pilot
(4/3)
At the beginning of combat on your turn, return target Vehicle card from your graveyard to the battlefield. It gains haste. Return it to its owner's hand at the beginning of your next end step.
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Great Oak Guardian
( 6)
Creature — Treefolk
(4/5)
Flash (You may cast this spell any time you could cast an instant.) Reach When Great Oak Guardian enters, creatures target player controls get +2/+2 until end of turn. Untap them.
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Greater Basilisk
( 5)
Creature — Basilisk
(3/5)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
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Greater Tanuki
( 6)
Enchantment Creature — Dog
(6/5)
Trample Channel — , Discard Greater Tanuki: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Greenhouse // Rickety Gazebo (Greenhouse)
( 3)
Enchantment — Room
Lands you control have ": Add one mana of any color." (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Greenseeker
( 1)
Creature — Elf Spellshaper
(1/1)
, , Discard a card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
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Grey Knight Paragon
( 5)
Creature — Astartes Knight
(4/4)
Flash Rites of Banishment — When Grey Knight Paragon enters, destroy target attacking creature. If that creature is a Demon, exile it instead.
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Gridlock
( 1)
Instant
Tap X target nonland permanents.
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Griffnaut Tracker
( 4)
Creature — Human Detective
(3/2)
Flying When Griffnaut Tracker enters, exile up to two target cards from a single graveyard.
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Grindclock
( 2)
Artifact
: Put a charge counter on Grindclock. : Target player mills X cards, where X is the number of charge counters on Grindclock.
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Grishnákh, Brash Instigator
( 3)
Legendary Creature — Goblin Soldier
(1/1)
When Grishnákh, Brash Instigator enters, amass Orcs 2. When you do, until end of turn, gain control of target nonlegendary creature an opponent controls with power less than or equal to the amassed Army's power. Untap that creature. It gains haste until end of turn.
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Gristleback
( 3)
Creature — Boar Beast
(2/2)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.) Sacrifice Gristleback: You gain life equal to Gristleback's power.
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Groffskithur
( 6)
Creature — Beast
(3/3)
Whenever Groffskithur becomes blocked, you may return target card named Groffskithur from your graveyard to your hand.
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Grolnok, the Omnivore
( 4)
Legendary Creature — Frog
(3/3)
Whenever a Frog you control attacks, mill three cards. Whenever a permanent card is put into your graveyard from your library, exile it with a croak counter on it. You may play lands and cast spells from among cards you own in exile with croak counters on them.
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Grond, the Gatebreaker
( 4)
Legendary Artifact — Vehicle
(5/5)
Trample As long as it's your turn and you control an Army, Grond, the Gatebreaker is an artifact creature. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
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Groundbreaker
( 3)
Creature — Elemental
(6/1)
Trample, haste At the beginning of the end step, sacrifice Groundbreaker.
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Groundshaker Sliver
( 7)
Creature — Sliver
(5/5)
Sliver creatures you control have trample. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
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Groundskeeper
( 1)
Creature — Human Druid
(1/1)
: Return target basic land card from your graveyard to your hand.
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Growing Ranks
( 4)
Enchantment
At the beginning of your upkeep, populate. (Create a token that's a copy of a creature token you control.)
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Grudge Keeper
( 2)
Creature — Zombie Wizard
(2/1)
Whenever players finish voting, each opponent who voted for a choice you didn't vote for loses 2 life.
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Grunn, the Lonely King
( 6)
Legendary Creature — Ape Warrior
(5/5)
Kicker (You may pay an additional as you cast this spell.) If Grunn, the Lonely King was kicked, it enters with five +1/+1 counters on it. Whenever Grunn attacks alone, double its power and toughness until end of turn.
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Gruul Spellbreaker
( 3)
Creature — Ogre Warrior
(3/3)
Riot (This creature enters with your choice of a +1/+1 counter or haste.) Trample During your turn, you and Gruul Spellbreaker have hexproof.
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Guardian Gladewalker
( 2)
Creature — Shapeshifter
(1/1)
Changeling (This card is every creature type.) When Guardian Gladewalker enters, put a +1/+1 counter on target creature.
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Guardian Kirin
( 4)
Creature — Kirin
(2/3)
Flying Whenever another creature you control dies, put a +1/+1 counter on Guardian Kirin.
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Guardian Zendikon
( 3)
Enchantment — Aura
Enchant land Enchanted land is a 2/6 white Wall creature with defender. It's still a land. When enchanted land dies, return that card to its owner's hand.
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