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Kalitas, Traitor of Ghet
( 4)
Legendary Creature — Vampire Warrior
(3/4)
Lifelink If a nontoken creature an opponent controls would die, instead exile that card and create a 2/2 black Zombie creature token. , Sacrifice another Vampire or Zombie: Put two +1/+1 counters on Kalitas, Traitor of Ghet.
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Kalonian Behemoth
( 7)
Creature — Beast
(9/9)
Shroud (This creature can't be the target of spells or abilities.)
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Kalonian Hydra
( 5)
Creature — Hydra
(0/0)
Trample Kalonian Hydra enters with four +1/+1 counters on it. Whenever Kalonian Hydra attacks, double the number of +1/+1 counters on each creature you control.
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Kalonian Twingrove
( 6)
Creature — Treefolk Warrior
(*/*)
Kalonian Twingrove's power and toughness are each equal to the number of Forests you control. When Kalonian Twingrove enters, create a green Treefolk Warrior creature token with "This creature's power and toughness are each equal to the number of Forests you control."
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Kamahl, Heart of Krosa
( 8)
Legendary Creature — Human Druid
(5/5)
At the beginning of combat on your turn, creatures you control get +3/+3 and gain trample until end of turn. : Until end of turn, target land you control becomes a 1/1 Elemental creature with vigilance, indestructible, and haste. It's still a land. Partner (You can have two commanders if both have partner.)
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Kamahl, Pit Fighter
( 6)
Legendary Creature — Human Barbarian
(6/1)
Haste (This creature can attack and as soon as it comes under your control.) : Kamahl, Pit Fighter deals 3 damage to any target.
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Kamahl's Desire
( 2)
Enchantment — Aura
Enchant creature Enchanted creature has first strike. Threshold — Enchanted creature gets +3/+0 as long as seven or more cards are in your graveyard.
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Kamahl's Druidic Vow
( 2)
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Look at the top X cards of your library. You may put any number of land and/or legendary permanent cards with mana value X or less from among them onto the battlefield. Put the rest into your graveyard.
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Kamahl's Sledge
( 7)
Sorcery
Kamahl's Sledge deals 4 damage to target creature. Threshold — If seven or more cards are in your graveyard, instead Kamahl's Sledge deals 4 damage to that creature and 4 damage to that creature's controller.
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Kamahl's Summons
( 4)
Sorcery
Each player may reveal any number of creature cards from their hand. Then each player creates a 2/2 green Bear creature token for each card they revealed this way.
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Kamahl's Will
( 4)
Instant
Choose one. If you control a commander as you cast this spell, you may choose both instead. • Until end of turn, any number of target lands you control become 1/1 Elemental creatures with vigilance, indestructible, and haste. They're still lands. • Choose target creature you don't control. Each creature you control deals damage equal to its power to that creature.
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Kambal, Consul of Allocation
( 3)
Legendary Creature — Human Advisor
(2/3)
Whenever an opponent casts a noncreature spell, that player loses 2 life and you gain 2 life.
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Kambal, Profiteering Mayor
( 3)
Legendary Creature — Human Advisor
(2/4)
Whenever one or more tokens your opponents control enter, for each of them, create a tapped token that's a copy of it. This ability triggers only once each turn. Whenever one or more tokens you control enter, each opponent loses 1 life and you gain 1 life.
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Kamber, the Plunderer
( 4)
Legendary Creature — Vampire Rogue
(3/4)
Partner with Laurine, the Diversion (When this creature enters, target player may put Laurine into their hand from their library, then shuffle.) Lifelink Whenever a creature an opponent controls dies, you gain 1 life and create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")
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Kami of Ancient Law
( 2)
Creature — Spirit
(2/2)
Sacrifice Kami of Ancient Law: Destroy target enchantment.
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Kami of Bamboo Groves
( 1)
Enchantment Creature — — Spirit
(1/1)
When Kami of Bamboo Groves enters the battlefield, you may put a land card from your hand onto the battlefield tapped. Channel — , Discard Kami of Bamboo Groves: Conjure two cards named Forest into your hand.
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Kami of Celebration
( 5)
Creature — Spirit
(3/3)
Whenever a modified creature you control attacks, exile the top card of your library. You may play that card this turn. (Equipment, Auras you control, and counters are modifications.) Whenever you cast a spell from exile, put a +1/+1 counter on target creature you control.
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Kami of Empty Graves
( 4)
Creature — Spirit
(4/1)
Soulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.)
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Kami of False Hope
( 1)
Creature — Spirit
(1/1)
Sacrifice Kami of False Hope: Prevent all combat damage that would be dealt this turn.
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Kami of Fire's Roar
( 4)
Creature — Spirit
(2/3)
Whenever you cast a Spirit or Arcane spell, target creature can't block this turn.
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Kami of Industry
( 5)
Creature — Spirit
(3/6)
When Kami of Industry enters, return target artifact card with mana value 3 or less from your graveyard to the battlefield. It gains haste. Sacrifice it at the beginning of the next end step.
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Kami of Lunacy
( 6)
Creature — Spirit
(4/1)
Flying Soulshift 5 (When this creature dies, you may return target Spirit card with mana value 5 or less from your graveyard to your hand.)
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Kami of Mourning
( 3)
Creature — — Spirit
(3/2)
Whenever Kami of Mourning enters the battlefield, target creature you control or creature card in your graveyard perpetually gains "Whenever a creature you control with greater mana value than this card dies, return this card from your graveyard to the battlefield tapped."
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Kami of Restless Shadows
( 5)
Creature — Spirit
(3/3)
When Kami of Restless Shadows enters, choose one — • Return up to one target Ninja or Rogue creature card from your graveyard to your hand. • Put target creature card from your graveyard on top of your library.
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Kami of Tattered Shoji
( 5)
Creature — Spirit
(2/5)
Whenever you cast a Spirit or Arcane spell, Kami of Tattered Shoji gains flying until end of turn.
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Kami of Terrible Secrets
( 4)
Creature — Spirit
(3/4)
When Kami of Terrible Secrets enters, if you control an artifact and an enchantment, you draw a card and you gain 1 life.
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Kami of the Crescent Moon
( 2)
Legendary Creature — Spirit
(1/3)
At the beginning of each player's draw step, that player draws an additional card.
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Kami of the Honored Dead
( 7)
Creature — Spirit
(3/5)
Flying Whenever Kami of the Honored Dead is dealt damage, you gain that much life. Soulshift 6 (When this creature dies, you may return target Spirit card with mana value 6 or less from your graveyard to your hand.)
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Kami of the Hunt
( 3)
Creature — Spirit
(2/2)
Whenever you cast a Spirit or Arcane spell, Kami of the Hunt gets +1/+1 until end of turn.
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Kami of the Painted Road
( 5)
Creature — Spirit
(3/3)
Whenever you cast a Spirit or Arcane spell, Kami of the Painted Road gains protection from the color of your choice until end of turn.
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Kami of the Palace Fields
( 6)
Creature — Spirit
(3/2)
Flying, first strike Soulshift 5 (When this creature dies, you may return target Spirit card with mana value 5 or less from your graveyard to your hand.)
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Kami of the Tended Garden
( 4)
Creature — Spirit
(4/4)
At the beginning of your upkeep, sacrifice Kami of the Tended Garden unless you pay . Soulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.)
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Kami of the Waning Moon
( 3)
Creature — Spirit
(1/1)
Flying Whenever you cast a Spirit or Arcane spell, target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
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Kami of Transience
( 2)
Creature — Spirit
(2/2)
Trample Whenever you cast an enchantment spell, put a +1/+1 counter on Kami of Transience. At the beginning of each end step, if an enchantment was put into your graveyard from the battlefield this turn, you may return Kami of Transience from your graveyard to your hand.
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Kami of Transmutation
( 2)
Creature — — Spirit
(2/2)
When Kami of Transmutation enters or leaves the battlefield, choose one — • Each permanent card in your hand perpetually becomes an artifact in addition to its other types. • Each permanent card in your hand perpetually becomes an enchantment in addition to its other types.
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Kami of Twisted Reflection
( 3)
Creature — Spirit
(2/2)
Sacrifice Kami of Twisted Reflection: Return target creature you control to its owner's hand.
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Kami of Whispered Hopes
( 3)
Creature — Spirit
(1/1)
If one or more +1/+1 counters would be put on a permanent you control, that many plus one +1/+1 counters are put on that permanent instead. : Add X mana of any one color, where X is Kami of Whispered Hopes's power.
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Kami's Flare
( 2)
Instant
Kami's Flare deals 3 damage to target creature or planeswalker. Kami's Flare also deals 2 damage to that permanent's controller if you control a modified creature. (Equipment, Auras you control, and counters are modifications.)
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Kamiz, Obscura Oculus
( 4)
Legendary Creature — Octopus Rogue
(2/4)
Whenever you attack, target attacking creature can't be blocked this turn. It connives. Then choose another attacking creature with lesser power. That creature gains double strike until end of turn. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
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Kangee, Aerie Keeper
( 4)
Legendary Creature — Bird Wizard
(2/2)
Kicker <I>(You may pay an additional as you cast this spell.)</I> Flying When Kangee, Aerie Keeper enters, if it was kicked, put X feather counters on it. Other Bird creatures get +1/+1 for each feather counter on Kangee, Aerie Keeper.
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Kangee, Sky Warden
( 5)
Legendary Creature — Bird Wizard
(3/3)
Flying, vigilance Whenever Kangee, Sky Warden attacks, attacking creatures with flying get +2/+0 until end of turn. Whenever Kangee blocks, blocking creatures with flying get +0/+2 until end of turn.
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Kangee's Lieutenant
( 3)
Creature — Bird Soldier
(1/1)
Flying Whenever Kangee's Lieutenant attacks, attacking creatures with flying get +1/+1 until end of turn. Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
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Kappa Cannoneer
( 6)
Artifact Creature — Turtle Warrior
(4/4)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Ward Whenever Kappa Cannoneer or another artifact you control enters, put a +1/+1 counter on Kappa Cannoneer and it can't be blocked this turn.
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Kappa Tech-Wrecker
( 2)
Creature — Turtle Ninja
(1/3)
Ninjutsu Kappa Tech-Wrecker enters with a deathtouch counter on it. Whenever Kappa Tech-Wrecker deals combat damage to a player, you may remove a deathtouch counter from it. When you do, exile target artifact or enchantment that player controls.
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Kapsho Kitefins
( 6)
Creature — Fish
(3/3)
Flying Whenever Kapsho Kitefins or another creature you control enters, tap target creature an opponent controls.
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Karador, Ghost Chieftain
( 8)
Legendary Creature — Centaur Spirit
(3/4)
This spell costs less to cast for each creature card in your graveyard. Once during each of your turns, you may cast a creature spell from your graveyard.
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Karakas
( 0)
Legendary Land
: Add . : Return target legendary creature to its owner's hand.
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Karametra, God of Harvests
( 5)
Legendary Enchantment Creature — God
(6/7)
Indestructible As long as your devotion to green and white is less than seven, Karametra isn't a creature. Whenever you cast a creature spell, you may search your library for a Forest or Plains card, put it onto the battlefield tapped, then shuffle.
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Karametra's Blessing
( 1)
Instant
Target creature gets +2/+2 until end of turn. If it's an enchanted creature or enchantment creature, it also gains hexproof and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
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Karametra's Favor
( 2)
Enchantment — Aura
Enchant creature When Karametra's Favor enters, draw a card. Enchanted creature has ": Add one mana of any color."
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Karazikar, the Eye Tyrant
( 5)
Legendary Creature — Beholder
(5/5)
Whenever you attack a player, tap target creature that player controls and goad it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) Whenever an opponent attacks another one of your opponents, you and the attacking player each draw a card and lose 1 life.
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Kardum, Patron of Flames
( 4)
Legendary Creature — — Demon
(4/3)
Haste Whenever Kardum, Patron of Flames attacks, put a flame counter on it, then seek a card with mana value equal to the number of flame counters on it and exile that card face down. When Kardum dies, put all cards you own exiled with it into your hand. At the beginning of the end step of your next turn, discard those cards.
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Kardur, Doomscourge
( 4)
Legendary Creature — Demon Berserker
(4/3)
When Kardur, Doomscourge enters, until your next turn, creatures your opponents control attack each combat if able and attack a player other than you if able. Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life.
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Kardur's Vicious Return
( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — You may sacrifice a creature. When you do, Kardur's Vicious Return deals 3 damage to any target. II — Each player discards a card. III — Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it. It gains haste until your next turn.
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Karfell Harbinger
( 2)
Creature — Zombie Wizard
(1/3)
: Add . Spend this mana only to foretell a card from your hand or cast an instant or sorcery spell.
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Karfell Kennel-Master
( 5)
Creature — Zombie Berserker
(4/4)
When Karfell Kennel-Master enters, up to two target creatures each get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
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Kargan Dragonlord
( 2)
Creature — Human Warrior
(2/2)
Level up (: Put a level counter on this. Level up only as a sorcery.) LEVEL 4-7 4/4 Flying LEVEL 8+ 8/8 Flying, trample : Kargan Dragonlord gets +1/+0 until end of turn.
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Kargan Dragonrider
( 2)
Creature — Human Warrior
(2/2)
As long as you control a Dragon, this creature has flying.
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Kargan Intimidator
( 2)
Creature — Human Warrior
(3/1)
Cowards can't block Warriors. : Choose one that hasn't been chosen this turn — • Kargan Intimidator gets +1/+1 until end of turn. • Target creature becomes a Coward until end of turn. • Target Warrior gains trample until end of turn.
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Kargan Warleader
( 3)
Creature — Human Warrior
(3/3)
Other Warriors you control get +1/+1.
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Kari Zev, Skyship Raider
( 2)
Legendary Creature — Human Pirate
(1/3)
First strike, menace Whenever Kari Zev, Skyship Raider attacks, create Ragavan, a legendary 2/1 red Monkey creature token. Ragavan enters tapped and attacking. Exile that token at end of combat.
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Kari Zev's Expertise
( 3)
Sorcery
Gain control of target creature or Vehicle until end of turn. Untap it. It gains haste until end of turn. You may cast a spell with mana value 2 or less from your hand without paying its mana cost.
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Karlach, Fury of Avernus
( 5)
Legendary Creature — Tiefling Barbarian
(5/4)
Whenever you attack, if it's the first combat phase of the turn, untap all attacking creatures. They gain first strike until end of turn. After this phase, there is an additional combat phase. Choose a Background (You can have a Background as a second commander.)
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Karlov of the Ghost Council
( 2)
Legendary Creature — Spirit Advisor
(2/2)
Whenever you gain life, put two +1/+1 counters on Karlov of the Ghost Council. , Remove six +1/+1 counters from Karlov of the Ghost Council: Exile target creature.
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Karlov Watchdog
( 4)
Creature — Dog
(3/2)
Vigilance Permanents your opponents control can't be turned face up during your turn. Whenever you attack with three or more creatures, creatures you control get +1/+1 until end of turn.
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Karma
( 4)
Enchantment
At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps they control.
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Karmic Guide
( 5)
Creature — Angel Spirit
(2/2)
Flying, protection from black Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Karmic Guide enters, return target creature card from your graveyard to the battlefield.
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Karmic Justice
( 3)
Enchantment
Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.
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Karn Liberated
( 7)
Legendary Planeswalker — Karn
(6)
+4: Target player exiles a card from their hand. −3: Exile target permanent. −14: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn Liberated. Then put those cards onto the battlefield under your control.
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Karn, Legacy Reforged
( 5)
Legendary Artifact Creature — Golem
(*/*)
Karn, Legacy Reforged's power and toughness are each equal to the greatest mana value among artifacts you control. At the beginning of your upkeep, add for each artifact you control. This mana can't be spent to cast nonartifact spells. Until end of turn, you don't lose this mana as steps and phases end.
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Karn, Living Legacy
( 4)
Legendary Planeswalker — Karn
(4)
+1: Create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.") −1: Pay any amount of mana. Look at that many cards from the top of your library, then put one of those cards into your hand and the rest on the bottom of your library in a random order. −7: You get an emblem with "Tap an untapped artifact you control: This emblem deals 1 damage to any target."
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Karn, Scion of Urza
( 4)
Legendary Planeswalker — Karn
(5)
+1: Reveal the top two cards of your library. An opponent chooses one of them. Put that card into your hand and exile the other with a silver counter on it. −1: Put a card you own with a silver counter on it from exile into your hand. −2: Create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."
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Karn, Silver Golem
( 5)
Legendary Artifact Creature — Golem
(4/4)
Whenever Karn, Silver Golem blocks or becomes blocked, it gets -4/+4 until end of turn. : Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn.
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Karn, the Great Creator
( 4)
Legendary Planeswalker — Karn
(5)
Activated abilities of artifacts your opponents control can't be activated. +1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value. −2: You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand.
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Karn's Sylex
( 3)
Legendary Artifact
Karn's Sylex enters tapped. Players can't pay life to cast spells or to activate abilities that aren't mana abilities. , , Exile Karn's Sylex: Destroy each nonland permanent with mana value X or less. Activate only as a sorcery.
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Karn's Temporal Sundering
( 6)
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Target player takes an extra turn after this one. Return up to one target nonland permanent to its owner's hand. Exile Karn's Temporal Sundering.
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Karn's Touch
( 2)
Instant
Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn. <I>(It retains its abilities.)</I>
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Karok Wrangler
( 5)
Creature — Elf Druid
(3/3)
Magecraft — Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on target creature you control.
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Karona, False God
( 6)
Legendary Creature — Avatar
(5/5)
Haste At the beginning of each player's upkeep, that player untaps Karona, False God and gains control of it. Whenever Karona attacks, creatures of the creature type of your choice get +3/+3 until end of turn.
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Karoo
( 0)
Land
Karoo enters tapped. When Karoo enters, sacrifice it unless you return an untapped Plains you control to its owner's hand. : Add .
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Karplusan Giant
( 7)
Creature — Giant
(3/3)
Tap an untapped snow land you control: Karplusan Giant gets +1/+1 until end of turn.
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Karplusan Hound
( 4)
Creature — Dog
(3/3)
Whenever Karplusan Hound attacks, if you control a Chandra planeswalker, this creature deals 2 damage to any target.
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Karplusan Minotaur
( 4)
Creature — Minotaur Warrior
(3/3)
Cumulative upkeep—Flip a coin. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever you win a coin flip, Karplusan Minotaur deals 1 damage to any target. Whenever you lose a coin flip, Karplusan Minotaur deals 1 damage to any target of an opponent's choice.
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Karplusan Strider
( 4)
Creature — Yeti
(3/4)
Karplusan Strider can't be the target of blue or black spells.
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Karplusan Wolverine
( 1)
Snow Creature — Wolverine Beast
(1/1)
Whenever Karplusan Wolverine becomes blocked, you may have it deal 1 damage to any target.
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Karplusan Yeti
( 5)
Creature — Yeti
(3/3)
: Karplusan Yeti deals damage equal to its power to target creature. That creature deals damage equal to its power to Karplusan Yeti.
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Karrthus, Tyrant of Jund
( 7)
Legendary Creature — Dragon
(7/7)
Flying, haste When Karrthus, Tyrant of Jund enters, gain control of all Dragons, then untap all Dragons. Other Dragon creatures you control have haste.
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Karstoderm
( 4)
Creature — Beast
(0/0)
Karstoderm enters with five +1/+1 counters on it. Whenever an artifact enters, remove a +1/+1 counter from Karstoderm.
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Karsus Depthguard
( 3)
Creature — Lizard Warrior
(4/3)
Defender As long as Karsus Depthguard's power is 5 or greater, it can attack as though it didn't have defender.
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Karumonix, the Rat King
( 3)
Legendary Creature — Phyrexian Rat
(3/3)
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) Other Rats you control have toxic 1. When Karumonix enters, look at the top five cards of your library. You may reveal any number of Rat cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in a random order.
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Karvanista, Loyal Lupari
( 5)
Legendary Creature — Alien Dog Soldier
(5/5)
Vigilance, trample, haste Whenever Karvanista attacks, put a +1/+1 counter on each Human you control.
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