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Lightning Berserker
( 1)
Creature — Human Berserker
(1/1)
: Lightning Berserker gets +1/+0 until end of turn. Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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Lightning Shrieker
( 5)
Creature — Dragon
(5/5)
Flying, trample, haste At the beginning of the end step, Lightning Shrieker's owner shuffles it into their library.
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Lightning Skelemental
( 3)
Creature — Elemental Skeleton
(6/1)
Trample, haste Whenever Lightning Skelemental deals combat damage to a player, that player discards two cards. At the beginning of the end step, sacrifice Lightning Skelemental.
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Lightning Stormkin
( 2)
Creature — Elemental Wizard
(2/2)
Flying Haste (This creature can attack and as soon as it comes under your control.)
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Lightwalker
( 2)
Creature — Human Warrior
(2/1)
Lightwalker has flying as long as it has a +1/+1 counter on it.
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Likeness Looter
( 2)
Creature — Faerie Shapeshifter
(1/1)
Flying : Draw a card, then discard a card. : Likeness Looter becomes a copy of target creature card in your graveyard with mana value X, except it has flying and this ability. Activate only as a sorcery.
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Likeness of the Seeker
( 0)
Enchantment Creature — Human Monk
(3/3)
Whenever Likeness of the Seeker becomes blocked, untap up to three lands you control.
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Lilah, Undefeated Slickshot
( 3)
Legendary Creature — Human Rogue
(3/3)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a multicolored instant or sorcery spell from your hand, exile that spell instead of putting it into your graveyard as it resolves. If you do, it becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.)
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Liliana, Waker of the Dead
( 4)
Legendary Planeswalker — Liliana
(4)
+1: Each player discards a card. Each opponent who can't loses 3 life. −3: Target creature gets -X/-X until end of turn, where X is the number of cards in your graveyard. −7: You get an emblem with "At the beginning of combat on your turn, put target creature card from a graveyard onto the battlefield under your control. It gains haste."
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Linebreaker Baloth
( 5)
Creature — Beast
(4/5)
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) Linebreaker Baloth can't be blocked by creatures with power 2 or less.
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Linvala, Keeper of Silence
( 4)
Legendary Creature — Angel
(3/4)
Flying Activated abilities of creatures your opponents control can't be activated.
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Lionheart Maverick
( 1)
Creature — Human Knight
(1/1)
Vigilance : Lionheart Maverick gets +1/+2 until end of turn.
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Littjara Kinseekers
( 4)
Creature — Shapeshifter
(2/4)
Changeling (This card is every creature type.) When Littjara Kinseekers enters, if you control three or more creatures that share a creature type, put a +1/+1 counter on Littjara Kinseekers, then scry 1.
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Living Breakthrough
( 0)
Enchantment Creature — Moonfolk
(3/3)
Flying Whenever you cast a spell, your opponents can't cast spells with the same mana value as that spell until your next turn.
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Lizardfolk Librarians
( 4)
Creature — — Lizard
(2/4)
Double team (When this creature attacks, conjure a duplicate into your hand, then both of them perpetually lose double team.) When Lizardfolk Librarians enters the battlefield, scry 2.
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Llanowar Loamspeaker
( 2)
Creature — Elf Druid
(1/3)
: Add one mana of any color. : Target land you control becomes a 3/3 Elemental creature with haste until end of turn. It's still a land. Activate only as a sorcery.
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Llanowar Stalker
( 1)
Creature — Elf Warrior
(1/1)
Whenever another creature you control enters, Llanowar Stalker gets +1/+0 until end of turn.
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Lobelia Sackville-Baggins
( 3)
Legendary Creature — Halfling Citizen
(2/3)
Flash Menace When Lobelia Sackville-Baggins enters, exile target creature card from an opponent's graveyard that was put there from the battlefield this turn, then create X Treasure tokens, where X is the exiled card's power.
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Loch Korrigan
( 4)
Creature — Spirit
(1/1)
: Loch Korrigan gets +1/+1 until end of turn.
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Locked in the Cemetery
( 2)
Enchantment — Aura
Enchant creature When Locked in the Cemetery enters, if there are five or more cards in your graveyard, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
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Bottomless Pool // Locker Room (Locker Room)
( 5)
Enchantment — Room
Whenever one or more creatures you control deal combat damage to a player, draw a card. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Locket of Yesterdays
( 1)
Artifact
Spells you cast cost less to cast for each card with the same name as that spell in your graveyard.
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Lockjaw Snapper
( 4)
Artifact Creature — Scarecrow
(2/2)
Wither (This deals damage to creatures in the form of -1/-1 counters.) When Lockjaw Snapper dies, put a -1/-1 counter on each creature with a -1/-1 counter on it.
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Logic Knot
( 2)
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for .) Counter target spell unless its controller pays .
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Lone Wolf of the Natterknolls
( 0)
Creature — Werewolf
(3/5)
Whenever an opponent casts a spell during your turn, draw two cards. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lone Wolf of the Natterknolls.
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Long River Lurker
( 3)
Creature — Frog Scout
(2/3)
Ward Other Frogs you control have ward . When Long River Lurker enters, target creature you control can't be blocked this turn. Whenever that creature deals combat damage this turn, you may exile it. If you do, return it to the battlefield under its owner's control.
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Long-Finned Skywhale
( 4)
Creature — Whale
(4/3)
Flying Long-Finned Skywhale can block only creatures with flying.
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Longstalk Brawl
( 1)
Sorcery
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.) Choose target creature you control and target creature you don't control. Put a +1/+1 counter on the creature you control if the gift was promised. Then those creatures fight each other.
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Longtusk Stalker
( 1)
Creature — — Cat
(1/1)
Whenever Longtusk Stalker enters the battlefield or attacks, you get . Pay : Longtusk Stalker perpetually gets +1/+0. You may choose a creature card in your hand. If you do, that card perpetually gets +1/+0.
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Look at Me, I'm R&D
( 3)
Enchantment
As Look at Me, I'm R&D comes into play, choose a number and a second number one higher or one lower than that number. All instances of the first chosen number on permanents, spells, and cards in any zone are the second chosen number.
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Look at Me, I'm the DCI
( 7)
Sorcery
Ban a card other than a basic land card for the rest of the match. (All cards with that name in any zone or sideboard are removed from the match.)
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Lookout's Dispersal
( 3)
Instant
This spell costs less to cast if you control a Pirate. Counter target spell unless its controller pays .
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Loose in the Park
( 2)
Enchantment — — Aura
Enchant land When Loose in the Park enters the battlefield, draw a card, then draft a card from Loose in the Park's spellbook and exile it. : Until end of turn, enchanted land becomes a copy of the exiled card, except it's a land in addition to its other types and it has haste.
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Loot, the Key to Everything
( 3)
Legendary Creature — Beast Noble
(1/2)
Ward At the beginning of your upkeep, exile the top X cards of your library, where X is the number of card types among other nonland permanents you control. You may play those cards this turn.
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Looter il-Kor
( 2)
Creature — Kor Rogue
(1/1)
Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Looter il-Kor deals damage to an opponent, draw a card, then discard a card.
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Lorcan, Warlock Collector
( 7)
Legendary Creature — Devil
(6/6)
Flying Whenever a creature card is put into an opponent's graveyard from anywhere, you may pay life equal to its mana value. If you do, put it onto the battlefield under your control. It's a Warlock in addition to its other types. If a Warlock you control would die, exile it instead.
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Lord of Shatterskull Pass
( 4)
Creature — Minotaur Shaman
(3/3)
Level up (: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-5 6/6 LEVEL 6+ 6/6 Whenever Lord of Shatterskull Pass attacks, it deals 6 damage to each creature defending player controls.
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Lord of the Forsaken
( 6)
Creature — Demon
(6/6)
Flying, trample , Sacrifice another creature: Target player mills three cards. Pay 1 life: Add . Spend this mana only to cast a spell from your graveyard.
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Lord Skitter, Sewer King
( 3)
Legendary Creature — Rat Noble
(3/3)
Whenever another Rat you control enters, exile up to one target card from an opponent's graveyard. At the beginning of combat on your turn, create a 1/1 black Rat creature token with "This creature can't block."
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Lord Skitter's Blessing
( 2)
Enchantment
When Lord Skitter's Blessing enters, create a Wicked Role token attached to target creature you control. (Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.) At the beginning of your draw step, if you control an enchanted creature, you lose 1 life and you draw an additional card.
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Lord Skitter's Butcher
( 3)
Creature — Rat Peasant
(2/3)
When Lord Skitter's Butcher enters, choose one — • Create a 1/1 black Rat creature token with "This creature can't block." • You may sacrifice another creature. If you do, scry 2, then draw a card. • Creatures you control gain menace until end of turn.
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Lore Broker
( 2)
Creature — Human Rogue
(1/2)
: Each player draws a card, then discards a card.
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Lore Drakkis
( 3)
Creature — Lizard Beast
(2/3)
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, return target instant or sorcery card from your graveyard to your hand.
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Lore Seeker
( 2)
Artifact Creature — Construct
(2/2)
Reveal Lore Seeker as you draft it. After you draft Lore Seeker, you may add a booster pack to the draft. (Your next pick is from that booster pack. Pass it to the next player and it's drafted this draft round.)
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Losheel, Clockwork Scholar
( 3)
Legendary Creature — Elephant Artificer
(2/4)
Prevent all combat damage that would be dealt to attacking artifact creatures you control. Whenever one or more artifact creatures you control enter, draw a card. This ability triggers only once each turn.
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Lost Order of Jarkeld
( 4)
Creature — Human Knight
(1+*/1+*)
As Lost Order of Jarkeld enters, choose an opponent. Lost Order of Jarkeld's power and toughness are each equal to 1 plus the number of creatures the chosen player controls.
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Lothlórien Lookout
( 2)
Creature — Elf Scout
(1/3)
Whenever Lothlórien Lookout attacks, scry 1.
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Lovestruck Beast
( 3)
Creature — Beast Noble
(5/5)
Lovestruck Beast can't attack unless you control a 1/1 creature.
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Lowland Basilisk
( 3)
Creature — Basilisk
(1/3)
Whenever Lowland Basilisk deals damage to a creature, destroy that creature at end of combat.
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Lowland Tracker
( 5)
Creature — Human Soldier
(2/2)
First strike Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)
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Loxodon Gatekeeper
( 4)
Creature — Elephant Soldier
(2/3)
Artifacts, creatures, and lands your opponents control enter tapped.
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Loxodon Peacekeeper
( 2)
Creature — Elephant Soldier
(4/4)
At the beginning of your upkeep, the player with the lowest life total gains control of Loxodon Peacekeeper. If two or more players are tied for lowest life total, you choose one of them, and that player gains control of Loxodon Peacekeeper.
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Loyal Drake
( 3)
Creature — Drake
(2/2)
Flying Lieutenant — At the beginning of combat on your turn, if you control your commander, draw a card.
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Luck Bobblehead
( 3)
Artifact — Bobblehead
: Add one mana of any color. , : Roll X six-sided dice, where X is the number of Bobbleheads you control. Create a tapped Treasure token for each even result. If you rolled 6 exactly seven times, you win the game.
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Lucky Clover
( 2)
Artifact
Whenever you cast an Adventure instant or sorcery spell, copy it. You may choose new targets for the copy.
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Lucky Offering
( 1)
Sorcery
Destroy target artifact with mana value 3 or less. You gain 3 life.
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Lukka, Coppercoat Outcast
( 5)
Legendary Planeswalker — Lukka
(5)
+1: Exile the top three cards of your library. Creature cards exiled this way gain "You may cast this card from exile as long as you control a Lukka planeswalker." −2: Exile target creature you control, then reveal cards from the top of your library until you reveal a creature card with higher mana value. Put that card onto the battlefield and the rest on the bottom of your library in a random order. −7: Each creature you control deals damage equal to its power to each opponent.
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Lukka, Wayward Bonder
( 6)
Legendary Planeswalker — Lukka
(5)
+1: You may discard a card. If you do, draw a card. If a creature card was discarded this way, draw two cards instead. −2: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of your next upkeep. −7: You get an emblem with "Whenever a creature you control enters, it deals damage equal to its power to any target."
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Lumberknot
( 4)
Creature — Treefolk
(1/1)
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever a creature dies, put a +1/+1 counter on Lumberknot.
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Lumengrid Drake
( 4)
Creature — Drake
(2/2)
Flying Metalcraft — When Lumengrid Drake enters, if you control three or more artifacts, return target creature to its owner's hand.
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Luminous Rebuke
( 5)
Instant
This spell costs less to cast if it targets a tapped creature. Destroy target creature.
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Luminous Wake
( 3)
Enchantment — Aura
Enchant creature Whenever enchanted creature attacks or blocks, you gain 4 life.
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Lunk Errant
( 6)
Creature — Giant Warrior
(4/4)
Whenever Lunk Errant attacks alone, it gets +1/+1 and gains trample until end of turn.
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Lurker
( 3)
Creature — Beast
(2/3)
Lurker can't be the target of spells unless it attacked or blocked this turn.
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Lurking Arynx
( 5)
Creature — Cat Beast
(3/5)
Formidable — : Target creature blocks Lurking Arynx this turn if able. Activate only if creatures you control have total power 8 or greater.
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Lurking Automaton
( 5)
Artifact Creature — Construct
(0/0)
Reveal Lurking Automaton as you draft it and note how many cards you've drafted this draft round, including Lurking Automaton. Lurking Automaton enters with X +1/+1 counters on it, where X is the highest number you noted for cards named Lurking Automaton.
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Lurking Chupacabra
( 4)
Creature — Beast Horror
(2/3)
Whenever a creature you control explores, target creature an opponent controls gets -2/-2 until end of turn.
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Lurking Crocodile
( 3)
Creature — Crocodile
(2/2)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.) Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
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Lurking Deadeye
( 4)
Creature — Human Assassin
(4/2)
Flash When Lurking Deadeye enters, destroy target creature that was dealt damage this turn.
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Lurking Evil
( 3)
Enchantment
Pay half your life, rounded up: Lurking Evil becomes a 4/4 Phyrexian Horror creature with flying.
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Lurking Green Dragon
( 4)
Creature — Dragon
(4/4)
Flying Lurking Green Dragon can't attack unless defending player controls a creature with flying.
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Lurking Jackals
( 1)
Enchantment
When an opponent has 10 or less life, if Lurking Jackals is an enchantment, it becomes a 3/2 Jackal creature.
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Lurking Nightstalker
( 2)
Creature — Nightstalker
(1/1)
Whenever Lurking Nightstalker attacks, it gets +2/+0 until end of turn.
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Lurking Predators
( 6)
Enchantment
Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.
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Lurking Roper
( 3)
Creature — Horror
(4/5)
Lurking Roper doesn't untap during your untap step. Whenever you gain life, untap Lurking Roper.
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Lurking Skirge
( 2)
Enchantment
When a creature is put into an opponent's graveyard from the battlefield, if Lurking Skirge is an enchantment, Lurking Skirge becomes a 3/2 Phyrexian Imp creature with flying.
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Lyev Skyknight
( 3)
Creature — Human Knight
(3/1)
Flying When Lyev Skyknight enters, detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)
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Macabre Mockery
( 4)
Instant
Put target creature card from an opponent's graveyard onto the battlefield under your control. It gets +2/+0 and gains haste until end of turn. Sacrifice it at the beginning of the next end step.
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Madcap Skills
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+0 and has menace.
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Magical Hack
( 1)
Instant
Change the text of target spell or permanent by replacing all instances of one basic land type with another. <I>(For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.)</I>
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Magical Hacker
( 2)
Creature — Human Gamer
(1/2)
: Change the text of target spell or permanent by replacing all instances of + with -, and vice versa, until end of turn.
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Magmaquake
( 2)
Instant
Magmaquake deals X damage to each creature without flying and each planeswalker.
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Magmatic Sinkhole
( 6)
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for .) Magmatic Sinkhole deals 5 damage to target creature or planeswalker.
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Magnigoth Treefolk
( 5)
Creature — Treefolk
(2/6)
Domain — For each basic land type among lands you control, Magnigoth Treefolk has landwalk of that type. (It can't be blocked as long as defending player controls a land of that type.)
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