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Return to the Ranks
( 2)
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Return X target creature cards with mana value 2 or less from your graveyard to the battlefield.
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Reveillark
( 5)
Creature — Elemental
(4/3)
Flying When Reveillark leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
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Reveka, Wizard Savant
( 4)
Legendary Creature — Dwarf Wizard
(0/1)
: Reveka, Wizard Savant deals 2 damage to any target and doesn't untap during your next untap step.
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Revoke Privileges
( 3)
Enchantment — Aura
Enchant creature Enchanted creature can't attack, block, or crew Vehicles.
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Rhox Pikemaster
( 4)
Creature — Rhino Soldier
(3/3)
First strike (This creature deals combat damage before creatures without first strike.) Other Soldier creatures you control have first strike.
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Rhuk, Hexgold Nabber
( 3)
Legendary Creature — Goblin Rebel
(2/2)
Trample, haste Whenever an equipped creature you control other than Rhuk, Hexgold Nabber attacks or dies, you may attach all Equipment attached to that creature to Rhuk.
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Ribbon Snake
( 3)
Creature — Snake
(2/3)
Flying : Ribbon Snake loses flying until end of turn. Any player may activate this ability.
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Ribskiff
( 4)
Artifact — Vehicle
(4/4)
Toxic 2 (Players dealt combat damage by this creature also get two poison counters.) When Ribskiff enters, draw a card. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
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Rick, Steadfast Leader
( 4)
Legendary Creature — Human Soldier
(3/4)
As Rick enters, choose two abilities from among first strike, vigilance, and lifelink. Humans you control have each of the chosen abilities. As long as you control four or more Humans, Humans you control get +2/+2.
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Greenhouse // Rickety Gazebo (Rickety Gazebo)
( 4)
Enchantment — Room
When you unlock this door, mill four cards, then return up to two permanent cards from among them to your hand. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Riddlekeeper
( 3)
Creature — Homunculus
(1/4)
Whenever a creature attacks you or a planeswalker you control, that creature's controller mills two cards.
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Riders of the Mark
( 7)
Creature — Human Knight
(7/4)
This spell costs less to cast for each Human you control. Trample, haste At the beginning of your end step, if Riders of the Mark attacked this turn, return it to its owner's hand. If you do, create a number of 1/1 white Human Soldier creature tokens equal to its toughness.
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Ridgescale Tusker
( 5)
Creature — Pangolin Beast
(5/5)
When Ridgescale Tusker enters, put a +1/+1 counter on each other creature you control.
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Riftmarked Knight
( 3)
Creature — Human Rebel Knight
(2/2)
Protection from black; flanking <I>(Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)</I> Suspend 3— When the last time counter is removed from Riftmarked Knight while it's exiled, create a 2/2 black Knight creature token with flanking, protection from white, and haste.
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Riftwing Cloudskate
( 5)
Creature — Illusion
(2/2)
Flying When Riftwing Cloudskate enters, return target permanent to its owner's hand. Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
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Righteous Valkyrie
( 3)
Creature — Angel Cleric
(2/4)
Flying Whenever another Angel or Cleric you control enters, you gain life equal to that creature's toughness. As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.
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Riku of Many Paths
( 3)
Legendary Creature — Human Wizard
(3/3)
Whenever you cast a modal spell, choose up to X, where X is the number of times you chose a mode for that spell — • Exile the top card of your library. Until the end of your next turn, you may play it. • Put a +1/+1 counter on Riku of Many Paths. It gains trample until end of turn. • Create a 1/1 blue Bird creature token with flying.
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Rilsa Rael, Kingpin
( 5)
Legendary Creature — Human Rogue
(2/5)
Deathtouch When Rilsa Rael, Kingpin enters, you take the initiative. Whenever you attack, target attacking creature gains deathtouch until end of turn. If you've completed a dungeon, that creature also gets +5/+0 and gains first strike and menace until end of turn.
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Rimewind Taskmage
( 2)
Creature — Human Wizard
(1/2)
, : You may tap or untap target permanent. Activate only if you control four or more snow permanents.
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Rimrock Knight
( 2)
Creature — Dwarf Knight
(3/1)
Rimrock Knight can't block.
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Ring of Kalonia
( 2)
Artifact — Equipment
Equipped creature has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.) At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's green. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Ring of Valkas
( 2)
Artifact — Equipment
Equipped creature has haste. (It can attack and no matter when it came under your control.) At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's red. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Ringskipper
( 2)
Creature — Faerie Wizard
(1/1)
Flying When Ringskipper dies, clash with an opponent. If you win, return Ringskipper to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
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Riot Piker
( 2)
Creature — Goblin Berserker
(2/1)
First strike Riot Piker attacks each combat if able.
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Riot Spikes
( 1)
Enchantment — Aura
( can be paid with either or .) Enchant creature Enchanted creature gets +2/-1.
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Ripchain Razorkin
( 4)
Creature — Human Berserker
(5/3)
Reach , Sacrifice a land: Draw a card.
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Riphook Raider
( 0)
Creature — Werewolf
(6/4)
Riphook Raider can't be blocked by creatures with power 2 or less. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Rise of the Dark Realms
( 9)
Sorcery
Put all creature cards from all graveyards onto the battlefield under your control.
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Rise of the Witch-king
( 4)
Sorcery
Each player sacrifices a creature. If you sacrificed a creature this way, you may return another permanent card from your graveyard to the battlefield.
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Rishadan Dockhand
( 1)
Creature — Merfolk
(1/2)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) , : Tap target land.
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Rishkar, Peema Renegade
( 3)
Legendary Creature — Elf Druid
(2/2)
When Rishkar, Peema Renegade enters, put a +1/+1 counter on each of up to two target creatures. Each creature you control with a counter on it has ": Add ."
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Rishkar's Expertise
( 6)
Sorcery
Draw cards equal to the greatest power among creatures you control. You may cast a spell with mana value 5 or less from your hand without paying its mana cost.
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Risk Factor
( 3)
Instant
Target opponent may have Risk Factor deal 4 damage to them. If that player doesn't, you draw three cards. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
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Risky Move
( 6)
Enchantment
At the beginning of each player's upkeep, that player gains control of Risky Move. When you gain control of Risky Move from another player, choose a creature you control and an opponent. Flip a coin. If you lose the flip, that opponent gains control of that creature.
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Rite of Belzenlok
( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create two 0/1 black Cleric creature tokens. III — Create a 6/6 black Demon creature token with flying, trample, and "At the beginning of your upkeep, sacrifice another creature. If you can't, this creature deals 6 damage to you."
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Rith, the Awakener
( 6)
Legendary Creature — Dragon
(6/6)
Flying Whenever Rith, the Awakener deals combat damage to a player, you may pay . If you do, choose a color, then create a 1/1 green Saproling creature token for each permanent of that color.
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River Kelpie
( 5)
Creature — Beast
(3/3)
Whenever River Kelpie or another permanent enters from a graveyard, draw a card. Whenever a player casts a spell from a graveyard, draw a card. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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River Merfolk
( 2)
Creature — Merfolk
(2/1)
: River Merfolk gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)
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River Sneak
( 2)
Creature — Merfolk Warrior
(1/1)
River Sneak can't be blocked. Whenever another Merfolk you control enters, River Sneak gets +1/+1 until end of turn.
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River's Rebuke
( 6)
Sorcery
Return all nonland permanents target player controls to their owner's hand.
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Riveteers Overlook
( 0)
Land
When Riveteers Overlook enters, sacrifice it. When you do, search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
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Roalesk, Apex Hybrid
( 5)
Legendary Creature — Human Mutant
(4/5)
Flying, trample When Roalesk, Apex Hybrid enters, put two +1/+1 counters on another target creature you control. When Roalesk dies, proliferate, then proliferate again. (Choose any number of permanents and/or players, then give each another counter of each kind already there. Then do it again.)
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Roar of Jukai
( 3)
Instant — Arcane
If you control a Forest, each blocked creature gets +2/+2 until end of turn. Splice onto Arcane—An opponent gains 5 life. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Roar of the Kha
( 2)
Instant
Choose one — • Creatures you control get +1/+1 until end of turn. • Untap all creatures you control. Entwine (Choose both if you pay the entwine cost.)
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Rock Badger
( 5)
Creature — Badger Beast
(3/3)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
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Rock Basilisk
( 6)
Creature — Basilisk
(4/5)
Whenever Rock Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
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Rock Hydra
( 2)
Creature — Hydra
(0/0)
Rock Hydra enters with X +1/+1 counters on it. For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage. : Prevent the next 1 damage that would be dealt to Rock Hydra this turn. : Put a +1/+1 counter on Rock Hydra. Activate only during your upkeep.
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Rock Jockey
( 3)
Creature — Goblin
(3/3)
You can't cast this spell if you've played a land this turn. You can't play lands if you've cast Rock Jockey this turn.
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Rock Lobster
( 4)
Artifact Creature — Lobster
(4/3)
Creatures named Scissors Lizard can't attack or block.
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Rock Slide
( 1)
Instant
Rock Slide deals X damage divided as you choose among any number of target attacking or blocking creatures without flying.
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Rock Star
( 5)
Creature — Elemental Performer
(4/5)
Reach When Rock Star enters, you may discard a card. If you do, reveal the top five cards of your library. Ask a person outside the game to choose which of them is most like a rock band. Put that card into your hand and the rest on the bottom of your library in a random order.
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Rocket Launcher
( 4)
Artifact
: Rocket Launcher deals 1 damage to any target. Destroy Rocket Launcher at the beginning of the next end step. Activate only if you've controlled Rocket Launcher continuously since the beginning of your most recent turn.
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Rocket-Powered Turbo Slug
( 4)
Creature — Slug
(3/1)
Super haste (This may attack the turn before you cast it. (You may put this card from your hand onto the battlefield tapped and attacking during your declare attackers step. If you do, you lose the game at the beginning of your next turn's end step unless you pay this card's mana cost during that turn.))
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Rockfall Vale
( 0)
Land
Rockfall Vale enters tapped unless you control two or more other lands. : Add or .
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Rockslide Ambush
( 2)
Sorcery
Rockslide Ambush deals damage to target creature equal to the number of Mountains you control.
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Rockslide Elemental
( 3)
Creature — Elemental
(1/1)
First strike Whenever another creature dies, you may put a +1/+1 counter on Rockslide Elemental.
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Rockslide Sorcerer
( 4)
Creature — Human Wizard
(3/3)
Whenever you cast an instant, sorcery, or Wizard spell, Rockslide Sorcerer deals 1 damage to any target.
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Rocky Tar Pit
( 0)
Land
Rocky Tar Pit enters tapped. , Sacrifice Rocky Tar Pit: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
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Rod of Spanking
( 1)
Artifact
, : Rod of Spanking deals 1 damage to target player. Then untap Rod of Spanking unless that player says "Thank you, sir. May I have another?"
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Rodolf Duskbringer
( 6)
Legendary Creature — Vampire Angel
(4/4)
Flying, deathtouch, lifelink Whenever you gain life, Rodolf Duskbringer gains indestructible until end of turn. At the beginning of your end step, you may pay . When you do, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn.
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Rograkh, Son of Rohgahh
( 0)
Legendary Creature — Kobold Warrior
(0/1)
First strike, menace, trample Partner (You can have two commanders if both have partner.)
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Rogue Kavu
( 2)
Creature — Kavu
(1/1)
Whenever Rogue Kavu attacks alone, it gets +2/+0 until end of turn.
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Rogue Skycaptain
( 3)
Creature — Human Rogue Mercenary
(3/4)
Flying At the beginning of your upkeep, put a wage counter on Rogue Skycaptain. You may pay for each wage counter on it. If you don't, remove all wage counters from Rogue Skycaptain and an opponent gains control of it.
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Rohgahh, Kher Keep Overlord
( 5)
Legendary Creature — Kobold Warrior
(4/4)
Other Kobolds you control get +2/+2. Whenever you cast a Kobold spell, you may pay . If you do, create a 4/4 red Dragon creature token with flying. Whenever you cast a Dragon spell, create a 0/1 red Kobold creature token named Kobolds of Kher Keep.
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Roilmage's Trick
( 4)
Instant
Converge — Creatures your opponents control get -X/-0 until end of turn, where X is the number of colors of mana spent to cast this spell. Draw a card.
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Rolling Earthquake
( 1)
Sorcery
Rolling Earthquake deals X damage to each creature without horsemanship and each player.
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Ronin Cavekeeper
( 6)
Creature — Human Samurai
(4/3)
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
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Ronom Hulk
( 5)
Creature — Beast
(5/6)
Protection from snow Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
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Roofstalker Wight
( 2)
Creature — Zombie
(2/1)
: Roofstalker Wight gains flying until end of turn.
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Rookie Mistake
( 1)
Instant
Until end of turn, target creature gets +0/+2 and another target creature gets -2/-0.
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Roost of Drakes
( 1)
Enchantment
Kicker (You may pay an additional as you cast this spell.) When Roost of Drakes enters, if it was kicked, create a 2/2 blue Drake creature token with flying. Whenever you cast a kicked spell, create a 2/2 blue Drake creature token with flying.
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Rootbreaker Wurm
( 7)
Creature — Wurm
(6/6)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
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Rooting Kavu
( 4)
Creature — Kavu
(4/3)
When Rooting Kavu dies, you may exile it. If you do, shuffle all creature cards from your graveyard into your library.
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Root-Kin Ally
( 6)
Creature — Elemental Warrior
(3/3)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Tap two untapped creatures you control: Root-Kin Ally gets +2/+2 until end of turn.
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Rosecot Knight
( 5)
Creature — Human Knight
(3/4)
Vigilance When Rosecot Knight enters, look at the top six cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, put a +1/+1 counter on Rosecot Knight.
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Rosnakht, Heir of Rohgahh
( 1)
Legendary Creature — Kobold Warrior
(0/1)
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Heroic — Whenever you cast a spell that targets Rosnakht, Heir of Rohgahh, create a 0/1 red Kobold creature token named Kobolds of Kher Keep.
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Rot Farm Skeleton
( 4)
Creature — Plant Skeleton
(4/1)
Rot Farm Skeleton can't block. , Mill four cards: Return Rot Farm Skeleton from your graveyard to the battlefield. Activate only as a sorcery.
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Rot Hulk
( 7)
Creature — Zombie
(5/5)
Menace When Rot Hulk enters, return up to X target Zombie cards from your graveyard to the battlefield, where X is the number of opponents you have.
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Rotwidow Pack
( 4)
Creature — Spider
(2/4)
Reach , Exile a creature card from your graveyard: Create a 1/2 green Spider creature token with reach, then each opponent loses 1 life for each Spider you control.
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Roving Keep
( 7)
Artifact Creature — Wall
(5/7)
Defender : Roving Keep gets +2/+0 and gains trample until end of turn. It can attack this turn as though it didn't have defender.
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Rowan Kenrith
( 6)
Legendary Planeswalker — Rowan
(4)
+2: During target player's next turn, each creature that player controls attacks if able. −2: Rowan Kenrith deals 3 damage to each tapped creature target player controls. −8: Target player gets an emblem with "Whenever you activate an ability that isn't a mana ability, copy it. You may choose new targets for the copy." Partner with Will Kenrith Rowan Kenrith can be your commander.
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Rowan, Fearless Sparkmage
( 5)
Legendary Planeswalker — Rowan
(5)
+1: Up to one target creature gets +3/+0 and gains first strike until end of turn. −2: Rowan, Fearless Sparkmage deals 1 damage to each of up to two target creatures. Those creatures can't block this turn. −9: Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn.
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Rowan, Scholar of Sparks
( 3)
Legendary Planeswalker — Rowan
(2)
Instant and sorcery spells you cast cost less to cast. +1: Rowan, Scholar of Sparks deals 1 damage to each opponent. If you've drawn three or more cards this turn, she deals 3 damage to each opponent instead. −4: You get an emblem with "Whenever you cast an instant or sorcery spell, you may pay . If you do, copy that spell. You may choose new targets for the copy."
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Rubbleback Rhino
( 5)
Creature — Rhino
(3/4)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
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Rubblebelt Maaka
( 4)
Creature — Cat
(3/3)
Bloodrush — , Discard Rubblebelt Maaka: Target attacking creature gets +3/+3 until end of turn.
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