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Shaleskin Plower
( 4)
Creature — Beast
(3/2)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Shaleskin Plower is turned face up, destroy target land.
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Shaman en-Kor
( 2)
Creature — Kor Cleric Shaman
(1/2)
: The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you control instead. : The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to Shaman en-Kor instead.
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Shaman of the Pack
( 3)
Creature — Elf Shaman
(3/2)
When Shaman of the Pack enters, target opponent loses life equal to the number of Elves you control.
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Shamble Back
( 1)
Sorcery
Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token. You gain 2 life.
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Shambleshark
( 2)
Creature — Shark Crab
(2/1)
Flash (You may cast this spell any time you could cast an instant.) Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
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Shard of Broken Glass
( 1)
Artifact — Equipment
Equipped creature gets +1/+0. Whenever equipped creature attacks, you may mill two cards. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Sharkey, Tyrant of the Shire
( 4)
Legendary Creature — Avatar Rogue
(2/4)
Activated abilities of lands your opponents control can't be activated unless they're mana abilities. Sharkey, Tyrant of the Shire has all activated abilities of lands your opponents control except mana abilities. Mana of any type can be spent to activate Sharkey's abilities.
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Sharktocrab
( 4)
Creature — Shark Octopus Crab
(4/4)
: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) Whenever one or more +1/+1 counters are put on Sharktocrab, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
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Sharpened Pitchfork
( 2)
Artifact — Equipment
Equipped creature has first strike. As long as equipped creature is a Human, it gets +1/+1. Equip
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Sharp-Eyed Rookie
( 2)
Creature — Human Detective
(2/2)
Vigilance Whenever a creature you control enters, if its power is greater than Sharp-Eyed Rookie's power or its toughness is greater than Sharp-Eyed Rookie's toughness, put a +1/+1 counter on Sharp-Eyed Rookie and investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Shatter the Sky
( 4)
Sorcery
Each player who controls a creature with power 4 or greater draws a card. Then destroy all creatures.
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Glassworks // Shattered Yard (Shattered Yard)
( 5)
Enchantment — Room
At the beginning of your end step, this Room deals 1 damage to each opponent. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Shatterskull Charger
( 3)
Creature — Giant Warrior
(4/3)
Kicker Trample, haste If Shatterskull Charger was kicked, it enters with a +1/+1 counter on it. At the beginning of your end step, if Shatterskull Charger doesn't have a +1/+1 counter on it, return it to its owner's hand.
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Shatterskull Minotaur
( 6)
Creature — Minotaur Warrior
(5/4)
This spell costs less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Haste
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Shatterskull Recruit
( 5)
Creature — Giant Warrior Ally
(4/4)
Menace (This creature can't be blocked except by two or more creatures.)
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Shatterskull Smashing
( 2)
Sorcery
Shatterskull Smashing deals X damage divided as you choose among up to two target creatures and/or planeswalkers. If X is 6 or more, Shatterskull Smashing deals twice X damage divided as you choose among them instead.
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Shauku, Endbringer
( 7)
Legendary Creature — Vampire
(5/5)
Flying Shauku, Endbringer can't attack if there's another creature on the battlefield. At the beginning of your upkeep, you lose 3 life. : Exile target creature and put a +1/+1 counter on Shauku.
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Shed Weakness
( 1)
Instant
Target creature gets +2/+2 until end of turn. You may remove a -1/-1 counter from it.
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Shelkin Brownie
( 2)
Creature — Ouphe
(1/1)
: Target creature loses all "bands with other" abilities until end of turn.
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Shell Skulkin
( 4)
Artifact Creature — Scarecrow
(3/2)
: Target blue creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
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Shelldock Isle
( 0)
Land
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Shelldock Isle enters tapped. : Add . , : You may play the exiled card without paying its mana cost if a library has twenty or fewer cards in it.
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Shield Broker
( 5)
Creature — Octopus Advisor
(3/4)
When Shield Broker enters, put a shield counter on target noncommander creature you don't control. You gain control of that creature for as long as it has a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
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Shield of Kaldra
( 4)
Legendary Artifact — Equipment
Equipment named Sword of Kaldra, Shield of Kaldra, and Helm of Kaldra have indestructible. Equipped creature has indestructible. (Damage and effects that say "destroy" don't destroy it.) Equip
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Shifting Sky
( 3)
Enchantment
As Shifting Sky enters, choose a color. All nonland permanents are the chosen color.
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Shimatsu the Bloodcloaked
( 4)
Legendary Creature — Demon Spirit
(0/0)
As Shimatsu the Bloodcloaked enters, sacrifice any number of permanents. Shimatsu enters with that many +1/+1 counters on it.
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Shimmering Glasskite
( 4)
Creature — Spirit
(2/3)
Flying Whenever Shimmering Glasskite becomes the target of a spell or ability for the first time each turn, counter that spell or ability.
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Shimmerscale Drake
( 5)
Creature — Drake
(3/4)
Flying Cycling (, Discard this card: Draw a card.)
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Shinka Gatekeeper
( 3)
Creature — Ogre Warrior
(3/2)
Whenever Shinka Gatekeeper is dealt damage, it deals that much damage to you.
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Shipbreaker Kraken
( 6)
Creature — Kraken
(6/6)
: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.) When Shipbreaker Kraken becomes monstrous, tap up to four target creatures. Those creatures don't untap during their controllers' untap steps for as long as you control Shipbreaker Kraken.
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Shipwreck Dowser
( 5)
Creature — Merfolk Wizard
(3/3)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Shipwreck Dowser enters, return target instant or sorcery card from your graveyard to your hand.
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Shipwreck Looter
( 2)
Creature — Human Pirate
(2/1)
Raid — When Shipwreck Looter enters, if you attacked this turn, you may draw a card. If you do, discard a card.
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Shipwreck Marsh
( 0)
Land
Shipwreck Marsh enters tapped unless you control two or more other lands. : Add or .
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Shipwreck Sentry
( 2)
Creature — Human Pirate
(3/3)
Defender As long as an artifact entered the battlefield under your control this turn, Shipwreck Sentry can attack as though it didn't have defender.
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Shipwreck Sifters
( 2)
Creature — Spirit
(1/2)
When Shipwreck Sifters enters, draw a card, then discard a card. Whenever you discard a Spirit card or a card with disturb, put a +1/+1 counter on Shipwreck Sifters.
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Shirei, Shizo's Caretaker
( 5)
Legendary Creature — Spirit
(2/2)
Whenever a creature with power 1 or less is put into your graveyard from the battlefield, you may return that card to the battlefield at the beginning of the next end step if Shirei, Shizo's Caretaker is still on the battlefield.
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Shivan Hellkite
( 7)
Creature — Dragon
(5/5)
Flying (This creature can't be blocked except by creatures with flying or reach.) : Shivan Hellkite deals 1 damage to any target.
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Shoal Kraken
( 5)
Creature — Kraken
(3/5)
Constellation — Whenever an enchantment you control enters, you may draw a card. If you do, discard a card.
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Shock
( 1)
Instant
Shock deals 2 damage to any target.
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Shock Troops
( 4)
Creature — Human Soldier
(2/2)
Sacrifice Shock Troops: It deals 2 damage to any target.
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Shocker
( 2)
Creature — Insect
(1/1)
Whenever Shocker deals damage to a player, that player discards all the cards in their hand, then draws that many cards.
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Shocking Grasp
( 2)
Instant
Target creature gets -2/-0 until end of turn. Draw a card.
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Shockmaw Dragon
( 6)
Creature — Dragon
(4/4)
Flying Whenever Shockmaw Dragon deals combat damage to a player, it deals 1 damage to each creature that player controls.
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Shorikai, Genesis Engine
( 4)
Legendary Artifact — Vehicle
(8/8)
, : Draw two cards, then discard a card. Create a 1/1 colorless Pilot creature token with "This creature crews Vehicles as though its power were 2 greater." Crew 8 (Tap any number of creatures you control with total power 8 or more: This Vehicle becomes an artifact creature until end of turn.) Shorikai, Genesis Engine can be your commander.
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Shortcut Seeker
( 4)
Creature — Human Rogue
(2/5)
Whenever Shortcut Seeker deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)
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Showdown of the Skalds
( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile the top four cards of your library. Until the end of your next turn, you may play those cards. II, III — Whenever you cast a spell this turn, put a +1/+1 counter on target creature you control.
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Shower of Sparks
( 1)
Instant
Shower of Sparks deals 1 damage to target creature and 1 damage to target player or planeswalker.
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Shriek of Dread
( 2)
Instant
Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
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Shriek Raptor
( 5)
Creature — Phyrexian Bird
(2/3)
Flying Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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Shriekdiver
( 3)
Creature — Zombie Bird Warrior
(2/1)
Flying : Shriekdiver gains haste until end of turn.
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Shriekgeist
( 2)
Creature — Spirit
(1/1)
Flying Whenever Shriekgeist deals combat damage to a player, that player mills two cards.
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Shriekhorn
( 1)
Artifact
Shriekhorn enters with three charge counters on it. , Remove a charge counter from Shriekhorn: Target player mills two cards.
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Shrieking Affliction
( 1)
Enchantment
At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, they lose 3 life.
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Shrieking Drake
( 1)
Creature — Drake
(1/1)
Flying When Shrieking Drake enters, return a creature you control to its owner's hand.
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Shrieking Grotesque
( 3)
Creature — Gargoyle
(2/1)
Flying When Shrieking Grotesque enters, if was spent to cast it, target player discards a card.
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Shrieking Mogg
( 2)
Creature — Goblin
(1/1)
Haste When Shrieking Mogg enters, tap all other creatures.
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Shrieking Specter
( 6)
Creature — Specter
(2/2)
Flying Whenever Shrieking Specter attacks, defending player discards a card.
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Shriekmaw
( 5)
Creature — Elemental
(3/2)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) When Shriekmaw enters, destroy target nonartifact, nonblack creature. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
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Shriekwood Devourer
( 7)
Creature — Treefolk
(7/5)
Trample Whenever you attack with one or more creatures, untap up to X lands, where X is the greatest power among those creatures.
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Shrike Force
( 3)
Creature — Bird Knight
(1/3)
Flying, double strike, vigilance
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Shrike Harpy
( 5)
Creature — Harpy
(2/2)
Flying Tribute 2 (As this creature enters, an opponent of your choice may put two +1/+1 counters on it.) When Shrike Harpy enters, if tribute wasn't paid, target opponent sacrifices a creature.
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Shrink
( 1)
Instant
Target creature gets -5/-0 until end of turn.
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Shuko
( 1)
Artifact — Equipment
Equipped creature gets +1/+0. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Shuriken
( 1)
Artifact — Equipment
Equipped creature has ", Unattach Shuriken: Shuriken deals 2 damage to target creature. That creature's controller gains control of Shuriken unless it was unattached from a Ninja." Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Sibsig Icebreakers
( 3)
Creature — Zombie
(2/3)
When Sibsig Icebreakers enters, each player discards a card.
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Sibsig Muckdraggers
( 9)
Creature — Zombie
(3/6)
Delve (Each card you exile from your graveyard while casting this spell pays for .) When Sibsig Muckdraggers enters, return target creature card from your graveyard to your hand.
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Sick and Tired
( 3)
Instant
Two target creatures each get -1/-1 until end of turn.
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Sicken
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets -1/-1. Cycling (, Discard this card: Draw a card.)
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Sickening Dreams
( 2)
Sorcery
As an additional cost to cast this spell, discard X cards. Sickening Dreams deals X damage to each creature and each player.
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Sickening Shoal
( 2)
Instant — Arcane
You may exile a black card with mana value X from your hand rather than pay this spell's mana cost. Target creature gets -X/-X until end of turn.
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Sickle Dancer
( 3)
Creature — Human Warrior
(3/2)
Whenever Sickle Dancer attacks, if your team controls another Warrior, Sickle Dancer gets +1/+1 until end of turn.
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Sickle Ripper
( 2)
Creature — Elemental Warrior
(2/1)
Wither (This deals damage to creatures in the form of -1/-1 counters.)
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Sickleslicer
( 3)
Artifact — Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +2/+2. Equip
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Sidar Kondo of Jamuraa
( 4)
Legendary Creature — Human Knight
(2/5)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Creatures your opponents control without flying or reach can't block creatures with power 2 or less. Partner (You can have two commanders if both have partner.)
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Siege Striker
( 3)
Creature — Human Soldier
(1/1)
Double strike (This creature deals both first-strike and regular combat damage.) Whenever Siege Striker attacks, you may tap any number of untapped creatures you control. Siege Striker gets +1/+1 until end of turn for each creature tapped this way.
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Siegebreaker Giant
( 5)
Creature — Giant Warrior
(6/3)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) : Target creature can't block this turn.
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Sierra, Nuka's Biggest Fan
( 4)
Legendary Creature — Human Citizen
(3/4)
The Nuka-Cola Challenge — Whenever one or more creatures you control deal combat damage to a player, put a quest counter on Sierra, Nuka's Biggest Fan and create a Food token. Whenever you sacrifice a Food, target creature you control gets +X/+X until end of turn, where X is the number of quest counters on Sierra.
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Sifter of Skulls
( 4)
Creature — Eldrazi
(4/3)
Devoid (This card has no color.) Whenever another nontoken creature you control dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add ." ( represents colorless mana.)
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Sigil of Myrkul
( 3)
Enchantment
At the beginning of combat on your turn, mill a card. When you do, if there are four or more creature cards in your graveyard, put a +1/+1 counter on target creature you control and it gains deathtouch until end of turn. (To mill a card, put the top card of your library into your graveyard.)
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Sigiled Skink
( 2)
Creature — Lizard
(2/1)
Whenever Sigiled Skink attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Silas Renn, Seeker Adept
( 3)
Legendary Artifact Creature — Human
(2/2)
Deathtouch Whenever Silas Renn, Seeker Adept deals combat damage to a player, choose target artifact card in your graveyard. You may cast that card this turn. Partner (You can have two commanders if both have partner.)
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Silent Skimmer
( 4)
Creature — Eldrazi Drone
(0/4)
Devoid (This card has no color.) Flying Whenever Silent Skimmer attacks, defending player loses 2 life.
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Silhana Ledgewalker
( 2)
Creature — Elf Rogue
(1/1)
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Silhana Ledgewalker can't be blocked except by creatures with flying.
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