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Shocker
( 2)
Creature — Insect
(1/1)
Whenever Shocker deals damage to a player, that player discards all the cards in their hand, then draws that many cards.
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Shocking Grasp
( 2)
Instant
Target creature gets -2/-0 until end of turn. Draw a card.
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Shockmaw Dragon
( 6)
Creature — Dragon
(4/4)
Flying Whenever Shockmaw Dragon deals combat damage to a player, it deals 1 damage to each creature that player controls.
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Shorikai, Genesis Engine
( 4)
Legendary Artifact — Vehicle
(8/8)
, : Draw two cards, then discard a card. Create a 1/1 colorless Pilot creature token with "This creature crews Vehicles as though its power were 2 greater." Crew 8 (Tap any number of creatures you control with total power 8 or more: This Vehicle becomes an artifact creature until end of turn.) Shorikai, Genesis Engine can be your commander.
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Shortcut Seeker
( 4)
Creature — Human Rogue
(2/5)
Whenever Shortcut Seeker deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)
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Showdown of the Skalds
( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile the top four cards of your library. Until the end of your next turn, you may play those cards. II, III — Whenever you cast a spell this turn, put a +1/+1 counter on target creature you control.
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Shower of Sparks
( 1)
Instant
Shower of Sparks deals 1 damage to target creature and 1 damage to target player or planeswalker.
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Shriek of Dread
( 2)
Instant
Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
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Shriek Raptor
( 5)
Creature — Phyrexian Bird
(2/3)
Flying Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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Shriekdiver
( 3)
Creature — Zombie Bird Warrior
(2/1)
Flying : Shriekdiver gains haste until end of turn.
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Shriekgeist
( 2)
Creature — Spirit
(1/1)
Flying Whenever Shriekgeist deals combat damage to a player, that player mills two cards.
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Shriekhorn
( 1)
Artifact
Shriekhorn enters with three charge counters on it. , Remove a charge counter from Shriekhorn: Target player mills two cards.
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Shrieking Affliction
( 1)
Enchantment
At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, they lose 3 life.
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Shrieking Drake
( 1)
Creature — Drake
(1/1)
Flying When Shrieking Drake enters, return a creature you control to its owner's hand.
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Shrieking Grotesque
( 3)
Creature — Gargoyle
(2/1)
Flying When Shrieking Grotesque enters, if was spent to cast it, target player discards a card.
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Shrieking Mogg
( 2)
Creature — Goblin
(1/1)
Haste When Shrieking Mogg enters, tap all other creatures.
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Shrieking Specter
( 6)
Creature — Specter
(2/2)
Flying Whenever Shrieking Specter attacks, defending player discards a card.
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Shriekmaw
( 5)
Creature — Elemental
(3/2)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) When Shriekmaw enters, destroy target nonartifact, nonblack creature. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
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Shriekwood Devourer
( 7)
Creature — Treefolk
(7/5)
Trample Whenever you attack with one or more creatures, untap up to X lands, where X is the greatest power among those creatures.
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Shrike Force
( 3)
Creature — Bird Knight
(1/3)
Flying, double strike, vigilance
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Shrike Harpy
( 5)
Creature — Harpy
(2/2)
Flying Tribute 2 (As this creature enters, an opponent of your choice may put two +1/+1 counters on it.) When Shrike Harpy enters, if tribute wasn't paid, target opponent sacrifices a creature of their choice.
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Shrink
( 1)
Instant
Target creature gets -5/-0 until end of turn.
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Shuko
( 1)
Artifact — Equipment
Equipped creature gets +1/+0. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Shuriken
( 1)
Artifact — Equipment
Equipped creature has ", Unattach Shuriken: Shuriken deals 2 damage to target creature. That creature's controller gains control of Shuriken unless it was unattached from a Ninja." Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Sibsig Icebreakers
( 3)
Creature — Zombie
(2/3)
When Sibsig Icebreakers enters, each player discards a card.
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Sibsig Muckdraggers
( 9)
Creature — Zombie
(3/6)
Delve (Each card you exile from your graveyard while casting this spell pays for .) When Sibsig Muckdraggers enters, return target creature card from your graveyard to your hand.
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Sick and Tired
( 3)
Instant
Two target creatures each get -1/-1 until end of turn.
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Sicken
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets -1/-1. Cycling (, Discard this card: Draw a card.)
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Sickening Dreams
( 2)
Sorcery
As an additional cost to cast this spell, discard X cards. Sickening Dreams deals X damage to each creature and each player.
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Sickening Shoal
( 2)
Instant — Arcane
You may exile a black card with mana value X from your hand rather than pay this spell's mana cost. Target creature gets -X/-X until end of turn.
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Sickle Dancer
( 3)
Creature — Human Warrior
(3/2)
Whenever Sickle Dancer attacks, if your team controls another Warrior, Sickle Dancer gets +1/+1 until end of turn.
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Sickle Ripper
( 2)
Creature — Elemental Warrior
(2/1)
Wither (This deals damage to creatures in the form of -1/-1 counters.)
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Sickleslicer
( 3)
Artifact — Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +2/+2. Equip
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Sidar Kondo of Jamuraa
( 4)
Legendary Creature — Human Knight
(2/5)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Creatures your opponents control without flying or reach can't block creatures with power 2 or less. Partner (You can have two commanders if both have partner.)
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Siege Striker
( 3)
Creature — Human Soldier
(1/1)
Double strike (This creature deals both first-strike and regular combat damage.) Whenever Siege Striker attacks, you may tap any number of untapped creatures you control. Siege Striker gets +1/+1 until end of turn for each creature tapped this way.
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Siegebreaker Giant
( 5)
Creature — Giant Warrior
(6/3)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) : Target creature can't block this turn.
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Sierra, Nuka's Biggest Fan
( 4)
Legendary Creature — Human Citizen
(3/4)
The Nuka-Cola Challenge — Whenever one or more creatures you control deal combat damage to a player, put a quest counter on Sierra, Nuka's Biggest Fan and create a Food token. Whenever you sacrifice a Food, target creature you control gets +X/+X until end of turn, where X is the number of quest counters on Sierra.
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Sifter of Skulls
( 4)
Creature — Eldrazi
(4/3)
Devoid (This card has no color.) Whenever another nontoken creature you control dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add ." ( represents colorless mana.)
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Sigil of Myrkul
( 3)
Enchantment
At the beginning of combat on your turn, mill a card. When you do, if there are four or more creature cards in your graveyard, put a +1/+1 counter on target creature you control and it gains deathtouch until end of turn. (To mill a card, put the top card of your library into your graveyard.)
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Sigiled Skink
( 2)
Creature — Lizard
(2/1)
Whenever Sigiled Skink attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Silas Renn, Seeker Adept
( 3)
Legendary Artifact Creature — Human
(2/2)
Deathtouch Whenever Silas Renn, Seeker Adept deals combat damage to a player, choose target artifact card in your graveyard. You may cast that card this turn. Partner (You can have two commanders if both have partner.)
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Silent Skimmer
( 4)
Creature — Eldrazi Drone
(0/4)
Devoid (This card has no color.) Flying Whenever Silent Skimmer attacks, defending player loses 2 life.
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Silhana Ledgewalker
( 2)
Creature — Elf Rogue
(1/1)
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Silhana Ledgewalker can't be blocked except by creatures with flying.
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Silk Net
( 1)
Instant
Target creature gets +1/+1 and gains reach until end of turn. (It can block creatures with flying.)
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Silkenfist Fighter
( 2)
Creature — Kor Soldier
(1/3)
Whenever Silkenfist Fighter becomes blocked, untap it.
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Silkenfist Order
( 5)
Creature — Kor Soldier
(3/5)
Whenever Silkenfist Order becomes blocked, untap it.
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Silkguard
( 1)
Instant
Put a +1/+1 counter on each of up to X target creatures you control. Auras, Equipment, and modified creatures you control gain hexproof until end of turn. (Equipment, Auras you control, and counters are modifications.)
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Silklash Spider
( 5)
Creature — Spider
(2/7)
Reach : Silklash Spider deals X damage to each creature with flying.
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Silkweaver Elite
( 3)
Creature — Elf Archer
(2/2)
Reach (This creature can block creatures with flying.) Revolt — When Silkweaver Elite enters, if a permanent you controlled left the battlefield this turn, draw a card.
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Silkwing Scout
( 3)
Creature — Faerie Scout
(2/1)
Flying , Sacrifice Silkwing Scout: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
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Silkwrap
( 2)
Enchantment
When Silkwrap enters, exile target creature with mana value 3 or less an opponent controls until Silkwrap leaves the battlefield. (That creature returns under its owner's control.)
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Silvanus's Invoker
( 3)
Creature — Dragon Druid
(3/2)
Conjure Elemental — : Untap target land you control. It becomes an 8/8 Elemental creature with trample and haste until end of turn. It's still a land.
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Silver Drake
( 3)
Creature — Drake
(3/3)
Flying When Silver Drake enters, return a white or blue creature you control to its owner's hand.
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Silver Knight
( 2)
Creature — Human Knight
(2/2)
First strike, protection from red
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Silverback Elder
( 5)
Creature — Ape Shaman
(5/7)
Whenever you cast a creature spell, choose one — • Destroy target artifact or enchantment. • Look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. • You gain 4 life.
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Silverback Shaman
( 5)
Creature — Ape Shaman
(5/4)
Trample When Silverback Shaman dies, draw a card.
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Silverbeak Griffin
( 2)
Creature — Griffin
(2/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)
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Silverskin Armor
( 2)
Artifact — Equipment
Equipped creature gets +1/+1 and is an artifact in addition to its other types. Equip
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Silverstrike
( 4)
Instant
Destroy target attacking creature. You gain 3 life.
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Simic Basilisk
( 6)
Creature — Basilisk Mutant
(0/0)
Graft 3 (This creature enters with three +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.) : Until end of turn, target creature with a +1/+1 counter on it gains "Whenever this creature deals combat damage to a creature, destroy that creature at end of combat."
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Simic Sky Swallower
( 7)
Creature — Leviathan
(6/6)
Flying, trample Shroud (This creature can't be the target of spells or abilities.)
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Singing Bell Strike
( 2)
Enchantment — Aura
Enchant creature When Singing Bell Strike enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. Enchanted creature has ": Untap this creature."
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Sink into Stupor
( 3)
Instant
Return target spell or nonland permanent an opponent controls to its owner's hand.
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Sink into Takenuma
( 4)
Sorcery — Arcane
Sweep — Return any number of Swamps you control to their owner's hand. Target player discards a card for each Swamp returned this way.
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Sinking Feeling
( 3)
Enchantment — Aura
Enchant creature Enchanted creature doesn't untap during its controller's untap step. Enchanted creature has ", Put a -1/-1 counter on this creature: Untap this creature."
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Sinstriker's Will
( 4)
Enchantment — Aura
Enchant creature Enchanted creature has ": This creature deals damage equal to its power to target attacking or blocking creature."
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Sip of Hemlock
( 6)
Sorcery
Destroy target creature. Its controller loses 2 life.
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Siren Lookout
( 3)
Creature — Siren Pirate
(1/2)
Flying When Siren Lookout enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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Sisterhood of Karn
( 2)
Creature — Cleric
(0/0)
Sisterhood of Karn enters with a +1/+1 counter on it. Paradox — Whenever you cast a spell from anywhere other than your hand, double the number of +1/+1 counters on Sisterhood of Karn.
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Sivriss, Nightmare Speaker
( 4)
Legendary Creature — Snake Cleric Warlock
(3/3)
, Sacrifice another creature or an artifact: For each opponent, you mill a card, then return that card from your graveyard to your hand unless that player pays 3 life. (To mill a card, put the top card of your library into your graveyard.) Choose a Background (You can have a Background as a second commander.)
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Skaab Goliath
( 6)
Creature — Zombie Giant
(6/9)
As an additional cost to cast this spell, exile two creature cards from your graveyard. Trample
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Skaab Ruinator
( 3)
Creature — Zombie Horror
(5/6)
As an additional cost to cast this spell, exile three creature cards from your graveyard. Flying You may cast Skaab Ruinator from your graveyard.
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Skaab Wrangler
( 2)
Creature — Human Wizard
(2/1)
Tap three untapped creatures you control: Tap target creature.
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Skalla Wolf
( 5)
Creature — Wolf Spirit
(3/3)
When Skalla Wolf enters, look at the top five cards of your library. You may reveal a green card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Skanos Dragonheart
( 5)
Legendary Creature — Dragon Ranger
(4/4)
Whenever Skanos Dragonheart attacks, it gets +X/+X until end of turn, where X is the greatest power among other Dragons you control and Dragon cards in your graveyard. Choose a Background (You can have a Background as a second commander.)
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Skarrg Goliath
( 8)
Creature — Beast
(9/9)
Trample Bloodrush — , Discard Skarrg Goliath: Target attacking creature gets +9/+9 and gains trample until end of turn.
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Skarrgan Firebird
( 6)
Creature — Phoenix
(3/3)
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters with three +1/+1 counters on it.) Flying : Return Skarrgan Firebird from your graveyard to your hand. Activate only if an opponent was dealt damage this turn.
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Skarrgan Hellkite
( 5)
Creature — Dragon
(4/4)
Riot (This creature enters with your choice of a +1/+1 counter or haste.) Flying : Skarrgan Hellkite deals 2 damage divided as you choose among one or two targets. Activate only if Skarrgan Hellkite has a +1/+1 counter on it.
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Skarrgan Pit-Skulk
( 1)
Creature — Human Warrior
(1/1)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.) Creatures with power less than Skarrgan Pit-Skulk's power can't block it.
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Skarrgan Skybreaker
( 7)
Creature — Giant Shaman
(3/3)
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters with three +1/+1 counters on it.) , Sacrifice Skarrgan Skybreaker: It deals damage equal to its power to any target.
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Skatewing Spy
( 4)
Creature — Vedalken Rogue Mutant
(2/3)
: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Each creature you control with a +1/+1 counter on it has flying.
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Skeletal Changeling
( 2)
Creature — Shapeshifter
(1/1)
Changeling (This card is every creature type.) : Regenerate Skeletal Changeling.
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Skeletal Grimace
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has ": Regenerate this creature."
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Skeletal Kathari
( 5)
Creature — Bird Skeleton
(3/2)
Flying , Sacrifice a creature: Regenerate Skeletal Kathari.
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Skeletal Scrying
( 1)
Instant
As an additional cost to cast this spell, exile X cards from your graveyard. You draw X cards and you lose X life.
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Skeletal Swarming
( 5)
Enchantment
Each Skeleton you control has trample, attacks each combat if able, and gets +X/+0, where X is the number of other Skeletons you control. At the beginning of your end step, create a tapped 1/1 black Skeleton creature token. If a creature died this turn, create two of those tokens instead.
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Skeletal Vampire
( 6)
Creature — Vampire Skeleton
(3/3)
Flying When Skeletal Vampire enters, create two 1/1 black Bat creature tokens with flying. , Sacrifice a Bat: Create two 1/1 black Bat creature tokens with flying. Sacrifice a Bat: Regenerate Skeletal Vampire.
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