+keep (123)
: Add .
, : Target legendary creature gains first strike until end of turn.
, , Sacrifice Shore Keeper: Draw three cards.
Whenever an enchantment you control enters, scry 1.
: Slumbering Keepguard gets +1/+1 until end of turn for each enchantment you control.
When Smelt-Ward Gatekeepers enters, if you control two or more Gates, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
, , Sacrifice Spellkeeper Weird: Return target instant or sorcery card from your graveyard to your hand.
When Stensia Innkeeper enters, tap target land an opponent controls. That land doesn't untap during its controller's next untap step.
, : Tap target non-Mount creature.
When Sultai Skullkeeper enters, mill two cards.
When Sunspire Gatekeepers enters, if you control two or more Gates, create a 2/2 white Knight creature token with vigilance.
Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life.(A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Whenever a spell you control causes you to gain card advantage, each opponent loses 2 life. (You gain card advantage each time a spell you control resolves and you end up having more cards relative to your opponents than before that spell resolved. Divination, Annihilate, and Wrath of God can all be card advantage. And remember: tokens aren't cards)
Vigilance
, Sacrifice Tormod's Cryptkeeper: Exile target player's graveyard.
When Treasure Keeper dies, reveal cards from the top of your library until you reveal a nonland card with mana value 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order.
Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)
When you cast this spell, tap up to two target permanents. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Flying
When Ubul Sar Gatekeepers enters, if you control two or more Gates, target creature an opponent controls gets -2/-2 until end of turn.
Untaidake, the Cloud Keeper enters tapped.
, Pay 2 life: Add . Spend this mana only to cast legendary spells.
Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
When Unyielding Gatekeeper is turned face up, exile another target nonland permanent. If you controlled it, return it to the battlefield tapped. Otherwise, its controller creates a 2/2 white and blue Detective creature token.
At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, Keeper of the Flame, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step.
Target player mills four cards. (Then exile this card. You may cast the creature later from exile.)
: Add an amount of equal to Vhal, Candlekeep Researcher's toughness. This mana can't be spent to cast spells from your hand.
Choose a Background (You can have a Background as a second commander.)
: Whipkeeper deals damage to target creature equal to the damage already dealt to it this turn.
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