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Gavony Unhallowed
( 4)
Creature — Zombie
(2/4)
Whenever another creature you control dies, put a +1/+1 counter on Gavony Unhallowed.
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Glowcap Lantern
( 1)
Artifact — Equipment
Equipped creature has "You may look at the top card of your library any time" and "Whenever this creature attacks, it explores." (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.) Equip
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Glowering Rogon
( 6)
Creature — Beast
(4/4)
Amplify 1 <I>(As this creature enters, put a +1/+1 counter on it for each Beast card you reveal in your hand.)</I>
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Glowing Anemone
( 4)
Creature — Jellyfish Beast
(1/3)
When Glowing Anemone enters, you may return target land to its owner's hand.
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Glowing One
( 3)
Creature — Zombie Mutant
(2/2)
Deathtouch Whenever Glowing One deals combat damage to a player, they get four rad counters. Whenever a player mills a nonland card, you gain 1 life.
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Glowrider
( 3)
Creature — Human Cleric
(2/1)
Noncreature spells cost more to cast.
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Glowspore Shaman
( 2)
Creature — Elf Shaman
(3/1)
When Glowspore Shaman enters, mill three cards. You may put a land card from your graveyard on top of your library. (To mill a card, put the top card of your library into your graveyard.)
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Glowstone Recluse
( 3)
Creature — Spider
(2/3)
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Reach Whenever this creature mutates, put two +1/+1 counters on it.
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Goldenglow Moth
( 1)
Creature — Insect
(0/1)
Flying Whenever Goldenglow Moth blocks, you may gain 4 life.
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Goring Warplow
( 6)
Artifact Creature — Construct
(5/4)
Deathtouch //PRT-Prototype_Mech// Prototype (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) 1/1
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Grand Master of Flowers
( 4)
Legendary Planeswalker — Bahamut
(3)
As long as Grand Master of Flowers has seven or more loyalty counters on him, he's a 7/7 Dragon God creature with flying and indestructible. +1: Target creature without first strike, double strike, or vigilance can't attack or block until your next turn. +1: Search your library and/or graveyard for a card named Monk of the Open Hand, reveal it, and put it into your hand. If you search your library this way, shuffle.
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Grim Flowering
( 6)
Sorcery
Draw a card for each creature card in your graveyard.
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Gruul War Plow
( 4)
Artifact
Creatures you control have trample. : Gruul War Plow becomes a 4/4 Juggernaut artifact creature until end of turn.
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Hallow
( 1)
Instant
Prevent all damage target spell would deal this turn. You gain life equal to the damage prevented this way.
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Hallowed Burial
( 5)
Sorcery
Put all creatures on the bottom of their owners' libraries.
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Hallowed Fountain
( 0)
Land — Plains Island
(: Add or .) As Hallowed Fountain enters, you may pay 2 life. If you don't, it enters tapped.
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Hallowed Ground
( 2)
Enchantment
: Return target nonsnow land you control to its owner's hand.
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Hallowed Haunting
( 4)
Enchantment
As long as you control seven or more enchantments, creatures you control have flying and vigilance. Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This creature's power and toughness are each equal to the number of Spirits you control."
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Hallowed Healer
( 3)
Creature — Human Cleric
(1/1)
: Prevent the next 2 damage that would be dealt to any target this turn. Threshold — : Prevent the next 4 damage that would be dealt to any target this turn. Activate only if seven or more cards are in your graveyard.
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Hallowed Moonlight
( 2)
Instant
Until end of turn, if a creature would enter and it wasn't cast, exile it instead. Draw a card.
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Hallowed Priest
( 2)
Creature — Human Cleric
(1/1)
Whenever you gain life, put a +1/+1 counter on Hallowed Priest.
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Hallowed Respite
( 2)
Sorcery
Exile target nonlegendary creature, then return it to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on it. Otherwise, tap it. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Hallowed Spiritkeeper
( 3)
Creature — Avatar
(3/2)
Vigilance When Hallowed Spiritkeeper dies, create X 1/1 white Spirit creature tokens with flying, where X is the number of creature cards in your graveyard.
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Hoarder's Overflow
( 2)
Enchantment
When Hoarder's Overflow enters and whenever you expend 4, put a stash counter on it. (You expend 4 as you spend your fourth total mana to cast spells during a turn.) , Sacrifice Hoarder's Overflow: Discard your hand, then draw cards equal to the number of stash counters on Hoarder's Overflow.
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Hollow Dogs
( 5)
Creature — Phyrexian Zombie Dog
(3/3)
Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn.
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Hollow Marauder
( 7)
Creature — Specter Rogue
(4/2)
This spell costs less to cast for each creature card in your graveyard. Flying When Hollow Marauder enters, any number of target opponents each discard a card. For each of those opponents who didn't discard a card with mana value 4 or greater, draw a card.
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Hollow One
( 5)
Artifact Creature — Golem
(4/4)
This spell costs less to cast for each card you've cycled or discarded this turn. Cycling (, Discard this card: Draw a card.)
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Hollow Scavenger
( 3)
Creature — Wolf
(3/2)
, Sacrifice a Food: Hollow Scavenger gets +2/+2 until end of turn. Activate only once each turn.
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Hollow Specter
( 3)
Creature — Specter
(2/2)
Flying Whenever Hollow Specter deals combat damage to a player, you may pay . If you do, that player reveals X cards from their hand and you choose one of them. That player discards that card.
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Hollow Trees
( 0)
Land
Hollow Trees enters tapped. You may choose not to untap Hollow Trees during your untap step. At the beginning of your upkeep, if Hollow Trees is tapped, put a storage counter on it. , Remove any number of storage counters from Hollow Trees: Add for each storage counter removed this way.
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Hollow Warrior
( 4)
Artifact Creature — Golem Warrior
(4/4)
Hollow Warrior can't attack or block unless you tap an untapped creature you control not declared as an attacking or blocking creature this combat. (This cost is paid as attackers or blockers are declared.)
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Hollowborn Barghest
( 7)
Creature — Demon Dog
(7/6)
At the beginning of your upkeep, if you have no cards in hand, each opponent loses 2 life. At the beginning of each opponent's upkeep, if that player has no cards in hand, they lose 2 life.
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Hollowhead Sliver
( 3)
Creature — Sliver
(2/2)
Sliver creatures you control have ", Discard a card: Draw a card."
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Hollowhenge Huntmaster
( 0)
Creature — Werewolf
(6/6)
Hexproof Other permanents you control have hexproof. At the beginning of combat on your turn, put two +1/+1 counters on each creature you control. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Hollowhenge Overlord
( 6)
Creature — Wolf
(4/4)
Flash At the beginning of your upkeep, for each creature you control that's a Wolf or a Werewolf, create a 2/2 green Wolf creature token.
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Hollowhenge Scavenger
( 5)
Creature — Elemental
(4/5)
Morbid — When Hollowhenge Scavenger enters, if a creature died this turn, you gain 5 life.
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Hollowhenge Spirit
( 4)
Creature — Spirit
(2/2)
Flash (You may cast this spell any time you could cast an instant.) Flying When Hollowhenge Spirit enters, remove target attacking or blocking creature from combat.
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Hollowhenge Wrangler
( 5)
Creature — — Elemental
(6/6)
When Hollowhenge Wrangler enters the battlefield, seek a land card. Discard a land card: Conjure a card named Hollowhenge Beast into your hand. You may also activate this ability while Hollowhenge Wrangler is in your graveyard.
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Hollowsage
( 4)
Creature — Merfolk Wizard
(2/2)
Whenever Hollowsage becomes untapped, you may have target player discard a card.
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Howltooth Hollow
( 0)
Land
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Howltooth Hollow enters tapped. : Add . , : You may play the exiled card without paying its mana cost if each player has no cards in hand.
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Hunter's Blowgun
( 1)
Artifact — Equipment
Equipped creature gets +1/+1. Equipped creature has deathtouch during your turn. Otherwise, it has reach. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Incendiary Flow
( 2)
Sorcery
Incendiary Flow deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
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James, Wandering Dad
( 3)
Legendary Creature — Human Scientist
(2/4)
: Add . Spend this mana only to activate abilities.
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Jason Bright, Glowing Prophet
( 3)
Legendary Creature — Zombie Mutant Advisor
(2/3)
Whenever a Zombie or Mutant you control dies, if its power was different from its base power, draw a card. Come Fly With Me — , Sacrifice a creature: Put a +1/+1 counter on target creature you control. It gains flying until end of turn.
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Jungle Hollow
( 0)
Land
This land enters tapped. When this land enters, you gain 1 life. : Add or .
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Knockout Blow
( 3)
Instant
This spell costs less to cast if it targets a red creature. Knockout Blow deals 4 damage to target attacking or blocking creature and you gain 2 life.
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Lava Flow
( 5)
Sorcery
Destroy target creature or land.
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Liege of the Hollows
( 4)
Creature — Spirit
(3/4)
When Liege of the Hollows dies, each player may pay any amount of mana. Then each player creates a number of 1/1 green Squirrel creature tokens equal to the amount of mana they paid this way.
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Lightning Blow
( 2)
Instant
Target creature gains first strike until end of turn. Draw a card at the beginning of the next turn's upkeep.
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Lowland Basilisk
( 3)
Creature — Basilisk
(1/3)
Whenever Lowland Basilisk deals damage to a creature, destroy that creature at end of combat.
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Lowland Oaf
( 4)
Creature — Giant Warrior
(3/3)
: Target Goblin creature you control gets +1/+0 and gains flying until end of turn. Sacrifice that creature at the beginning of the next end step.
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Lowland Tracker
( 5)
Creature — Human Soldier
(2/2)
First strike Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)
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Lumra, Bellow of the Woods
( 6)
Legendary Creature — Elemental Bear
(*/*)
Vigilance, reach Lumra, Bellow of the Woods's power and toughness are each equal to the number of lands you control. When Lumra enters, mill four cards. Then return all land cards from your graveyard to the battlefield tapped.
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Mikaeus, the Unhallowed
( 6)
Legendary Creature — Zombie Cleric
(5/5)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever a Human deals damage to you, destroy it. Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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Minds Aglow
( 1)
Sorcery
Join forces — Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way.
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Misthollow Griffin
( 4)
Creature — Griffin
(3/3)
Flying You may cast Misthollow Griffin from exile.
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Moan of the Unhallowed
( 4)
Sorcery
Create two 2/2 black Zombie creature tokens. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Mournwillow
( 3)
Creature — Plant Skeleton
(3/2)
Haste Delirium — When Mournwillow enters, if there are four or more card types among cards in your graveyard, creatures with power 2 or less can't block this turn.
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Ms. Bumbleflower
( 4)
Legendary Creature — Rabbit Citizen
(1/5)
Vigilance Whenever you cast a spell, target opponent draws a card. Put a +1/+1 counter on target creature. It gains flying until end of turn. If this is the second time this ability has resolved this turn, you draw two cards.
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Old Man Willow
( 4)
Legendary Creature — Treefolk
(*/*)
Old Man Willow's power and toughness are each equal to the number of lands you control. Whenever Old Man Willow attacks, you may sacrifice another creature or a token. When you do, target creature an opponent controls gets -2/-2 until end of turn.
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Omniclown Colossus
( 10)
Artifact Creature — Clown Robot
(7/7)
Affinity for Clowns (This spell costs less to cast for each Clown you control.) Trample
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One-Clown Band
( 2)
Artifact Creature — Clown Robot Bard
(1/3)
: Target Robot gets +2/+0 until end of turn.
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Plow Through Reito
( 2)
Instant — Arcane
Sweep — Return any number of Plains you control to their owner's hand. Target creature gets +1/+1 until end of turn for each Plains returned this way.
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Plow Under
( 5)
Sorcery
Put two target lands on top of their owners' libraries.
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Primal Bellow
( 1)
Instant
Target creature gets +1/+1 until end of turn for each Forest you control.
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Puncturing Blow
( 4)
Sorcery
Puncturing Blow deals 5 damage to target creature. If that creature would die this turn, exile it instead.
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Righteous Blow
( 1)
Instant
Righteous Blow deals 2 damage to target attacking or blocking creature.
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Sanctum Plowbeast
( 6)
Artifact Creature — Beast
(3/6)
Defender Plainscycling , islandcycling (, Discard this card: Search your library for a Plains or Island card, reveal it, put it into your hand, then shuffle.)
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Seasoned Hallowblade
( 2)
Creature — Human Warrior
(3/1)
Discard a card: Tap Seasoned Hallowblade. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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Shaleskin Plower
( 4)
Creature — Beast
(3/2)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Shaleskin Plower is turned face up, destroy target land.
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Shallow Grave
( 2)
Instant
Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
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Simic Sky Swallower
( 7)
Creature — Leviathan
(6/6)
Flying, trample Shroud (This creature can't be the target of spells or abilities.)
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Sky Swallower
( 5)
Creature — Leviathan
(8/8)
Flying When Sky Swallower enters, target opponent gains control of all other permanents you control.
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Slow Motion
( 3)
Enchantment — Aura
Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player sacrifices that creature unless they pay . When Slow Motion is put into a graveyard from the battlefield, return Slow Motion to its owner's hand.
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Soul Swallower
( 4)
Creature — Wurm
(3/3)
Trample Delirium — At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, put three +1/+1 counters on Soul Swallower.
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Spitebellows
( 6)
Creature — Elemental
(6/1)
When Spitebellows leaves the battlefield, it deals 6 damage to target creature. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
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Spiteful Blow
( 6)
Sorcery
Destroy target creature and target land.
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Spooky Clown Mox
( 0)
Stickers
2 — Vigilance 4 — , : Tap target creature. 2 — 1/5 3 — 5/4
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Spore Flower
( 2)
Creature — Fungus
(0/1)
At the beginning of your upkeep, put a spore counter on Spore Flower. Remove three spore counters from Spore Flower: Prevent all combat damage that would be dealt this turn.
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Squeaking Pie Grubfellows
( 4)
Creature — Goblin Shaman
(3/2)
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Squeaking Pie Grubfellows, you may reveal it. If you do, each opponent discards a card.
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Sunken Hollow
( 0)
Land — Island Swamp
(: Add or .) Sunken Hollow enters tapped unless you control two or more basic lands.
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Swallow Whole
( 1)
Sorcery
As an additional cost to cast this spell, tap an untapped creature you control. Exile target tapped creature. Put a +1/+1 counter on the creature tapped to pay this spell's additional cost.
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Swallowing Plague
( 2)
Sorcery — Arcane
Swallowing Plague deals X damage to target creature and you gain X life.
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Swords to Plowshares
( 1)
Instant
Exile target creature. Its controller gains life equal to its power.
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Sword-Swallowing Seraph
( 6)
Creature — Angel Performer
(4/4)
Flying, vigilance When Sword-Swallowing Seraph enters, you may put a name sticker on a nonland permanent you own. , : Put a +1/+1 counter on another target creature with a name sticker on it. Activate only as a sorcery.
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