+maro (20)
Adamaro's power and toughness are each equal to the number of cards in the hand of the opponent with the most cards in hand.
As long as you have more cards in hand than each opponent, this creature gets +1/+2 and has "Whenever this creature deals combat damage, you gain 3 life."
At the beginning of your upkeep, put a +1/+1 counter on this creature for each card in your hand, then remove a +1/+1 counter from this creature for each card in target opponent's hand.
: Look at the top X cards of your library, where X is the number of cards in your hand, then put them back in any order.
As an additional cost to cast this spell, pay 3 life.
Destroy target creature and target land.
Gaze of Adamaro deals damage to target player equal to the number of cards in that player's hand.
Protection from planeswalkers and from Wizards
Greensleeves's power and toughness are each equal to the number of lands you control.
Landfall — Whenever a land you control enters, create a 3/3 green Badger creature token.
Kagemaro's power and toughness are each equal to the number of cards in your hand.
, Sacrifice Kagemaro: All creatures get -X/-X until end of turn, where X is the number of cards in your hand.
Enchant creature
Enchanted creature gets -X/-X, where X is the number of cards in your hand.
Kiyomaro's power and toughness are each equal to the number of cards in your hand.
As long as you have four or more cards in hand, Kiyomaro has vigilance.
Whenever Kiyomaro deals damage, if you have seven or more cards in hand, you gain 7 life.
At the beginning of your upkeep, put a -1/-1 counter on this creature.
Whenever you cast a noncreature spell, remove a -1/-1 counter from this creature.
Maro's power and toughness are each equal to the number of cards in your hand.
Double any effect that doubles. (It quadruples.)
Masumaro's power and toughness are each equal to twice the number of cards in your hand.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Molimo's power and toughness are each equal to the number of lands you control.
Shroud (This creature can't be the target of spells or abilities.)
Multani's power and toughness are each equal to the total number of cards in all players' hands.
Flying
Soramaro's power and toughness are each equal to the number of cards in your hand.
, Return a land you control to its owner's hand: Draw a card.
Domain — Territorial Maro's power and toughness are each equal to twice the number of basic land types among lands you control.
Tundra Fumarole deals 4 damage to target creature or planeswalker. Add for each spent to cast this spell. Until end of turn, you don't lose this mana as steps and phases end. ( is mana from a snow source.)
This land enters tapped.
: Add or .
: Until end of turn, this land becomes a 1/4 blue and red Elemental creature with ": Switch this creature's power and toughness until end of turn." It's still a land.
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