|
Soulreaper of Mogis
( 3)
Enchantment Creature — Minotaur Shaman
(2/3)
, Sacrifice a creature: Draw a card.
|
|
|
Souls of the Faultless
( 3)
Creature — Spirit
(0/4)
Defender (This creature can't attack.) Whenever Souls of the Faultless is dealt combat damage, you gain that much life and attacking player loses that much life.
|
|
|
Souls of the Lost
( 2)
Creature — Spirit
(*/*+1)
As an additional cost to cast this spell, discard a card or sacrifice a permanent. Fathomless descent — Souls of the Lost's power is equal to the number of permanent cards in your graveyard and its toughness is equal to that number plus 1.
|
|
|
Sovereigns of Lost Alara
( 6)
Creature — Spirit
(4/5)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, you may search your library for an Aura card that could enchant that creature, put it onto the battlefield attached to that creature, then shuffle.
|
|
|
Sower of Chaos
( 4)
Creature — Devil
(4/3)
: Target creature can't block this turn.
|
|
|
Sower of Discord
( 6)
Creature — Demon
(6/6)
Flying As Sower of Discord enters, choose two players. Whenever damage is dealt to one of the chosen players, the other chosen player also loses that much life.
|
|
|
Sower of Temptation
( 4)
Creature — Faerie Wizard
(2/2)
Flying When Sower of Temptation enters, gain control of target creature for as long as Sower of Temptation remains on the battlefield.
|
|
|
Spark of Creativity
( 1)
Sorcery
Choose target creature. Exile the top card of your library. You may have Spark of Creativity deal damage to that creature equal to the exiled card's mana value. If you don't, you may play that card until end of turn.
|
|
|
Spatula of the Ages
( 4)
Artifact
, , Sacrifice Spatula of the Ages: You may put a silver-bordered or acorn permanent card from your hand onto the battlefield.
|
|
|
Spawn of Mayhem
( 4)
Creature — Demon
(4/4)
Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Flying, trample At the beginning of your upkeep, Spawn of Mayhem deals 1 damage to each player. Then if you have 10 or less life, put a +1/+1 counter on Spawn of Mayhem.
|
|
|
Spawn of Rix Maadi
( 5)
Creature — Horror
(5/3)
Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
|
|
|
Spawn of Thraxes
( 7)
Creature — Dragon
(5/5)
Flying When Spawn of Thraxes enters, it deals damage to any target equal to the number of Mountains you control.
|
|
|
Spawnsire of Ulamog
( 10)
Creature — Eldrazi
(7/11)
Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent of their choice.) : Create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add ." : Cast any number of Eldrazi spells from among cards you own outside the game without paying their mana costs.
|
|
|
Speaker of the Heavens
( 1)
Creature — Human Cleric
(1/1)
Vigilance, lifelink (Attacking doesn't cause this creature to tap. Damage dealt by this creature also causes you to gain that much life.) : Create a 4/4 white Angel creature token with flying. Activate only if you have at least 7 life more than your starting life total and only as a sorcery.
|
|
|
Specter of Mortality
( 5)
Creature — Specter
(3/3)
Flying When Specter of Mortality enters, you may exile one or more creature cards from your graveyard. When you do, each other creature gets -X/-X until end of turn, where X is the number of cards exiled this way.
|
|
|
Specter of the Fens
( 4)
Creature — Specter
(2/3)
Flying : Target opponent loses 2 life and you gain 2 life.
|
|
|
Sphere of Annihilation
( 1)
Artifact
Sphere of Annihilation enters with X void counters on it. At the beginning of your upkeep, exile Sphere of Annihilation, all creatures and planeswalkers with mana value less than or equal to the number of void counters on it, and all creature and planeswalker cards in graveyards with mana value less than or equal to the number of void counters on it.
|
|
|
Sphere of Duty
( 4)
Enchantment
If a green source would deal damage to you, prevent 2 of that damage.
|
|
|
Sphere of Grace
( 4)
Enchantment
If a black source would deal damage to you, prevent 2 of that damage.
|
|
|
Sphere of Law
( 4)
Enchantment
If a red source would deal damage to you, prevent 2 of that damage.
|
|
|
Sphere of Purity
( 4)
Enchantment
If an artifact would deal damage to you, prevent 1 of that damage.
|
|
|
Sphere of Reason
( 4)
Enchantment
If a blue source would deal damage to you, prevent 2 of that damage.
|
|
|
Sphere of Safety
( 5)
Enchantment
Creatures can't attack you or planeswalkers you control unless their controller pays for each of those creatures, where X is the number of enchantments you control.
|
|
|
Sphere of the Suns
( 2)
Artifact
Sphere of the Suns enters tapped and with three charge counters on it. , Remove a charge counter from Sphere of the Suns: Add one mana of any color.
|
|
|
Sphere of Truth
( 4)
Enchantment
If a white source would deal damage to you, prevent 2 of that damage.
|
|
|
Sphinx of Clear Skies
( 5)
Creature — Sphinx
(5/5)
Flying, ward Domain — Whenever Sphinx of Clear Skies deals combat damage to a player, reveal the top X cards of your library, where X is the number of basic land types among lands you control. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. (Piles can be empty.)
|
|
|
Sphinx of Enlightenment
( 6)
Creature — Sphinx
(5/5)
Flying When Sphinx of Enlightenment enters, target opponent draws a card and you draw three cards.
|
|
|
Sphinx of Foresight
( 4)
Creature — Sphinx
(4/4)
You may reveal this card from your opening hand. If you do, scry 3 at the beginning of your first upkeep. Flying At the beginning of your upkeep, scry 1.
|
|
|
Sphinx of Forgotten Lore
( 4)
Creature — Sphinx
(3/3)
Flash (You may cast this spell any time you could cast an instant.) Flying Whenever this creature attacks, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to that card's mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
|
|
|
Sphinx of Jwar Isle
( 6)
Creature — Sphinx
(5/5)
Flying Shroud (This creature can't be the target of spells or abilities.) You may look at the top card of your library any time.
|
|
|
Sphinx of Lost Truths
( 5)
Creature — Sphinx
(3/5)
Kicker (You may pay an additional as you cast this spell.) Flying When Sphinx of Lost Truths enters, draw three cards. Then if it wasn't kicked, discard three cards.
|
|
|
Sphinx of Magosi
( 6)
Creature — Sphinx
(6/6)
Flying : Draw a card, then put a +1/+1 counter on Sphinx of Magosi.
|
|
|
Sphinx of New Prahv
( 4)
Creature — Sphinx
(4/3)
Flying, vigilance Spells your opponents cast that target Sphinx of New Prahv cost more to cast.
|
|
|
Sphinx of the Chimes
( 6)
Creature — Sphinx
(5/6)
Flying Discard two nonland cards with the same name: Draw four cards.
|
|
|
Sphinx of the Final Word
( 7)
Creature — Sphinx
(5/5)
This spell can't be countered. Flying Hexproof (This creature can't be the target of spells or abilities your opponents control.) Instant and sorcery spells you control can't be countered.
|
|
|
Sphinx of the Guildpact
( 7)
Artifact Creature — Sphinx
(5/5)
Sphinx of the Guildpact is all colors. Flying Hexproof from monocolored (This creature can't be the target of monocolored spells or abilities your opponents control.)
|
|
|
Sphinx of the Second Sun
( 8)
Creature — Sphinx
(6/6)
Flying At the beginning of each of your postcombat main phases, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.)
|
|
|
Sphinx of the Steel Wind
( 8)
Artifact Creature — Sphinx
(6/6)
Flying, first strike, vigilance, lifelink, protection from red and from green
|
|
|
Sphinx of Uthuun
( 7)
Creature — Sphinx
(5/6)
Flying When Sphinx of Uthuun enters, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
|
|
|
Spine of Ish Sah
( 7)
Artifact
When Spine of Ish Sah enters, destroy target permanent. When Spine of Ish Sah is put into a graveyard from the battlefield, return Spine of Ish Sah to its owner's hand.
|
|
|
Spinner of Souls
( 3)
Creature — Spider Spirit
(4/3)
Reach Whenever another nontoken creature you control dies, you may reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.
|
|
|
Spire of Industry
( 0)
Land
: Add . , Pay 1 life: Add one mana of any color. Activate only if you control an artifact.
|
|
|
Spires of Orazca
( 0)
Land
(Transforms from Thaumatic Compass.) : Add . : Untap target attacking creature an opponent controls and remove it from combat.
|
|
|
Spirit of Malevolence
( 2)
Creature — Spirit
(2/1)
When Spirit of Malevolence dies, each opponent loses 1 life and you gain 1 life.
|
|
|
Spirit of Resistance
( 3)
Enchantment
As long as you control a permanent of each color, prevent all damage that would be dealt to you.
|
|
|
Spirit of the Aldergard
( 4)
Snow Creature — Bear Spirit
(0/4)
When Spirit of the Aldergard enters, search your library for a snow land card, reveal it, put it into your hand, then shuffle. Spirit of the Aldergard gets +1/+0 for each other snow permanent you control.
|
|
|
Spirit of the Hearth
( 6)
Creature — Cat Spirit
(4/5)
Flying You have hexproof. (You can't be the target of spells or abilities your opponents control.)
|
|
|
Spirit of the Hunt
( 3)
Creature — Wolf Spirit
(3/3)
Flash When Spirit of the Hunt enters, each other creature you control that's a Wolf or a Werewolf gets +0/+3 until end of turn.
|
|
|
Spirit of the Labyrinth
( 2)
Enchantment Creature — Spirit
(3/1)
Each player can't draw more than one card each turn.
|
|
|
Spirit of the Night
( 9)
Legendary Creature — Demon Spirit
(6/5)
Flying, trample, haste, protection from black Spirit of the Night has first strike as long as it's attacking.
|
|
|
Spirit of the Season
( 3)
Creature — Treefolk Spirit
(3/3)
When Spirit of the Season enters, it gains haste if it's summer. Put a +1/+1 counter on it if it's autumn. You gain 5 life if it's winter. If it's spring, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
|
|
|
Spirit of the Spires
( 4)
Creature — Spirit
(2/4)
Flying Other creatures you control with flying get +0/+1.
|
|
|
Spite of Mogis
( 1)
Sorcery
Spite of Mogis deals damage to target creature equal to the number of instant and sorcery cards in your graveyard. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
|
|
|
Spoils of Adventure
( 6)
Instant
This spell costs less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) You gain 3 life and draw three cards.
|
|
|
Spoils of Blood
( 1)
Instant
Create an X/X black Horror creature token, where X is the number of creatures that died this turn.
|
|
|
Spoils of Evil
( 3)
Instant
For each artifact or creature card in target opponent's graveyard, add and you gain 1 life.
|
|
|
Spoils of the Hunt
( 3)
Instant
Target creature you control gets +1/+0 until end of turn for each mana from a Treasure that was spent to cast this spell. Then that creature deals damage equal to its power to target creature an opponent controls.
|
|
|
Spoils of the Vault
( 1)
Instant
Choose a card name. Reveal cards from the top of your library until you reveal a card with that name, then put that card into your hand. Exile all other cards revealed this way, and you lose 1 life for each of the exiled cards.
|
|
|
Spoils of Victory
( 3)
Sorcery
Search your library for a Plains, Island, Swamp, Mountain, or Forest card and put that card onto the battlefield. Then shuffle.
|
|
|
Spoils of War
( 1)
Sorcery
X is the number of artifact and/or creature cards in an opponent's graveyard as you cast this spell. Distribute X +1/+1 counters among any number of target creatures.
|
|
|
Stack of Paperwork (playtest)
( 1)
Enchantment
When CARDNAME enters the battlefield, draw a card. Combat damage uses the stack. (Combat damage assignment can be responded to before damage is dealt.)
|
|
|
Staff of Compleation
( 3)
Artifact
, Pay 1 life: Destroy target permanent you own. , Pay 2 life: Add one mana of any color. , Pay 3 life: Proliferate. , Pay 4 life: Draw a card. : Untap Staff of Compleation.
|
|
|
Staff of Eden, Vault's Key
( 6)
Legendary Artifact
When Staff of Eden, Vault's Key enters, put target legendary permanent card not named Staff of Eden, Vault's Key from a graveyard onto the battlefield under your control. : Draw a card for each permanent you control but don't own.
|
|
|
Staff of Nin
( 6)
Artifact
At the beginning of your upkeep, draw a card. : Staff of Nin deals 1 damage to any target.
|
|
|
Staff of the Ages
( 3)
Artifact
Creatures with landwalk abilities can be blocked as though they didn't have those abilities.
|
|
|
Staff of the Letter Magus
( 3)
Artifact
As Staff of the Letter Magus enters, choose a consonant other than N, R, S, or T. Whenever a player casts a spell, you gain 1 life for each time the chosen letter appears in that spell's name.
|
|
|
Staff of the Mind Magus
( 3)
Artifact
Whenever you cast a blue spell or an Island you control enters, you gain 1 life.
|
|
|
Staff of the Storyteller
( 2)
Artifact
When Staff of the Storyteller enters, create a 1/1 white Spirit creature token with flying. Whenever you create one or more creature tokens, put a story counter on Staff of the Storyteller. , , Remove a story counter from Staff of the Storyteller: Draw a card.
|
|
|
Staff of the Sun Magus
( 3)
Artifact
Whenever you cast a white spell or a Plains you control enters, you gain 1 life.
|
|
|
Staff of the Wild Magus
( 3)
Artifact
Whenever you cast a green spell or a Forest you control enters, you gain 1 life.
|
|
|
Staff of Titania
( 2)
Artifact — Equipment
Equipped creature gets +X/+X, where X is the number of Forests you control. Whenever equipped creature attacks, create a 1/1 green Forest Dryad land creature token. (It's affected by summoning sickness.) Equip
|
|
|
Staff of Zegon
( 4)
Artifact
, : Target creature gets -2/-0 until end of turn.
|
|
|
Stallion of Ashmouth
( 4)
Creature — Nightmare Horse
(3/3)
Delirium — : Stallion of Ashmouth gets +1/+1 until end of turn. Activate only if there are four or more card types among cards in your graveyard.
|
|
|
Stalwarts of Osgiliath
( 5)
Creature — Human Soldier
(4/3)
When Stalwarts of Osgiliath enters, the Ring tempts you. Whenever you draw your second card each turn, put a +1/+1 counter on Stalwarts of Osgiliath.
|
|
|
Stamp of Approval
( 3)
Artifact
As Stamp of Approval enters, choose a watermark. Creatures you control with the chosen watermark get +1/+1.
|
|
|
Star of Extinction
( 7)
Sorcery
Destroy target land. Star of Extinction deals 20 damage to each creature and each planeswalker.
|
|
|
Starfield of Nyx
( 5)
Enchantment
At the beginning of your upkeep, you may return target enchantment card from your graveyard to the battlefield. As long as you control five or more enchantments, each other non-Aura enchantment you control is a creature in addition to its other types and has base power and base toughness each equal to its mana value.
|
|
|
Starke of Rath
( 3)
Legendary Creature — Human Rogue
(2/2)
: Destroy target artifact or creature. That permanent's controller gains control of Starke of Rath. <I>(This effect lasts indefinitely.)</I>
|
|
|
Statute of Denial
( 4)
Instant
Counter target spell. If you control a blue creature, draw a card, then discard a card.
|
|
|
Stave Off
( 1)
Instant
Target creature gains protection from the color of your choice until end of turn.
|
|
|
Stealer of Secrets
( 3)
Creature — Human Rogue
(2/2)
Whenever Stealer of Secrets deals combat damage to a player, draw a card.
|
|
|
Steamflogger of the Month
( 5)
Creature — Goblin Rigger
(3/3)
When Steamflogger of the Month enters, it assembles a Contraption for each Contraption you control. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)
|
|
|
Steel of the Godhead
( 3)
Enchantment — Aura
Enchant creature As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) As long as enchanted creature is blue, it gets +1/+1 and can't be blocked.
|
|
|
Stench of Decay
( 3)
Instant
Nonartifact creatures get -1/-1 until end of turn.
|
|
|
Stench of Evil
( 4)
Sorcery
Destroy all Plains. For each land destroyed this way, Stench of Evil deals 1 damage to that land's controller unless they pay .
|
|
|
Stet, Draconic Proofreader
( 6)
Legendary Creature — Dragon Bureaucrat
(4/4)
Flying Whenever Stet, Draconic Proofreader attacks, you may exile a card from your graveyard. When you do, Stet, Draconic Proofreader deals 4 damage to any target whose name begins with the same letter as the exiled card. : Delete the first letter of target permanent or player's name until end of turn.
|
|
|
Steward of Solidarity
( 2)
Creature — Human Warrior
(2/2)
, Exert Steward of Solidarity: Create a 1/1 white Warrior creature token with vigilance. (An exerted creature won't untap during your next untap step.)
|
|
|
Stone of Erech
( 1)
Legendary Artifact
If a creature an opponent controls would die, exile it instead. , , Sacrifice Stone of Erech: Exile target player's graveyard. Draw a card.
|
|
|
Stonehoof Chieftain
( 8)
Creature — Centaur Warrior
(8/8)
Trample, indestructible Whenever another creature you control attacks, it gains trample and indestructible until end of turn.
|
|
|