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Satoru Umezawa
( 3)
Legendary Creature — Human Ninja
(2/4)
Whenever you activate a ninjutsu ability, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. This ability triggers only once each turn. Each creature card in your hand has ninjutsu .
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Satoru, the Infiltrator
( 2)
Legendary Creature — Human Ninja Rogue
(2/3)
Menace Whenever Satoru, the Infiltrator and/or one or more other nontoken creatures you control enter, if none of them were cast or no mana was spent to cast them, draw a card.
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Satsuki, the Living Lore
( 2)
Legendary Creature — Human Druid
(1/3)
: Put a lore counter on each Saga you control. Activate only as a sorcery. When Satsuki, the Living Lore dies, choose up to one — • Return target Saga or enchantment creature you control to its owner's hand. • Return target Saga card from your graveyard to your hand.
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Sauron, Lord of the Rings
( 8)
Legendary Creature — Avatar Horror
(9/9)
When you cast this spell, amass Orcs 5, mill five cards, then return a creature card from your graveyard to the battlefield. Trample Whenever a commander an opponent controls dies, the Ring tempts you.
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Sauron, the Dark Lord
( 6)
Legendary Creature — Avatar Horror
(7/6)
Ward—Sacrifice a legendary artifact or legendary creature. Whenever an opponent casts a spell, amass Orcs 1. Whenever an Army you control deals combat damage to a player, the Ring tempts you. Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards.
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Sautekh Immortal
( 3)
Artifact Creature — Necron
(2/2)
Flash Elite Troops — Sautekh Immortal enters with a +1/+1 counter on it for each creature that died this turn.
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Savage Gorger
( 3)
Creature — Vampire
(1/1)
Flying At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on Savage Gorger. (Damage causes loss of life.)
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Savage Order
( 4)
Sorcery
As an additional cost to cast this spell, sacrifice a creature with power 4 or greater. Search your library for a Dinosaur creature card, put it onto the battlefield, then shuffle. It gains indestructible until your next turn.
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Savageborn Hydra
( 2)
Creature — Hydra
(0/0)
Double strike Savageborn Hydra enters with X +1/+1 counters on it. : Put a +1/+1 counter on Savageborn Hydra. Activate only as a sorcery.
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Savior of Ollenbock
( 3)
Creature — Human Soldier
(1/2)
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever Savior of Ollenbock trains, exile up to one other target creature from the battlefield or creature card from a graveyard. When Savior of Ollenbock leaves the battlefield, put the exiled cards onto the battlefield under their owners' control.
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Savior of the Sleeping
( 3)
Creature — Human Knight
(2/3)
Vigilance Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Savior of the Sleeping.
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Savior of the Small
( 4)
Creature — Kor Survivor
(3/4)
Survival — At the beginning of your second main phase, if Savior of the Small is tapped, return target creature card with mana value 3 or less from your graveyard to your hand.
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Savor
( 2)
Instant
Target creature gets -2/-2 until end of turn. Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
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Savor the Moment
( 3)
Sorcery
Take an extra turn after this one. Skip the untap step of that turn.
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Sawback Manticore
( 5)
Creature — Manticore
(2/4)
: Sawback Manticore gains flying until end of turn. : Sawback Manticore deals 2 damage to target attacking or blocking creature. Activate only if Sawback Manticore is attacking or blocking and only once each turn.
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Sawhorn Nemesis
( 4)
Creature — Dinosaur
(2/4)
As Sawhorn Nemesis enters, choose a player. If a source would deal damage to the chosen player or a permanent they control, it deals double that damage instead.
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Dread Linnorm (Scale Deflection)
( 4)
Instant — Adventure
Put two +1/+1 counters on target creature and untap it. It gains hexproof until end of turn. (Then exile this card. You may cast the creature later from exile.)
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Scale of Chiss-Goria
( 3)
Artifact
Flash Affinity for artifacts (This spell costs less to cast for each artifact you control.) : Target creature gets +0/+1 until end of turn.
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Scalelord Reckoner
( 5)
Creature — Dragon
(4/4)
Flying Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, destroy target nonland permanent that player controls.
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Scalestorm Summoner
( 3)
Creature — Human Warlock
(3/3)
Whenever Scalestorm Summoner attacks, create a 3/1 red Dinosaur creature token if you control a creature with power 4 or greater.
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Scampering Scorcher
( 4)
Creature — Elemental
(1/1)
When Scampering Scorcher enters, create two 1/1 red Elemental creature tokens. Elementals you control gain haste until end of turn. (They can attack and this turn.)
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Scampering Surveyor
( 4)
Artifact Creature — Gnome
(3/2)
When Scampering Surveyor enters, search your library for a basic land card or Cave card, put it onto the battlefield tapped, then shuffle.
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Sceptre of Eternal Glory
( 4)
Legendary Artifact
: Add one mana of any color. : Add three mana of any one color. Activate only if you control three or more lands with the same name.
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Scholar of New Horizons
( 2)
Creature — Human Scout
(1/1)
Scholar of New Horizons enters with a +1/+1 counter on it. , Remove a counter from a permanent you control: Search your library for a Plains card and reveal it. If an opponent controls more lands than you, you may put that card onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. Then shuffle.
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Scholarship Sponsor
( 4)
Creature — Human Advisor
(3/3)
When Scholarship Sponsor enters, each player who controls fewer lands than the player who controls the most lands searches their library for a number of basic land cards less than or equal to the difference, puts those cards onto the battlefield tapped, then shuffles.
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Scissors Lizard
( 4)
Artifact Creature — Lizard
(4/3)
Creatures named Paper Tiger can't attack or block.
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Scorch Spitter
( 1)
Creature — Elemental Lizard
(1/1)
Whenever Scorch Spitter attacks, it deals 1 damage to the player or planeswalker it's attacking.
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Scorch the Fields
( 5)
Sorcery
Destroy target land. Scorch the Fields deals 1 damage to each Human creature.
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Scorched Earth
( 1)
Sorcery
As an additional cost to cast this spell, discard X land cards. Destroy X target lands.
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Scorched Rusalka
( 1)
Creature — Spirit
(1/1)
, Sacrifice a creature: Scorched Rusalka deals 1 damage to target player or planeswalker.
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Scorching Dragonfire
( 2)
Instant
Scorching Dragonfire deals 3 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
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Scorching Lava
( 2)
Instant
Kicker (You may pay an additional as you cast this spell.) Scorching Lava deals 2 damage to any target. If this spell was kicked, that creature can't be regenerated this turn and if it would die this turn, exile it instead.
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Scorching Missile
( 4)
Sorcery
Scorching Missile deals 4 damage to target player or planeswalker. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Scorching Shot
( 2)
Sorcery
Scorching Shot deals 5 damage to target creature.
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Scorching Winds
( 1)
Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step. Scorching Winds deals 1 damage to each attacking creature.
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Scorchmark
( 2)
Instant
Scorchmark deals 2 damage to target creature. If that creature would die this turn, exile it instead.
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Scoria Cat
( 5)
Creature — Cat
(3/3)
Scoria Cat gets +3/+3 as long as you control no untapped lands.
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Scoria Wurm
( 5)
Creature — Wurm
(7/7)
At the beginning of your upkeep, flip a coin. If you lose the flip, return Scoria Wurm to its owner's hand.
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Scorn Effigy
( 3)
Artifact Creature — Scarecrow
(2/3)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Scorn-Blade Berserker
( 1)
Creature — Human Berserker
(0/1)
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) , Sacrifice this creature: Draw a card.
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Scorned Villager
( 2)
Creature — Human Werewolf
(1/1)
: Add . At the beginning of each upkeep, if no spells were cast last turn, transform Scorned Villager.
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Scornful Æther-Lich (Scornful Aether-Lich)
( 4)
Artifact Creature — Zombie Wizard
(2/4)
: Scornful Aether-Lich gains fear and vigilance until end of turn. (Attacking doesn't cause it to tap, and it can't be blocked except by artifact creatures and/or black creatures.)
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Scornful Egotist
( 8)
Creature — Human Wizard
(1/1)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Scour the Laboratory
( 6)
Instant
Delirium — This spell costs less to cast if there are four or more card types among cards in your graveyard. Draw three cards.
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Scout the Borders
( 3)
Sorcery
Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.
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Screeching Scorchbeast
( 6)
Creature — Bat Mutant
(5/5)
Flying, menace Whenever Screeching Scorchbeast attacks, each player gets two rad counters. Whenever one or more nonland cards are milled, you may create that many 2/2 black Zombie Mutant creature tokens. Do this only once each turn.
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Scroll of Origins
( 2)
Artifact
, : Draw a card if you have seven or more cards in hand.
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Scuttlegator
( 6)
Creature — Crab Turtle Crocodile
(6/6)
Defender : Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.) As long as Scuttlegator has a +1/+1 counter on it, it can attack as though it didn't have defender.
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Scytheclaw Raptor
( 3)
Creature — Dinosaur
(4/3)
Whenever a player casts a spell, if it's not their turn, Scytheclaw Raptor deals 4 damage to them.
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Sea Gate Loremaster
( 5)
Creature — Merfolk Wizard Ally
(1/3)
: Draw a card for each Ally you control.
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Sea Gate Oracle
( 3)
Creature — Human Wizard
(1/3)
When Sea Gate Oracle enters, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
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Sea Gate Restoration
( 7)
Sorcery
Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game.
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Sea Gate Stormcaller
( 2)
Creature — Human Wizard
(2/1)
Kicker When Sea Gate Stormcaller enters, copy the next instant or sorcery spell with mana value 2 or less you cast this turn when you cast it. If Sea Gate Stormcaller was kicked, copy that spell twice instead. You may choose new targets for the copies.
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Sea Gate, Reborn
( 0)
Land
As Sea Gate, Reborn enters, you may pay 3 life. If you don't, it enters tapped. : Add .
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Sea God's Scorn
( 6)
Sorcery
Return up to three target creatures and/or enchantments to their owners' hands.
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Seafloor Debris
( 0)
Land
Seafloor Debris enters tapped. : Add . , Sacrifice Seafloor Debris: Add one mana of any color.
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Seafloor Oracle
( 4)
Creature — Merfolk Wizard
(2/3)
Whenever a Merfolk you control deals combat damage to a player, draw a card.
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Seal of Primordium
( 2)
Enchantment
Sacrifice Seal of Primordium: Destroy target artifact or enchantment.
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Search for Azcanta
( 2)
Legendary Enchantment
At the beginning of your upkeep, surveil 1. Then if you have seven or more cards in your graveyard, you may transform Search for Azcanta. (Look at the top card of your library. You may put that card into your graveyard.)
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Search for Blex
( 4)
Sorcery
Look at the top five cards of your library. You may put any number of them into your hand and the rest into your graveyard. You lose 3 life for each card you put into your hand this way.
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Search for Glory
( 3)
Snow Sorcery
Search your library for a snow permanent card, a legendary card, or a Saga card, reveal it, put it into your hand, then shuffle. You gain 1 life for each spent to cast this spell. ( is mana from a snow source.)
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Search for Survivors
( 3)
Sorcery
Reorder your graveyard at random. An opponent chooses a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, exile it.
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Search for Tomorrow
( 3)
Sorcery
Search your library for a basic land card, put it onto the battlefield, then shuffle. Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
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Secret Arcade // Dusty Parlor (Secret Arcade)
( 5)
Enchantment — Room
Nonland permanents you control and permanent spells you control are enchantments in addition to their other types. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Secret Door
( 1)
Artifact Creature — Wall
(0/4)
Defender : Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
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Sedge Scorpion
( 1)
Creature — Scorpion
(1/1)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
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Sedgemoor Witch
( 3)
Creature — Human Warlock
(3/2)
Menace Ward—Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.) Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."
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Seedborn Muse
( 5)
Creature — Spirit
(2/4)
Untap all permanents you control during each other player's untap step.
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Seedglaive Mentor
( 3)
Creature — Mouse Soldier
(3/2)
Vigilance, haste Valiant — Whenever Seedglaive Mentor becomes the target of a spell or ability you control for the first time each turn, put a +1/+1 counter on it.
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Seek the Horizon
( 4)
Sorcery
Search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
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Seize the Storm
( 5)
Sorcery
Create a red Elemental creature token with trample and "This creature's power and toughness are each equal to the number of instant and sorcery cards in your graveyard plus the number of cards with flashback you own in exile." Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Select for Inspection
( 1)
Instant
Return target tapped creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Selective Memory
( 4)
Sorcery
Search your library for any number of nonland cards, exile them, then shuffle.
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Selfless Exorcist
( 5)
Creature — Human Cleric
(3/4)
: Exile target creature card from a graveyard. That card deals damage equal to its power to Selfless Exorcist.
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Selfless Savior
( 1)
Creature — Dog
(1/1)
Sacrifice Selfless Savior: Another target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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Sell-Sword Brute
( 2)
Creature — Human Mercenary
(2/2)
When Sell-Sword Brute dies, it deals 2 damage to you.
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Selvala's Enforcer
( 4)
Creature — Elf Warrior
(2/2)
Parley — When Selvala's Enforcer enters, each player reveals the top card of their library. For each nonland card revealed this way, put a +1/+1 counter on Selvala's Enforcer. Then each player draws a card.
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Senator Peacock
( 5)
Legendary Creature — Human Advisor
(3/4)
Artifacts you control are Clues in addition to their other types and have ", Sacrifice this artifact: Draw a card." Whenever you sacrifice a Clue, target creature can't be blocked this turn.
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Sensation Gorger
( 3)
Creature — Goblin Shaman
(2/2)
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Sensation Gorger, you may reveal it. If you do, each player discards their hand, then draws four cards.
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Sensor Splicer
( 5)
Creature — Phyrexian Artificer
(1/1)
When Sensor Splicer enters, create a 3/3 colorless Phyrexian Golem artifact creature token. Golem creatures you control have vigilance.
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Sentinel of Lost Lore
( 3)
Creature — Elf Knight
(3/4)
When Sentinel of Lost Lore enters, choose one or more — • Return target card you own in exile that has an Adventure to your hand. • Put target card you don't own in exile that has an Adventure on the bottom of its owner's library. • Exile target player's graveyard.
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Sentry of the Underworld
( 5)
Creature — Griffin Skeleton
(3/3)
Flying, vigilance , Pay 3 life: Regenerate Sentry of the Underworld.
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Senu, Keen-Eyed Protector
( 2)
Legendary Creature — Bird Scout
(2/1)
Flying, vigilance , Exile Senu, Keen-Eyed Protector: You gain 2 life and scry 2. When a legendary creature you control attacks and isn't blocked, if Senu is exiled, put it onto the battlefield attacking.
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