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Springmane Cervin
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 3)
Creature — Elk
(3/2)
When Springmane Cervin enters the battlefield, you gain 2 life.
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Springmantle Cleric
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 5)
Creature — Elf Cleric
(2/3)
Springmantle Cleric enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.
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Springsage Ritual
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 4)
Instant
Destroy target artifact or enchantment. You gain 4 life.
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Sprinting Warbrute
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 5)
Creature — Ogre Berserker
(5/4)
Sprinting Warbrute attacks each combat if able. Dash ![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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Sprite Dragon
![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 2)
Creature — Faerie Dragon
(1/1)
Flying, haste Whenever you cast a noncreature spell, put a +1/+1 counter on Sprite Dragon.
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Sprite Noble
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 3)
Creature — Faerie Noble
(2/2)
Flying Other creatures you control with flying get +0/+1. : Other creatures you control with flying get +1/+0 until end of turn.
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Sprout
![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 1)
Instant
Create a 1/1 green Saproling creature token.
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Sprout Swarm
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 2)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Create a 1/1 green Saproling creature token.
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Sproutback Trudge
![7](/Handlers/Image.ashx?size=small&name=7&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 9)
Creature — Fungus Beast
(9/7)
This spell costs less to cast, where X is the amount of life you gained this turn. Trample At the beginning of your end step, if you gained life this turn, you may cast Sproutback Trudge from your graveyard.
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Sprouting Goblin
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 2)
Creature — Goblin Druid
(2/2)
Kicker (You may pay an additional as you cast this spell.) When Sprouting Goblin enters the battlefield, if it was kicked, search your library for a land card with a basic land type, reveal it, put it into your hand, then shuffle. , , Sacrifice a land: Draw a card.
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Sprouting Phytohydra
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 5)
Creature — Plant Hydra
(0/2)
Defender (This creature can't attack.) Whenever Sprouting Phytohydra is dealt damage, you may create a token that's a copy of Sprouting Phytohydra.
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Sprouting Renewal
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 3)
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Choose one — • Create a 2/2 green and white Elf Knight creature token with vigilance. • Destroy target artifact or enchantment.
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Sprouting Thrinax
![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 3)
Creature — Lizard
(3/3)
When Sprouting Thrinax dies, create three 1/1 green Saproling creature tokens.
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Sprouting Vines
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 3)
Instant
Search your library for a basic land card, reveal that card, put it into your hand, then shuffle. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
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Spur Grappler
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 3)
Creature — Beast
(2/1)
Spur Grappler gets +2/+1 as long as you control no untapped lands.
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Spurnmage Advocate
![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 1)
Creature — Human Nomad
(1/1)
: Return two target cards from an opponent's graveyard to their hand. Destroy target attacking creature.
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Spurred Wolverine
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 5)
Creature — Wolverine Beast
(3/2)
Tap two untapped Beasts you control: Target creature gains first strike until end of turn.
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Spy Eye
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 4)
Creature — Eye Spy
(1/3)
Flying Whenever Spy Eye deals combat damage to a player, you may draw a card from that player's library.
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Spy Kit
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ( 2)
Artifact — Equipment
Equipped creature gets +1/+1 and has all names of nonlegendary creature cards in addition to its name. Equip ![2](/Handlers/Image.ashx?size=small&name=2&type=symbol)
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Spy Network
![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 1)
Instant
Look at target player's hand, the top card of that player's library, and any face-down creatures they control. Look at the top four cards of your library, then put them back in any order.
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Spyglass Siren
![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 1)
Creature — Siren Pirate
(1/1)
Flying When Spyglass Siren enters the battlefield, create a Map token. (It's an artifact with " , , Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
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Spymaster's Vault
( 0)
Land
Spymaster's Vault enters the battlefield tapped unless you control a Swamp. : Add .
, : Target creature you control connives X, where X is the number of creatures that died this turn. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
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Squad Captain
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 5)
Creature — Human Soldier
(2/2)
Vigilance Squad Captain enters the battlefield with a +1/+1 counter on it for each other creature you control.
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Square Up
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Green or Blue](/Handlers/Image.ashx?size=small&name=GU&type=symbol) ( 2)
Instant
Target creature has base power and toughness 4/4 until end of turn.
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Squeaking Pie Grubfellows
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 4)
Creature — Goblin Shaman
(3/2)
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Squeaking Pie Grubfellows, you may reveal it. If you do, each opponent discards a card.
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Squeaking Pie Sneak
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 2)
Creature — Goblin Rogue
(2/2)
As an additional cost to cast this spell, reveal a Goblin card from your hand or pay . Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
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Squidnapper (playtest)
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 5)
Creature — — Squid Pirate
(3/4)
When CARDNAME enters the battlefield, gain control of target creature an opponent controls until CARDNAME leaves the battlefield or that player pays the ransom. Ransom — and 2 life
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Squishy Sphinx Ninja
( 0)
Stickers
2 — Ward (Whenever this permanent becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) 4 — Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.) 3 — 5/3 5 — 7/7
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Sram's Expertise
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 4)
Sorcery
Create three 1/1 colorless Servo artifact creature tokens. You may cast a spell with mana value 3 or less from your hand without paying its mana cost.
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Stabbing Pain
![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 1)
Instant
Target creature gets -1/-1 until end of turn. Tap that creature.
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Stack of Paperwork (playtest)
![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 1)
Enchantment
When CARDNAME enters the battlefield, draw a card. Combat damage uses the stack. (Combat damage assignment can be responded to before damage is dealt.)
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Staff of Compleation
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ( 3)
Artifact
, Pay 1 life: Destroy target permanent you own.
, Pay 2 life: Add one mana of any color.
, Pay 3 life: Proliferate.
, Pay 4 life: Draw a card.
: Untap Staff of Compleation.
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Stalking Predator
( 0)
Creature — Werewolf
(4/4)
Menace (This creature can't be blocked except by two or more creatures.) Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Stalwart Pathlighter
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 3)
Creature — Human Soldier
(3/1)
Vigilance Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control gain indestructible until end of turn.
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Stamp of Approval
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ( 3)
Artifact
As Stamp of Approval enters the battlefield, choose a watermark. Creatures you control with the chosen watermark get +1/+1.
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Stampede
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 3)
Instant
Attacking creatures get +1/+0 and gain trample until end of turn.
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Stampede Rider
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 3)
Creature — Satyr
(2/3)
Trample At the beginning of each combat, if you control a creature with power 4 or greater, Stampede Rider gets +1/+1 until end of turn.
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Stampede Surfer
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Red or Green](/Handlers/Image.ashx?size=small&name=RG&type=symbol) ![Red or Green](/Handlers/Image.ashx?size=small&name=RG&type=symbol) ( 5)
Creature — Human Warrior
(4/4)
Haste Whenever Stampede Surfer attacks, for each opponent, you create a 2/2 green Boar creature token that‘s tapped and attacking that opponent.
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Stampeding Elk Herd
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 5)
Creature — Elk
(5/5)
Formidable — Whenever Stampeding Elk Herd attacks, if creatures you control have total power 8 or greater, creatures you control gain trample until end of turn.
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Stampeding Horncrest
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 5)
Creature — Dinosaur
(4/4)
Stampeding Horncrest has haste as long as you control another Dinosaur.
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Stampeding Rhino
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 5)
Creature — Rhino
(4/4)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
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Stampeding Serow
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 4)
Creature — Antelope Beast
(5/4)
Trample At the beginning of your upkeep, return a green creature you control to its owner's hand.
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Stampeding Wildebeests
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 4)
Creature — Antelope Beast
(5/4)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) At the beginning of your upkeep, return a green creature you control to its owner's hand.
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Standard Procedure
( 0)
Instant
, Reveal Standard Procedure from your hand: Choose an instant or sorcery card with mana value 3 or less currently legal in the Standard format. Standard Procedure becomes that card until end of turn.
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Star Compass
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ( 2)
Artifact
Star Compass enters the battlefield tapped. : Add one mana of any color that a basic land you control could produce.
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Star Pupil
![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 1)
Creature — Human Wizard
(0/0)
Star Pupil enters the battlefield with a +1/+1 counter on it. When Star Pupil dies, put its counters on target creature you control.
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Starlight Spectacular
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 4)
Enchantment
Parade — At the beginning of combat on your turn, choose creatures you control one at a time until each creature you control has been chosen. Each of those creatures gets +1/+1 until end of turn for each creature chosen before it. (Places everyone The first creature in line gets +0/+0.)
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Starnheim Aspirant
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 3)
Creature — Human Cleric
(2/2)
Angel spells you cast cost less to cast.
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Starscream, Power Hungry
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 4)
Legendary Artifact Creature — Robot
(2/3)
More Than Meets the Eye ![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) (You may cast this card converted for ![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) .) Flying Whenever you draw a card, if you're the monarch, target opponent loses 2 life. Whenever one or more creatures deal combat damage to you, convert Starscream.
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Start//Fire (playtest)
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 3)
Instant
Create two 1/1 white Warrior creature tokens with vigilance. // Fire ![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol)
Instant Fire deals 2 damage divided as you choose among one or two targets.
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Startling Development
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 2)
Instant
Until end of turn, target creature becomes a blue Serpent with base power and toughness 4/4. Cycling ( , Discard this card: Draw a card.)
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Static Prison
![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 1)
Enchantment
When Static Prison enters the battlefield, exile target nonland permanent an opponent controls until Static Prison leaves the battlefield. You get ![Energy](/Handlers/Image.ashx?size=small&name=e&type=symbol) (two energy counters). At the beginning of your precombat main phase, sacrifice Static Prison unless you pay .
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Staying Power
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 3)
Enchantment
"Until end of turn" and "this turn" effects don't end.
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Steady Progress
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 3)
Instant
Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Draw a card.
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Steam Catapult
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 5)
Creature — Human Soldier
(2/3)
: Destroy target tapped creature. Activate only during your turn, before attackers are declared.
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Scalding Viper (Steam Clean)
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 2)
Sorcery — Adventure
Return target nonland permanent to its owner's hand. (Then exile this card. You may cast the creature later from exile.)
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Steam Spitter
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 5)
Creature — Spider
(1/5)
Reach (This creature can block creatures with flying.) : Steam Spitter gets +1/+0 until end of turn.
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Steamflogger Service Rep
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 3)
Creature — Goblin Rigger
(1/1)
Whenever another Goblin enters the battlefield under your control, you may pay . If you do, Steamflogger Service Rep assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
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Steamflogger Temp
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 2)
Creature — Goblin Rigger
(2/1)
, : Steamflogger Temp assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
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Steam-Powered
( 0)
Artifact Creature — Construct
(+0/+4)
:
Augment ( , Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
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Steel Exemplar
![5](/Handlers/Image.ashx?size=small&name=5&type=symbol) ( 5)
Artifact Creature — Wizard
(4/4)
Trample Steel Exemplar enters the battlefield with two +1/+1 counters on it unless two or more colors of mana were spent to cast it.
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Steel Leaf Champion
![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 3)
Creature — Elf Knight
(5/4)
Steel Leaf Champion can't be blocked by creatures with power 2 or less.
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Steel Leaf Paladin
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 6)
Creature — Elf Knight
(4/4)
First strike When Steel Leaf Paladin enters the battlefield, return a green or white creature you control to its owner's hand.
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Steel Seraph
![6](/Handlers/Image.ashx?size=small&name=6&type=symbol) ( 6)
Artifact Creature — Angel
(5/4)
Flying At the beginning of combat on your turn, target creature you control gains your choice of flying, vigilance, or lifelink until end of turn. //PRT-Prototype_Mech// ![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol)
Prototype (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) 3/3
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Steelclad Serpent
![5](/Handlers/Image.ashx?size=small&name=5&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 6)
Artifact Creature — Serpent
(4/5)
Steelclad Serpent can't attack unless you control another artifact.
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Steelclad Spirit
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 2)
Creature — Spirit
(3/3)
Defender Whenever an enchantment enters the battlefield under your control, Steelclad Spirit can attack this turn as though it didn't have defender.
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Steel-Plume Marshal
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 5)
Creature — Bird Soldier
(3/3)
Flying Whenever Steel-Plume Marshal attacks, other attacking creatures you control with flying get +2/+2 until end of turn.
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Steelshaper's Gift
![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 1)
Sorcery
Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.
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Steeple Creeper
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 3)
Creature — Frog Snake
(4/2)
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) : Steeple Creeper gains flying until end of turn.
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Stenchskipper
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 4)
Creature — Elemental
(6/5)
Flying At the beginning of the end step, if you control no Goblins, sacrifice Stenchskipper.
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Stenn, Paranoid Partisan
![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 2)
Legendary Creature — Human Wizard
(2/2)
As Stenn, Paranoid Partisan enters the battlefield, choose a card type other than creature or land. Spells you cast of the chosen type cost less to cast. ![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) : Exile Stenn. Return it to the battlefield under its owner's control at the beginning of the next end step.
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Stensia Innkeeper
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 4)
Creature — Vampire
(3/3)
When Stensia Innkeeper enters the battlefield, tap target land an opponent controls. That land doesn't untap during its controller's next untap step.
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Stensia Uprising
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 4)
Enchantment
At the beginning of your end step, create a 1/1 red Human creature token. Then if you control exactly thirteen permanents, you may sacrifice Stensia Uprising. When you do, it deals 7 damage to any target.
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Step Right Up
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 4)
Sorcery
Open two Attractions. (Put the top two cards of your Attraction deck onto the battlefield.)
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Step Through
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 5)
Sorcery
Return two target creatures to their owners' hands. Wizardcycling ( , Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)
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Steppe Glider
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 5)
Creature — Elemental
(2/4)
Flying, vigilance ![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) : Target creature with a +1/+1 counter on it gains flying and vigilance until end of turn.
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Steppe Lynx
![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 1)
Creature — Cat
(0/1)
Landfall — Whenever a land enters the battlefield under your control, Steppe Lynx gets +2/+2 until end of turn.
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Sterling Keykeeper
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 2)
Creature — Human Mercenary
(2/2)
, : Tap target non-Mount creature.
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Sterling Supplier
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 5)
Creature — Bird Soldier
(3/4)
Flying When Sterling Supplier enters the battlefield, put a +1/+1 counter on another target creature you control.
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Stern Proctor
![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 2)
Creature — Human Wizard
(1/2)
When Stern Proctor enters the battlefield, return target artifact or enchantment to its owner's hand.
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Stet, Draconic Proofreader
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 6)
Legendary Creature — Dragon Bureaucrat
(4/4)
Flying Whenever Stet, Draconic Proofreader attacks, you may exile a card from your graveyard. When you do, Stet, Draconic Proofreader deals 4 damage to any target whose name begins with the same letter as the exiled card. : Delete the first letter of target permanent or player's name until end of turn.
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Stimulus Package
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 4)
Enchantment
When Stimulus Package enters the battlefield, create two Treasure tokens. (They're artifacts with " , Sacrifice this artifact: Add one mana of any color.") Sacrifice a Treasure: Create a 1/1 green and white Citizen creature token.
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Stingerfling Spider
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 5)
Creature — Spider
(2/5)
Reach When Stingerfling Spider enters the battlefield, you may destroy target creature with flying.
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Stinging Scorpion
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 5)
Host Creature — Scorpion
(3/2)
When this creature enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn.
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Stinkweed Imp
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 3)
Creature — Imp
(1/2)
Flying Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature. Dredge 5 (If you would draw a card, you may mill five cards instead. If you do, return this card from your graveyard to your hand.)
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Stir the Pride
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 5)
Instant
Choose one — • Creatures you control get +2/+2 until end of turn. • Until end of turn, creatures you control gain "Whenever this creature deals damage, you gain that much life." Entwine ![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) (Choose both if you pay the entwine cost.)
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Stitcher's Supplier
![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 1)
Creature — Zombie
(1/1)
When Stitcher's Supplier enters the battlefield or dies, mill three cards. (Put the top three cards of your library into your graveyard.)
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Stockpiling Celebrant
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 3)
Creature — Dwarf Knight
(3/2)
When Stockpiling Celebrant enters the battlefield, you may return another target nonland permanent you control to its owner's hand. If you do, scry 2.
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Stoic Champion
![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 2)
Creature — Human Soldier
(2/2)
Whenever a player cycles a card, Stoic Champion gets +2/+2 until end of turn.
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Stoic Ephemera
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 3)
Creature — Spirit
(5/5)
Defender (This creature can't attack.) Flying When Stoic Ephemera blocks, sacrifice it at end of combat.
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Stoic Sphinx
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 4)
Creature — Sphinx
(5/3)
Flash Flying Stoic Sphinx has hexproof as long as you haven't cast a spell this turn.
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