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Kheru Mind-Eater
( 3)
Creature — Vampire
(1/3)
Menace Whenever Kheru Mind-Eater deals combat damage to a player, that player exiles a card from their hand face down. You may look at cards exiled with Kheru Mind-Eater, and you may play lands and cast spells from among those cards.
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Khorvath Brightflame
( 6)
Legendary Creature — Dragon
(3/4)
Partner with Sylvia Brightspear (When this creature enters, target player may put Sylvia into their hand from their library, then shuffle.) Flying, haste Knights your team controls have flying and haste.
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Khorvath's Fury
( 5)
Sorcery
For each player, choose friend or foe. Each friend discards all cards from their hand, then draws that many cards plus one. Khorvath's Fury deals damage to each foe equal to the number of cards in their hand.
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Kianne, Corrupted Memory
( 4)
Legendary Creature — Illusion
(2/2)
As long as Kianne's power is even, you may cast noncreature spells as though they had flash. As long as Kianne's power is odd, you may cast creature spells as though they had flash. Whenever you draw a card, put a +1/+1 counter on Kianne.
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Kibo, Uktabi Prince
( 3)
Legendary Creature — Monkey Noble
(2/2)
: Each player creates a colorless artifact token named Banana with ", Sacrifice this artifact: Add or . You gain 2 life." Whenever an artifact an opponent controls is put into a graveyard from the battlefield, put a +1/+1 counter on each creature you control that's an Ape or a Monkey. Whenever Kibo attacks, defending player sacrifices an artifact of their choice.
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Kick in the Door
( 1)
Sorcery
Put a +1/+1 counter on target creature. That creature gains haste until end of turn and can't be blocked by Walls this turn. Venture into the dungeon. (Enter the first room or advance to the next room.)
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Kiki-Jiki, Mirror Breaker
( 5)
Legendary Creature — Goblin Shaman
(2/2)
Haste : Create a token that's a copy of target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step.
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Kill! Destroy!
( 3)
Instant
Destroy target nonblack creature. Gotcha — If an opponent says "kill" or "destroy," you may say "Gotcha" When you do, return Kill Destroy from your graveyard to your hand.
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Kill! Maim! Burn!
( 5)
Instant
Choose one or more — • Destroy target artifact. • Destroy target creature. • Kill Maim Burn deals 3 damage to target player.
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Coward // Killer (Killer)
( 4)
Sorcery
Killer deals 3 damage to target creature and each other creature that shares a creature type with it.
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Killer Bees
( 3)
Creature — Insect
(0/1)
Flying : Killer Bees gets +1/+1 until end of turn.
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Killer Cosplay
( 1)
Artifact — Equipment
Whenever Killer Cosplay becomes attached to a creature, choose a creature card name with an identical mana cost. That creature becomes a copy of the card with the chosen name until Killer Cosplay becomes unattached from it. Equip
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Killer Instinct
( 6)
Enchantment
At the beginning of your upkeep, reveal the top card of your library. If it's a creature card, put it onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step.
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Killer Service
( 3)
Enchantment
When Killer Service enters, create a number of Food tokens equal to the number of opponents you have. (They're artifacts with ", , Sacrifice this artifact: You gain 3 life.") At the beginning of your end step, you may pay and sacrifice a token. If you do, create a 4/4 green Rhino Warrior creature token.
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Killer Whale
( 5)
Creature — Whale
(3/5)
: Killer Whale gains flying until end of turn.
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Killer's Mask
( 3)
Artifact — Equipment
When Killer's Mask enters, manifest dread, then attach Killer's Mask to that creature. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) Equipped creature has menace. Equip
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Killing Glare
( 1)
Instant
Destroy target creature with power X or less.
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Kill-Zone Acrobat
( 3)
Creature — Human Soldier
(3/2)
Whenever Kill-Zone Acrobat attacks, you may sacrifice another creature or artifact. If you do, Kill-Zone Acrobat gains flying until end of turn.
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Kiln Walker
( 3)
Artifact Creature — Phyrexian Construct
(0/3)
Whenever Kiln Walker attacks, it gets +3/+0 until end of turn.
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Kilnmouth Dragon
( 7)
Creature — Dragon
(5/5)
Amplify 3 <I>(As this creature enters, put three +1/+1 counters on it for each Dragon card you reveal in your hand.)</I> Flying : Kilnmouth Dragon deals damage equal to the number of +1/+1 counters on it to any target.
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Kindle the Carnage
( 3)
Sorcery
Discard a card at random. If you do, Kindle the Carnage deals damage equal to that card's mana value to each creature. You may repeat this process any number of times.
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Kindled Fury
( 1)
Instant
Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
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Kindled Heroism
( 1)
Instant
Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.
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Kindlespark Duo
( 3)
Creature — Lizard Otter
(1/3)
: Kindlespark Duo deals 1 damage to target opponent. Whenever you cast a noncreature spell, untap Kindlespark Duo.
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Kindly Ancestor
( 3)
Creature — Spirit
(2/3)
Lifelink Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
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Kindly Stranger
( 3)
Creature — Human
(2/3)
Delirium — : Transform Kindly Stranger. Activate only if there are four or more card types among cards in your graveyard.
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Kindred Boon
( 4)
Enchantment
As Kindred Boon enters, choose a creature type. : Put a divinity counter on target creature you control of the chosen type. Each creature you control with a divinity counter on it has indestructible.
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Kindred Charge
( 6)
Sorcery
Choose a creature type. For each creature you control of the chosen type, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
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Kindred Denial
( 4)
Instant
Counter target spell. Seek a card with the same mana value as that spell.
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Kindred Discovery
( 5)
Enchantment
As Kindred Discovery enters, choose a creature type. Whenever a creature you control of the chosen type enters or attacks, draw a card.
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Kindred Dominance
( 7)
Sorcery
Choose a creature type. Destroy all creatures that aren't of the chosen type.
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Kindred Summons
( 7)
Instant
Choose a creature type. Reveal cards from the top of your library until you reveal X creature cards of the chosen type, where X is the number of creatures you control of that type. Put those cards onto the battlefield, then shuffle the rest of the revealed cards into your library.
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Kindslaver
( 5)
Legendary Artifact
, , Sacrifice Kindslaver: A person outside the game controls target player during that player's next turn. Neither player may advise that person until the end of that turn.
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Kinetic Augur
( 4)
Creature — Human Shaman
(*/4)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Kinetic Augur's power is equal to the number of instant and sorcery cards in your graveyard. When Kinetic Augur enters, discard up to two cards, then draw that many cards.
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King Darien XLVIII
( 3)
Legendary Creature — Human Soldier
(2/3)
Other creatures you control get +1/+1. : Put a +1/+1 counter on King Darien and create a 1/1 white Soldier creature token. Sacrifice King Darien: Creature tokens you control gain hexproof and indestructible until end of turn.
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King Harald's Revenge
( 3)
Sorcery
Until end of turn, target creature gets +1/+1 for each creature you control and gains trample. It must be blocked this turn if able.
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King Macar, the Gold-Cursed
( 4)
Legendary Creature — Human Noble
(2/3)
Inspired — Whenever King Macar, the Gold-Cursed becomes untapped, you may exile target creature. If you do, create a Gold token. (It's an artifact with "Sacrifice this artifact: Add one mana of any color.")
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King Narfi's Betrayal
( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Each player mills four cards. Then you may exile a creature or planeswalker card from each graveyard. II, III — Until end of turn, you may cast spells from among cards exiled with King Narfi's Betrayal, and you may spend mana as though it were mana of any color to cast those spells.
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King of the Oathbreakers
( 4)
Legendary Creature — Spirit Noble
(3/3)
Flying Whenever King of the Oathbreakers or another Spirit you control becomes the target of a spell, it phases out. (Treat it and anything attached to it as though they don't exist until your next turn.) Whenever King of the Oathbreakers or another Spirit you control phases in, create a tapped 1/1 white Spirit creature token with flying.
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Kingfisher
( 4)
Creature — Bird
(2/2)
Flying When Kingfisher dies, draw a card.
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Kinjalli's Caller
( 1)
Creature — Human Cleric
(0/3)
Dinosaur spells you cast cost less to cast.
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Kinjalli's Dawnrunner
( 3)
Creature — Human Scout
(1/1)
Double strike When Kinjalli's Dawnrunner enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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Kinnan, Bonder Prodigy
( 2)
Legendary Creature — Human Druid
(2/2)
Whenever you tap a nonland permanent for mana, add one mana of any type that permanent produced. : Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
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Kinsbaile Borderguard
( 3)
Creature — Kithkin Soldier
(1/1)
Kinsbaile Borderguard enters with a +1/+1 counter on it for each other Kithkin you control. When Kinsbaile Borderguard dies, create a 1/1 white Kithkin Soldier creature token for each counter on it.
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Kinsbaile Cavalier
( 4)
Creature — Kithkin Knight
(2/2)
Knight creatures you control have double strike.
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Kinsbaile Skirmisher
( 2)
Creature — Kithkin Soldier
(2/2)
When Kinsbaile Skirmisher enters, target creature gets +1/+1 until end of turn.
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Kinscaer Harpoonist
( 4)
Creature — Kithkin Soldier
(2/2)
Flying Whenever Kinscaer Harpoonist attacks, you may have target creature lose flying until end of turn.
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Kin-Tree Invocation
( 2)
Sorcery
Create an X/X black and green Spirit Warrior creature token, where X is the greatest toughness among creatures you control.
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Kin-Tree Warden
( 1)
Creature — Human Warrior
(1/1)
: Regenerate Kin-Tree Warden. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Kiora Bests the Sea God
( 7)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create an 8/8 blue Kraken creature token with hexproof. II — Tap all nonland permanents target opponent controls. They don't untap during their controller's next untap step. III — Gain control of target permanent an opponent controls. Untap it.
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Kiora, Behemoth Beckoner
( 3)
Legendary Planeswalker — Kiora
(7)
Whenever a creature you control with power 4 or greater enters, draw a card. −1: Untap target permanent.
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Kiora, Master of the Depths
( 4)
Legendary Planeswalker — Kiora
(4)
+1: Untap up to one target creature and up to one target land. −2: Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard. −8: You get an emblem with "Whenever a creature you control enters, you may have it fight target creature." Then create three 8/8 blue Octopus creature tokens.
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Kiora, Sovereign of the Deep
( 5)
Legendary Creature — Merfolk Noble
(4/5)
Vigilance, ward Whenever you cast a Kraken, Leviathan, Octopus, or Serpent spell from your hand, look at the top X cards of your library, where X is that spell's mana value. You may cast a spell with mana value less than X from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
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Kiora, the Crashing Wave
( 4)
Legendary Planeswalker — Kiora
(2)
+1: Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls. −1: Draw a card. You may play an additional land this turn. −5: You get an emblem with "At the beginning of your end step, create a 9/9 blue Kraken creature token."
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Kiora, the Rising Tide
( 3)
Legendary Creature — Merfolk Noble
(3/2)
When Kiora enters, draw two cards, then discard two cards. Threshold — Whenever Kiora attacks, if there are seven or more cards in your graveyard, you may create Scion of the Deep, a legendary 8/8 blue Octopus creature token.
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Kiora, the Tide's Fury
( 4)
Legendary Planeswalker — — Kiora
+1: Conjure a card named Kraken Hatchling into your hand. +1: Untap target creature or land. Prevent all damage that would be dealt to and dealt by that permanent until your next turn. −3: You may sacrifice a Kraken. If you do, create an 8/8 blue Kraken creature token.
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Kiora's Dambreaker
( 6)
Creature — Leviathan
(5/6)
When Kiora's Dambreaker enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Kiora's Dismissal
( 1)
Instant
Strive — This spell costs more to cast for each target beyond the first. Return any number of target enchantments to their owners' hands.
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Kira, Great Glass-Spinner
( 3)
Legendary Creature — Spirit
(2/2)
Flying Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability."
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Kird Ape
( 1)
Creature — Ape
(1/1)
Kird Ape gets +1/+2 as long as you control a Forest.
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Kird Chieftain
( 4)
Creature — Ape
(3/3)
Kird Chieftain gets +1/+1 as long as you control a Forest. : Target creature gets +2/+2 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
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Kirin-Touched Orochi
( 0)
Enchantment Creature — Snake Monk
(1/1)
Whenever Kirin-Touched Orochi attacks, choose one — • Exile target creature card from a graveyard. When you do, create a 1/1 colorless Spirit creature token. • Exile target noncreature card from a graveyard. When you do, put a +1/+1 counter on target creature you control.
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Kiri-Onna
( 5)
Creature — Spirit
(2/2)
When Kiri-Onna enters, return target creature to its owner's hand. Whenever you cast a Spirit or Arcane spell, you may return Kiri-Onna to its owner's hand.
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Kirri, Talented Sprout
( 4)
Legendary Creature — Plant Druid
(0/3)
Other Plants and Treefolk you control get +2/+0. At the beginning of each of your postcombat main phases, return target Plant, Treefolk, or land card from your graveyard to your hand.
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Kirtar's Desire
( 1)
Enchantment — Aura
Enchant creature Enchanted creature can't attack. Threshold — Enchanted creature can't block as long as seven or more cards are in your graveyard.
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Kirtar's Wrath
( 6)
Sorcery
Destroy all creatures. They can't be regenerated. Threshold — If seven or more cards are in your graveyard, instead destroy all creatures, then create two 1/1 white Spirit creature tokens with flying. Creatures destroyed this way can't be regenerated.
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Kitesail Apprentice
( 1)
Creature — Kor Soldier
(1/1)
As long as Kitesail Apprentice is equipped, it gets +1/+1 and has flying.
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Kitesail Cleric
( 1)
Creature — Kor Cleric
(1/1)
Kicker (You may pay an additional as you cast this spell.) Flying When Kitesail Cleric enters, if it was kicked, tap up to two target creatures.
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Kitesail Corsair
( 2)
Creature — Human Pirate
(2/1)
This creature has flying as long as it's attacking.
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Kitesail Freebooter
( 2)
Creature — Human Pirate
(1/2)
Flying When Kitesail Freebooter enters, target opponent reveals their hand. You choose a noncreature, nonland card from it. Exile that card until Kitesail Freebooter leaves the battlefield.
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Kitesail Larcenist
( 3)
Creature — Human Pirate
(2/3)
Flying, ward When Kitesail Larcenist enters, for each player, choose up to one other target artifact or creature that player controls. For as long as Kitesail Larcenist remains on the battlefield, the chosen permanents become Treasure artifacts with ", Sacrifice this artifact: Add one mana of any color" and lose all other abilities.
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Kitesail Skirmisher
( 4)
Creature — Human Pirate
(3/1)
Flying Whenever Kitesail Skirmisher attacks, another target creature attacking the same player or planeswalker gains flying until end of turn. Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
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Kithkin Armor
( 1)
Enchantment — Aura
Enchant creature Enchanted creature can't be blocked by creatures with power 3 or greater. Sacrifice Kithkin Armor: The next time a source of your choice would deal damage to enchanted creature this turn, prevent that damage.
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Kithkin Daggerdare
( 2)
Creature — Kithkin Soldier
(1/1)
, : Target attacking creature gets +2/+2 until end of turn.
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Kithkin Greatheart
( 2)
Creature — Kithkin Soldier
(2/1)
As long as you control a Giant, Kithkin Greatheart gets +1/+1 and has first strike.
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Kithkin Harbinger
( 3)
Creature — Kithkin Wizard
(1/3)
When Kithkin Harbinger enters, you may search your library for a Kithkin card, reveal it, then shuffle and put that card on top.
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Kithkin Healer
( 3)
Creature — Kithkin Cleric
(2/2)
: Prevent the next 1 damage that would be dealt to any target this turn.
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Kithkin Mourncaller
( 3)
Creature — Kithkin Scout
(2/2)
Whenever an attacking Kithkin or Elf is put into your graveyard from the battlefield, you may draw a card.
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Kithkin Rabble
( 4)
Creature — Kithkin
(*/*)
Vigilance Kithkin Rabble's power and toughness are each equal to the number of white permanents you control.
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Kithkin Shielddare
( 2)
Creature — Kithkin Soldier
(1/1)
, : Target blocking creature gets +2/+2 until end of turn.
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Kithkin Spellduster
( 5)
Creature — Kithkin Wizard
(2/3)
Flying , Sacrifice Kithkin Spellduster: Destroy target enchantment. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Kithkin Zephyrnaut
( 3)
Creature — Kithkin Soldier
(2/2)
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Kithkin Zephyrnaut, you may reveal it. If you do, Kithkin Zephyrnaut gets +2/+2 and gains flying and vigilance until end of turn.
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Kitsa, Otterball Elite
( 2)
Legendary Creature — Otter Wizard
(1/3)
Vigilance Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) : Draw a card, then discard a card. , : Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if Kitsa's power is 3 or greater.
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Kitsune Blademaster
( 3)
Creature — Fox Samurai
(2/2)
First strike Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
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Kitsune Bonesetter
( 3)
Creature — Fox Cleric
(0/1)
: Prevent the next 3 damage that would be dealt to target creature this turn. Activate only if you have more cards in hand than each opponent.
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