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Lithomancer's Focus
( 1)
Instant
Target creature gets +2/+2 until end of turn. Prevent all damage that would be dealt to that creature this turn by colorless sources.
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Lithomantic Barrage
( 1)
Sorcery
This spell can't be countered. Lithomantic Barrage deals 1 damage to target creature or planeswalker. It deals 5 damage instead if that target is white and/or blue.
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Littjara Glade-Warden
( 4)
Creature — Shapeshifter
(3/3)
Changeling (This card is every creature type.) , , Exile a creature card from your graveyard: Put two +1/+1 counters on target creature. Activate only as a sorcery.
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Littjara Kinseekers
( 4)
Creature — Shapeshifter
(2/4)
Changeling (This card is every creature type.) When Littjara Kinseekers enters, if you control three or more creatures that share a creature type, put a +1/+1 counter on Littjara Kinseekers, then scry 1.
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Liu Bei, Lord of Shu
( 5)
Legendary Creature — Human Soldier
(2/4)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Liu Bei, Lord of Shu gets +2/+2 as long as you control a permanent named Guan Yu, Sainted Warrior or a permanent named Zhang Fei, Fierce Warrior.
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Live or Die
( 5)
Instant
Choose one — • Return target creature card from your graveyard to the battlefield. • Destroy target creature.
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Lively Dirge
( 2)
Sorcery
Spree (Choose one or more additional costs.) + — Search your library for a card, put it into your graveyard, then shuffle. + — Return up to two creature cards with total mana value 4 or less from your graveyard to the battlefield.
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Livewire Lash
( 2)
Artifact — Equipment
Equipped creature gets +2/+0 and has "Whenever this creature becomes the target of a spell, this creature deals 2 damage to any target." Equip
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Living Airship
( 4)
Creature — Metathran
(2/3)
Flying : Regenerate Living Airship.
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Living Armor
( 4)
Artifact
, Sacrifice Living Armor: Put X +0/+1 counters on target creature, where X is that creature's mana value.
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Living Artifact
( 1)
Enchantment — Aura
Enchant artifact Whenever you're dealt damage, put that many vitality counters on Living Artifact. At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life.
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Living Breakthrough
( 0)
Enchantment Creature — Moonfolk
(3/3)
Flying Whenever you cast a spell, your opponents can't cast spells with the same mana value as that spell until your next turn.
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Living Conundrum
( 5)
Creature — Elemental
(2/5)
Hexproof If you would draw a card while your library has no cards in it, skip that draw instead. As long as there are no cards in your library, Living Conundrum has base power and toughness 10/10 and has flying and vigilance.
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Living Inferno
( 8)
Creature — Elemental
(8/5)
: Living Inferno deals damage equal to its power divided as you choose among any number of target creatures. Each of those creatures deals damage equal to its power to Living Inferno.
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Living Lectern
( 2)
Artifact Creature — Construct
(0/4)
, Sacrifice Living Lectern: Draw a card. Create a Sorcerer Role token attached to up to one other target creature you control. Activate only as a sorcery. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")
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Living Lore
( 4)
Creature — Avatar
(*/*)
As Living Lore enters, exile an instant or sorcery card from your graveyard. Living Lore's power and toughness are each equal to the exiled card's mana value. Whenever Living Lore deals combat damage, you may sacrifice it. If you do, you may cast the exiled card without paying its mana cost.
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Living Terrain
( 4)
Enchantment — Aura
Enchant land Enchanted land is a 5/6 green Treefolk creature that's still a land.
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Living Twister
( 3)
Creature — Elemental
(2/5)
, Discard a land card: Living Twister deals 2 damage to any target. : Return a tapped land you control to its owner's hand.
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Lizard Blades
( 2)
Artifact Creature — Equipment Lizard
(1/1)
Double strike Equipped creature has double strike. Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
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Lizardfolk Librarians
( 4)
Creature — — Lizard
(2/4)
Double team (When this creature attacks, conjure a duplicate into your hand, then both of them perpetually lose double team.) When Lizardfolk Librarians enters the battlefield, scry 2.
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Llanowar Augur
( 1)
Creature — Elf Shaman
(0/3)
Sacrifice Llanowar Augur: Target creature gets +3/+3 and gains trample until end of turn. Activate only during your upkeep.
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Llanowar Behemoth
( 5)
Creature — Elemental
(4/4)
Tap an untapped creature you control: Llanowar Behemoth gets +1/+1 until end of turn.
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Llanowar Cavalry
( 3)
Creature — Human Soldier
(1/4)
: Llanowar Cavalry gains vigilance until end of turn.
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Llanowar Druid
( 2)
Creature — Elf Druid
(1/2)
, Sacrifice Llanowar Druid: Untap all Forests.
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Llanowar Elite
( 1)
Creature — Elf
(1/1)
Kicker (You may pay an additional as you cast this spell.) Trample If Llanowar Elite was kicked, it enters with five +1/+1 counters on it.
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Llanowar Empath
( 4)
Creature — Elf Shaman
(2/2)
When Llanowar Empath enters, scry 2, then reveal the top card of your library. If it's a creature card, put it into your hand. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Llanowar Envoy
( 3)
Creature — Elf Scout
(3/2)
: Add one mana of any color.
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Llanowar Greenwidow
( 3)
Creature — Spider
(4/3)
Reach, trample Domain — : Return Llanowar Greenwidow from your graveyard to the battlefield tapped. It gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else." This ability costs less to activate for each basic land type among lands you control.
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Llanowar Loamspeaker
( 2)
Creature — Elf Druid
(1/3)
: Add one mana of any color. : Target land you control becomes a 3/3 Elemental creature with haste until end of turn. It's still a land. Activate only as a sorcery.
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Llanowar Reborn
( 0)
Land
Llanowar Reborn enters tapped. : Add . Graft 1 (This land enters with a +1/+1 counter on it. Whenever a creature enters, you may move a +1/+1 counter from this land onto it.)
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Llanowar Scout
( 2)
Creature — Elf Scout
(1/3)
: You may put a land card from your hand onto the battlefield.
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Llanowar Sentinel
( 3)
Creature — Elf
(2/3)
When Llanowar Sentinel enters, you may pay . If you do, search your library for a card named Llanowar Sentinel, put that card onto the battlefield, then shuffle.
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Llanowar Stalker
( 1)
Creature — Elf Warrior
(1/1)
Whenever another creature you control enters, Llanowar Stalker gets +1/+0 until end of turn.
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Llanowar Vanguard
( 3)
Creature — Dryad
(1/1)
: Llanowar Vanguard gets +0/+4 until end of turn.
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Llanowar Visionary
( 3)
Creature — Elf Druid
(2/2)
When Llanowar Visionary enters, draw a card. : Add .
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Llawan, Cephalid Empress
( 4)
Legendary Creature — Octopus Noble
(2/3)
When Llawan, Cephalid Empress enters, return all blue creatures your opponents control to their owners' hands. Your opponents can't cast blue creature spells.
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Loam Dryad
( 1)
Creature — Dryad Horror
(1/2)
, Tap an untapped creature you control: Add one mana of any color.
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Loam Dweller
( 2)
Creature — Spirit
(2/2)
Whenever you cast a Spirit or Arcane spell, you may put a land card from your hand onto the battlefield tapped.
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Loam Larva
( 2)
Creature — Insect
(1/3)
When Loam Larva enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top.
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Loamcrafter Faun
( 3)
Creature — Satyr Druid
(3/3)
When Loamcrafter Faun enters, you may discard one or more land cards. When you do, return up to that many target nonland permanent cards from your graveyard to your hand.
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Loathsome Chimera
( 3)
Creature — Chimera
(4/1)
Escape—, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Loathsome Chimera escapes with a +1/+1 counter on it.
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Loathsome Curator
( 5)
Creature — Gorgon Wizard
(5/4)
Exploit (When this creature enters, you may sacrifice a creature.) Menace When Loathsome Curator exploits a creature, destroy target creature you don't control with mana value 3 or less.
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Loathsome Troll
( 5)
Creature — Troll
(6/2)
: Roll a d20. Activate only if Loathsome Troll is in your graveyard. 1–9 | Put Loathsome Troll on top of your library. 10–19 | Return Loathsome Troll to your hand. 20 | Return Loathsome Troll to the battlefield tapped.
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Lobber Crew
( 3)
Creature — Goblin Warrior
(0/4)
Defender : Lobber Crew deals 1 damage to each opponent. Whenever you cast a multicolored spell, untap Lobber Crew.
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Lobe Lobber
( 2)
Artifact — Equipment
Equipped creature has ": This creature deals 1 damage to target player or planeswalker. Roll a six-sided die. On a 5 or higher, untap it." Equip
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Lobelia, Defender of Bag End
( 3)
Legendary Creature — Halfling Citizen
(2/2)
When Lobelia enters, look at the top card of each opponent's library and exile those cards face down. , Sacrifice an artifact: Choose one — • Until end of turn, you may play a card exiled with Lobelia without paying its mana cost. • Each opponent loses 2 life and you gain 2 life.
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Localized Destruction
( 5)
Sorcery
You get (an energy counter), then you may pay one or more . If you do, each creature you control with power equal to the amount of paid this way gains indestructible until end of turn. Destroy all creatures.
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Loch Dragon
( 4)
Creature — Dragon
(3/2)
Flying Whenever Loch Dragon enters or attacks, you may discard a card. If you do, draw a card.
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Loch Korrigan
( 4)
Creature — Spirit
(1/1)
: Loch Korrigan gets +1/+1 until end of turn.
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Lochmere Serpent
( 6)
Creature — Serpent
(7/7)
Flash , Sacrifice an Island: Lochmere Serpent can't be blocked this turn. , Sacrifice a Swamp: You gain 1 life and draw a card. : Exile five target cards from an opponent's graveyard. Return Lochmere Serpent from your graveyard to your hand. Activate only as a sorcery.
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Locked in the Cemetery
( 2)
Enchantment — Aura
Enchant creature When Locked in the Cemetery enters, if there are five or more cards in your graveyard, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
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Bottomless Pool // Locker Room (Locker Room)
( 5)
Enchantment — Room
Whenever one or more creatures you control deal combat damage to a player, draw a card. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Locket of Yesterdays
( 1)
Artifact
Spells you cast cost less to cast for each card with the same name as that spell in your graveyard.
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Lockjaw Snapper
( 4)
Artifact Creature — Scarecrow
(2/2)
Wither (This deals damage to creatures in the form of -1/-1 counters.) When Lockjaw Snapper dies, put a -1/-1 counter on each creature with a -1/-1 counter on it.
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Locthwain Gargoyle
( 1)
Artifact Creature — Gargoyle
(0/3)
: Locthwain Gargoyle gets +2/+0 and gains flying until end of turn.
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Locthwain Lancer
( 5)
Creature — Human Knight
(5/5)
Menace Whenever a nontoken Knight you control dies, each opponent loses 1 life and you draw a card.
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Locust Miser
( 4)
Creature — Rat Shaman
(2/2)
Each opponent's maximum hand size is reduced by two.
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Locust Swarm
( 4)
Creature — Insect
(1/1)
Flying : Regenerate Locust Swarm. : Untap Locust Swarm. Activate only once each turn.
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Lodestone Myr
( 4)
Artifact Creature — Myr
(2/2)
Trample Tap an untapped artifact you control: Lodestone Myr gets +1/+1 until end of turn.
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Lolth, Spider Queen
( 5)
Legendary Planeswalker — Lolth
(4)
Whenever a creature you control dies, put a loyalty counter on Lolth, Spider Queen. 0: You draw a card and you lose 1 life. −3: Create two 2/1 black Spider creature tokens with menace and reach. −8: You get an emblem with "Whenever an opponent is dealt combat damage by one or more creatures you control, if that player lost less than 8 life this turn, they lose life equal to the difference."
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Lone Missionary
( 2)
Creature — Kor Monk
(2/1)
When Lone Missionary enters, you gain 4 life.
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Lone Revenant
( 5)
Creature — Spirit
(4/4)
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever Lone Revenant deals combat damage to a player, if you control no other creatures, look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
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Lone Rider
( 2)
Creature — Human Knight
(1/1)
First strike, lifelink At the beginning of the end step, if you gained 3 or more life this turn, transform Lone Rider.
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Lone Wolf of the Natterknolls
( 0)
Creature — Werewolf
(3/5)
Whenever an opponent casts a spell during your turn, draw two cards. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lone Wolf of the Natterknolls.
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Lonely Arroyo
( 0)
Land — Desert
Lonely Arroyo enters tapped. When Lonely Arroyo enters, it deals 1 damage to target opponent. : Add or .
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Lonely Sandbar
( 0)
Land
Lonely Sandbar enters tapped. : Add . Cycling (, Discard this card: Draw a card.)
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Long Rest
( 3)
Sorcery
Return X target cards with different mana values from your graveyard to your hand. If eight or more cards were returned to your hand this way, your life total becomes equal to your starting life total. Exile Long Rest.
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Long River Lurker
( 3)
Creature — Frog Scout
(2/3)
Ward Other Frogs you control have ward . When Long River Lurker enters, target creature you control can't be blocked this turn. Whenever that creature deals combat damage this turn, you may exile it. If you do, return it to the battlefield under its owner's control.
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Long River's Pull
( 2)
Instant
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) Counter target creature spell. If the gift was promised, instead counter target spell.
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Long Road Home
( 2)
Instant
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
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Longbow Archer
( 2)
Creature — Human Soldier Archer
(2/2)
First strike; reach (This creature can block creatures with flying.)
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Long-Forgotten Gohei
( 3)
Artifact
Arcane spells you cast cost less to cast. Spirit creatures you control get +1/+1.
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Longhorn Firebeast
( 3)
Creature — Elemental Ox Beast
(3/2)
When Longhorn Firebeast enters, any opponent may have it deal 5 damage to them. If a player does, sacrifice Longhorn Firebeast.
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Longhorn Sharpshooter
( 3)
Creature — Minotaur Rogue
(3/3)
Reach When Longhorn Sharpshooter becomes plotted, it deals 2 damage to any target. Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
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Longstalk Brawl
( 1)
Sorcery
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.) Choose target creature you control and target creature you don't control. Put a +1/+1 counter on the creature you control if the gift was promised. Then those creatures fight each other.
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Long-Term Plans
( 3)
Instant
Search your library for a card, then shuffle and put that card third from the top.
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Longtusk Stalker
( 1)
Creature — — Cat
(1/1)
Whenever Longtusk Stalker enters the battlefield or attacks, you get . Pay : Longtusk Stalker perpetually gets +1/+0. You may choose a creature card in your hand. If you do, that card perpetually gets +1/+0.
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Lonis, Cryptozoologist
( 2)
Legendary Creature — Snake Elf Scout
(1/2)
Whenever another nontoken creature you control enters, investigate. , Sacrifice X Clues: Target opponent reveals the top X cards of their library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield under your control. That player puts the rest on the bottom of their library in a random order.
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Lonis, Genetics Expert
( 3)
Legendary Creature — Snake Elf Detective
(1/2)
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever one or more +1/+1 counters are put on Lonis, investigate that many times. Whenever you sacrifice a Clue, put a +1/+1 counter on another target creature you control.
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Look at Me, I'm R&D
( 3)
Enchantment
As Look at Me, I'm R&D comes into play, choose a number and a second number one higher or one lower than that number. All instances of the first chosen number on permanents, spells, and cards in any zone are the second chosen number.
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Lookout's Dispersal
( 3)
Instant
This spell costs less to cast if you control a Pirate. Counter target spell unless its controller pays .
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Looming Hoverguard
( 6)
Creature — Drone
(3/3)
Flying When Looming Hoverguard enters, put target artifact on top of its owner's library.
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