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Razormane Masticore
( 5)
Artifact Creature — Masticore
(5/5)
First strike (This creature deals combat damage before creatures without first strike.) At the beginning of your upkeep, sacrifice Razormane Masticore unless you discard a card. At the beginning of your draw step, you may have Razormane Masticore deal 3 damage to target creature.
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Razortide Bridge
( 0)
Artifact Land
Razortide Bridge enters tapped. Indestructible : Add or .
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Razortip Whip
( 2)
Artifact
, : Razortip Whip deals 1 damage to target opponent or planeswalker.
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Razortooth Rats
( 3)
Creature — Rat
(2/1)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
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Razortrap Gorge
( 0)
Land
Razortrap Gorge enters tapped unless a player has 13 or less life. : Add or .
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Razorverge Thicket
( 0)
Land
Razorverge Thicket enters tapped unless you control two or fewer other lands. : Add or .
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Razzle-Dazzler
( 2)
Creature — Human Wizard
(1/2)
Whenever you cast your second spell each turn, put a +1/+1 counter on Razzle-Dazzler. It can't be blocked this turn.
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Reach for the Sky
( 4)
Enchantment — Aura
Flash Enchant creature Enchanted creature gets +3/+2 and has reach. When Reach for the Sky is put into a graveyard from the battlefield, draw a card.
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Reach of Branches
( 5)
Kindred Instant — Treefolk
Create a 2/5 green Treefolk Shaman creature token. Whenever a Forest you control enters, you may return Reach of Branches from your graveyard to your hand.
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Read the Bones
( 3)
Sorcery
Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Read the Runes
( 1)
Instant
Draw X cards. For each card drawn this way, discard a card unless you sacrifice a permanent.
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Read the Tides
( 6)
Sorcery
Choose one — • Draw three cards. • Return up to two target creatures to their owners' hands.
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Ready // Willing (Ready)
( 3)
Instant
Creatures you control gain indestructible until end of turn. Untap each creature you control. Fuse (You may cast one or both halves of this card from your hand.)
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Ready to Rumble
( 5)
Sorcery
Choose one — • Ready to Rumble deals 5 damage to target creature or planeswalker. • Destroy target artifact.
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Reality Acid
( 3)
Enchantment — Aura
Enchant permanent Vanishing 3 (This Aura enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Reality Acid leaves the battlefield, enchanted permanent's controller sacrifices it.
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Reality Anchor
( 2)
Instant
Target creature loses shadow until end of turn. Draw a card.
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Reality Heist
( 7)
Instant
This spell costs less to cast for each artifact you control. Look at the top seven cards of your library. You may reveal up to two artifact cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
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Reality Hemorrhage
( 2)
Instant
Devoid (This card has no color.) Reality Hemorrhage deals 2 damage to any target.
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Reality Ripple
( 2)
Instant
Target artifact, creature, or land phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
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Reality Scramble
( 4)
Sorcery
Put target permanent you own on the bottom of your library. Reveal cards from the top of your library until you reveal a card that shares a card type with that permanent. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
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Reality Shift
( 2)
Instant
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
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Reality Smasher
( 5)
Creature — Eldrazi
(5/5)
( represents colorless mana.) Trample, haste Whenever Reality Smasher becomes the target of a spell an opponent controls, counter that spell unless its controller discards a card.
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Reality Spasm
( 2)
Instant
Choose one — • Tap X target permanents. • Untap X target permanents.
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Really Epic Punch
( 2)
Sorcery
Target creature you control gets +2/+2 if it's a host or has augment. Then it fights target creature you don't control.
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Realm Razer
( 6)
Creature — Beast
(4/2)
When Realm Razer enters, exile all lands. When Realm Razer leaves the battlefield, return the exiled cards to the battlefield tapped under their owners' control.
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Realm Seekers
( 6)
Creature — Elf Scout
(0/0)
Realm Seekers enters with X +1/+1 counters on it, where X is the total number of cards in all players' hands. , Remove a +1/+1 counter from Realm Seekers: Search your library for a land card, reveal it, put it into your hand, then shuffle.
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Realmbreaker's Grasp
( 2)
Enchantment — Aura
Enchant artifact or creature Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.
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Realms Uncharted
( 3)
Instant
Search your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.
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Realm-Scorcher Hellkite
( 6)
Creature — Dragon
(4/6)
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Flying, haste When Realm-Scorcher Hellkite enters, if it was bargained, add four mana in any combination of colors. : Realm-Scorcher Hellkite deals 1 damage to any target.
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Realmwalker
( 3)
Creature — Shapeshifter
(2/3)
Changeling (This card is every creature type.) As Realmwalker enters, choose a creature type. You may look at the top card of your library any time. You may cast creature spells of the chosen type from the top of your library.
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Realmwright
( 1)
Creature — Vedalken Wizard
(1/1)
As Realmwright enters, choose a basic land type. Lands you control are the chosen type in addition to their other types.
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Reanimate
( 1)
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.
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Reap
( 2)
Instant
Return up to X target cards from your graveyard to your hand, where X is the number of black permanents target opponent controls as you cast this spell.
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Reap and Sow
( 4)
Sorcery
Choose one — • Destroy target land. • Search your library for a land card, put that card onto the battlefield, then shuffle. Entwine (Choose both if you pay the entwine cost.)
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Reap Intellect
( 4)
Sorcery
Target opponent reveals their hand. You choose up to X nonland cards from it and exile them. For each card exiled this way, search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles.
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Reap the Past
( 2)
Sorcery
Return X cards at random from your graveyard to your hand. Exile Reap the Past.
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Reap the Seagraf
( 3)
Sorcery
Create a 2/2 black Zombie creature token. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Reap What Is Sown
( 3)
Instant
Put a +1/+1 counter on each of up to three target creatures.
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Reaper from the Abyss
( 6)
Creature — Demon
(6/6)
Flying Morbid — At the beginning of each end step, if a creature died this turn, destroy target non-Demon creature.
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Reaper King
( 10)
Legendary Artifact Creature — Scarecrow
(6/6)
( can be paid with any two mana or with . This card's mana value is 10.) Other Scarecrow creatures you control get +1/+1. Whenever another Scarecrow you control enters, destroy target permanent.
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Reaper of Flight Moonsilver
( 5)
Creature — Angel
(3/3)
Flying Delirium — Sacrifice another creature: Reaper of Flight Moonsilver gets +2/+1 until end of turn. Activate only if there are four or more card types among cards in your graveyard.
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Reaper of Night
( 7)
Creature — Specter
(4/5)
Whenever Reaper of Night attacks, if defending player has two or fewer cards in hand, it gains flying until end of turn.
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Reaper of Sheoldred
( 5)
Creature — Phyrexian Horror
(2/5)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Whenever a source deals damage to Reaper of Sheoldred, that source's controller gets a poison counter.
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Reaper of the Wilds
( 4)
Creature — Gorgon
(4/5)
Whenever another creature dies, scry 1. : Reaper of the Wilds gains deathtouch until end of turn. : Reaper of the Wilds gains hexproof until end of turn.
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Reaper's Talisman
( 1)
Artifact — Equipment
Whenever equipped creature attacks, it gains deathtouch until end of turn. Whenever equipped creature attacks alone, defending player loses 2 life and you gain 2 life. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Reaping the Graves
( 3)
Instant
Return target creature card from your graveyard to your hand. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
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Reaping the Rewards
( 1)
Instant
Buyback—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) You gain 2 life.
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Reasonable Doubt
( 2)
Instant
Counter target spell unless its controller pays . Suspect up to one target creature. (A suspected creature has menace and can't block.)
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Reassembling Skeleton
( 2)
Creature — Skeleton Warrior
(1/1)
: Return this card from your graveyard to the battlefield tapped.
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Reave Soul
( 2)
Sorcery
Destroy target creature with power 3 or less.
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Reaver Ambush
( 3)
Instant
Exile target creature with power 3 or less.
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Reaver Drone
( 1)
Creature — Eldrazi Drone
(2/1)
Devoid (This card has no color.) At the beginning of your upkeep, you lose 1 life unless you control another colorless creature.
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Reaver Titan
( 7)
Artifact — Vehicle
(10/10)
Void Shields — Protection from mana value 3 or less Gatling Blaster — Whenever Reaver Titan attacks, it deals 5 damage to each opponent. Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
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Rebbec, Architect of Ascension
( 4)
Legendary Creature — Human Artificer
(3/4)
Artifacts you control have protection from each mana value among artifacts you control. Partner (You can have two commanders if both have partner.)
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Rebel Informer
( 3)
Creature — Human Mercenary Rebel
(1/2)
Rebel Informer can't be the target of white spells or abilities from white sources. : Put target nontoken Rebel on the bottom of its owner's library.
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Rebel Salvo
( 3)
Instant
Affinity for Equipment (This spell costs less to cast for each Equipment you control.) Rebel Salvo deals 5 damage to target creature or planeswalker. That permanent loses indestructible until end of turn.
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Rebellion of the Flamekin
( 4)
Kindred Enchantment — Elemental
Whenever you clash, you may pay . If you do, create a 3/1 red Elemental Shaman creature token. If you won, that token gains haste until end of turn. (This ability triggers after the clash ends.)
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Rebirth
( 6)
Sorcery
Remove Rebirth from your deck before playing if you're not playing for ante. Each player may ante the top card of their library. If a player does, that player's life total becomes 20.
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Reborn Hero
( 3)
Creature — Human Soldier
(2/2)
Vigilance Threshold — As long as seven or more cards are in your graveyard, Reborn Hero has "When Reborn Hero dies, you may pay . If you do, return Reborn Hero to the battlefield under your control."
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Reborn Hope
( 2)
Sorcery
Return target multicolored card from your graveyard to your hand.
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Rebound
( 2)
Instant
Change the target of target spell that targets only a player. The new target must be a player.
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Rebuff the Wicked
( 1)
Instant
Counter target spell that targets a permanent you control.
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Rebuild
( 3)
Instant
Return all artifacts to their owners' hands. Cycling (, Discard this card: Draw a card.)
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Rebuild the City
( 6)
Sorcery
Choose target land. Create three tokens that are copies of it, except they're 3/3 creatures in addition to their other types and they have vigilance and menace. (They're affected by summoning sickness.)
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Rebuke
( 3)
Instant
Destroy target attacking creature.
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Rebuking Ceremony
( 5)
Sorcery
Put two target artifacts on top of their owners' libraries.
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Recalibrate
( 2)
Instant
Return target creature to its owner's hand. If you've discarded a card this turn, draw a card.
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Recall
( 1)
Sorcery
Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall.
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Recantation
( 5)
Enchantment
At the beginning of your upkeep, you may put a verse counter on Recantation. , Sacrifice Recantation: Return up to X target permanents to their owners' hands, where X is the number of verse counters on Recantation.
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Reciprocate
( 1)
Instant
Exile target creature that dealt damage to you this turn.
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Reckless Abandon
( 1)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Reckless Abandon deals 4 damage to any target.
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Reckless Air Strike
( 1)
Sorcery
Choose one — • Reckless Air Strike deals 3 damage to target creature with flying. • Destroy target artifact.
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Reckless Amplimancer
( 2)
Creature — Elf Druid
(2/2)
: Double Reckless Amplimancer's power and toughness until end of turn.
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Reckless Assault
( 4)
Enchantment
, Pay 2 life: Reckless Assault deals 1 damage to any target.
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Reckless Barbarian
( 2)
Creature — Dragon Barbarian
(2/2)
Sacrifice Reckless Barbarian: Add .
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Reckless Brute
( 3)
Creature — Ogre Warrior
(3/1)
Haste (This creature can attack and as soon as it comes under your control.) Reckless Brute attacks each combat if able.
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Reckless Bushwhacker
( 3)
Creature — Goblin Warrior Ally
(2/1)
Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Haste When Reckless Bushwhacker enters, if its surge cost was paid, other creatures you control get +1/+0 and gain haste until end of turn.
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Reckless Charge
( 1)
Sorcery
Target creature gets +3/+0 and gains haste until end of turn. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Reckless Cohort
( 2)
Creature — Human Warrior Ally
(2/2)
Reckless Cohort attacks each combat if able unless you control another Ally.
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Reckless Crew
( 4)
Sorcery
Create X 2/1 red Dwarf Berserker creature tokens, where X is the number of Vehicles you control plus the number of Equipment you control. For each of those tokens, you may attach an Equipment you control to it.
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Reckless Detective
( 2)
Creature — Devil Detective
(0/3)
Whenever Reckless Detective attacks, you may sacrifice an artifact or discard a card. If you do, draw a card and Reckless Detective gets +2/+0 until end of turn.
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Reckless Embermage
( 4)
Creature — Human Wizard
(2/2)
: Reckless Embermage deals 1 damage to any target and 1 damage to itself.
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Reckless Endeavor
( 7)
Sorcery
Roll two d12 and choose one result. Reckless Endeavor deals damage equal to that result to each creature. Then create a number of Treasure tokens equal to the other result.
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Reckless Fireweaver
( 2)
Creature — Human Artificer
(1/3)
Whenever an artifact you control enters, Reckless Fireweaver deals 1 damage to each opponent.
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Reckless Handling
( 2)
Sorcery
Search your library for an artifact card, reveal it, put it into your hand, shuffle, then discard a card at random. If an artifact card was discarded this way, Reckless Handling deals 2 damage to each opponent.
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Reckless Imp
( 3)
Creature — Imp
(2/2)
Flying Reckless Imp can't block. Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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Reckless Impulse
( 2)
Sorcery
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
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Reckless Lackey
( 1)
Creature — Goblin Pirate
(1/2)
First strike, haste , Sacrifice Reckless Lackey: Draw a card and create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
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Reckless Ogre
( 4)
Creature — Ogre
(3/2)
Whenever Reckless Ogre attacks alone, it gets +3/+0 until end of turn.
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Reckless One
( 4)
Creature — Goblin Avatar
(*/*)
Haste Reckless One's power and toughness are each equal to the number of Goblins on the battlefield.
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Reckless Pangolin
( 3)
Creature — Pangolin
(2/2)
Whenever Reckless Pangolin attacks, it gets +1/+1 until end of turn.
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