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Blaster Mage
( 3)
Creature — Human Spellshaper
(2/2)
, , Discard a card: Destroy target Wall.
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Blaster, Morale Booster
( 0)
Legendary Artifact
Modular 3 , : Move X +1/+1 counters from Blaster onto another target artifact. That artifact gains haste until end of turn. If Blaster has no +1/+1 counters on it, convert it. Activate only as a sorcery.
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Blastfire Bolt
( 6)
Instant
Blastfire Bolt deals 5 damage to target creature. Destroy all Equipment attached to that creature.
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Blast-Furnace Hellkite
( 9)
Creature — Dragon
(5/5)
Artifact offering (You may cast this spell as thought it had flash by sacrificing an artifact and paying the difference in mana costs between this and the sacrificed artifact. Mana cost includes color.) Flying, double strike Creatures attacking your opponents have double strike.
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Blastoderm
( 4)
Creature — Beast
(5/5)
Shroud (This creature can't be the target of spells or abilities.) Fading 3 (This creature enters with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
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Blatant Thievery
( 7)
Sorcery
For each opponent, gain control of target permanent that player controls.
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Blaze of Glory
( 1)
Instant
Cast this spell only during combat before blockers are declared. Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able.
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Blazethorn Scarecrow
( 5)
Artifact Creature — Scarecrow
(3/3)
Blazethorn Scarecrow has haste as long as you control a red creature. Blazethorn Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.)
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Blazing Archon
( 9)
Creature — Archon
(5/6)
Flying Creatures can't attack you.
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Blazing Blade Askari
( 3)
Creature — Human Knight
(2/2)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) : Blazing Blade Askari becomes colorless until end of turn.
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Blazing Crescendo
( 2)
Instant
Target creature gets +3/+1 until end of turn. Exile the top card of your library. Until the end of your next turn, you may play that card.
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Blazing Rootwalla
( 1)
Creature — Lizard
(1/1)
: Blazing Rootwalla gets +2/+0 until end of turn. Activate only once each turn. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Blazing Specter
( 4)
Creature — Specter
(2/2)
Flying, haste Whenever Blazing Specter deals combat damage to a player, that player discards a card.
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Blazing Torch
( 1)
Artifact — Equipment
Equipped creature can't be blocked by Vampires or Zombies. Equipped creature has ", Sacrifice Blazing Torch: Blazing Torch deals 2 damage to any target." Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Bleak Coven Vampires
( 5)
Creature — Vampire Warrior
(4/3)
Metalcraft — When Bleak Coven Vampires enters, if you control three or more artifacts, target player loses 4 life and you gain 4 life.
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Bleed Dry
( 4)
Instant
Target creature gets -13/-13 until end of turn. If that creature would die this turn, exile it instead.
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Blessed Breath
( 1)
Instant — Arcane
Target creature you control gains protection from the color of your choice until end of turn. Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Blessed Hippogriff
( 4)
Creature — Hippogriff
(2/3)
Flying Whenever Blessed Hippogriff attacks, target attacking creature without flying gains flying until end of turn.
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Blessed Orator
( 4)
Creature — Human Cleric
(1/4)
Other creatures you control get +0/+1.
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Blessed Reincarnation
( 4)
Instant
Exile target creature an opponent controls. That player reveals cards from the top of their library until a creature card is revealed. The player puts that card onto the battlefield, then shuffles the rest into their library. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Blessed Respite
( 2)
Instant
Target player shuffles their graveyard into their library. Prevent all combat damage that would be dealt this turn.
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Blessed Sanctuary
( 5)
Enchantment
Prevent all noncombat damage that would be dealt to you and creatures you control. Whenever a nontoken creature you control enters, create a 2/2 white Unicorn creature token.
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Blessed Spirits
( 3)
Creature — Spirit
(2/2)
Flying Whenever you cast an enchantment spell, put a +1/+1 counter on Blessed Spirits.
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Blessing of Frost
( 4)
Snow Sorcery
Distribute X +1/+1 counters among any number of creatures you control, where X is the amount of spent to cast this spell. Then draw a card for each creature you control with power 4 or greater.
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Blessings of Nature
( 5)
Sorcery
Distribute four +1/+1 counters among any number of target creatures. Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
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Blight Grenade
( 5)
Sorcery
Destroy target creature. All creatures get -3/-3 until end of turn.
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Blight Herder
( 5)
Creature — Eldrazi Processor
(4/5)
When you cast this spell, you may put two cards your opponents own from exile into their owners' graveyards. If you do, create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add ."
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Blight Keeper
( 1)
Creature — Bat Imp
(1/1)
Flying , , Sacrifice Blight Keeper: Target opponent loses 4 life and you gain 4 life.
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Blightbelly Rat
( 2)
Creature — Phyrexian Rat
(2/2)
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) When Blightbelly Rat dies, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Blight-Breath Catoblepas
( 6)
Creature — Beast
(3/2)
When Blight-Breath Catoblepas enters, target creature an opponent controls gets -X/-X until end of turn, where X is your devotion to black. (Each in the mana costs of permanents you control counts toward your devotion to black.)
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Blightcaster
( 4)
Creature — Human Wizard
(2/3)
Whenever you cast an enchantment spell, you may have target creature get -2/-2 until end of turn.
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Blighted Burgeoning
( 3)
Enchantment — Aura
Enchant land When Blighted Burgeoning enters, incubate 2. (Create an Incubator token with two +1/+1 counters on it and ": Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
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Blightsower Thallid
( 0)
Creature — Phyrexian Fungus
(3/3)
When this creature transforms into Blightsower Thallid or dies, create a 1/1 green Phyrexian Saproling creature token.
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Blightspeaker
( 2)
Creature — Human Rebel Cleric
(1/1)
: Target player loses 1 life. , : Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
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Blind Creeper
( 2)
Creature — Zombie Beast
(3/3)
Whenever a player casts a spell, Blind Creeper gets -1/-1 until end of turn.
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Blind Fury
( 4)
Instant
All creatures lose trample until end of turn. If a creature would deal combat damage to a creature this turn, it deals double that damage to that creature instead.
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Blind Hunter
( 4)
Creature — Bat
(2/2)
Flying Haunt (When this creature dies, exile it haunting target creature.) When Blind Hunter enters or the creature it haunts dies, target player loses 2 life and you gain 2 life.
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Blind with Anger
( 4)
Instant — Arcane
Untap target nonlegendary creature and gain control of it until end of turn. That creature gains haste until end of turn.
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Blinding Drone
( 2)
Creature — Eldrazi Drone
(1/3)
Devoid (This card has no color.) , : Tap target creature. ( represents colorless mana.)
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Blinding Flare
( 1)
Sorcery
Strive — This spell costs more to cast for each target beyond the first. Any number of target creatures can't block this turn.
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Blinding Powder
( 1)
Artifact — Equipment
Equipped creature has "Unattach Blinding Powder: Prevent all combat damage that would be dealt to this creature this turn." Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Blinding Spray
( 5)
Instant
Creatures your opponents control get -4/-0 until end of turn. Draw a card.
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Blinking Spirit
( 4)
Creature — Spirit
(2/2)
: Return Blinking Spirit to its owner's hand.
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Blinkmoth Urn
( 5)
Artifact
At the beginning of each player's first main phase, if Blinkmoth Urn is untapped, that player adds for each artifact they control.
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Blister Beetle
( 2)
Creature — Insect
(1/1)
When Blister Beetle enters, target creature gets -1/-1 until end of turn.
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Blistercoil Weird
( 1)
Creature — Weird
(1/1)
Whenever you cast an instant or sorcery spell, Blistercoil Weird gets +1/+1 until end of turn. Untap it.
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Blistergrub
( 3)
Creature — Phyrexian Horror
(2/2)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) When Blistergrub dies, each opponent loses 2 life.
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Blistering Dieflyn
( 4)
Creature — Imp
(0/1)
Flying : Blistering Dieflyn gets +1/+0 until end of turn.
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Blistering Firecat
( 4)
Creature — Elemental Cat
(7/1)
Trample, haste At the beginning of the end step, sacrifice Blistering Firecat. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Blisterpod
( 1)
Creature — Eldrazi Drone
(1/1)
Devoid (This card has no color.) When Blisterpod dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add ."
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Blisterspit Gremlin
( 1)
Creature — Gremlin
(1/1)
, : Blisterspit Gremlin deals 1 damage to each opponent. Whenever you cast a noncreature spell, untap Blisterspit Gremlin.
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Blisterstick Shaman
( 3)
Creature — Goblin Shaman
(2/1)
When Blisterstick Shaman enters, it deals 1 damage to any target.
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Blitz of the Thunder-Raptor
( 2)
Instant
Blitz of the Thunder-Raptor deals damage to target creature or planeswalker equal to the number of instant and sorcery cards in your graveyard. If that creature or planeswalker would die this turn, exile it instead.
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Blizzard
( 2)
Enchantment
Cast this spell only if you control a snow land. Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Creatures with flying don't untap during their controllers' untap steps.
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Blizzard Brawl
( 1)
Snow Sorcery
Choose target creature you control and target creature you don't control. If you control three or more snow permanents, the creature you control gets +1/+0 and gains indestructible until end of turn. Then those creatures fight each other. (Each deals damage equal to its power to the other.)
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Blizzard Specter
( 4)
Snow Creature — Specter
(2/3)
Flying Whenever Blizzard Specter deals combat damage to a player, choose one — • That player returns a permanent they control to its owner's hand. • That player discards a card.
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Blizzard Strix
( 5)
Snow Creature — Bird
(3/2)
Flash Flying When Blizzard Strix enters, if you control another snow permanent, exile target permanent other than Blizzard Strix. Return that card to the battlefield under its owner's control at the beginning of the next end step.
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Bloated Contaminator
( 3)
Creature — Phyrexian Beast
(4/4)
Trample Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) Whenever Bloated Contaminator deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Bloated Processor
( 3)
Creature — Phyrexian
(3/2)
Sacrifice another Phyrexian: Put a +1/+1 counter on Bloated Processor. When Bloated Processor dies, incubate X, where X is its power. (Create an Incubator token with X +1/+1 counters on it and ": Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
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Bloatfly Swarm
( 4)
Creature — Insect Mutant
(0/0)
Flying Bloatfly Swarm enters with five +1/+1 counters on it. If damage would be dealt to Bloatfly Swarm while it has a +1/+1 counter on it, prevent that damage, remove that many +1/+1 counters from it, then give each player a rad counter for each +1/+1 counter removed this way.
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Blockade Runner
( 4)
Creature — Merfolk
(2/2)
: Blockade Runner can't be blocked this turn.
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Blood Age General
( 2)
Creature — Spirit Warrior
(2/2)
: Attacking Spirits get +1/+0 until end of turn.
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Blood Artist
( 2)
Creature — Vampire
(0/1)
Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.
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Blood Aspirant
( 2)
Creature — Satyr Berserker
(1/1)
Whenever you sacrifice a permanent, put a +1/+1 counter on Blood Aspirant. , , Sacrifice a creature or enchantment: Blood Aspirant deals 1 damage to target creature. That creature can't block this turn.
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Blood Bairn
( 3)
Creature — Vampire
(2/2)
Sacrifice another creature: Blood Bairn gets +2/+2 until end of turn.
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Blood Baron of Vizkopa
( 5)
Creature — Vampire
(4/4)
Lifelink, protection from white and from black As long as you have 30 or more life and an opponent has 10 or less life, Blood Baron of Vizkopa gets +6/+6 and has flying.
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Blood Burglar
( 2)
Creature — Vampire Rogue
(2/2)
During your turn, Blood Burglar has lifelink.(Damage dealt by this creature also causes you to gain that much life.)
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Blood Celebrant
( 1)
Creature — Human Cleric
(1/1)
, Pay 1 life: Add one mana of any color.
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Blood Crypt
( 0)
Land — Swamp Mountain
(: Add or .) As Blood Crypt enters, you may pay 2 life. If you don't, it enters tapped.
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Blood Curdle
( 4)
Instant
Destroy target creature. Put a menace counter on a creature you control. (It can't be blocked except by two or more creatures.)
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Blood for Bones
( 4)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Return a creature card from your graveyard to the battlefield, then return another creature card from your graveyard to your hand.
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Blood for the Blood God!
( 11)
Instant
This spell costs less to cast for each creature that died this turn. Discard your hand, then draw eight cards. Blood for the Blood God deals 8 damage to each opponent. Exile Blood for the Blood God
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Blood Frenzy
( 2)
Instant
Cast this spell only before the combat damage step. Target attacking or blocking creature gets +4/+0 until end of turn. Destroy that creature at the beginning of the next end step.
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Blood Hustler
( 2)
Creature — Vampire Rogue
(1/1)
Whenever you commit a crime, put a +1/+1 counter on Blood Hustler. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) : Target opponent loses 1 life and you gain 1 life.
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Blood of the Martyr
( 3)
Instant
Until end of turn, if damage would be dealt to any creature, you may have that damage dealt to you instead.
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Blood Ogre
( 3)
Creature — Ogre Warrior
(2/2)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.) First strike (This creature deals combat damage before creatures without first strike.)
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Blood Operative
( 3)
Creature — Vampire Assassin
(3/1)
Lifelink When Blood Operative enters, you may exile target card from a graveyard. Whenever you surveil, if Blood Operative is in your graveyard, you may pay 3 life. If you do, return Blood Operative to your hand.
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Blood Petal Celebrant
( 2)
Creature — Vampire
(2/1)
Blood Petal Celebrant has first strike as long as it's attacking. (It deals combat damage before creatures without first strike.) When Blood Petal Celebrant dies, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")
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Blood Price
( 4)
Sorcery
Look at the top four cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. You lose 2 life.
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Blood Reckoning
( 4)
Enchantment
Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life.
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Blood Researcher
( 3)
Creature — Vampire Druid
(2/2)
Menace (This creature can't be blocked except by two or more creatures.) Whenever you gain life, put a +1/+1 counter on Blood Researcher.
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Blood Scrivener
( 2)
Creature — Zombie Wizard
(2/1)
If you would draw a card while you have no cards in hand, instead you draw two cards and you lose 1 life.
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Blood Seeker
( 2)
Creature — Vampire Shaman
(1/1)
Whenever a creature an opponent controls enters, you may have that player lose 1 life.
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Blood Servitor
( 3)
Artifact Creature — Construct
(2/2)
When Blood Servitor enters, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")
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Blood Spatter Analysis
( 2)
Enchantment
When Blood Spatter Analysis enters, it deals 3 damage to target creature an opponent controls. Whenever one or more creatures die, mill a card and put a bloodstain counter on Blood Spatter Analysis. Then sacrifice it if it has five or more bloodstain counters on it. When you do, return target creature card from your graveyard to your hand.
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