|
Spiderwig Boggart
( 3)
Creature — Goblin Shaman
(2/2)
When Spiderwig Boggart enters, target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
|
|
|
Spidery Grasp
( 3)
Instant
Untap target creature. It gets +2/+4 and gains reach until end of turn. (It can block creatures with flying.)
|
|
|
Spike Breeder
( 4)
Creature — Spike
(0/0)
Spike Breeder enters with three +1/+1 counters on it. , Remove a +1/+1 counter from Spike Breeder: Put a +1/+1 counter on target creature. , Remove a +1/+1 counter from Spike Breeder: Create a 1/1 green Spike creature token.
|
|
|
Spike Drone
( 1)
Creature — Spike Drone
(0/0)
Spike Drone enters with a +1/+1 counter on it. , Remove a +1/+1 counter from Spike Drone: Put a +1/+1 counter on target creature.
|
|
|
Spike Feeder
( 3)
Creature — Spike
(0/0)
Spike Feeder enters with two +1/+1 counters on it. , Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature. Remove a +1/+1 counter from Spike Feeder: You gain 2 life.
|
|
|
Spike Hatcher
( 7)
Creature — Spike
(0/0)
Spike Hatcher enters with six +1/+1 counters on it. , Remove a +1/+1 counter from Spike Hatcher: Put a +1/+1 counter on target creature. , Remove a +1/+1 counter from Spike Hatcher: Regenerate Spike Hatcher.
|
|
|
Spike Rogue
( 3)
Creature — Spike
(0/0)
Spike Rogue enters with two +1/+1 counters on it. , Remove a +1/+1 counter from Spike Rogue: Put a +1/+1 counter on target creature. , Remove a +1/+1 counter from a creature you control: Put a +1/+1 counter on Spike Rogue.
|
|
|
Spike Soldier
( 4)
Creature — Spike Soldier
(0/0)
Spike Soldier enters with three +1/+1 counters on it. , Remove a +1/+1 counter from Spike Soldier: Put a +1/+1 counter on target creature. Remove a +1/+1 counter from Spike Soldier: Spike Soldier gets +2/+2 until end of turn.
|
|
|
Spike Tiller
( 5)
Creature — Spike
(0/0)
Spike Tiller enters with three +1/+1 counters on it. , Remove a +1/+1 counter from Spike Tiller: Put a +1/+1 counter on target creature. , Remove a +1/+1 counter from Spike Tiller: Target land becomes a 2/2 creature that's still a land. Put a +1/+1 counter on it.
|
|
|
Spike Weaver
( 4)
Creature — Spike
(0/0)
Spike Weaver enters with three +1/+1 counters on it. , Remove a +1/+1 counter from Spike Weaver: Put a +1/+1 counter on target creature. , Remove a +1/+1 counter from Spike Weaver: Prevent all combat damage that would be dealt this turn.
|
|
|
Spike Worker
( 3)
Creature — Spike
(0/0)
Spike Worker enters with two +1/+1 counters on it. , Remove a +1/+1 counter from Spike Worker: Put a +1/+1 counter on target creature.
|
|
|
Spiked Corridor // Torture Pit (Spiked Corridor)
( 4)
Enchantment — Room
When you unlock this door, create three 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target." (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
|
|
|
Spiked Pit Trap
( 1)
Artifact
Flash , , Sacrifice Spiked Pit Trap: Choose target creature, then roll a d20. 1–9 | Spiked Pit Trap deals 5 damage to that creature. 10–20 | Spiked Pit Trap deals 5 damage to that creature. Create a Treasure token.
|
|
|
Spiked Ripsaw
( 3)
Artifact — Equipment
Equipped creature gets +3/+3. Whenever equipped creature attacks, you may sacrifice a Forest. If you do, that creature gains trample until end of turn. Equip (: Attach to target creature you control. Equip only as a sorcery.)
|
|
|
Spikefield Hazard
( 1)
Instant
Spikefield Hazard deals 1 damage to any target. If a permanent dealt damage this way would die this turn, exile it instead.
|
|
|
Spiketail Drake
( 5)
Creature — Drake
(3/3)
Flying Sacrifice Spiketail Drake: Counter target spell unless its controller pays .
|
|
|
Spiketail Drakeling
( 3)
Creature — Drake
(2/2)
Flying Sacrifice Spiketail Drakeling: Counter target spell unless its controller pays .
|
|
|
Spike-Tailed Ceratops
( 5)
Creature — Dinosaur
(4/4)
Spike-Tailed Ceratops can block an additional creature each combat.
|
|
|
Spikewheel Acrobat
( 4)
Creature — Human Rogue
(5/2)
Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
|
|
|
Spinal Embrace
( 6)
Instant
Cast this spell only during combat. Untap target creature you don't control and gain control of it. It gains haste until end of turn. At the beginning of the next end step, sacrifice it. If you do, you gain life equal to its toughness.
|
|
|
Spinal Graft
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3. When enchanted creature becomes the target of a spell or ability, destroy that creature. It can't be regenerated.
|
|
|
Spinal Parasite
( 5)
Artifact Creature — Insect
(-1/-1)
Sunburst (This enters with a +1/+1 counter on it for each color of mana spent to cast it.) Remove two +1/+1 counters from Spinal Parasite: Remove a counter from target permanent.
|
|
|
Spincrusher
( 2)
Artifact Creature — Construct
(0/2)
Whenever Spincrusher blocks, put a +1/+1 counter on it. Remove a +1/+1 counter from Spincrusher: Spincrusher can't be blocked this turn.
|
|
|
Spindrift Drake
( 1)
Creature — Drake
(2/1)
Flying At the beginning of your upkeep, sacrifice Spindrift Drake unless you pay .
|
|
|
Spinebiter
( 6)
Creature — Phyrexian Beast
(3/4)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) You may have Spinebiter assign its combat damage as though it weren't blocked.
|
|
|
Spined Sliver
( 2)
Creature — Sliver
(2/2)
Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it.
|
|
|
Spined Thopter
( 3)
Artifact Creature — Phyrexian Thopter
(2/1)
( can be paid with either or 2 life.) Flying
|
|
|
Spinehorn Minotaur
( 3)
Creature — Minotaur Berserker
(2/3)
As long as you've drawn two or more cards this turn, Spinehorn Minotaur has double strike.
|
|
|
Spinerock Knoll
( 0)
Land
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Spinerock Knoll enters tapped. : Add . , : You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
|
|
|
Spineseeker Centipede
( 3)
Creature — Insect
(2/1)
When Spineseeker Centipede enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. Delirium — Spineseeker Centipede gets +1/+2 and has vigilance as long as there are four or more card types among cards in your graveyard.
|
|
|
Spinewoods Armadillo
( 6)
Creature — Armadillo
(7/7)
Reach Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) , Discard Spinewoods Armadillo: Search your library for a basic land card or a Desert card, reveal it, put it into your hand, then shuffle. You gain 3 life.
|
|
|
Spinner of Souls
( 3)
Creature — Spider Spirit
(4/3)
Reach Whenever another nontoken creature you control dies, you may reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.
|
|
|
Spinnerette, Arachnobat
( 5)
Legendary Creature — Spider Performer
(2/4)
Reach When Spinnerette, Arachnobat enters, open an Attraction. As long as you control three or more Attractions, Spinnerette gets +2/+0 and has menace.
|
|
|
Spinning Darkness
( 6)
Instant
You may exile the top three black cards of your graveyard rather than pay this spell's mana cost. Spinning Darkness deals 3 damage to target nonblack creature. You gain 3 life.
|
|
|
Spiny Starfish
( 3)
Creature — Starfish
(0/1)
: Regenerate Spiny Starfish. At the beginning of each end step, if Spiny Starfish regenerated this turn, create a 0/1 blue Starfish creature token for each time it regenerated this turn.
|
|
|
Spiraling Duelist
( 4)
Creature — Human Berserker
(3/1)
Metalcraft — Spiraling Duelist has double strike as long as you control three or more artifacts.
|
|
|
Spiraling Embers
( 4)
Sorcery — Arcane
Spiraling Embers deals damage to any target equal to the number of cards in your hand.
|
|
|
Spire Barrage
( 5)
Sorcery
Spire Barrage deals damage to any target equal to the number of Mountains you control.
|
|
|
Spire Garden
( 0)
Land
Spire Garden enters tapped unless you have two or more opponents. : Add or .
|
|
|
Spire Golem
( 6)
Artifact Creature — Golem
(2/4)
Affinity for Islands (This spell costs less to cast for each Island you control.) Flying
|
|
|
Spire Mangler
( 3)
Creature — Insect
(2/1)
Flash Flying When Spire Mangler enters, target creature you control with flying gets +2/+0 until end of turn.
|
|
|
Spire Monitor
( 5)
Creature — Phyrexian Drake
(3/3)
Flash (You may cast this spell any time you could cast an instant.) Flying
|
|
|
Spire of Industry
( 0)
Land
: Add . , Pay 1 life: Add one mana of any color. Activate only if you control an artifact.
|
|
|
Spire Owl
( 2)
Creature — Bird
(1/1)
Flying When Spire Owl enters, look at the top four cards of your library, then put them back in any order.
|
|
|
Spire Patrol
( 4)
Creature — Human Soldier
(3/2)
Flying When Spire Patrol enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
|
|
|
Spire Phantasm
( 4)
Creature — Gargoyle Illusion
(3/2)
Reveal Spire Phantasm as you draft it. The next time a player drafts a card from this booster pack, guess that card's name. Then that player reveals the drafted card. Flying When Spire Phantasm enters, if you guessed correctly for a card named Spire Phantasm, draw a card.
|
|
|
Spire Serpent
( 5)
Creature — Serpent
(3/5)
Defender Metalcraft — As long as you control three or more artifacts, Spire Serpent gets +2/+2 and can attack as though it didn't have defender.
|
|
|
Spire Tracer
( 1)
Creature — Elf Scout
(1/1)
Spire Tracer can't be blocked except by creatures with flying or reach.
|
|
|
Spire Winder
( 4)
Creature — Snake
(2/3)
Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Spire Winder gets +1/+1 as long as you have the city's blessing.
|
|
|
Spirebluff Canal
( 0)
Land
Spirebluff Canal enters tapped unless you control two or fewer other lands. : Add or .
|
|
|
Spires of Orazca
( 0)
Land
(Transforms from Thaumatic Compass.) : Add . : Untap target attacking creature an opponent controls and remove it from combat.
|
|
|
Spireside Infiltrator
( 3)
Creature — Human Rogue
(3/2)
Whenever Spireside Infiltrator becomes tapped, it deals 1 damage to each opponent.
|
|
|
Spirespine
( 3)
Enchantment Creature — Beast
(4/1)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Spirespine blocks each combat if able. Enchanted creature gets +4/+1 and blocks each combat if able.
|
|
|
Spirit
( 0)
Creature — Spirit
(1/1)
|
|
|
Spirit Away
( 7)
Enchantment — Aura
Enchant creature You control enchanted creature. Enchanted creature gets +2/+2 and has flying.
|
|
|
Spirit Bonds
( 2)
Enchantment
Whenever a nontoken creature you control enters, you may pay . If you do, create a 1/1 white Spirit creature token with flying. , Sacrifice a Spirit: Target non-Spirit creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
|
|
|
Spirit Cairn
( 3)
Enchantment
Whenever a player discards a card, you may pay . If you do, create a 1/1 white Spirit creature token with flying.
|
|
|
Spirit en-Dal
( 3)
Creature — Spirit
(2/1)
Shadow (This creature can block or be blocked by only creatures with shadow.) Forecast — , Reveal Spirit en-Dal from your hand: Target creature gains shadow until end of turn. (Activate only during your upkeep and only once each turn.)
|
|
|
Spirit en-Kor
( 4)
Creature — Kor Spirit
(2/2)
Flying : The next 1 damage that would be dealt to Spirit en-Kor this turn is dealt to target creature you control instead.
|
|
|
Spirit Flare
( 4)
Instant
Tap target untapped creature you control. If you do, it deals damage equal to its power to target attacking or blocking creature an opponent controls. Flashback—, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
|
|
Spirit Link
( 1)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Whenever enchanted creature deals damage, you gain that much life.
|
|
|
Spirit Loop
( 2)
Enchantment — Aura
Enchant creature you control Whenever enchanted creature deals damage, you gain that much life. When Spirit Loop is put into a graveyard from the battlefield, return Spirit Loop to its owner's hand.
|
|
|
Spirit Mantle
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has protection from creatures.
|
|
|
Spirit Mirror
( 4)
Enchantment
At the beginning of your upkeep, if there are no Reflection tokens on the battlefield, create a 2/2 white Reflection creature token. : Destroy target Reflection.
|
|
|
Spirit of Malevolence
( 2)
Creature — Spirit
(2/1)
When Spirit of Malevolence dies, each opponent loses 1 life and you gain 1 life.
|
|
|
Spirit of Resistance
( 3)
Enchantment
As long as you control a permanent of each color, prevent all damage that would be dealt to you.
|
|
|
Spirit of the Aldergard
( 4)
Snow Creature — Bear Spirit
(0/4)
When Spirit of the Aldergard enters, search your library for a snow land card, reveal it, put it into your hand, then shuffle. Spirit of the Aldergard gets +1/+0 for each other snow permanent you control.
|
|
|
Spirit of the Hearth
( 6)
Creature — Cat Spirit
(4/5)
Flying You have hexproof. (You can't be the target of spells or abilities your opponents control.)
|
|
|
Spirit of the Hunt
( 3)
Creature — Wolf Spirit
(3/3)
Flash When Spirit of the Hunt enters, each other creature you control that's a Wolf or a Werewolf gets +0/+3 until end of turn.
|
|
|
Spirit of the Labyrinth
( 2)
Enchantment Creature — Spirit
(3/1)
Each player can't draw more than one card each turn.
|
|
|
Spirit of the Night
( 9)
Legendary Creature — Demon Spirit
(6/5)
Flying, trample, haste, protection from black Spirit of the Night has first strike as long as it's attacking.
|
|
|
Spirit of the Season
( 3)
Creature — Treefolk Spirit
(3/3)
When Spirit of the Season enters, it gains haste if it's summer. Put a +1/+1 counter on it if it's autumn. You gain 5 life if it's winter. If it's spring, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
|
|
|
Spirit of the Spires
( 4)
Creature — Spirit
(2/4)
Flying Other creatures you control with flying get +0/+1.
|
|
|
Spirit Shackle
( 2)
Enchantment — Aura
Enchant creature Whenever enchanted creature becomes tapped, put a -0/-2 counter on it.
|
|
|
Spirit Shield
( 3)
Artifact
You may choose not to untap Spirit Shield during your untap step. , : Target creature gets +0/+2 for as long as Spirit Shield remains tapped.
|
|
|
Spirit Summoning
( 3)
Sorcery — Lesson
Create a 3/2 red and white Spirit creature token.
|
|
|
Spirit Weaver
( 2)
Creature — Human Wizard
(2/1)
: Target green or blue creature gets +0/+1 until end of turn.
|
|
|
Spirited Companion
( 2)
Enchantment Creature — Dog
(1/1)
When Spirited Companion enters, draw a card.
|
|
|
Spiritmonger
( 5)
Creature — Beast
(6/6)
Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger. : Regenerate Spiritmonger. : Spiritmonger becomes the color of your choice until end of turn.
|
|
|
Spirit-Sister's Call
( 5)
Enchantment
At the beginning of your end step, choose target permanent card in your graveyard. You may sacrifice a permanent that shares a card type with the chosen card. If you do, return the chosen card from your graveyard to the battlefield and it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else."
|
|
|
Spiritual Asylum
( 4)
Enchantment
Creatures and lands you control have shroud. (They can't be the targets of spells or abilities.) When a creature you control attacks, sacrifice Spiritual Asylum.
|
|
|
Spiritual Focus
( 2)
Enchantment
Whenever a spell or ability an opponent controls causes you to discard a card, you gain 2 life and you may draw a card.
|
|
|
Spiritual Guardian
( 5)
Creature — Spirit
(3/4)
When Spiritual Guardian enters, you gain 4 life.
|
|
|
Spiritual Sanctuary
( 4)
Enchantment
At the beginning of each player's upkeep, if that player controls a Plains, they gain 1 life.
|
|
|
Spiritual Visit
( 1)
Instant — Arcane
Create a 1/1 colorless Spirit creature token. Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
|
|
|
Spiritualize
( 3)
Instant
Until end of turn, whenever target creature deals damage, you gain that much life. Draw a card.
|
|
|
Spiteful Banditry
( 2)
Enchantment
When Spiteful Banditry enters, it deals X damage to each creature. Whenever one or more creatures your opponents control die, you create a Treasure token. This ability triggers only once each turn.
|
|
|
Spiteful Prankster
( 3)
Creature — Devil
(3/2)
During your turn, Spiteful Prankster has first strike. Whenever another creature dies, Spiteful Prankster deals 1 damage to target player or planeswalker.
|
|
|
Spiteful Repossession
( 5)
Sorcery
Spiteful Repossession deals damage to each opponent who controls more lands than you equal to the difference. Then create a number of Treasure tokens equal to the damage dealt this way.
|
|
|