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Vivien, Arkbow Ranger
( 4)
Legendary Planeswalker — Vivien
(4)
+1: Distribute two +1/+1 counters among up to two target creatures. They gain trample until end of turn. −3: Target creature you control deals damage equal to its power to target creature or planeswalker. −5: You may reveal a creature card you own from outside the game and put it into your hand.
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Vivien, Monsters' Advocate
( 5)
Legendary Planeswalker — Vivien
(3)
You may look at the top card of your library any time. You may cast creature spells from the top of your library. +1: Create a 3/3 green Beast creature token. Put your choice of a vigilance counter, a reach counter, or a trample counter on it. −2: When you next cast a creature spell this turn, search your library for a creature card with lesser mana value, put it onto the battlefield, then shuffle.
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Vivien, Nature's Avenger
( 6)
Legendary Planeswalker — Vivien
(3)
+1: Put three +1/+1 counters on up to one target creature. −1: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order. −6: Target creature gets +10/+10 and gains trample until end of turn.
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Vivien's Arkbow
( 2)
Legendary Artifact
, , Discard a card: Look at the top X cards of your library. You may put a creature card with mana value X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
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Vivien's Crocodile
( 3)
Creature — Crocodile Spirit
(3/3)
Vivien's Crocodile gets +1/+1 as long as you control a Vivien planeswalker.
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Vivien's Grizzly
( 3)
Creature — Bear Spirit
(2/3)
: Look at the top card of your library. If it's a creature or planeswalker card, you may reveal it and put it into your hand. If you don't put the card into your hand, put it on the bottom of your library.
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Vivien's Jaguar
( 3)
Creature — Cat Spirit
(3/2)
Reach (This creature can block creatures with flying.) : Return Vivien's Jaguar from your graveyard to your hand. Activate only if you control a Vivien planeswalker.
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Vivisurgeon's Insight
( 5)
Sorcery
Draw three cards. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Vizier of Deferment
( 3)
Creature — Human Cleric
(2/2)
Flash When Vizier of Deferment enters, you may exile target creature if it attacked or blocked this turn. Return that card to the battlefield under its owner's control at the beginning of the next end step.
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Vizier of Many Faces
( 4)
Creature — Shapeshifter Cleric
(0/0)
You may have Vizier of Many Faces enter as a copy of any creature on the battlefield, except if Vizier of Many Faces was embalmed, the token has no mana cost, it's white, and it's a Zombie in addition to its other types. Embalm
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Vizier of Remedies
( 2)
Creature — Human Cleric
(2/1)
If one or more -1/-1 counters would be put on a creature you control, that many -1/-1 counters minus one are put on it instead.
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Vizier of the Anointed
( 4)
Creature — Human Cleric
(2/4)
When Vizier of the Anointed enters, you may search your library for a creature card with eternalize or embalm, put that card into your graveyard, then shuffle. Whenever you activate an eternalize or embalm ability, draw a card.
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Vizier of the Menagerie
( 4)
Creature — Snake Cleric
(3/4)
You may look at the top card of your library any time. You may cast creature spells from the top of your library. You can spend mana of any type to cast creature spells.
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Vizier of the Scorpion
( 3)
Creature — Zombie Wizard
(1/1)
When Vizier of the Scorpion enters, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have deathtouch.
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Vizier of the True
( 4)
Creature — Human Cleric
(3/2)
You may exert Vizier of the True as it attacks. (It won't untap during your next untap step.) Whenever you exert a creature, tap target creature an opponent controls.
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Vizkopa Confessor
( 5)
Creature — Human Cleric
(1/3)
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.) When Vizkopa Confessor enters, pay any amount of life. Target opponent reveals that many cards from their hand. You choose one of them and exile it.
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Vladimir and Godfrey
( 3)
Legendary Creature — — Zombie Knight
(3/2)
Rejuvenation — : Return Vladimir and Godfrey from your graveyard to the battlefield tapped. It perpetually gets +1/+1. Activate only if you control a 1/1 creature.
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Voda Sea Scavenger
( 3)
Creature — Merfolk Rogue
(3/2)
Domain — When Voda Sea Scavenger enters, look at the top X cards of your library, where X is the number of basic land types among lands you control. You may put one of those cards on top of your library. Put the rest on the bottom of your library in a random order.
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Vodalian Arcanist
( 2)
Creature — Merfolk Wizard
(1/3)
: Add . Spend this mana only to cast an instant or sorcery spell.
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Vodalian Hexcatcher
( 2)
Creature — Merfolk Wizard
(1/1)
Flash Other Merfolk you control get +1/+1. Sacrifice a Merfolk: Counter target noncreature spell unless its controller pays .
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Vodalian Merchant
( 2)
Creature — Merfolk
(1/2)
When Vodalian Merchant enters, draw a card, then discard a card.
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Vodalian Mindsinger
( 3)
Creature — Merfolk Wizard
(2/2)
Kicker and/or Vodalian Mindsinger enters with two +1/+1 counters on it for each time it was kicked. When Vodalian Mindsinger enters, gain control of target creature with power less than Vodalian Mindsinger's power for as long as you control Vodalian Mindsinger.
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Vodalian Serpent
( 4)
Creature — Serpent
(2/2)
Kicker (You may pay an additional as you cast this spell.) Vodalian Serpent can't attack unless defending player controls an Island. If Vodalian Serpent was kicked, it enters with four +1/+1 counters on it.
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Vodalian War Machine
( 3)
Creature — Wall
(0/4)
Defender (This creature can't attack.) Tap an untapped Merfolk you control: Vodalian War Machine can attack this turn as though it didn't have defender. Tap an untapped Merfolk you control: Vodalian War Machine gets +2/+1 until end of turn. When Vodalian War Machine dies, destroy all Merfolk tapped this turn to pay for its abilities.
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Vogar, Necropolis Tyrant
( 5)
Legendary Creature — Zombie Giant
(4/4)
Menace Whenever another creature dies during your turn, put a +1/+1 counter on Vogar, Necropolis Tyrant. When Vogar dies, draw a card for each +1/+1 counter on it.
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Vohar, Vodalian Desecrator
( 2)
Legendary Creature — Phyrexian Merfolk Wizard
(1/2)
: Draw a card, then discard a card. If you discarded an instant or sorcery card this way, each opponent loses 1 life and you gain 1 life. , Sacrifice Vohar, Vodalian Desecrator: You may cast target instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard, exile it instead. Activate only as a sorcery.
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Voice of Grace
( 4)
Creature — Angel
(2/2)
Flying, protection from black
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Voice of Resurgence
( 2)
Creature — Elemental
(2/2)
Whenever an opponent casts a spell during your turn and when Voice of Resurgence dies, create a green and white Elemental creature token with "This creature's power and toughness are each equal to the number of creatures you control."
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Voice of the Provinces
( 6)
Creature — Angel
(3/3)
Flying When Voice of the Provinces enters, create a 1/1 white Human creature token.
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Voice of the Vermin
( 4)
Creature — Human Citizen
(2/2)
Voice of the Vermin enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Whenever Voice of the Vermin attacks, target creature you control has base power and toughness 4/4 until end of turn.
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Voice of Truth
( 4)
Creature — Angel
(2/2)
Flying, protection from white
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Voices from the Void
( 5)
Sorcery
Domain — Target player discards a card for each basic land type among lands you control.
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Void Beckoner
( 8)
Creature — Nightmare Horror
(8/8)
Deathtouch Cycling (, Discard this card: Draw a card.) When you cycle Void Beckoner, put a deathtouch counter on target creature you control.
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Void Grafter
( 3)
Creature — Eldrazi Drone
(2/4)
Devoid (This card has no color.) Flash (You may cast this spell any time you could cast an instant.) When Void Grafter enters, another target creature you control gains hexproof until end of turn.
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Void Mirror
( 2)
Artifact
Whenever a player casts a spell, if no colored mana was spent to cast it, counter that spell.
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Void Rend
( 3)
Instant
This spell can't be countered. Destroy target nonland permanent.
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Void Shatter
( 3)
Instant
Devoid (This card has no color.) Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
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Void Snare
( 1)
Sorcery
Return target nonland permanent to its owner's hand.
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Void Winnower
( 9)
Creature — Eldrazi
(11/9)
Your opponents can't cast spells with even mana values. (Zero is even.) Your opponents can't block with creatures with even mana values.
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Voidmage Husher
( 4)
Creature — Human Wizard
(2/2)
Flash (You may cast this spell any time you could cast an instant.) When Voidmage Husher enters, counter target activated ability. (Mana abilities can't be targeted.) Whenever you cast a spell, you may return Voidmage Husher to its owner's hand.
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Voidpouncer
( 2)
Creature — Eldrazi
(3/1)
Devoid (This card has no color.) Kicker (You may pay an additional as you cast this spell.) If Voidpouncer was kicked, it enters with two +1/+1 counters and a trample counter on it and with haste.
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Voidstone Gargoyle
( 5)
Creature — Gargoyle
(3/3)
Flying As Voidstone Gargoyle enters, choose a nonland card name. Spells with the chosen name can't be cast. Activated abilities of sources with the chosen name can't be activated.
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Voidwielder
( 5)
Creature — Human Wizard
(1/4)
When Voidwielder enters, you may return target creature to its owner's hand.
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Voidwing Hybrid
( 2)
Creature — Phyrexian Bat
(2/1)
Flying Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) When you proliferate, return Voidwing Hybrid from your graveyard to your hand.
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Volatile Arsonist
( 5)
Creature — Human Werewolf
(4/4)
Menace, haste Whenever Volatile Arsonist attacks, it deals 1 damage to each of up to one target creature, up to one target player, and/or up to one target planeswalker. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Volatile Chimera
( 3)
Creature — Elemental Chimera
(3/2)
Before you shuffle your deck to start the game, you may reveal this card from your deck and exile three or more creature cards you drafted that aren't in your deck. : Choose a card at random you exiled with cards named Volatile Chimera. Volatile Chimera becomes a copy of that card, except it has this ability.
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Volatile Fjord
( 0)
Snow Land — Island Mountain
(: Add or .) Volatile Fjord enters tapped.
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Volatile Rig
( 4)
Artifact Creature — Construct
(4/4)
Trample Volatile Rig attacks each combat if able. Whenever Volatile Rig is dealt damage, flip a coin. If you lose the flip, sacrifice Volatile Rig. When Volatile Rig dies, flip a coin. If you lose the flip, it deals 4 damage to each creature and each player.
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Volatile Wanderglyph
( 2)
Artifact Creature — Golem
(2/2)
Whenever Volatile Wanderglyph becomes tapped, you may discard a card. If you do, draw a card.
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Volcanic Eruption
( 3)
Sorcery
Destroy X target Mountains. Volcanic Eruption deals damage to each creature and each player equal to the number of Mountains put into a graveyard this way.
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Volcanic Fissure
( 0)
Land
As Volcanic Fissure enters, you may pay 3 life. If you don't, it enters tapped. : Add .
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Volcanic Offering
( 5)
Instant
Destroy target nonbasic land you don't control and target nonbasic land of an opponent's choice you don't control. Volcanic Offering deals 7 damage to target creature you don't control and 7 damage to target creature of an opponent's choice you don't control.
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Volcanic Rambler
( 6)
Creature — Elemental
(6/4)
: Volcanic Rambler deals 1 damage to target player or planeswalker.
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Volcanic Rush
( 5)
Instant
Attacking creatures get +2/+0 and gain trample until end of turn.
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Volcanic Spray
( 2)
Sorcery
Volcanic Spray deals 1 damage to each creature without flying and each player. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Volcanic Strength
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)
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Volcanic Submersion
( 5)
Sorcery
Destroy target artifact or land. Cycling (, Discard this card: Draw a card.)
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Volcanic Torrent
( 5)
Sorcery
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Volcanic Torrent deals X damage to each creature and planeswalker your opponents control, where X is the number of spells you've cast this turn.
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Voldaren Ambusher
( 3)
Creature — Vampire Archer
(2/2)
When Voldaren Ambusher enters, if an opponent lost life this turn, it deals X damage to up to one target creature or planeswalker, where X is the number of Vampires you control.
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Voldaren Bloodcaster
( 2)
Creature — Vampire Wizard
(2/1)
Flying Whenever Voldaren Bloodcaster or another nontoken creature you control dies, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.") Whenever you create a Blood token, if you control five or more Blood tokens, transform Voldaren Bloodcaster.
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Voldaren Duelist
( 4)
Creature — Vampire Warrior
(3/2)
Haste (This creature can attack and as soon as it comes under your control.) When Voldaren Duelist enters, target creature can't block this turn.
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Voldaren Epicure
( 1)
Creature — Vampire
(1/1)
When Voldaren Epicure enters, it deals 1 damage to each opponent. Create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")
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Voldaren Pariah
( 5)
Creature — Vampire Horror
(3/3)
Flying Sacrifice three other creatures: Transform Voldaren Pariah. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Voldaren Stinger
( 1)
Creature — Vampire Warrior
(1/1)
Voldaren Stinger has first strike as long as it's attacking. : Voldaren Stinger gets +2/+0 until end of turn.
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Voldaren Thrillseeker
( 3)
Creature — Vampire Warrior
(1/1)
Backup 2 (When this creature enters, put two +1/+1 counters on target creature. If that's another creature, it gains the following ability until end of turn.) , Sacrifice this creature: It deals damage equal to its power to any target.
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Volition Reins
( 6)
Enchantment — Aura
Enchant permanent When Volition Reins enters, if enchanted permanent is tapped, untap it. You control enchanted permanent.
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Volley Veteran
( 4)
Creature — Goblin Warrior
(4/2)
When this creature enters, it deals damage to target creature an opponent controls equal to the number of Goblins you control.
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Volo, Guide to Monsters
( 4)
Legendary Creature — Human Wizard
(3/2)
Whenever you cast a creature spell that doesn't share a creature type with a creature you control or a creature card in your graveyard, copy that spell. (A copy of a creature spell becomes a token.)
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Volo, Itinerant Scholar
( 3)
Legendary Creature — Human Wizard
(2/3)
When Volo enters, create Volo's Journal, a legendary colorless artifact token with hexproof and "Whenever you cast a creature spell, note one of its creature types that hasn't been noted for this artifact." , : Draw a card for each creature type noted for target permanent you control named Volo's Journal. Choose a Background
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Volrath, the Shapestealer
( 5)
Legendary Creature — Phyrexian Shapeshifter
(7/5)
At the beginning of combat on your turn, put a -1/-1 counter on up to one target creature. : Until your next turn, Volrath, the Shapestealer becomes a copy of target creature with a counter on it, except it's 7/5 and it has this ability.
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Volrath's Curse
( 2)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. That creature's controller may sacrifice a permanent of their choice for that player to ignore this effect until end of turn. : Return Volrath's Curse to its owner's hand.
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Volrath's Dungeon
( 4)
Enchantment
Pay 5 life: Destroy Volrath's Dungeon. Any player may activate this ability but only during their turn. Discard a card: Target player puts a card from their hand on top of their library. Activate only as a sorcery.
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Volrath's Gardens
( 2)
Enchantment
, Tap an untapped creature you control: You gain 2 life. Activate only as a sorcery.
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Volrath's Laboratory
( 5)
Artifact
As Volrath's Laboratory enters, choose a color and a creature type. , : Create a 2/2 creature token of the chosen color and type.
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Volrath's Motion Sensor
( 1)
Enchantment — Aura
Enchant player As Volrath's Motion Sensor enters, choose one of enchanted player's hands. That player balances Volrath's Motion Sensor on the back of that hand. When Volrath's Motion Sensor falls off the chosen hand, sacrifice Volrath's Motion Sensor and enchanted player loses 3 life.
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Volrath's Shapeshifter
( 3)
Creature — Phyrexian Shapeshifter
(0/1)
As long as the top card of your graveyard is a creature card, Volrath's Shapeshifter has the full text of that card and has the text ": Discard a card." (Volrath's Shapeshifter has that card's name, mana cost, color, types, abilities, power, and toughness.) : Discard a card.
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Volshe Tideturner
( 2)
Creature — Merfolk Wizard
(1/3)
: Add . Spend this mana only to cast an instant or sorcery spell or a kicked spell.
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Volt Charge
( 3)
Instant
Volt Charge deals 3 damage to any target. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Voltage Surge
( 1)
Instant
As an additional cost to cast this spell, you may sacrifice an artifact. Voltage Surge deals 2 damage to target creature or planeswalker. If this spell's additional cost was paid, Voltage Surge deals 4 damage instead.
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Voltaic Brawler
( 2)
Creature — Human Warrior
(3/2)
When Voltaic Brawler enters, you get (two energy counters). Whenever Voltaic Brawler attacks, you may pay . If you do, it gets +1/+1 and gains trample until end of turn.
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Voltaic Construct
( 4)
Artifact Creature — Golem Construct
(2/2)
: Untap target artifact creature.
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Voltaic Servant
( 2)
Artifact Creature — Construct
(1/3)
At the beginning of your end step, untap target artifact.
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Voltaic Visionary
( 2)
Creature — Human Wizard
(3/1)
: Voltaic Visionary deals 2 damage to you. Exile the top card of your library. You may play that card this turn. Activate only as a sorcery. When you play a card exiled with Voltaic Visionary, transform Voltaic Visionary.
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