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Electrodominance
Electrodominance Variable ColorlessRedRed (2)
Instant

Electrodominance deals X damage to any target. You may cast a spell with mana value X or less from your hand without paying its mana cost.

Outlaws of Thunder Junction Breaking News (Rare)
Other Versions
Ravnica Allegiance (Rare)
Electroduplicate
Electroduplicate 2Red (3)
Sorcery

Create a token that's a copy of target creature you control, except it has haste and "At the beginning of the end step, sacrifice this token."

Flashback 2RedRed (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Magic: The Gathering Foundations (Rare)
Electrolyze
Electrolyze 1BlueRed (3)
Instant

Electrolyze deals 2 damage divided as you choose among one or two targets.

Draw a card.

Strixhaven Mystical Archive (Rare)
Other Versions
Guildpact (Uncommon)
Magic: The Gathering-Commander (Uncommon)
Modern Masters (Uncommon)
Modern Masters 2015 Edition (Uncommon)
Iconic Masters (Uncommon)
Guild Kit: Izzet (Uncommon)
Electropotence
Electropotence 2Red (3)
Enchantment

Whenever a creature you control enters, you may pay 2Red. If you do, that creature deals damage equal to its power to any target.

Zendikar (Rare)
Electrosiphon
Electrosiphon BlueBlueRed (3)
Instant

Counter target spell. You get an amount of Energy (energy counters) equal to its mana value.

Magic The Gathering—Fallout (Rare)
Electrostatic Blast
Electrostatic Blast 1Red (2)
Instant

Electrostatic Blast deals 2 damage to any target. When you cast your next instant or sorcery spell, exile the top three cards of your library. You may play one of those cards until end of turn.

Innistrad: Midnight Hunt Alchemy (Rare)
Electrostatic Bolt
Electrostatic Bolt Red (1)
Instant

Electrostatic Bolt deals 2 damage to target creature. If it's an artifact creature, Electrostatic Bolt deals 4 damage to it instead.

Mirrodin (Common)
Electrostatic Field
Electrostatic Field 1Red (2)
Creature — Wall (0/4)

Defender

Whenever you cast an instant or sorcery spell, Electrostatic Field deals 1 damage to each opponent.

Outlaws of Thunder Junction Commander (Uncommon)
Other Versions
Guilds of Ravnica (Uncommon)
Electrostatic Infantry
Electrostatic Infantry 1Red (2)
Creature — Dwarf Wizard (1/2)

Trample

Whenever you cast an instant or sorcery spell, put a +1/+1 counter on Electrostatic Infantry.

Dominaria United (Uncommon)
Electrostatic Pummeler
Electrostatic Pummeler 3 (3)
Artifact Creature — Construct (1/1)

When Electrostatic Pummeler enters, you get EnergyEnergyEnergy (three energy counters).

Pay EnergyEnergyEnergy: Electrostatic Pummeler gets +X/+X until end of turn, where X is its power.

Kaladesh Remastered (Rare)
Other Versions
Kaladesh (Rare)
Electrozoa
Electrozoa 2Blue (3)
Creature — Jellyfish (3/1)

Flash

Flying

When Electrozoa enters, you get EnergyEnergy (two energy counters).

At the beginning of your first main phase, tap Electrozoa unless you pay Energy.

Modern Horizons 3 (Common)
Electryte
Electryte 3RedRed (5)
Creature — Trilobite Beast (3/3)

Whenever Electryte deals combat damage to defending player, it deals damage equal to its power to each blocking creature.

Urza's Saga (Rare)
Elegant Edgecrafters
Elegant Edgecrafters 4GreenGreen (6)
Creature — Elf Artificer (3/4)

Elegant Edgecrafters can't be blocked by creatures with power 2 or less.

Fabricate 2 (When this creature enters, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)

Kaladesh (Uncommon)
Elegant Entourage
Elegant Entourage 3Green (4)
Creature — Elf Druid (4/4)

Alliance — Whenever another creature you control enters, target creature other than Elegant Entourage gets +1/+1 and gains trample until end of turn.

Streets of New Capenna (Uncommon)
Elegant Parlor
Elegant Parlor (0)
Land — Mountain Plains

(Tap: Add Red or White.)

Elegant Parlor enters tapped.

When Elegant Parlor enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Murders at Karlov Manor (Rare)
Grand Entryway // Elegant Rotunda (Elegant Rotunda)
Grand Entryway // Elegant Rotunda (Elegant Rotunda) 2White (3)
Enchantment — Room

When you unlock this door, put a +1/+1 counter on each of up to two target creatures.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Duskmourn: House of Horror (Common)
Elemental Augury
Elemental Augury BlueBlackRed (3)
Enchantment

3: Look at the top three cards of target player's library, then put them back in any order.

Masters Edition II (Rare)
Other Versions
Ice Age (Rare)
Elemental Eruption
Elemental Eruption 4RedRed (6)
Sorcery

Create a 4/4 red Dragon Elemental creature token with flying and prowess.

Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Outlaws of Thunder Junction Commander (Rare)
Elemental Expressionist
Elemental Expressionist Blue or RedBlue or RedBlue or RedBlue or Red (4)
Creature — Orc Wizard (4/4)

Magecraft — Whenever you cast or copy an instant or sorcery spell, choose target creature you control. Until end of turn, it gains "If this creature would leave the battlefield, exile it instead of putting it anywhere else" and "When this creature is put into exile, create a 4/4 blue and red Elemental creature token." (Each instance of that ability triggers separately.)

Strixhaven: School of Mages (Rare)
Elemental Masterpiece
Elemental Masterpiece 5BlueRed (7)
Sorcery

Create two 4/4 blue and red Elemental creature tokens.

Blue or RedBlue or Red, Discard Elemental Masterpiece: Create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

Strixhaven: School of Mages (Common)
Elemental Mastery
Elemental Mastery 3Red (4)
Enchantment — Aura

Enchant creature

Enchanted creature has "Tap: Create X 1/1 red Elemental creature tokens with haste, where X is this creature's power. Exile them at the beginning of the next end step."

Kamigawa: Neon Dynasty Commander (Rare)
Other Versions
Shadowmoor (Rare)
Elemental Resonance
Elemental Resonance 2GreenGreen (4)
Enchantment — Aura

Enchant permanent

At the beginning of your first main phase, add mana equal to enchanted permanent's mana cost. (Mana cost includes color. If a mana symbol has multiple colors, choose one.)

Dissension (Rare)
Elemental Uprising
Elemental Uprising 1Green (2)
Instant

Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. It must be blocked this turn if able.

Jumpstart (Common)
Other Versions
Oath of the Gatewatch (Common)
Elenda and Azor
Elenda and Azor 3WhiteBlueBlack (6)
Legendary Creature — Vampire Knight Sphinx (6/6)

Flying, ward 2

Whenever Elenda and Azor attacks, you may pay Variable ColorlessWhiteBlueBlack. If you do, draw X cards.

At the beginning of each end step, you may pay 4 life. If you do, create a number of 1/1 black Vampire Knight creature tokens with lifelink equal to the number of cards you've drawn this turn.

March of the Machine Commander (Mythic Rare)
Elenda, the Dusk Rose
Elenda, the Dusk Rose 2WhiteBlack (4)
Legendary Creature — Vampire Knight (1/1)

Lifelink

Whenever another creature dies, put a +1/+1 counter on Elenda, the Dusk Rose.

When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power.

The Lost Caverns of Ixalan Commander (Mythic Rare)
Other Versions
Rivals of Ixalan (Mythic Rare)
Double Masters 2022 (Mythic Rare)
Elenda's Hierophant
Elenda's Hierophant 2White (3)
Creature — Vampire Cleric (1/1)

Flying

Whenever you gain life, put a +1/+1 counter on Elenda's Hierophant.

When Elenda's Hierophant dies, create X 1/1 white Vampire creature tokens with lifelink, where X is its power.

The Lost Caverns of Ixalan Commander (Rare)
Elephant Grass
Elephant Grass Green (1)
Enchantment

Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Black creatures can't attack you.

Nonblack creatures can't attack you unless their controller pays 2 for each creature they control that's attacking you.

Visions (Uncommon)
Elephant Graveyard
Elephant Graveyard (0)
Land

Tap: Add Colorless.

Tap: Regenerate target Elephant.

Masters Edition IV (Uncommon)
Other Versions
Arabian Nights (Rare)
Elephant Resurgence
Elephant Resurgence 1Green (2)
Sorcery

Each player creates a green Elephant creature token. Those creatures have "This creature's power and toughness are each equal to the number of creature cards in its controller's graveyard."

Prophecy (Rare)
Elesh Norn
Elesh Norn 2WhiteWhite (4)
Legendary Creature — Phyrexian Praetor (3/5)

Vigilance

Whenever a source an opponent controls deals damage to you or a permanent you control, that source's controller loses 2 life unless they pay 1.

2White, Sacrifice three other creatures: Exile Elesh Norn, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.

March of the Machine (Mythic Rare)
Elesh Norn, Grand Cenobite
Elesh Norn, Grand Cenobite 5WhiteWhite (7)
Legendary Creature — Phyrexian Praetor (4/7)

Vigilance

Other creatures you control get +2/+2.

Creatures your opponents control get -2/-2.

March of the Machine Multiverse Legends (Mythic Rare)
Other Versions
New Phyrexia (Mythic Rare)
Modern Masters 2015 Edition (Mythic Rare)
Iconic Masters (Mythic Rare)
Historic Anthology 5 (Mythic Rare)
Elesh Norn, Mother of Machines
Elesh Norn, Mother of Machines 4White (5)
Legendary Creature — Phyrexian Praetor (4/7)

Vigilance

If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Permanents entering don't cause abilities of permanents your opponents control to trigger.

Phyrexia: All Will Be One (Mythic Rare)
Elf Replica
Elf Replica 3 (3)
Artifact Creature — Elf (2/2)

1Green, Sacrifice Elf Replica: Destroy target enchantment.

Mirrodin (Common)
Elf Warrior
Elf Warrior (0)
Creature — Elf Warrior (1/1)

Duel Decks: Elves vs. Goblins (Common)
Elfhame Druid
Elfhame Druid 1Green (2)
Creature — Elf Druid (0/2)

Tap: Add Green.

Tap: Add GreenGreen. Spend this mana only to cast kicked spells.

Dominaria (Uncommon)
Elfhame Sanctuary
Elfhame Sanctuary 1Green (2)
Enchantment

At the beginning of your upkeep, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. If you do, you skip your draw step this turn.

Invasion (Uncommon)
Elfhame Wurm
Elfhame Wurm 4Green (5)
Creature — Wurm (5/4)

Vigilance, trample

Dominaria United (Common)
Elfsworn Giant
Elfsworn Giant 3GreenGreen (5)
Creature — Giant (5/3)

Reach (This creature can block creatures with flying.)

Landfall — Whenever a land you control enters, create a 1/1 green Elf Warrior creature token.

Magic: The Gathering Foundations (Common)
Elgaud Inquisitor
Elgaud Inquisitor 3White (4)
Creature — Human Cleric (2/2)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

When Elgaud Inquisitor dies, create a 1/1 white Spirit creature token with flying.

Dark Ascension (Common)
Eligeth, Crossroads Augur
Eligeth, Crossroads Augur 4BlueBlue (6)
Legendary Creature — Sphinx (5/6)

Flying

If you would scry a number of cards, draw that many cards instead.

Partner (You can have two commanders if both have partner.)

Commander Legends (Rare)
Elite Arcanist
Elite Arcanist 3Blue (4)
Creature — Human Wizard (1/1)

When Elite Arcanist enters, you may exile an instant card from your hand.

Variable Colorless, Tap: Copy the exiled card. You may cast the copy without paying its mana cost. X is the mana value of the exiled card.

Magic 2014 Core Set (Rare)
Elite Archers
Elite Archers 5White (6)
Creature — Human Soldier Archer (3/3)

Tap: Elite Archers deals 3 damage to target attacking or blocking creature.

Urza's Saga (Rare)
Other Versions
Seventh Edition (Rare)
Eighth Edition (Rare)
Elite Arrester
Elite Arrester White (1)
Creature — Human Soldier (0/3)

1Blue, Tap: Tap target creature.

Ravnica Allegiance (Common)
Elite Cat Warrior
Elite Cat Warrior 2Green (3)
Creature — Cat Warrior (2/3)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Masters Edition IV (Common)
Other Versions
Portal (Common)
Elite Guardmage
Elite Guardmage 2WhiteBlue (4)
Creature — Human Wizard (2/3)

Flying

When Elite Guardmage enters, you gain 3 life and draw a card.

War of the Spark (Uncommon)
Elite Headhunter
Elite Headhunter Black or RedBlack or RedBlack or RedBlack or Red (4)
Creature — Human Knight (2/3)

Menace (This creature can't be blocked except by two or more creatures.)

Black or RedBlack or RedBlack or Red, Sacrifice another creature or an artifact: Elite Headhunter deals 2 damage to target creature or planeswalker.

Throne of Eldraine (Uncommon)
Elite Inquisitor
Elite Inquisitor WhiteWhite (2)
Creature — Human Soldier (2/2)

First strike, vigilance

Protection from Vampires, from Werewolves, and from Zombies

Innistrad (Rare)
Elite Instructor
Elite Instructor 2Blue (3)
Creature — Human Wizard (2/2)

When Elite Instructor enters, draw a card, then discard a card.

Jumpstart 2022 (Common)
Other Versions
Theros Beyond Death (Common)
Elite Javelineer
Elite Javelineer 2White (3)
Creature — Human Soldier (2/2)

Whenever Elite Javelineer blocks, it deals 1 damage to target attacking creature.

Tempest (Common)
Other Versions
Eighth Edition (Uncommon)
Elite Scaleguard
Elite Scaleguard 4White (5)
Creature — Human Soldier (2/3)

When Elite Scaleguard enters, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)

Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.

Commander Masters (Uncommon)
Other Versions
Fate Reforged (Uncommon)
Commander 2016 (Uncommon)
Commander Anthology 2018 (Uncommon)
Zendikar Rising Commander (Uncommon)
Commander 2021 (Uncommon)
Innistrad: Midnight Hunt Commander (Uncommon)
March of the Machine Commander (Uncommon)
Elite Skirmisher
Elite Skirmisher 2White (3)
Creature — Human Soldier (3/1)

Heroic — Whenever you cast a spell that targets Elite Skirmisher, you may tap target creature.

Born of the Gods (Common)
Elite Spellbinder
Elite Spellbinder 2White (3)
Creature — Human Cleric (3/1)

Flying

When Elite Spellbinder enters, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs 2 more to cast.

Strixhaven: School of Mages (Rare)
Elite Vanguard
Elite Vanguard White (1)
Creature — Human Soldier (2/1)

Eternal Masters (Common)
Other Versions
Magic 2010 (Uncommon)
Magic 2011 (Uncommon)
Duel Decks: Elspeth vs. Tezzeret (Uncommon)
Magic 2012 (Uncommon)
Elixir of Immortality
Elixir of Immortality 1 (1)
Artifact

2, Tap: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library.

Commander 2021 (Uncommon)
Other Versions
Magic 2011 (Uncommon)
Duel Decks: Elspeth vs. Tezzeret (Uncommon)
Magic 2012 (Uncommon)
Magic 2013 (Uncommon)
Magic 2014 Core Set (Uncommon)
Elixir of Vitality
Elixir of Vitality 4 (4)
Artifact

Elixir of Vitality enters tapped.

Tap, Sacrifice Elixir of Vitality: You gain 4 life.

8, Tap, Sacrifice Elixir of Vitality: You gain 8 life.

Mirage (Uncommon)
Elkin Lair
Elkin Lair 3Red (4)
World Enchantment

At the beginning of each player's upkeep, that player exiles a card at random from their hand. The player may play that card this turn. At the beginning of the next end step, if the player hasn't played the card, they put it into their graveyard.

Visions (Rare)
Ellivere of the Wild Court
Ellivere of the Wild Court 2GreenWhite (4)
Legendary Creature — Human Knight (4/4)

Whenever Ellivere of the Wild Court enters or attacks, create a Virtuous Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 for each enchantment you control.)

Whenever an enchanted creature you control deals combat damage to a player, draw a card.

Wilds of Eldraine Commander (Mythic Rare)
Ellyn Harbreeze, Busybody
Ellyn Harbreeze, Busybody 3White (4)
Legendary Creature — Human Peasant (2/4)

Tap: Look at the top X cards of your library, where X is the number of tokens you created this turn. Put one of those cards into your hand and the rest on the bottom of your library in a random order.

Choose a Background (You can have a Background as a second commander.)

Commander Legends: Battle for Baldur's Gate (Uncommon)
Ellywick Tumblestrum
Ellywick Tumblestrum 2GreenGreen (4)
Legendary Planeswalker — Ellywick (4)

+1: Venture into the dungeon. (Enter the first room or advance to the next room.)

−2: Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. If it's legendary, you gain 3 life. Put the rest on the bottom of your library in a random order.

−7: You get an emblem with "Creatures you control have trample and haste and get +2/+2 for each differently named dungeon you've completed."

Adventures in the Forgotten Realms (Mythic Rare)
Elminster
Elminster 3WhiteBlue (5)
Legendary Planeswalker — Elminster (5)

Whenever you scry, the next instant or sorcery spell you cast this turn costs Variable Colorless less to cast, where X is the number of cards looked at while scrying this way.

+2: Draw a card, then scry 2.

−3: Exile the top card of your library. Create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to that card's mana value.

Elminster can be your commander.

Commander Legends: Battle for Baldur's Gate (Mythic Rare)
Elminster's Simulacrum
Elminster's Simulacrum 4BlueBlue (6)
Instant

For each opponent, you create a token that's a copy of up to one target creature that player controls.

Commander Legends: Battle for Baldur's Gate (Mythic Rare)
Elrond of the White Council
Elrond of the White Council 3GreenBlue (5)
Legendary Creature — Elf Noble (3/3)

Secret council — When Elrond of the White Council enters, each player secretly votes for fellowship or aid, then those votes are revealed. For each fellowship vote, the voter chooses a creature they control. You gain control of each creature chosen this way, and they gain "This creature can't attack its owner." Then for each aid vote, put a +1/+1 counter on each creature you control.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Elrond, Lord of Rivendell
Elrond, Lord of Rivendell 2Blue (3)
Legendary Creature — Elf Noble (3/2)

Whenever Elrond, Lord of Rivendell or another creature you control enters, scry 1. If this is the second time this ability has resolved this turn, the Ring tempts you.

The Lord of the Rings: Tales of Middle Earth (Uncommon)
Elrond, Master of Healing
Elrond, Master of Healing 2GreenBlue (4)
Legendary Creature — Elf Noble (4/4)

Whenever you scry, put a +1/+1 counter on each of up to X target creatures, where X is the number of cards looked at while scrying this way.

Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell or ability an opponent controls, you may draw a card.

The Lord of the Rings: Tales of Middle Earth (Rare)
Elsewhere Flask
Elsewhere Flask 2 (2)
Artifact

When Elsewhere Flask enters, draw a card.

Sacrifice Elsewhere Flask: Choose a basic land type. Each land you control becomes that type until end of turn.

The Brothers' War Retro Artifacts (Uncommon)
Other Versions
Shadowmoor (Common)
Elspeth Conquers Death
Elspeth Conquers Death 3WhiteWhite (5)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Exile target permanent an opponent controls with mana value 3 or greater.

II — Noncreature spells your opponents cast cost 2 more to cast until your next turn.

III — Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter or a loyalty counter on it.

Theros Beyond Death (Rare)
Elspeth Resplendent
Elspeth Resplendent 3WhiteWhite (5)
Legendary Planeswalker — Elspeth (5)

+1: Choose up to one target creature. Put a +1/+1 counter and a counter from among flying, first strike, lifelink, or vigilance on it.

−3: Look at the top seven cards of your library. You may put a permanent card with mana value 3 or less from among them onto the battlefield with a shield counter on it. Put the rest on the bottom of your library in a random order.

−7: Create five 3/3 white Angel creature tokens with flying.

Streets of New Capenna (Mythic Rare)
Elspeth Tirel
Elspeth Tirel 3WhiteWhite (5)
Legendary Planeswalker — Elspeth (4)

+2: You gain 1 life for each creature you control.

−2: Create three 1/1 white Soldier creature tokens.

−5: Destroy all other permanents except for lands and tokens.

Phyrexia: All Will Be One Commander (Mythic Rare)
Other Versions
Scars of Mirrodin (Mythic Rare)
Elspeth, Knight-Errant
Elspeth, Knight-Errant 2WhiteWhite (4)
Legendary Planeswalker — Elspeth (4)

+1: Create a 1/1 white Soldier creature token.

+1: Target creature gets +3/+3 and gains flying until end of turn.

−8: You get an emblem with "Artifacts, creatures, enchantments, and lands you control have indestructible."

Guilds of Ravnica Mythic Edition (Mythic Rare)
Other Versions
Shards of Alara (Mythic Rare)
Duel Decks: Elspeth vs. Tezzeret (Mythic Rare)
Modern Masters (Mythic Rare)
Modern Event Deck 2014 (Mythic Rare)
Elspeth, Undaunted Hero
Elspeth, Undaunted Hero 2WhiteWhiteWhite (5)
Legendary Planeswalker — Elspeth (5)

+2: Put a +1/+1 counter on each of up to two target creatures.

−2: Search your library and/or graveyard for a card named Sunlit Hoplite and put it onto the battlefield. If you search your library this way, shuffle.

−8: Until end of turn, creatures you control gain flying and get +X/+X, where X is your devotion to white.

Theros Beyond Death (Mythic Rare)
Elspeth's Nightmare
Elspeth's Nightmare 2Black (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Destroy target creature an opponent controls with power 2 or less.

II — Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

III — Exile target opponent's graveyard.

Theros Beyond Death (Uncommon)
Elturel Survivors
Elturel Survivors 3Red (4)
Creature — Tiefling Peasant (0/4)

Trample, myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

As long as Elturel Survivors is attacking, it gets +X/+0, where X is the number of lands defending player controls.

Commander Legends: Battle for Baldur's Gate (Rare)
Elturgard Ranger
Elturgard Ranger 4Green (5)
Creature — Human Elf Ranger (4/1)

Reach

When Elturgard Ranger enters, create a 2/2 green Wolf creature token.

Adventures in the Forgotten Realms (Common)
Eluge, the Shoreless Sea
Eluge, the Shoreless Sea 1BlueBlueBlue (4)
Legendary Creature — Elemental Fish (*/*)

Eluge's power and toughness are each equal to the number of Islands you control.

Whenever Eluge enters or attacks, put a flood counter on target land. It's an Island in addition to its other types for as long as it has a flood counter on it.

The first instant or sorcery spell you cast each turn costs Blue (or 1) less to cast for each land you control with a flood counter on it.

Bloomburrow (Mythic Rare)
Elusive Krasis
Elusive Krasis 1GreenBlue (3)
Creature — Fish Mutant (0/4)

Elusive Krasis can't be blocked.

Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Jumpstart: Historic Horizons (Uncommon)
Other Versions
Gatecrash (Uncommon)
Guild Kit: Simic (Uncommon)
Elusive Otter
Elusive Otter Blue (1)
Creature — Otter (1/1)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Creatures with power less than Elusive Otter's power can't block it.

Wilds of Eldraine (Rare)
Elusive Tormentor
Elusive Tormentor 2BlackBlack (4)
Creature — Vampire Wizard (4/4)

1, Discard a card: Transform Elusive Tormentor.

Shadows over Innistrad (Rare)
Elven Chorus
Elven Chorus 3Green (4)
Enchantment

You may look at the top card of your library any time.

You may cast creature spells from the top of your library.

Creatures you control have "Tap: Add one mana of any color."

The Lord of the Rings: Tales of Middle Earth (Rare)
Elven Farsight
Elven Farsight Green (1)
Sorcery

Scry 3, then you may reveal the top card of your library. If it's a creature card, draw a card.

The Lord of the Rings: Tales of Middle Earth (Common)
Elven Fortress
Elven Fortress Green (1)
Enchantment

1Green: Target blocking creature gets +0/+1 until end of turn.

Fallen Empires (Common)
Elven Lyre
Elven Lyre 2 (2)
Artifact

1, Tap, Sacrifice Elven Lyre: Target creature gets +2/+2 until end of turn.

Masters Edition II (Common)
Other Versions
Fallen Empires (Rare)
Elven Riders
Elven Riders 3GreenGreen (5)
Creature — Elf (3/3)

Elven Riders can't be blocked except by Walls and/or creatures with flying.

Tenth Edition (Uncommon)
Other Versions
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Classic Sixth Edition (Uncommon)
Legends (Rare)
Onslaught (Uncommon)
Elven Rite
Elven Rite 1Green (2)
Sorcery

Distribute two +1/+1 counters among one or two target creatures.

Tempest Remastered (Common)
Other Versions
Stronghold (Uncommon)
Elven Warhounds
Elven Warhounds 3Green (4)
Creature — Dog (2/2)

Whenever Elven Warhounds becomes blocked by a creature, put that creature on top of its owner's library.

Tempest (Rare)
Elvish Aberration
Elvish Aberration 5Green (6)
Creature — Elf Mutant (4/5)

Tap: Add GreenGreenGreen.

Forestcycling 2 (2, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)

Dominaria Remastered (Common)
Other Versions
Scourge (Uncommon)
Magic: The Gathering-Commander (Uncommon)
Magic: The Gathering—Conspiracy (Common)
Vintage Masters (Common)
Masters 25 (Common)
Duel Decks: Elves vs. Inventors (Common)
Double Masters (Common)
Elvish Archdruid
Elvish Archdruid 1GreenGreen (3)
Creature — Elf Druid (2/2)

Other Elf creatures you control get +1/+1.

Tap: Add Green for each Elf you control.

Magic: The Gathering Foundations (Rare)
Other Versions
Magic 2010 (Rare)
Magic 2011 (Rare)
Magic 2012 (Rare)
Magic 2013 (Rare)
Commander 2014 (Rare)
Commander Anthology (Rare)
Duel Decks: Elves vs. Inventors (Rare)
Jumpstart (Rare)
Kaldheim Commander (Rare)
Game Night: Free-For-All (Rare)
The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Elvish Archers
Elvish Archers 1Green (2)
Creature — Elf Archer (2/1)

First strike

Seventh Edition (Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Revised Edition (Rare)
Fourth Edition (Rare)
Fifth Edition (Rare)
Classic Sixth Edition (Rare)
Elvish Archivist
Elvish Archivist 1Green (2)
Creature — Elf Artificer (0/1)

Whenever one or more artifacts you control enter, put two +1/+1 counters on Elvish Archivist. This ability triggers only once each turn.

Whenever one or more enchantments you control enter, draw a card. This ability triggers only once each turn.

Wilds of Eldraine (Rare)
Elvish Bard
Elvish Bard 3GreenGreen (5)
Creature — Elf Shaman Bard (2/4)

All creatures able to block Elvish Bard do so.

Alliances (Uncommon)
Other Versions
Ninth Edition (Uncommon)
Elvish Berserker
Elvish Berserker Green (1)
Creature — Elf Berserker (1/1)

Whenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.

Tenth Edition (Common)
Other Versions
Ninth Edition (Common)
Exodus (Common)
Elvish Branchbender
Elvish Branchbender 2Green (3)
Creature — Elf Druid (2/2)

Tap: Until end of turn, target Forest becomes an X/X Treefolk creature in addition to its other types, where X is the number of Elves you control.

Duel Decks: Elves vs. Inventors (Common)
Other Versions
Lorwyn (Common)
Elvish Clancaller
Elvish Clancaller GreenGreen (2)
Creature — Elf Druid (1/1)

Other Elves you control get +1/+1.

4GreenGreen, Tap: Search your library for a card named Elvish Clancaller, put it onto the battlefield, then shuffle.

Core Set 2019 (Rare)
Elvish Doomsayer
Elvish Doomsayer 1Black (2)
Creature — Elf Shaman (1/1)

When Elvish Doomsayer dies, each opponent discards a card.

Commander Legends (Common)
Elvish Dreadlord
Elvish Dreadlord 3BlackBlack (5)
Creature — Zombie Elf (3/3)

Deathtouch

When Elvish Dreadlord dies, non-Elf creatures get -3/-3 until end of turn.

Encore 5BlackBlack (5BlackBlack, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

Commander Legends (Rare)
Elvish Farmer
Elvish Farmer 1Green (2)
Creature — Elf (0/2)

At the beginning of your upkeep, put a spore counter on Elvish Farmer.

Remove three spore counters from Elvish Farmer: Create a 1/1 green Saproling creature token.

Sacrifice a Saproling: You gain 2 life.

Masters Edition II (Rare)
Other Versions
Fallen Empires (Rare)
Elvish Fury
Elvish Fury Green (1)
Instant

Buyback 4 (You may pay an additional 4 as you cast this spell. If you do, put this card into your hand as it resolves.)

Target creature gets +2/+2 until end of turn.

Modern Horizons (Common)
Other Versions
Tempest (Common)
Tempest Remastered (Common)
Elvish Handservant
Elvish Handservant Green (1)
Creature — Elf Warrior (1/1)

Whenever a player casts a Giant spell, you may put a +1/+1 counter on Elvish Handservant.

Lorwyn (Common)
Elvish Harbinger
Elvish Harbinger 2Green (3)
Creature — Elf Druid (1/2)

When Elvish Harbinger enters, you may search your library for an Elf card, reveal it, then shuffle and put that card on top.

Tap: Add one mana of any color.

The Lord of the Rings: Tales of Middle Earth Commander (Uncommon)
Other Versions
Lorwyn (Uncommon)
Duel Decks: Elves vs. Goblins (Uncommon)
Duel Decks Anthology, Elves vs. Goblins (Uncommon)
Elvish Healer
Elvish Healer 2White (3)
Creature — Elf Cleric (1/2)

Tap: Prevent the next 1 damage that would be dealt to any target this turn. If it's a green creature, prevent the next 2 damage instead.

Ice Age (Common)
Elvish Herder
Elvish Herder Green (1)
Creature — Elf (1/1)

Green: Target creature gains trample until end of turn.

Urza's Saga (Common)
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