|
Loran of the Third Path
( 3)
Legendary Creature — Human Artificer
(2/1)
Vigilance When Loran of the Third Path enters, destroy up to one target artifact or enchantment. : You and target opponent each draw a card.
|
|
|
Loran, Disciple of History
( 4)
Legendary Creature — Human Artificer
(3/3)
Whenever Loran, Disciple of History or another legendary creature you control enters, return target artifact card from your graveyard to your hand.
|
|
|
Loran's Escape
( 1)
Instant
Target artifact or creature gains hexproof and indestructible until end of turn. Scry 1.
|
|
|
Louvaq, the Aberrant (playtest)
( 4)
Legendary Creature — — Mutant
(3/4)
Protection from modified creatures. (Modified creatures have a power, toughness, or ability different than their printed version.) At the beginning of each player's end step, you may put a +1/+1 counter on target creature that player controls.
|
|
|
Luminarch Aspirant
( 2)
Creature — Human Cleric
(1/1)
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
|
|
|
Lunarch Veteran
( 1)
Creature — Human Cleric
(1/1)
Whenever another creature you control enters, you gain 1 life. Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
|
|
|
Lunk Errant
( 6)
Creature — Giant Warrior
(4/4)
Whenever Lunk Errant attacks alone, it gets +1/+1 and gains trample until end of turn.
|
|
|
Malamet Veteran
( 5)
Creature — Cat Warrior
(5/4)
Trample Descend 4 — Whenever Malamet Veteran attacks, if there are four or more permanent cards in your graveyard, put a +1/+1 counter on target creature.
|
|
|
Mana Severance
( 2)
Sorcery
Search your library for any number of land cards, exile them, then shuffle.
|
|
|
Marang River Prowler
( 3)
Creature — Human Rogue
(2/1)
Marang River Prowler can't block and can't be blocked. You may cast Marang River Prowler from your graveyard as long as you control a black or green permanent.
|
|
|
Mask of Griselbrand
( 3)
Legendary Artifact — Equipment
Equipped creature has flying and lifelink. Whenever equipped creature dies, you may pay X life, where X is its power. If you do, draw X cards. Equip
|
|
|
Mask of Intolerance
( 2)
Artifact
At the beginning of each player's upkeep, if there are four or more basic land types among lands that player controls, Mask of Intolerance deals 3 damage to that player.
|
|
|
Master Transmuter
( 4)
Artifact Creature — Human Artificer
(1/2)
, , Return an artifact you control to its owner's hand: You may put an artifact card from your hand onto the battlefield.
|
|
|
Mercurial Transformation
( 2)
Sorcery — Lesson
Until end of turn, target nonland permanent loses all abilities and becomes your choice of a blue Frog creature with base power and toughness 1/1 or a blue Octopus creature with base power and toughness 4/4.
|
|
|
Merfolk Branchwalker
( 2)
Creature — Merfolk Scout
(2/1)
When Merfolk Branchwalker enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
|
|
|
Meriadoc Brandybuck
( 2)
Legendary Creature — Halfling Citizen
(2/2)
Whenever one or more Halflings you control attack a player, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
|
|
|
Mesmeric Trance
( 3)
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) , Discard a card: Draw a card.
|
|
|
Metathran Aerostat
( 4)
Creature — Metathran
(2/2)
Flying : You may put a creature card with mana value X from your hand onto the battlefield. If you do, return Metathran Aerostat to its owner's hand.
|
|
|
Metathran Elite
( 3)
Creature — Metathran Soldier
(2/3)
Metathran Elite can't be blocked as long as it's enchanted.
|
|
|
Metathran Soldier
( 2)
Creature — Metathran Soldier
(1/1)
Metathran Soldier can't be blocked.
|
|
|
Metathran Transport
( 3)
Creature — Metathran
(1/3)
Flying Metathran Transport can't be blocked by blue creatures. : Target creature becomes blue until end of turn.
|
|
|
Metathran Zombie
( 2)
Creature — Metathran Zombie
(1/1)
: Regenerate Metathran Zombie.
|
|
|
Mindcrank
( 2)
Artifact
Whenever an opponent loses life, that player mills that many cards. (Damage causes loss of life.)
|
|
|
Ministrant of Obligation
( 3)
Creature — Human Cleric
(2/1)
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
|
|
|
Minsc, Beloved Ranger
( 3)
Legendary Creature — Human Ranger
(3/3)
When Minsc, Beloved Ranger enters, create Boo, a legendary 1/1 red Hamster creature token with trample and haste. : Until end of turn, target creature you control has base power and toughness X/X and becomes a Giant in addition to its other types. Activate only as a sorcery.
|
|
|
Mirran Banesplitter
( 1)
Artifact — Equipment
Flash When Mirran Banesplitter enters, attach it to target creature you control. Equipped creature gets +2/+0. Equip (: Attach to target creature you control. Equip only as a sorcery.)
|
|
|
Mirran Bardiche
( 5)
Artifact — Equipment
For Mirrodin (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature gets +2/+1 and has vigilance. Equip (: Attach to target creature you control. Equip only as a sorcery.)
|
|
|
Mirran Crusader
( 3)
Creature — Human Knight
(2/2)
Double strike, protection from black and from green
|
|
|
Mirran Mettle
( 1)
Instant
Target creature gets +2/+2 until end of turn. Metalcraft — That creature gets +4/+4 until end of turn instead if you control three or more artifacts.
|
|
|
Mirran Safehouse
( 3)
Artifact
As long as Mirran Safehouse is on the battlefield, it has all activated abilities of all land cards in all graveyards.
|
|
|
Mirran Spy
( 3)
Creature — Drone
(1/3)
Flying Whenever you cast an artifact spell, you may untap target creature.
|
|
|
Moat Piranhas
( 2)
Creature — Fish
(3/3)
Defender (This creature can't attack.)
|
|
|
Murasa Ranger
( 4)
Creature — Human Warrior Ranger
(3/3)
Landfall — Whenever a land you control enters, you may pay . If you do, put two +1/+1 counters on Murasa Ranger.
|
|
|
Muxus, Goblin Grandee
( 6)
Legendary Creature — Goblin Noble
(4/4)
When Muxus, Goblin Grandee enters, reveal the top six cards of your library. Put all Goblin creature cards with mana value 5 or less from among them onto the battlefield and the rest on the bottom of your library in a random order. Whenever Muxus attacks, it gets +1/+1 until end of turn for each other Goblin you control.
|
|
|
Mysterious Stranger
( 4)
Creature — Human Rogue
(3/2)
Flash When Mysterious Stranger enters, for each graveyard with an instant or sorcery card in it, exile target instant or sorcery card from that graveyard. If two or more cards are exiled this way, choose one of them at random and copy it. You may cast the copy without paying its mana cost.
|
|
|
Narset Transcendent
( 4)
Legendary Planeswalker — Narset
(6)
+1: Look at the top card of your library. If it's a noncreature, nonland card, you may reveal it and put it into your hand. −2: When you next cast an instant or sorcery spell from your hand this turn, it gains rebound. (Exile the spell as it resolves. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.) −9: You get an emblem with "Your opponents can't cast noncreature spells."
|
|
|
Neurok Transmuter
( 3)
Creature — Human Wizard
(2/2)
: Target creature becomes an artifact in addition to its other types until end of turn. : Until end of turn, target artifact creature becomes blue and isn't an artifact.
|
|
|
Nevinyrral, Urborg Tyrant
( 6)
Legendary Creature — Zombie Wizard
(3/6)
Hexproof from artifacts, creatures, and enchantments When Nevinyrral, Urborg Tyrant enters, create a tapped 2/2 black Zombie creature token for each creature that died this turn. When Nevinyrral dies, you may pay . When you do, destroy all artifacts, creatures, and enchantments.
|
|
|
Noggle Ransacker
( 3)
Creature — Noggle Rogue
(2/1)
When Noggle Ransacker enters, each player draws two cards, then discards a card at random.
|
|
|
Oakhame Ranger
( 4)
Creature — Elf Knight Ranger
(2/2)
: Creatures you control get +1/+1 until end of turn.
|
|
|
Ochran Assassin
( 3)
Creature — Elf Assassin
(1/1)
Deathtouch All creatures able to block Ochran Assassin do so.
|
|
|
Ogre Errant
( 4)
Creature — Ogre Knight
(3/4)
Whenever Ogre Errant attacks, another target attacking Knight gains menace until end of turn. (It can't be blocked except by two or more creatures.)
|
|
|
Ohran Frostfang
( 5)
Snow Creature — Snake
(2/6)
Attacking creatures you control have deathtouch. Whenever a creature you control deals combat damage to a player, draw a card.
|
|
|
Ohran Viper
( 3)
Snow Creature — Snake
(1/3)
Whenever Ohran Viper deals combat damage to a creature, destroy that creature at end of combat. Whenever Ohran Viper deals combat damage to a player, you may draw a card.
|
|
|
Oran-Rief Hydra
( 6)
Creature — Hydra
(5/5)
Trample Landfall — Whenever a land you control enters, put a +1/+1 counter on Oran-Rief Hydra. If that land is a Forest, put two +1/+1 counters on Oran-Rief Hydra instead.
|
|
|
Oran-Rief Invoker
( 2)
Creature — Human Shaman
(2/2)
: Oran-Rief Invoker gets +5/+5 and gains trample until end of turn.
|
|
|
Oran-Rief Ooze
( 3)
Creature — Ooze
(2/2)
When Oran-Rief Ooze enters, put a +1/+1 counter on target creature you control. Whenever Oran-Rief Ooze attacks, put a +1/+1 counter on each attacking creature with a +1/+1 counter on it.
|
|
|
Oran-Rief Recluse
( 3)
Creature — Spider
(1/3)
Kicker (You may pay an additional as you cast this spell.) Reach (This creature can block creatures with flying.) When Oran-Rief Recluse enters, if it was kicked, destroy target creature with flying.
|
|
|
Oran-Rief Survivalist
( 2)
Creature — Human Warrior Ally
(1/1)
Whenever Oran-Rief Survivalist or another Ally you control enters, you may put a +1/+1 counter on Oran-Rief Survivalist.
|
|
|
Oran-Rief, the Vastwood
( 0)
Land
Oran-Rief, the Vastwood enters tapped. : Add . : Put a +1/+1 counter on each green creature that entered this turn.
|
|
|
Orcish Veteran
( 3)
Creature — Orc
(2/2)
Orcish Veteran can't block white creatures with power 2 or greater. : Orcish Veteran gains first strike until end of turn.
|
|
|
Ordruun Veteran
( 4)
Creature — Minotaur Soldier
(3/1)
Battalion — Whenever Ordruun Veteran and at least two other creatures attack, Ordruun Veteran gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
|
|
|
Orochi Ranger
( 2)
Creature — Snake Warrior Ranger
(2/1)
Whenever Orochi Ranger deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
|
|
|
Paranoid Delusions
( 2)
Sorcery
Target player mills three cards. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
|
|
|
Paranoid Parish-Blade
( 3)
Creature — Human Soldier
(3/2)
Delirium — Paranoid Parish-Blade gets +1/+0 and has first strike as long as there are four or more card types among cards in your graveyard.
|
|
|
Paranormal Analyst
( 2)
Creature — Human Detective
(1/3)
Whenever you manifest dread, put a card you put into your graveyard this way into your hand.
|
|
|
Phelia, Exuberant Shepherd
( 2)
Legendary Creature — Dog
(2/2)
Flash Whenever Phelia, Exuberant Shepherd attacks, exile up to one other target nonland permanent. At the beginning of the next end step, return that card to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on Phelia.
|
|
|
Phyrexian Tyranny
( 3)
Enchantment
Whenever a player draws a card, that player loses 2 life unless they pay .
|
|
|
Pia and Kiran Nalaar
( 4)
Legendary Creature — Human Artificer
(2/2)
When Pia and Kiran Nalaar enters, create two 1/1 colorless Thopter artifact creature tokens with flying. , Sacrifice an artifact: Pia and Kiran Nalaar deals 2 damage to any target.
|
|
|
Piranha Fly
( 2)
Creature — Fish Insect
(2/1)
Flying Piranha Fly enters tapped.
|
|
|
Piranha Marsh
( 0)
Land
Piranha Marsh enters tapped. When Piranha Marsh enters, target player loses 1 life. : Add .
|
|
|
Polukranos, Engine of Ruin
( 0)
Legendary Creature — Phyrexian Hydra
(6/6)
Reach, lifelink Whenever Polukranos, Engine of Ruin or another nontoken Hydra you control dies, create a 3/3 green and white Phyrexian Hydra creature token with reach and a 3/3 green and white Phyrexian Hydra creature token with lifelink.
|
|
|
Polukranos, World Eater
( 4)
Legendary Creature — Hydra
(5/5)
: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.) When Polukranos, World Eater becomes monstrous, it deals X damage divided as you choose among any number of target creatures your opponents control. Each of those creatures deals damage equal to its power to Polukranos.
|
|
|
Prismatic Strands
( 3)
Instant
Prevent all damage that sources of the color of your choice would deal this turn. Flashback—Tap an untapped white creature you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
|
|
Profane Transfusion
( 9)
Sorcery
Two target players exchange life totals. You create an X/X colorless Horror artifact creature token, where X is the difference between those players' life totals.
|
|
|
Psychic Membrane
( 3)
Creature — Wall
(0/3)
Defender (This creature can't attack.) Whenever Psychic Membrane blocks, you may draw a card.
|
|
|
Psychic Trance
( 4)
Instant
Until end of turn, Wizards you control gain ": Counter target spell."
|
|
|
Psychic Transfer
( 5)
Sorcery
If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player.
|
|
|
Punish Ignorance
( 4)
Instant
Counter target spell. Its controller loses 3 life and you gain 3 life.
|
|
|
Quarantine Field
( 2)
Enchantment
Quarantine Field enters with X isolation counters on it. When Quarantine Field enters, for each isolation counter on it, exile up to one target nonland permanent an opponent controls until Quarantine Field leaves the battlefield.
|
|
|
Quirion Ranger
( 1)
Creature — Elf Ranger
(1/1)
Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.
|
|
|
Radha's Firebrand
( 2)
Creature — Human Warrior
(3/1)
Whenever Radha's Firebrand attacks, target creature defending player controls with power less than Radha's Firebrand's power can't block this turn. Domain — : Radha's Firebrand gets +2/+2 until end of turn. This ability costs less to activate for each basic land type among lands you control. Activate only once each turn.
|
|
|
Rally the Ranks
( 2)
Enchantment
As Rally the Ranks enters, choose a creature type. Creatures you control of the chosen type get +1/+1.
|
|
|
Ranar the Ever-Watchful
( 4)
Legendary Creature — Spirit Warrior
(2/3)
Flying, vigilance The first card you foretell each turn costs to foretell. Whenever one or more cards are put into exile from your hand or a spell or ability you control exiles one or more permanents from the battlefield, create a 1/1 white Spirit creature token with flying.
|
|
|
Rancid Earth
( 3)
Sorcery
Destroy target land. Threshold — If seven or more cards are in your graveyard, instead destroy that land and Rancid Earth deals 1 damage to each creature and each player.
|
|
|
Rancid Rats
( 2)
Creature — Zombie Rat
(1/1)
Skulk (This creature can't be blocked by creatures with greater power.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
|
|
|
Rancor
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+0 and has trample. When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
|
|
|
Ranger Class
( 2)
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) When Ranger Class enters, create a 2/2 green Wolf creature token. : Level 2 //Level_2// Whenever you attack, put a +1/+1 counter on target attacking creature. : Level 3 //Level_3// You may look at the top card of your library any time. You may cast creature spells from the top of your library.
|
|
|
Ranger en-Vec
( 3)
Creature — Human Soldier Archer Ranger
(2/2)
First strike : Regenerate Ranger en-Vec.
|
|
|
Ranger of Eos
( 4)
Creature — Human Soldier Ranger
(3/2)
When Ranger of Eos enters, you may search your library for up to two creature cards with mana value 1 or less, reveal them, put them into your hand, then shuffle.
|
|
|
Ranger Squadron
( 6)
Creature — — Cat Ranger
(3/4)
Flying, double team (When this creature attacks, conjure a duplicate into your hand, then both of them perpetually lose double team.)
|
|
|
Ranger-Captain of Eos
( 3)
Creature — Human Soldier Ranger
(3/3)
When Ranger-Captain of Eos enters, you may search your library for a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle. Sacrifice Ranger-Captain of Eos: Your opponents can't cast noncreature spells this turn.
|
|
|
Ranger's Firebrand
( 1)
Sorcery
Ranger's Firebrand deals 2 damage to any target. The Ring tempts you.
|
|
|
Ranger's Guile
( 1)
Instant
Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
|
|
|
Ranger's Hawk
( 1)
Creature — Bird
(1/1)
Flying , , Tap another untapped creature you control: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
|
|
|
Ranger's Longbow
( 2)
Artifact — Equipment
Equipped creature gets +2/+1 and has reach. Equip (: Attach to target creature you control. Equip only as a sorcery.)
|
|
|
Rangers of Ithilien
( 4)
Creature — Human Ranger
(3/3)
Vigilance When Rangers of Ithilien enters, gain control of up to one target creature with lesser power for as long as you control Rangers of Ithilien. Then the Ring tempts you.
|
|
|
Ranger's Path
( 4)
Sorcery
Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle.
|
|
|